IKEAShark
Member since
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This user has not yet published any mods.
Recent Activity
Created comment
Hi, developer! I'm excited about the new version of your mod. I don't know if my comment about the special factional skills influenced your decision to implement them, but it's great! Thank you, I've been eager to see this in the game since a long time ago. Let's hope we'll see even more implemented skills in the future that were previously planned for the game.
By the way, a question about the mod. Previously, if I'm not mistaken, the modification added a decrypter for breaking electronic locks, as well as explosives for blowing up doors, in addition to the multi-tool for breaking locks. I don't know if this was previously included, but I haven't noticed it now.
Are my assumptions correct, or did I only perceive the presence of a decrypter and explosives?
Nov 7, 2025 10:26 PM
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Liked comment
I'm not opposed to doing implementations of unimplemented skills, or even brand new ones for that matter where it makes sense. Infact Prone Movement, Silent ops, lock picking are all "unimplemented" skills that already existed in the game, as well as first aid and field medicine
Oct 23, 2025 9:32 PM
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Created comment
Hello, dear developer! I'm glad that you've decided to resume work on the mod that perfectly complements the game. In fact, I've decided to ask a question that I previously asked on the old SPT website, but didn't receive an answer.
Will new skills be introduced that were previously demonstrated by BSG but never implemented? This applies to those that can be seen as "Not available in the Beta version" and those that have been completely removed, such as faction-specific skills, which I found very interesting.
It would be extremely interesting to see how you implement this in your mod. And it would be interesting to hear your response.
Oct 22, 2025 1:40 AM
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