Mod Details

Parkside

Parkside 1.0.0

Created by  MissinginAction

426 Downloads

SPT 0.0.0 Compatible

Contract War's Parkside, (mostly) recreated in EFT.

Latest Version 1.0.0
SPT 0.0.0

Updated Oct 8, 2023 at 6:19 AM

Version Notes
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A small map I made to re-familiarize myself with mapping.

(also the first custom map to use fog and Unity terrain tools + add custom AI spawns/patrols)

This is not an accurate 1-1 replica of Parkside. Expect bugs, this map is technically WIP.

A small park, torn apart from the Contract Wars. Remnants of the park and military crates can be found here. Only for true fights.

How to Install

(install gif by DrakiaXYZ)

vKRw58b.gif

Bugs

AI:

This map utilizes custom spawn and patrol points for AI. There are also a lot of props. Because there is little to no guidance on mapping or utilizing AI in your maps, they have wallhacks and spawn after ~2-3 minutes. They also love walking into props. What silly little creatures.

Should be mostly fixed in the newest version.

Spawns:

Some spawns are left behind by a previous mapper. I use a custom server mod to help the map load faster and have custom loot crates (wip)

You might spawn outside of the map in the skybox, forever falling until you die or disconnect, or you might hear a couple gunshots from scavs that met the fate you would’ve

Collision:

Some objects have weird collision, especially trees. This is something I can probably fix later. Also, the terrain doesnt interact with bullets or melee in the usual sense. You just “hit” it, but dont cause any effects or textures to appear.

Textures:

I haven’t fully figured out texturing in Unity. Some textures may look too shiny, too reflective, or just weird at times. I tried to get them to look as good as I can.

Remember that there is basically no documentation on mapping, so everything I do in these maps is done without any help, other than some materials provided without guides. AI is especially hard to make, and you can blame BSG for their weird behavior and map usage. This mod also uses a lot of assets (as seen below, and that’s just the models folder) which are really hard to find. If you have any guides or tips for mapping, PLEASE tell me. I would greatly appreciate it. I’m still working on this map. Some bugs will probably be squashed out in a bit.

i also added a super cool sign on the side of the extract building :3

Thanks to GrooveyPenguinX for the custom server and tools

Thanks to SSH_ and SamSWAT for the SDK.

Thanks to Unnamed (SilverZeether) for the navmesh guidance.

Version 1.0.0
Download Mod Version
SPT 0.0.0
Latest Compatible SPT Version

426 Downloads

Created Oct 8, 2023 at 6:19 AM

Updated Oct 8, 2023 at 6:19 AM

Virus Total Results
MissinginAction Pinned

Bug reports should go in this comment’s replies or the support thread (the blue button to the right.)

Guides should also go here, or in the support thread.

0 Likes

yes i will add ambient sounds

theres a bug with audio that makes it so it wont fade at all no matter how far you are, but since this is strictly an outside map, I’ll add it at some point.

1 Like
Krilzlocc

Whenever I try to run this map I get stuck at the “loading local game “ screen for about 10 minutes then a error message pops up. Is there a fix for this?

0 Likes

yeah probably not, this was meant for version 3.6.x or something and I don’t think there’s an easy way to port maps.

0 Likes
Hustleharder

I look forward to seeing where you go with this! It’s not really in a “playable” state right now, but I love the concept of a factory-sized outdoor map. I hope you continue to work on this and work with the community to improve Parkside so that it fits well into Tarkov

0 Likes

Thank you!

0 Likes

Im making a new version right now that has some new stuff like a new switch activated extract!

0 Likes

I’ll have to try it out when I update to 3.7.0

0 Likes

It should work with both 3.7 and 3.6, actually! Just change the package.json in the server mod.

Version should be 3.6.x or 3.7.x depending on what you’re playing.

0 Likes
SSH_

“Because there is little to no guidance on mapping or utilizing AI in your maps, they have wallhacks and spawn after ~2-3 minutes. They also love walking into props. What silly little creatures.”

You can easily fix this. It works within the exmaple of the map SamSWAT put into the SDK, You simply refuse to learn how to properly use it.

1 Like
D4rkElo

Then do it yourself.

0 Likes
Jeremymayer

yes, why dont you do it then if its so easy?

0 Likes

I didnt understand how to do it. I moved the patrols, I changed the spawn max and min time in the server, I generated a navmesh, but nothing works.

