Simply a Marker that shows the enemies with a "v" shaped marker. Can also display the distance from the enemy.
I (APerson) AM NOT THE ORIGINAL CREATOR OF THIS MOD
This mod gives you the ability to spot an enemy and have a Marker showing where they are for 5 Seconds.

Configurable:
Marker character
Size
Distance / Radius from center
Color by āplayerā category (Bear/Usec/Scav/Boss ā¦)
To install just unzip at the root of your SPT folder and it will create a BepInEx\\plugins\\flir.enemymarkers directory for you
If you want to help in the development of this mod you are welcome to propose merge requests or issues on its project page: https://gitlab.com/flir063-spt/enemymarkers
Do not make requests somewhere else than gitlab as I would not see them, I (flir) am not the āauthorā of this mod, just an additional author.
Special Thx to Level-Yellow-316 on Reddit for originally making this mod.
Known Issues
none ATM
13.48 KB
1.1K Downloads
Released Nov 15, 11:53 PM
Features
- Added optional light sources above detected characters. The lights follow the same visibility rules as markers. Disabled by default with configurable intensity and range settings.
Bug Fixes
- Fixed bug where marker colors could change for the same character when entering and exiting ghost mode. Colors are now cached when markers are created and restored when exiting ghost mode.
- Fixed bug where markers would permanently show incorrect colors due to race condition at marker creation. Player profile data (Side, Role) may be incomplete when OnPersonAdd fires, causing wrong color assignment. Color is now validated and recalculated on first visibility when player data is fully loaded.
- Fixed bug where ghost marker character would not update from āvā to āxā immediately when entering ghost mode. The marker character now changes instantly when losing line of sight, instead of waiting for the player to move.
- Fixed bug where ghost markers remained visible when the marker toggle key was pressed. Ghost markers now correctly respect the visibility toggle state (default: Y key), hiding along with live markers when toggled off.
- Fixed bug where markers would briefly appear white before showing the correct color. Color is now explicitly reapplied when markers become visible to ensure Unity TextMesh properly renders the assigned color.
12.13 KB
231 Downloads
Released Nov 13, 4:31 PM
Fixed ghost marker distance calculation
12.15 KB
119 Downloads
Released Nov 12, 10:38 PM
Added an option to have markers become ghosts when the tracked character goes behind cover. Showing the last know position for 5 seconds. This is a less OP option than active tracking.
11.58 KB
139 Downloads
Released Nov 11, 1:51 PM
Added foliage masking as an option
11.46 KB
124 Downloads
Released Nov 10, 10:27 PM
This is an important version as it changes the way we create and display markers altogether:
- removed gui markers and replaced them with 3D objects. This fixes all issues with scopes DLSS or whatever.
- Added new keybinding to toggle distance display.
- Added new options for scaling the markers.
11.37 KB
195 Downloads
Released Nov 9, 12:13 AM
Added keybinding to toggle markers on/off
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Details
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GUID
flir.enemymarkers
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Latest Version VirusTotal Results
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Fika Compatible Version Available
could you please exntend the maximum range that marker appears? 300m is too short for some maps.
Can you add another color for the bossesā guards?
when markers become ghosts,the marker will turn white when the enemy appears in your sight again.Whether he is USEC, BEAR, or Scav
will the foliage masking influence the performance?
also begging you make a newer version for SPT 3.11
begging you to add an option for markers not to show through trees/foliage
Any plan for adding transparency option?
Maybe an overly specific request, but is it possible to have a setting which only enables this for friendly scavs/scavboss when doing scav runs? Or maybe just for only friendlies generally.