
The Wages Of Sin returns with a fresh coat of paint...
*Beautiful render provided by Moxopixel
The Wages of Sin Skeletonized AR-15 is back and remastered…
- 3 Weapon Containers: Black, Red, and FDE (along with corresponding attachments)
- Overhauled weapon firing sounds
- Textures and Unity material values upgraded by the very talented MoxoPixel (Creator of Painter, Tactical Gear Component (TGC), Black Core series, and WTT’s In-house texture/ graphics specialist)
More remasters to come.
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The weapon and associated parts are available from Mechanic at Loyalty Level 2.
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While some of WTT’s assets are from other platforms, many of our assets are purchased from talented 3D modelers and artists online !
Help us support fellow artists by adding to WTT’s asset fund. When funds are added to the team’s kofi, our team votes on which assets to purchase and put into the game next.
Official WTT Kofi link is below!
What is Welcome To Tarkov?
Welcome To Tarkov (WTT) is a mod for SPT AKI that has been in development for over a year. What started as a small passion project has grown in size to incorporate 10+ core members as well as contributions from other well-known mod authors and friends of WTT alike.
How does Welcome To Tarkov change the game?
As a mod, WTT overhauls SPT AKI, touching on almost every vanilla game system, as well as adding completely new systems to the game and its core mechanics. Inspired by open-world hardcore survival projects like STALKER: Anomaly and STALKER: GAMMA, WTT takes SPT’s artificial multiplayer MMO difficulty adders and replaces them with a challenging world economy, loot scarcity rebalancing, a lore friendly quest overhaul, and a map-traveling system built from rewritten portions of the Traveler mod allowing seamless travel between maps. Aside from its changes to the game’s core properties, WTT also adds to the world’s variety of traders, NPC’s, characters, items, and quests:
- Over 500 custom bundles adding new weapons, attachments, wearables, containers, food, medical, and barter items.
- New bosses with their own custom gear that will be properly incorporated into WTT’s quest lines.
- New, meaningful traders with their own lore-friendly quests and narrative elements to help the player progress through the story-line of WTT.
- New playable characters and outfits that will add to the player’s customization abilities.
- New quest types incorporating brand new map extraction points, putting the player’s knowledge and familiarization of SPT’s maps to the test.
Welcome To Tarkov stands as one of the largest mods created for SPT AKI thus far.
When does Welcome To Tarkov release?
Thursday.
Which Thursday?
TBD
Want to follow our progress?
You can follow the project through it’s development in our discord here:
10.5K Downloads
- Hera Arms CQR pistol grip is now incompatible with the WoS stock.
Thanks VladmirZhou!
Details
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License
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/16deedbfc2e601285840d5d93bb885beb290975e5acf1820591224be94d7143b
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Includes Advertising
will this be on 3.11
is this ever gonna be updated for new version? i love the red weapon. sad i cant use it now
I want to remove the red gun where can I find the ID so I can blacklist it
Is there a simple way to remove the weapon and all attachments from being sold by trader?
Any chance to make the red buttstock/buffer tube be compatible with the Mk-18 Mjölnir? The pistol grip work fine, unless it is intentional by design. I do like the design and modded my M4A1 for Prapor’s quest
Pretty sure there’s a decimal error in the Charging Handle weight, it’s 400 grams (almost a bottle of water) instead of 40 grams (chocolate bar weight). Most other charging handles are 35 grams.
Anyone who knows feel free to answer. If we use mod load order editor and put this after SPT Realism, should it load properly? Or does there need to be compatibility? Just wondering. Not requesting anything from OP. I do not use the order editor so if it’s worth a shot – I’ll try!
Having the same issue that ViP3R_76 mentioned a few comments below!
Me and my friends play using FIKA, and use APBS to distribute modded weapons to AI. Occasionally whenever an AI gets a WoS weapon and fires it, the sound gets stuck playing repeatedly, preventing extraction.
The sounds that get stuck playing always happen very far away from us players, and sometimes whenever we hunt down the source of the sound and when getting close enough, the sound loop stops and extraction becomes possible once more. (This isn’t always the case though).
We also use basically every other WTT gun (Absolutely love your guys work!), but this particular issue seem to be specific to WoS. Every time we’ve hunted down the source, the nearby PMC has WoS equipped.
We love using WoS and appreciate all the work that’s gone into this and keeping it up to date! If there’s any suggestion or possible fix, we’d love to know!
Amazing looking weaponry, thank you
这个 mod 非常出色且非常实用。不知道能不能把这张贴在Oddba社区,让更多的中国朋友看到和使用它。我会清楚地指出 Mod 的来源和作者!非常感谢,我期待着您的回复!