Mod Details

Kalashnikov PKM & PKP 7.62x54R Machine Guns

Kalashnikov PKM & PKP 7.62x54R Machine Guns 1.1.1

Created by  Mighty_Condor

14.7K Downloads

SPT 0.0.0 Compatible

Port of the PKM and PKP from the new Tarkov wipe.

Latest Version 1.1.1
SPT 0.0.0

Updated Sep 13, 2023 at 2:07 AM

Version Notes

Small fix - removed the broken GP-34 Underbarrel Grenade Launcher & references to it.

This download is externally hosted.
Always scan for viruses.

Special thanks to the SPT devs for dumping the relevant json files required for these mods to work, and for everything else!

I’m happy to say that I was wrong about not being able to port the LMGs, turns out they *mostly* work, at least enough that I consider it worth putting this out.

PLEASE NOTE - There is a strong chance of small errors or differences from live in this mod due to the new belt-fed mechanics. Please read the Known Issues section below or check the comments for any errors and let me know if you spot something that isn’t already listed!

Installation:

Download the .zip file, extract all, and add the folder MC-LMG to your user/mods/ folder in SPT. Make sure it is just the folder with all of the contents, not a folder with another MC-LMG folder inside of it, else the mod will probably throw an error!

The directory should look like this:

/user/mods/MC-LMG/

and not this:

/user/mods/MC-LMG_X.X.X/MC-LMG/

To try and use with older versions that had the old locale type, make sure to open “config.json” with Notepad, change oldLocales from “false” to “true” (without quotes), save and close the file

*Important Note* - All trades should be accurate to live, except I changed both LMGs to be available on the flea market as there are no trades for them in live Tarkov.

Known Issues/Differences from Live:

  • The belt feeding animation does not play properly - nothing I can do about this at this time unfortunately.
  • The LMGs are on the flea market, which they are not on Live Tarkov.
  • The hand placement on the default PKP blocks the iron sights. I do not know why.
  • The black default PK pistol grip has no name in locales other than english, this is straight from BSG. I will not translate to each language myself especially for such a small item.

Uninstalling:

If for whatever reason you need to remove this mod, make sure you delete any new items that this mod adds from your inventory before you delete the mod folder!

If you are looking also for new attachments and other 13.5 items, check out Pettan’s 13.5 content preview mod:

Let me know if you run into any issues!

Version 1.1.1
Download Mod Version
SPT 0.0.0
Latest Compatible SPT Version

5.1K Downloads

Created Sep 13, 2023 at 2:07 AM

Updated Sep 13, 2023 at 2:07 AM

Virus Total Results

Small fix - removed the broken GP-34 Underbarrel Grenade Launcher & references to it.

Version 1.1.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

3.0K Downloads

Created Aug 30, 2023 at 4:05 AM

Updated Aug 30, 2023 at 4:05 AM

Virus Total Results

Live-accurate trades update

(Note: I left the guns themselves enabled on the flea market so people can actually use them.)

Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

6.6K Downloads

Created Aug 13, 2023 at 6:51 PM

Updated Aug 13, 2023 at 6:51 PM

Virus Total Results
Mighty_Condor Pinned

If you are looking also for new attachments and other 13.5 items, check out Pettan’s 13.5 content preview mod:

1 Like
gondon

Hmm.. And can you make a transfer of the new interface?

0 Likes

I don’t understand what you mean. Bad translation?

But these should already be in the new SPT versions.

0 Likes
Островський

Is there a way to modify this file to just add the feature to add the PKM to the flea, using the one from the 13.5 patch that is already in the game?

1 Like

Not easily I’m afraid. You can find the item in the SPT files and edit the item to be available. The SPT devs don’t like when you directly edit SPT files though, just to add that disclaimer in.

0 Likes
LolWiener

is there still a use for the bipod

0 Likes

I do not know what you mean. You can’t actually deploy it but I believe it just exists for the stats. And apparently there is a lot less recoil when you go prone.

0 Likes
LolWiener

i dont know why but always if i equip the pkm or pkp the game brakes and any gun just aims to the left side and i have to restart my game to fix it

If u know a fix PLS help

0 Likes

I haven’t heard of that happening myself at least. Most likely a mod conflict issue sadly.

0 Likes

hey do u have a discord so i could show u the problem or some oother issiues

and thx for the fast reaction

0 Likes

I do mighty_condor but I won’t be available for quite a while, and frankly I can’t help everyone troubleshoot mod conflicts. The same general advice is to start removing mods to see which one is causing the issue.

0 Likes

Oh ok i think i fixed it it was the modular attachment thing where u can slide the attathcments

1 Like
Skibur

Having an issue where the gun fires every round in the box immediately, im assuming the firerate is broken, any clue how to fix that?

