Mod Details

Croupier - loadout generator + flea quicksell

Croupier - loadout generator + flea quicksell 2.0.0

Created by  turbodestroyer

19.0K Downloads

SPT 4.0.3 Compatible

Gear up for your next raid in just 20 seconds!

Latest Version 2.0.0
SPT 4.0.3

Updated Monday at 4:41 PM

20.53 MB

Version Notes

This is a stable beta release for >4.0.1 (won’t work on 4.0.0), please let me know about any problems.


TLDR:

Mod conflicts fixed + now you get money for sold FiR items in in-game mail.


Full release note:

General:

  • Moved the mod to C#;
  • Instead of rewriting the Trade controller, which caused conflicts with any mods that used the same approarch (eg Skulltag’s Personal Trainer and Bluehead’s AIO Trader), it now works by intercepting routes and passing the output further, which should theoretically prevent any conflicts.

Flea quick sell:

  • One of the most annoying issues with the 3.x version was that the money amount you saw in the trader window and the money amount you were actually getting were different. Now it works like this: you get what’s written in the trader window right away, and then receive the difference via in-game mail. For example, a pack of cigs costs 1k roubles at the trader and 8k on the flea. You sell it to the trader, get that 1k instantly, and receive the remaining 7k (minus tax) in mail;
  • Increased quick sell tax from 15% to 20% – consider the additional 5% as the trader’s fee for not having to list your items manually to the flea market;
  • Since there appear to be no conflicts with other mods, quick sell is now enabled by default. You can still disable it if you prefer playing without the flea.

Loadouts:

  • Slightly increased prices for loadouts. In general, you’ll probably be able to assemble the same loadout yourself for 80-90% of what you just paid, but I think it’s reasonable to charge more for instant assembly and gathering of all the items. Low tier loadouts are probably still underpriced tbh.

Other fixes/additions:

  • Fixed the pink boxes problem. Thanks to STK for the report;
  • Added config value for flea market / trader’s tax (FleaSellTaxPercent, default is 20%). Thanks to AnxietGame for this suggestion;
  • Added config value to allow you to sell non-FiR items on the flea (FleaSellOnlyFoundInRaid, disabled by default). Thanks to mikoning for the suggestion.

Planned:

  • Obviously, fix any bugs reported in beta, if any;
  • Add new items from the newer Tarkov version & Battlepass Season 0;
  • Add new Couturier’s gear that was added starting from version 1.0.2;
  • Make facemasks match the selected color scheme of the loadout.
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This trader does 2 things:

1) 🔫 Sells random loadouts - gear, meds, nades, gun, mags, ammo. Everything you need in a raid, generated instantly, in one in-game mail, ready to wear & rock.

2) 💸 Buys your FiR items and pays an average flea market price for them, minus a tax.

In 3.x he pays you right away, but buys only FiR items. If you’re on 3.11 or 3.10, please read “FiR selling compatibility” part.

In 4.x he first buys all your stuff as a regular trader, and then sends you the difference for sold FiR items.

------------

Notes:

- There are 3 tiers of loadouts: low, mid and top. You can choose to buy a loadout with or without a gun.

- Generally, you’ll get what you pay for. However, there’s a chance you might get a TOZ-106 in the top tier or a Slick armor with level 6 plates in the low tier for example.

- Gun presets are randomized, but mods for each gun and tier are carefully handpicked, - which means presets rarely recur and they don’t need much adjustments at the same time.

- If your PMC is naked, just use Alt+click on item to wear it.

- The idea of the “Blackmarket” (FiR quicksell) feature is to sell found-in-raid items in the standart trader window.
- There is an option that doesn’t allow you to sell FiR items for fleamarket price before you reach level 15. If you want to sell FiR items for flea price before reaching 15 lvl just disable (set to false) “enable_FIR_only_after_15lvl” in config.

- 3.x only: The “Blackmarket” (FiR quicksell) feature is ported with its main problem: you can’t see how much money you’re gonna get before selling. Can’t do anything about it, nor really care.

- 3.x only: The “Blackmarket” (FiR quicksell) feature is now disabled by default - not all people seem to need it and it also has a compatibility problem (see below).

- 4.0 only: One of the most annoying issues with the 3.x version was that the money amount you saw in the trader window and the money amount you were actually getting were different. Now it works like this: you get what’s written in the trader window right away, and then receive the difference via in-game mail. For example, a pack of cigs costs 1k roubles at the trader and 8k on the flea. You sell it to the trader, get that 1k instantly, and receive the remaining 7k (minus tax) in mail

------------

*FiR selling compatibility (3.x only):

This feature is conflicting with any mod that intercepts the standart trading (sends you items in messages, sells XP points/skills, non-inventory quest items, etc) - for example, Skulltag’s Personal Trainer and Bluehead’s AIO Trader.

If you don’t have such mods and you are wishing to sell found-in-raid items quickly, you can enable this feature in config.json - just set “enable_custom_FIR_selling” to true.