The only thing I properly understand is custom spawns, and even those tend to break.

0 Likes
Yeeeeee

What SSH_ just said is the equivalent to starting a brand new class and the teacher throwing a big ass packet in front of you and telling you to figure it out. That’s not guidance…

0 Likes

Thanks to Unnamed, I was able to make a proper navmesh. Still need to test it.

0 Likes
SSH_

I already have. I’ve made 7 maps for my Arena gamemode. Full navmesh with proper cover & ambush points. proper colliders with the correct groundTypes. And a proper TOD Sky (EFT Weather System). Almost all of these are possible & Easy 2 do with the SDK as is. I’ve corresponded with him as well as hes corresponded with others. He refuses to learn how to make a proper efficiently made map. Its not a BSG limitation as many other modders within my community & other communities. He doesn’t absorb the knowledge we give him. But rather ignores it and wants stuff pre-made for him.

0 Likes

I don’t remember getting any guidance other than things provided to me from Groovey, which was only the lootablecontainer scripts and some of the auto-ballistic collider scripts.

I haven’t even been active in the mapping server at all recently.

I’m pretty sure the last thing I said in that server was how I was able to very poorly put some decompiled scripts into the SDK but I didn’t use them.

0 Likes

I also haven’t made any maps or attempted to make any maps for a long time, so I need to remember everything again. I also don’t have any prior experience with Unity, so even making the terrain was difficult.

0 Likes

It also doesn’t help that the mapping channel and all of the messages in it have been deleted.

0 Likes

Also, I don’t want things premade for me. I love making these maps, I just really wish there was tutorials or guidance on how to make things like loot containers and TOD, since I don’t understand half the things in the actual script, where to put them, or how to set them up, same with audio and doors (though doors are simple to figure out)

AI is especially the biggest challenge since making navmeshes is simple but removing their ability to see through walls is something I haven’t been able to figure out even after looking through the navmesh and AI scripts.

Again, it’s not my fault there’s almost no documentation on any of this stuff. Since the first map I’ve made I’ve had to figure everything out through trial and error with multiple recompiles and scrapped maps.

0 Likes
SSH_

The example is enough documentation for you to go through and learn. SAMSWAT had made it easy & simple specifically for this reason. All you have done & shown me so far is port over gmod maps & beg Groovey for scripts rather than trying to learn how to obtain them yourself. I want you to make good maps but from our past conversations & overall experience in general with you. It seems like you want to make a map & make mods. But refuse to put in the effort. As well as trying to show off “mods” for the EFT Alpha. I was able to show Groovey & a couple of other people how to make maps & how to properly research the maps through UnityExplorer. Its not like I am sitting here lambasting you for not having 100 years of knowledge. Your simply blaming your own faults with the lack of wanting to learn on BSG & or Documentation.

  1. Textures:

“I haven’t fully figured out texturing in Unity. Some textures may look too shiny, too reflective, or just weird at times. I tried to get them to look as good as I can.”

If you are using Unity shaders turn down the smoothness or use the SMAP shader & play with glossness.

2. Collision:

“Some objects have weird collision, especially trees. This is something I can probably fix later. Also, the terrain doesnt interact with bullets or melee in the usual sense. You just “hit” it, but dont cause any effects or textures to appear.”

Terrain can / will interact with bullets if you add proper BallisticsCollider. Take apart the test map in the SDK and u will very clearly see how they are used.

  1. Spawns:

“Some spawns are left behind by a previous mapper. I use a custom server mod to help the map load faster and have custom loot crates (wip)

You might spawn outside of the map in the skybox, forever falling until you die or disconnect, or you might hear a couple gunshots from scavs that met the fate you would’ve“

Assign spawns PROPERLY & Move the spawns around. A custom server mod wont make your map load any faster. Simply just take the time to optimize the map by fixing un-used scripts & properly assigning spawns as well as not having the map be all 1 object.

TL:DR. Just learn how to utilize things properly. Its not like its hard, I’ve taught plenty of people to map for EFT. (Mario Kart Racing about 2 go crazy). You simply refuse to do things for yourself and learn. I will help you but I’m spoon feeding you.

0 Likes
D4rkElo

When will people learn that modders are not paid developers?

0 Likes
SSH_

Not an excuse to be lazy.

0 Likes

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