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Mod Details

SPT-VR

SPT-VR 1.3.0

Created by cybensis

32.4K Downloads

SPT 4.0.13 Compatible

SPT-VR brings the immersive, intense experience of Tarkov into the realm of virtual reality. Engage in intense firefights, loot dangerous environments, and survive the unforgiving world of Tarkov—all in full VR.

Latest Version 1.3.0
SPT 4.0.13

Updated Tuesday at 9:19 AM

14.12 MB

Version Notes

Major Update Changelog:

NOTE: This is a massive update. So, I expect bugs to come up. I tested as much as I could and fixed as much as I could but there’s no way I could account for every issue. So please, let me know of bugs that come up either in the comments here or on the SPT-VR discord.

IF YOU ARE RUNNING FIKA, FIKASYNC NEEDS TO BE INSTALLED ON ALL CLIENTS INCLUDING HEADLESS, IT IS INCLUDED IN THE ZIP

Manual Eating Interactions

  • Manual food eating! First step towards manual interactions, going to be implementing new interactions throughout this year
  • All foods now have unique gestures for manual eating, they’re setup to be pretty intuitive and simple, tried to make it as seamless as possible where you barely need to think about it

Body Dragging

  • Added dragging AI bodies around (scavs will still loot the body at it’s original location, I’ll see if I can fix this)
  • Added dragging teammates body while it’s in revive state when using Fika
  • To loot a body instead of drag, do a quick grip and let go

Full FIKA Sync

  • Synced arms over Fika, other players will now see where you’re aiming
  • Synced manual eating
  • Synced body dragging
  • Synced loose loot holding
  • Synced melee hit effects
  • Created a separate Fika Sync .dll module so flatscreen players can install it and see the VR player movements too

Performance

  • Added lodbiasfactor slider in VR More settings (big performance boost when lowered but causes a lot of pop-in)
  • Fixed frustum culling for distant tree’s, they won’t disappear on the far right of vision anymore
  • Added option to change scope resolution in VR settings menu

Loose Loot Interaction

  • White dot will show up on items within a cone coming from the palm of your hand, the circle will grow/shrink based on another smaller raycast coming from your palm. So if multiple items are next to each other, you still have fine control over which item you select. Press grip from a distance when white dot is visible, it’ll pull the item to your hand
  • Interact context menu now stays centered on where it is, even when the item it’s connected to is moving
  • Context menu will only come up on items when you’re holding and looking at it
  • Made it so joystick crouch/prone/jump is only blocked on context menus if the menu has more than one option to scroll to (makes use loose loot mod work, works perfectly with the manual eating) https://forge.sp-tarkov.com/mod/933/use-loose-loot
  • Fixed null when taking an item that you are currently holding
  • Made it so if you have loose loot use mod installed and use food/drink while holding the item, it’ll put it in your inventory if there’s space, if not, it’ll drop the item and put you into eating/drinking state
  • Update to held item collision, if the collision causes the item to pull too far from your hand, it’ll auto drop the item. There’s some give to this so it wont just fall out of your hand with small bumps. For example, your hand will need to move about a foot away from whatever item your holding before it drops it
  • Significant improvement to held item stability, item gets parented to the hand. Little to no jitter at all while walking with item
  • Adjusted collision to use high poly collider instead of low poly for held items. This avoids mismatch of colliders when an item is dropped vs when you pick it up. This made clipping smaller items through stuff a lot harder
  • Held items will now be a lot harder to clip through collision, nearly impossible - when item meets collision, it’ll slide along the collision to try and stay connected to your hand, it won’t just get caught and stuck on collision anymore

VR Setting Menu

  • Smooth sliders for all VR slider settings so you can dial in exact offsets for things now, not limited to the ticks (all your current settings should be unchanged, the numbers in the settings menu are just different visibly to standardize and not just have a bunch of random numbers)
  • Scrollbar added to VR Settings menu - thanks killdns for the initial work on this, had to do a lot to get it working properly though in my headset and others
  • Added secondary VR settings menu called “VR More” which will be used for graphics and interaction related settings
  • Added disable mouse input toggle in VR More (fixes the issue where things get highlighted that your laser isn’t pointing at when toggled)
  • Added walkeffector toggle in VR settings (this adds walking animation for guns/hands)
  • Added option to toggle corpse context menu

IK Improvements

  • Various improvements to IK/Jitter
  • Improved left hand rest pose when not two handing a gun
  • Shoulders no longer go lower than they should when crouching, this helps keep IK working consistently even when crouched. They always will stay 1-1 with head height
  • When crouching both physically and with joystick, your character will now move 1-1 with you. For example, if you look down then crouch really fast, you won’t see your legs lagging behind
  • Fixed wrist twisting when running with disable run animation enabled (sometimes it starts twisting again I have no idea why, so not fully fixed yet)
  • Big improvement to overall stability when walking on uneven surfaces, this also significantly reduces that sudden jolt up/down when you start/stop walking while crouched

Variable Scope Rework

  • Total rework of variable scopes, it’s all using base Tarkov’s scope code now. I’m just taking full control of the FOV and making it analog. The result of this is that the scopes.json file is no longer needed and every scope should just work, even modded ones
  • Adjusted physical zoom dial to make the hand turn the direction you are actually turning your hand

UI Fixes

  • Edit build menu fully re-done, should work just like base eft now

Various Bug Fixes

  • Fixed sako and golden tt two handed grip
  • Laser pointer should now stay on loading screen all the way up until the countdown ends (only on fika, base spt is weird)
  • Fix to right click menu closing - no more stuck right click menu, if you click away from the menu, it’ll close now as it should

Mod support

  • Added support for weapon customizer mod (moving attachments on rails, it all #justworks)
  • Added support for Loose Loot Use mod, works perfectly with the manual eating

Git pulls from killdns- Thank you! - https://github.com/killdns

  • Held items will not get stuck mid air anymore while walking - fix by killdns
  • Arm stamina drain and weight gets added when holding an item - done by killdns
  • Vive wand compatibility improvement and scroll bar in VR settings menu - done by killdns
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