------------

Custom guns/mods/gear support:

------------

The mods I used/looked into (thanks):

- 101p’s Blackmarket (updated with minimal edits)
- Bluehead’s AIO Trader (custom trader controller)
- Dsnyder’s Unknown Survivor (used as a template for the trader)

------------

FAQ:

> I installed the mod but the trader still doesn’t seem to buy the found-in-raid items for flea market price

Read “FiR selling compatibility”. You need to explicitly enable this option.

> I enabled the FiR selling option, and I don’t have conflicting mods. The trader still doesn’t buy found-in-raid items

You are probably under 15 level. You either need to reach that level, or set enable_FIR_only_after_15lvl to false.

> The loadout boxes appear in the flea market and flood my barters

This is not standart behavior, it seems some mod makes my loadout boxes sellable on the flea market. If you are using the “The Blacklist - flea market enhancements” check this comment, otherwise please let me know the name of the mod.

> How do I change level requirements for MID and TOP loadouts?

This is not recommended due to the game balance reasons, but check this comment.

> How I decrease price for loadouts?

This is not recommended due to the game balance reasons, but check this comment.

Version 2.0.0
Download Mod Version
SPT 4.0.3
Latest Compatible SPT Version

20.53 MB

728 Downloads

Created Sunday at 12:15 PM

Updated Monday at 4:41 PM

Virus Total Results

This is a stable beta release for >4.0.1 (won’t work on 4.0.0), please let me know about any problems.


TLDR:

Mod conflicts fixed + now you get money for sold FiR items in in-game mail.


Full release note:

General:

  • Moved the mod to C#;
  • Instead of rewriting the Trade controller, which caused conflicts with any mods that used the same approarch (eg Skulltag’s Personal Trainer and Bluehead’s AIO Trader), it now works by intercepting routes and passing the output further, which should theoretically prevent any conflicts.

Flea quick sell:

  • One of the most annoying issues with the 3.x version was that the money amount you saw in the trader window and the money amount you were actually getting were different. Now it works like this: you get what’s written in the trader window right away, and then receive the difference via in-game mail. For example, a pack of cigs costs 1k roubles at the trader and 8k on the flea. You sell it to the trader, get that 1k instantly, and receive the remaining 7k (minus tax) in mail;
  • Increased quick sell tax from 15% to 20% – consider the additional 5% as the trader’s fee for not having to list your items manually to the flea market;
  • Since there appear to be no conflicts with other mods, quick sell is now enabled by default. You can still disable it if you prefer playing without the flea.

Loadouts:

  • Slightly increased prices for loadouts. In general, you’ll probably be able to assemble the same loadout yourself for 80-90% of what you just paid, but I think it’s reasonable to charge more for instant assembly and gathering of all the items. Low tier loadouts are probably still underpriced tbh.

Other fixes/additions:

  • Fixed the pink boxes problem. Thanks to STK for the report;
  • Added config value for flea market / trader’s tax (FleaSellTaxPercent, default is 20%). Thanks to AnxietGame for this suggestion;
  • Added config value to allow you to sell non-FiR items on the flea (FleaSellOnlyFoundInRaid, disabled by default). Thanks to mikoning for the suggestion.

Planned:

  • Obviously, fix any bugs reported in beta, if any;
  • Add new items from the newer Tarkov version & Battlepass Season 0;
  • Add new Couturier’s gear that was added starting from version 1.0.2;
  • Make facemasks match the selected color scheme of the loadout.
Version 1.2.8
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

2.8K Downloads

Created Aug 1, 10:53 AM

Updated Aug 1, 10:53 AM

Virus Total Results

Added gear from Couturier mod. If you don’t have that there’s no sense to download this update.

No code changes this time.

Version 1.2.7
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

6.6K Downloads

Created Mar 22, 10:45 AM

Updated Mar 22, 10:45 AM

Virus Total Results

Minor fix: blacklisted the loadout boxes from barters on the flea market (Thanks to Prometo Melhorar for the report)

(3.11)

Version 1.2.6
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

910 Downloads

Created Mar 16, 7:31 PM

Updated Mar 16, 7:31 PM

Virus Total Results

Minor update (no code changes, only a few fixes in loadouts):

- Added mags: AR-15 5.56x45 Beta C-Mag 100-round, PP-19 9x19 F5MFG 50-round, AR-10 7.62x51 X Products X-25 50-round)
- Changed the standart black 7.62x51 SCAR to SCAR X-17 in Top tier loadouts (the only difference is that it supports 50-round mags)

(3.11)

Version 1.2.5
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

310 Downloads

Created Mar 16, 8:40 AM

Updated Mar 16, 8:40 AM

Virus Total Results

Ported the mod to 3.11:

- Changed the semiauto Saiga-12 to the identical automatic Saiga-12 FK in Top tier loadouts

- Added new standart guns: Sako TRG M10 and Aklys Defense Velociraptor

- Added new standart equipment: 5.11 Tactical Rush 100 backpack, Mystery Ranch Terraframe backpack, 6B47 Ratnik EMR Arctic helmet, Bank Robber Multicam Alpine chestrig, MTEK Flux helmets (Multicam Arid, olive and Multicam Alpine)

The mod won’t recieve updates for 3.10 since it’s already good and stable as it is. If you need the mod for 3.10 just download the previous (1.2.4) version.

