flir
Member since
{
const element = document.getElementById(elementId);
if (!element) return;
element.scrollIntoView({ behavior: 'smooth', block: 'start' });
const highlightClasses = ['bg-yellow-100', 'dark:bg-sky-700', 'transition-colors', 'duration-1000'];
element.classList.add(...highlightClasses);
setTimeout(() => element.classList.remove(...highlightClasses), 2000);
});
"
>
Recent Activity
Created comment
I did not try to buy from it as I obviously did not have money for it and the gunsmith questline was not yet open...
Nov 7, 2025 4:39 PM
View details
Created comment
Yesterday I created a new "zero to hero" profile and installed "Hephaestus" + [some presets](forge.sp-tarkov.com/mod/2193/set-of-gun-presets-for-hephaestus) during the same phase. It worked fine and I though the trader worked, I could see all the presets for sale... Today when starting the server again I get the error and the profile is not accessible...
I'll try and investigate further as soon as possible (tomorrow maybe)
Nov 7, 2025 4:38 PM
View details
Created comment
same thing here, the SPT message pops in the server console before the mod is even loaded. The profile is then not useable...
Nov 7, 2025 3:35 PM
View details
Edited mod
Asked for permission to [DirtBikerCj](https://hub.sp-tarkov.com/user/37201-dirtbikercj) to become maintainer.
This mod was originally written by [DirtBikerCj](https://hub.sp-tarkov.com/user/37201-dirtbikercj) and I only compiled it for SPT 3.11 then for SPT 4.0
If he ever wants to take the mod maintenance back I'll be glad to give it back :p
This mod allows to turn your head up to 90° on each side as any normal human being is able to do... That is all
Nov 5, 2025 9:56 PM
View details
Created comment
Released 1.0.7 to try and fix DLSS support. I rapidly tested with DLSS activated on factory and it seemed to work. Please DLSS users, test and report your findings :p
Nov 5, 2025 9:35 PM
View details
Edited mod
**I (APerson) AM NOT THE ORIGINAL CREATOR OF THIS MOD**
This mod gives you the ability to spot an enemy and have a Marker showing where they are for **5 Seconds**.
Configurable:
Marker character
Size
Distance / Radius from center
Color by "player" category (Bear/Usec/Scav/Boss ...)
To install just unzip at the root of your SPT folder and it will create a `BepInEx\\plugins\\flir.enemymarkers` directory for you
### If you want to help in the development of this mod you are welcome to propose merge requests or issues on its project page: <https://gitlab.com/flir063-spt/enemymarkers>
Do not make requests somewhere else than gitlab as I would not see them, I (flir) am not the "author" of this mod, just an additional author.
Special Thx to Level-Yellow-316 on Reddit for originally making this mod.
Known Issues
- <del>ATM this mod only works for the first raid, and then does weird things</del> (fixed in 1.0.4.0)
- The resolution computation does not work well with DLSS and markers are mis-aligned (tentatively fixed in 1.0.7)
- <del>The markers being UI elements will disable your ability to click other UI elements underneath them</del> (fixed in 1.0.4.0)
Nov 5, 2025 9:34 PM
View details
Edited mod
**I (APerson) AM NOT THE ORIGINAL CREATOR OF THIS MOD**
This mod gives you the ability to spot an enemy and have a Marker showing where they are for **5 Seconds**.
Configurable:
Marker character
Size
Distance / Radius from center
Color by "player" category (Bear/Usec/Scav/Boss ...)
To install just unzip at the root of your SPT folder and it will create a `BepInEx\\plugins\\flir.enemymarkers` directory for you
### If you want to help in the development of this mod you are welcome to propose merge requests or issues on its project page: <https://gitlab.com/flir063-spt/enemymarkers>
Do not make requests somewhere else than gitlab as I would not see them, I (flir) am not the "author" of this mod, just an additional author.
Special Thx to Level-Yellow-316 on Reddit for originally making this mod.
Known Issues
- <del>ATM this mod only works for the first raid, and then does weird things</del> (fixed in 1.0.4.0)
- The resolution computation does not work well with DLSS and markers are mis-aligned (tentatively fixed in 1.0.7)
- <del>The markers being UI elements will disable your ability to click other UI elements underneath them</del> (fixed in 1.0.4.0)
Nov 5, 2025 8:32 PM
View details