1 Like

I haven’t heard of that myself and would not know sadly. As usual I would *guess* its a mod compatibility issue, my best recommendation is to look for any mods you might think would alter guns or anything about them in any way and try testing without those mods.

0 Likes
Skibur

Alright, I just found it weird as its only an issue with the PKM and PKP. But i’ll report back if I figure it out

0 Likes

Agreed, that is strange. Please do if you figure anything out!

0 Likes
Skibur

Turns out it was the Realism mod. Some setting I had on with it screwed it up, it also makes the reload animations incredibly slow (Actually, the reload duration modifiers mess it up due to the fact that the PKM and PKP are heavy as hell.)

1 Like

Ah ok thanks for reporting that. At least I’m off the hook

1 Like
Pytness

Do you know what setting is causing the problem? i have the same issue

0 Likes
Skibur

It was something with recoil modifiers, but just experiment because im not actually entirely sure which specific setting it was

0 Likes
LayVar123

where buy pkm??

0 Likes

Flea market. This mod should be accurate to live except I made it so that the LMGs can be sold on the flea market so people can still get them.

0 Likes

спс

1 Like
Patrick Bateman

Quick note. The weight of the PKM and PKP are much lighter than the 13.5 Live versions a change to balance this would be nice!

1 Like

How do you mean? If you are referring to the weight on the wiki here, that weight refers to the default preset instead of just the gun base itself without attachments.

I also just now copied a build for the PKM from this video and got the exact same weight as he does.

Am I missing something else? Let me know.

0 Likes

OML… Im actually the dumbest person. I have the global item weight turned down with SVM. Forgive me.

1 Like

All good man appreciate you looking out for errors!

0 Likes
Matroska Bletsky

Very nice mod! I was able to find one of these off of a PMC.. then got killed shortly after. Thank god the player has softcore on!

1 Like
DarkMango

All mods were functioning well together prior to installing this mod. Once I spawn into a map, I get this error.

TypeError: Cannot read properties of undefined (reading ‘_props’)

TypeError: Cannot read properties of undefined (reading ‘_props’)

at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

at BotEquipmentModPoolService.generateWeaponPool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

at BotEquipmentModPoolService.getCompatibleModsForWeaponSlot (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

at BotEquipmentModGenerator.getDynamicModPool (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

at BotEquipmentModGenerator.chooseModToPutIntoSlot (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

at BotEquipmentModGenerator.generateModsForWeapon (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)

at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)

at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)

TypeError: Cannot read properties of undefined (reading ‘_props’)

TypeError: Cannot read properties of undefined (reading ‘_props’)

at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

at BotEquipmentModPoolService.generateWeaponPool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

at BotEquipmentModPoolService.getCompatibleModsForWeaponSlot (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

at BotEquipmentModGenerator.getDynamicModPool (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

at BotEquipmentModGenerator.chooseModToPutIntoSlot (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

at BotEquipmentModGenerator.generateModsForWeapon (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)

at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)

at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)

1 Like

Hmm, interesting. Can I ask what other mods you are running? I’m guessing some weird mod conflict is causing this but not sure.

0 Likes

The mods I’m running are as follows:

- AKGUYShop

- Armalite-Reloaded

- BrandoTheDev-BrandosAmmo-1.0.0

- BrandoTheDev-BrandosBetterHideout-1.0.0

- BrandoTheDev-BrandosMaxTraders-1.0.0

- JoshJ5Hawk-SuperItems

- Kiki-AllTheBoss

- Priscilu

- Priscilu Special Weapons

- TheLitterDrummerBoy

1 Like

Hmm ok interesting. Nothing immediately obvious to me at least. I will have to think about this one but to be honest I am not sure I will come up with an answer.

If you are super motivated with trying to get it to work, you can try removing mods one by one carefully to see if there is a particular one causing the conflict. As far as I know my mod should work on its own at least.

0 Likes

I made a copy of my existing SPT. Removed all the mods and created a new profile. Unfortunately, found the same issue as above.

Could it be that I’m using an older version of SPT? Currently using 3.5.5, do I need to update it to the newest 3.6.X?

1 Like

I think it has something to do with this change to 3.5.6:

Skip adding weapon items to mod pool if item has no _props property instead of just showing error

Though it is strange that this mod would have that issue in the first place

I would guess updating would make it work. The issue would still exist but SPT would be able to work around it.

1 Like

I am also having the same issue as DarkMango, same error log which causes no bots to spawn at all in a raid, even with a completely different set of mods on 3.6.1

0 Likes

Carlisle if you are willing please post the error text itself and let me know your mods list. I can’t promise I’ll find the solution but always better to have more info. Also please tell me which SPT version and which version of this mod you are using.

Edit: Sorry brain fart you already mentioned 3.6.1.

0 Likes

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