
This is a re-release of "BetterKeys Updated" by MaxLoo2 ported to SPT 3.11 We checked all keys from the wiki and all 145 (useful keys) are present in our DB ! Updated the auto-update feature to work since we moved away from github.
WARNING: fixed the autoupdate config key. It was previously named “github” it is now named “updateURL”.
WARNING: fixed the config key “behindTheLoock” to “behindTheLock” so please do not copy blindly your old config file…
Features
Colored background for keys and keycards according to which map they belongs to.
Maps, Extracts, Quests and Loot information in the item descriptions.
Possibility to rename all keys to add a custom prefix based on the map they “belong to”.
Key colors:
A useful key:
A junk key:
{ // if true, the mod will try to pull the latest db files from the given URL “enableAutoUpdate”: false, // if enableAutoUpdate is true this url is used as a base to find the repository location “updateURL”: “https://gitlab.com/flir063-spt/betterkeys-ng”, // allow the mod to color the background of your keys “backgroundColor”: true, // allow the mod to add more information about the keys in their description “descriptionInfo”: true, // keep the vanila yellow marker for certain keys “yellowMarkedKeys”: false, // allow the mod to indicate if the key is required for a quest “requiredInQuests”: true, // allow the mod to indicate if the key is required for certain extractions “requiredForExtracts”: true, // allow the mod to add tips about what you can find behind the locked door “behindTheLock”: true, //if set to false this allows to NOT use a color for junk keys “enableJunkColoring”: true, // if you want to have all key short names prefixed with standardized to letter codes “shortNameInfo”: false, // if shortNameInfo is true, you can configure your Prefixes here, no effect otherwise “prefixes”: { “Factory”: “FC”, “Customs”: “CS”, “Woods”: “WD”, “Shoreline”: “SL”, “Interchange”: “IS”, “The Lab”: “LB”, “Reserve”: “RB”, “Lighthouse”: “LH”, “Streets of Tarkov”: “ST”, “Ground Zero”: “GZ” }, // background colors use basic colors that work with vanilla // BUT if you install https://hub.sp-tarkov.com/files/file/1509-color-converter-api/ // on your client machine you can use HTML color codes // like // Customs: #964B00, // Woods: #00FF00, “backgroundColors”: { “Junk”: “black”, “Factory”: “green”, “Customs”: “blue”, “Woods”: “tracerGreen”, “Shoreline”: “orange”, “Interchange”: “tracerRed”, “The Lab”: “tracerYellow”, “Reserve”: “violet”, “Lighthouse”: “red”, “Streets of Tarkov”: “green”, “Ground Zero”: “blue” } }
6.0K Downloads
re-release for 1.4.0 but with a proper version in package .json (no new content)
272 Downloads
- adapt key extractor to new wiki
- Woods: add Old house room key
- Street: add Aspect company office key (not necessary to enter building but offers safer route to Aspect)
- Customs: machinery key changed id
- Customs: added Company director’s room key (6761a6f90575f25e020816a4)
Thanks to FiveF for the bug report!
3.7K Downloads
Ported to spt 3.11
1.3K Downloads
1.3K Downloads
483 Downloads
- Added provocation quest and Saferoom Exfil extract info on keycard “Object #11SR keycard”
Thanks go to Auvergne on this one!
- Added JSONC support to allow for useful comments in the config file
- Added possibility to prefix all key shortnames with a configurable prefix.
The config entry to activate the option is shortNameInfo
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Then you can choose the prefix for each map in the config file using the entry named prefixes
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This change comes from DeadW0lf who has been added as a co-author on this mod
Default values are:
// if you want to have all key short names prefixed with standardized to letter codes “shortNameInfo”: false, // if shortNameInfo is true, you can configure your Prefixes here, no effect otherwise “prefixes”: { “Factory”: “FC”, “Customs”: “CS”, “Woods”: “WD”, “Shoreline”: “SL”, “Interchange”: “IS”, “The Lab”: “LB”, “Reserve”: “RB”, “Lighthouse”: “LH”, “Streets of Tarkov”: “ST”, “Ground Zero”: “GZ” },
Details
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GUID
Not Available
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License
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Source Code
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/url/ab1fa5193fb5488d73481d18669a84fd3576e765acf2730135090cee7a9dfbd7
It is not effective in version 3.11.4
Machinery Key is stated as being a junk key despite being usable for tanker trucks on Customs, and makes no mention of it’s requirement for Background Check.
Not sure if it being junk is intentional since theres no real loot behind it, but figured I’d mention it just in case.
[betterkeys-ng] Updating locales//ch.json (Local: 1.3.12, Gitlab: 1.4.2) [betterkeys-ng] Error checking for updates: TypeError: fileSystem.writeFile is not a function
Also, is it possible to have no color changes to the keys besides the junk keys?
The config file mentions the vanilla yellow marker for keys. What is that? I don’t remember seeing that on keys.
As /user/mods/flir-betterkeysng/config/config.json is using comments, I would suggest to modify to be .jsonc so editors don’t freak out.
Changed it myself, but then the mod crashed on load since it couldn’t find the expected file name (obviously).
I always appreciate code being commented!
custom_key_prom_boss1 | Company director’s room key | 6761a6f90575f25e020816a4
Company director’s room key
lighthouse_key3 | Cold storage room key | 61a6446f4b5f8b70f451b166
does not appear in the game but can be purchased on ragfair.
wood_key_depo1 | Old house room key | 6761a6ccd9bbb27ad703c48a
Old house room key
sand_key1 | Unity Credit Bank cash register key | 6581998038c79576a2569e11
Unity Credit Bank cash register key
pumping station front door and back door keys are junk key they’re always open
Hello all,
With the 1.3.12 release I added a mechanism to translate the last part that was not localized: the junk key description. If someone would be kind enough to provide the Chinese translation for this one sentence we would have a fully translated mod in Russian AND Chinese.
I would also gladly accept translations in other languages if someone is interested to provide them.
To do so just copy the locales\en.json to locales\<youlangcode>.json and translate all the strings in there, then send me the resulting file so I can add it the mod! Easy!
Happy escaping!
Flir
Icons don’t seem to be coloring based on map for me, but the descriptions are there. Is this because I’m using Item Info mod, and that’s overwriting the icon coloring?