Mod Details

WTT - RT61 Fatman Armor

WTT - RT61 Fatman Armor 1.1.0

Created by  madmanbeavis

5.0K Downloads

SPT 3.10.5 Compatible

Laugh and Grow Fat.

Latest Version 1.1.0
SPT 3.10.5

Updated Jan 8, 4:46 AM

Version Notes

New Killa version:

Only obtainable by killing Killa 50/50 shot of spawning with it..
I also removed the hitboxes from the Jaw and up.

killa-Armor.png

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Always scan for viruses.
Mod Description

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The Fatman armor has arrived.

  • 5 Color variations: Black, Digital Green, FDE, Olive Drab, and white.
  • Working colliders for legs as well.

More new things to play with are coming.

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The armor can be found on RAGMAN level 4

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Buy me more brain juice for my asset addiction.

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What is WTT?

What is Welcome To Tarkov?

Welcome To Tarkov (WTT) is a mod for SPT AKI that has been in development for over a year. What started as a small passion project has grown in size to incorporate 10+ core members as well as contributions from other well-known mod authors and friends of WTT alike.

How does Welcome To Tarkov change the game?

As a mod, WTT overhauls SPT AKI, touching on almost every vanilla game system, as well as adding completely new systems to the game and its core mechanics. Inspired by open-world hardcore survival projects like STALKER: Anomaly and STALKER: GAMMA, WTT takes SPT’s artificial multiplayer MMO difficulty adders and replaces them with a challenging world economy, loot scarcity rebalancing, a lore friendly quest overhaul, and a map-traveling system built from rewritten portions of the Traveler mod allowing seamless travel between maps. Aside from its changes to the game’s core properties, WTT also adds to the world’s variety of traders, NPC’s, characters, items, and quests:

  • Over 500 custom bundles adding new weapons, attachments, wearables, containers, food, medical, and barter items.
  • New bosses with their own custom gear that will be properly incorporated into WTT’s quest lines.
  • New, meaningful traders with their own lore-friendly quests and narrative elements to help the player progress through the story-line of WTT.
  • New playable characters and outfits that will add to the player’s customization abilities.
  • New quest types incorporating brand new map extraction points, putting the player’s knowledge and familiarization of SPT’s maps to the test.

Welcome To Tarkov stands as one of the largest mods created for SPT AKI thus far.

When does Welcome To Tarkov release?

Thursday.

Which Thursday?

TBD

Want to follow our progress?

You can follow the project through it’s development in our discord here:

https://discord.gg/Nz6VX78xRa

WTT Standalone Mods

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Pack-NStrap.png

drummer.png

rogue.png

smoke.png

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cz75-render.png

auto5prof.png

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M76.png

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Version 1.1.0
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

3.6K Downloads

Created Jan 8, 4:46 AM

Updated Jan 8, 4:46 AM

Virus Total Results

New Killa version:

Only obtainable by killing Killa 50/50 shot of spawning with it..
I also removed the hitboxes from the Jaw and up.

killa-Armor.png

Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

1.4K Downloads

Created Jan 2, 4:10 AM

Updated Jan 2, 4:10 AM

Virus Total Results

Quick update of the bundle path for the Olive Drab Color armor

turfish

Well, it be 4.0, heres hoping you return to update this cause I love this mod lol.

0 Likes
wanderingouroboros

I know you’re holding off until SPT 4.0, but if you have the time & don’t mind could we get a 3.11 patch for this?

3 Likes
recreant17

Hello! I installed this mod and I keep getting this error whenever I try to launch.

The application had a critical error and failed to run

Exception produced: Error

Stacktrace:

Error: Attempted to resolve unregistered dependency token: “VFS”

at InternalDependencyContainer.resolve (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:105:19)

at WTTInstanceManager.preSptLoad (D:\Newest SPT\user\mods\madmanbeavis-wttr61fatman\src\WTTInstanceManager.ts:82:30)

at Mod.preSptLoad (D:\Newest SPT\user\mods\madmanbeavis-wttr61fatman\src\mod.ts:22:23)

at PreSptModLoader.executeModsAsync (C:\snapshot\project\obj\loaders\PreSptModLoader.js)

at PreSptModLoader.load (C:\snapshot\project\obj\loaders\PreSptModLoader.js)

at Program.start (C:\snapshot\project\obj\Program.js)

0 Likes

To load this in 3.11 - ive found that you have to comment out the lines that mention VFS as I presume SPT 3.11 got rid of that dependency

i get missing uv textures loading it so the body armor just appears as purple but oh well

0 Likes

Hey thanks! I’m having trouble on where to find the VFS and change it. Where did you find it?

0 Likes

madmanbeavis-wttr61fatman\src\WTTInstanceManager.ts

youll want to comment out or delete the following lines

import type { VFS } from “@spt/utils/VFS”;

public vfs: VFS;

this.vfs = container.resolve<VFS>(“VFS”);

1 Like

did it and it did not work unfortunately but thanks

0 Likes

Thanks! It worked for me! I just completely deleted those lines out.

0 Likes

it took me a while to realize the WTT discord has software that can patch .bundle files from 3.10 SPT to 3.11 - most of them are just holding off waiting to update on 4.0 release, so for 3.11 I just patched my personal copy w/ WTT’s bundlemaster to resolve the missing textures

0 Likes

send meupdated mod pls

0 Likes

how does bundlemaster work or is there a readme i’m missing out

0 Likes
domichan

bro i love this mod so much but can i ask when is an update is coming?

0 Likes

According to there discord SPT 4.0 whenever that is.

0 Likes
DevilDoge21

I only wish it was better armour for SPT realism hopefully in the future

0 Likes
bipolardistortion

i am playing spt with fika, and this mod takes literally forever forever for my friends to load. they have the mod installed and are using m.2 ssd with good cpu. what could be the issue?

btw sorry if my english is bad. not my native language.

0 Likes

I have had no one else report this.
There is no reason that I know of for this to happen.
I’ll keep an eye for anyone else reporting this.

1 Like

oh, and also one more question. why is digital green variant not actually green, but white?Bcu4KUa

0 Likes

More of a shader issue. Prob to much specular.

0 Likes

the issue you’re probably encountering is a bundle loading issue.
use the bundle archiver to alleviate this issue.

1 Like
DrunkGeko

I think the movespeed and ergo penalties could be bugged. They are 0.23% and 0.15% respectively which is basically irrelevant. I think they are supposed to be 23% and 15%, right?

2 Likes

Thanks for the heads up. I’ll take a look at it

0 Likes
Faerun

Mod author is a G O D among men. genius. and incredibly badass

2 Likes
QDkivish

Didn’t realized that killa would wear this, I ran into him once at early game when I was on low pen ammo, he tanked about 3000 dmg from me and killed me, back then I thought there was a bug causing him to be invincible lol

1 Like
Waais

my arms shall go unblacked

2 Likes

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