Get some useful info about each key. Is it required for a quest? What is behind the lock? Is it used to exit/transit ?
Features
Colored background for keys and keycards according to which map they belongs to.
Maps, Extracts, Quests and Loot information in the item descriptions.
Possibility to rename all keys to add a custom prefix based on the map they “belong to”.
Users can copy the config.jsonc file to a file named configuser.jsonc which will be read in priority if present. This allows to keep your config while updating (You will need to copy/paste any new entry if/when they appear in the config.jsonc though)
25.08 KB
906 Downloads
- Added support for a user config file that will not be overwritten each time you update the mod:
configuser.jsonc - Added a new config entry for patching key names with postfixes:
NameInfo - Added a new config entry for key postfixes:
Postfixes - Added labyrinth keys: Ariadne symbol key, Observation room key
21.77 KB
738 Downloads
- added option in config to not manage junk keys (not mark them as junk)
- refactored heavily for optimization (old mod loaded in 54s on my machine and now loads in less than a second)
21.47 KB
863 Downloads
Ported to SPT4, added keys for The Labyrinth, added the shoreline keys to transit to The Labyrinth
6.6K Downloads
re-release for 1.4.0 but with a proper version in package .json (no new content)
287 Downloads
- adapt key extractor to new wiki
- Woods: add Old house room key
- Street: add Aspect company office key (not necessary to enter building but offers safer route to Aspect)
- Customs: machinery key changed id
- Customs: added Company director’s room key (6761a6f90575f25e020816a4)
Thanks to
FiveF for the bug report!
3.7K Downloads
Ported to spt 3.11
Details
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GUID
com.flir.betterkeys
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Category
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Latest Version VirusTotal Result
I think there are a few keys that are marked as junk but maybe should not be:
Ariadne symbol key, opens secret extract in Labyrinth https://escapefromtarkov.fandom.com/wiki/Ariadne_symbol_key
Corpse Room key, opens LOOT room in Labyrinth and required for the quest Keeper’s Word https://escapefromtarkov.fandom.com/wiki/Corpse_room_key
Observation Room key, opens a room in Labyrinth. Seems like there is not loot, maybe a quest. https://www.tarkovhead.com/en/item/regular/observation-room-key
Labyrinth Key, opens a completely empty small room in labyrinth. Might be crap.
It loads lightning fast now. Thank you for updating.
Loads much faster now! I was also wondering if there’s a way to append locations to keys’ names? So they could be quickly looked up on flea.
Awesome, this change halved my server startup time. Ty for the update.
Forgot to mention that in release 1.6.0 I renamed the config file from .json to .jsonc to reflect the fact that I use comments in it…
Hello there, I saw the mod and I wanted to test it but… I have 300 red lines at SPT Server console, it seems to work but, looks like there is smth in each map with the keys (I assume):
https://gyazo.com/321430c13e6fb54a4160c91773f3ed97 https://gyazo.com/3798cd4ed375a0f13160ec19e081864e https://gyazo.com/84f729ce2aa9b716e0268280bcfc2230 https://gyazo.com/fe3ec936c0356d05a3025fbee6c7abf6 https://gyazo.com/a1357d9ecde3785b301fa6743e895e81
This is a first release for SPT 4. Still need to look at machinery key, added all the Labyrinth keys though.
As always please report any missing key or error you note.
Sorry for the absence during 3.11 release…
Sorry for the absence, was stuck in a warp since 3.11.3.
I’ll need to update this mod to SPT 4, which is a new beast because server is now written in C# and I’ll need to port this mod to the new c# system.
Will look into it.
Please update to version 4.0.0