
Adds two new items, "Skeleton Key" and "Priority Keycard." Unlock any door in the Tarkov region.
Tired of bringing your Shoreline keys when you went to Customs? If so, this mod is for you.
Adds two new keys which will open any door in the Tarkov region.
Adds two new items:
- Skeleton Key
- TerraGroup Labs priority access keycard
Currently the only way to obtain them is to buy them from the flea market.
As of version 1.0.1, they now spawn in jackets & bots (pockets & bags), they are very rare.
The mod has a config file for adjusting the prices & use count, but by default are very expensive. From a balancing POV, this mod is probably gonna break the game a bit.
Have fun!
If you have any problems or suggestions, feel free to leave a comment.
If you want to just cheat them in the IDs are
- 673e1f10aaf0fe810c488218
- 673e213fc6be39d06423d6b7
11.9K Downloads
Surprise, another update…
Thanks to RaiRaiTheRaichu, the mod is less bad now!
- Added “Use Skeleton Key” option to all doors, this way you can choose when to use the key and when to use the original key if you have it
359 Downloads
Updated to SPT 3.11
Thank JankyTheClown, not me!
13.3K Downloads
THIS VERSION IS 3.10
Changes
- Changed the model of the key to a random unused key I found in the files
- Changed the model of the keycard to a random unused keycard and renamed it to “Terragroups Priority keycard”
- The IDs had to be changed to be MongoIds for 3.10, so they are now: 673e1f10aaf0fe810c488218 & 673e213fc6be39d06423d6b7
2.2K Downloads
THIS VERSION IS 3.9
Additions
- Added more configuration options regarding drop chance
Balancing Adjustments
- Added a max usage count to the Skeleton Key (40) and lowered the price to 30M
- Added a max usage count to the Skeleton Keycard (20) and lowered the price to 50M
- Banned the keys from spawning on Scavs and PMCs, this can be adjusted in the config as well.
Of course, my balancing changes are optional, and you can just set them back in the config.
Set the uses to 0 for unlimited.
353 Downloads
- Adds the key into Jackets and all bots
- Adds the keycard into all bots except Scavs
Please let me know if you are finding them too commonly, and if so which map / bot. They should be very rare though.
Details
-
GUID
Not Available
-
Additional Authors
-
License
-
Source Code
-
Latest Version VirusTotal Result
hi, unfortunately the key card is not working(
hey, priority don’t work
So far I have found keys only in the pockets of Reshala guards, and there is a problem, at least 1 of them has a key or key card, recently I found keys in 3 out of 4 guards, so there is definitely some kind of mistake here, how often shouldn’t it be
まず初めに、このMODを作成していただき誠にありがとうございます。
本当に感謝しています。
質問があります。この MOD を使用すると、対応するキーで金庫や車が開かないようです。
これは意図された動作ですか、それとも私の側に何か問題があるのでしょうか?
既にどこかで言及されていたら申し訳ありません。ご説明いただけると幸いです。
Any advice on getting the keys to spawn ?
I have changed the spawn rate to crazy high but it just doesn’t spawn.
I do have an invisibility cloak mod on, perhaps that’s in conflict ?
any advice, please let me know.
Hello! Priority keycard doesn’t open anything! Check it.
sup, really love your mod, just a tip, i would put a big warning on the overview page where you say to install it manually because the mod installer that normal everyone uses doesnt not put the dll file in the plugin folder, so at least you wont have people coming here and saying that it doesnt work. good work tho, really like the mod!
For some reason, I can’t get the priority keycard to work. The skeleton key does work, but the keycard does not. Any idea what could be conflicting with this mod?
After installation, there was no action at all with any doors, just no action menu appeared. I have only 2 mods, this one and the cat in the hideout (
Very cool idea but way too common. I feel like these should be very limited uses and the price significantly lower, or like once in a playthrough rare. I’ve come across 2 with the drop chance on 1 and it’s netted me a total of 50mil rubles.
I know it’s configurable but from a balancing perspective I feel the default settings it comes with should be tweaked considering how powerful and valuable the items are.
I have since dropped their prices by a factor of 5 and given them 4 uses each.