(3.11)

Version 1.2.4
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

1.5K Downloads

Created Feb 28, 11:15 AM

Updated Feb 28, 11:15 AM

Virus Total Results

Bug fixes:

- (Hopefully) finally fixed the bug with examining items. Thanks to seijifml and SPTSpy for their reports and help!
- Added missing categories for selling

New mods support:
- WTT CZ Scorpion Evo 3
- WTT HK G3 and HK11 LMG
(3.10)

kayden1234

Hey is there a way to make it so the loadout boxes unlimited so i dont have to wait for restock

0 Likes

Hey

Open db/assort.json

Change

“StackObjectsCount”: 7,

“BuyRestrictionMax”: 7,

to eg

“StackObjectsCount”: 99,

“BuyRestrictionMax”: 99,

0 Likes
themodernmeta

If you try to purchase a loadout with not enough space for the container, it will not charge you and say there is not enough space but the loadout will still be sent to mailbox.

1 Like

It’s an old issue, thanks for reminding me. Just to be clear, you’re using SPT 4.0 version, right?

0 Likes

Yep 4.0

0 Likes
RogueTech67

For me, in the Description [FAQ] section, the 3 [check this comment] links open up to the URL, but nothing is shown. Know it’s minor, but thought I’d let you know my experience. Thanks

1 Like

Thank you for the report! Yeah, the comment links were broken after the spt hub update, fixed it.

0 Likes
Jinxiang Lin

Thank you for sharing such a great mod, but it conflicts with some of the detailed options in the “Server Value Modifier” merchant category (I’m still investigating). However, to be safe, if you have both mods installed at the same time, please try not to open the merchant modification options in the “Server Value Modifier”, as this will render all your “Server Value Modifiers” invalid. I hope this comment can help more people.

1 Like

Thank you for the report!

I can’t reproduce the bug, SVM seems to load fine (at least on SPT 4.0.1) https://imgur.com/a/erXEu2b

Let me know what steps I need to do to reproduce the issue.

1 Like

Sorry, it’s my fault. The function that can’t be loaded is “Unlock quest-gated trader offers”. There is a clear mark on the mod. If you load a custom trader mod at the same time, an error will occur. I didn’t see it XD

1 Like

Is this the option that breaks it? https://imgur.com/a/vWpgYBR

This is weird because I don’t have any quest-gated trader options

1 Like

Haha, I didn’t see you posted your comment a minute before mine xD

Weird issue for sure, don’t know if I can do anything, but thank you anyway for letting me know about it! Probably a mod order mod can help - or not!

1 Like
AnxietGame

How do I get Croupier to use 30-60% coefficient instead of buying at full flea market price… Coef. is already set to 30% but he still buys for full flea price.. minus tax.

0 Likes

thanks for the question, it would be probably good to add a config value for that..

as for now, go to src/CustomTradeController.js

find this line (it makes 85%, ie basic price -15%)

price=parseInt(price*0.85);

change it to

price=parseInt(price*0.5);

(it will make it to buy for 50%)

0 Likes

thanks for being helpful.

1 Like
AkinaJVS

yo bozo the drive link says the file is in your trash

]

2 Likes

Wow, thank you for letting me now

Restored!

1 Like
AnxietGame

the mod conflicts with quicksell

0 Likes

actually I may not, might just be realism

0 Likes

if quick sell in my mod is disabled, then might be a Realism conflict, yes

Feel free to provide a more detailed report (I don’t use Realism mod, but maybe will find time to fix the issue if it’s serious)

0 Likes
AnxietGame

CAN YOU INCLUDE MEDICAL SUPPLISE, AMMO, AND GRENADES/STUNS TO BE INCLUDED… OR MAKE FULL KIT VARIANTS??? THIS WOULD BE AWESOME!!

0 Likes

Hello. But they are included? They should be either in the chestrig or the backpack, does it work somehow different in your SPT? If so, please provide more detailed comment + some screenshot. Like, you don’t see items in chestrig at all?

0 Likes

I didnt download it because I didnt think it included them, lol sorry but im definitely downloading this now!!

0 Likes
STK

Hi
I have installed this mod and when veiwing the boxes VIA inspect the textures are pink.

I can see the boxes correctly though in the traders window but when inspecting I see pink texture

I have made sure bundles are on client but still pink textures

Thanks

1 Like

oh yeah tarkov devs changed unity version so the old bundles are ok in previews but pink in the inspect box / game

thanks for remidning me, will fix

0 Likes
STK

Thank you
Great mods BTW

1 Like

ty!

0 Likes
mikoning

Thank you for sharing such a great mod. Is it possible to make it so that non-FIR items can also be sold?

1 Like

hmm I can add this option too I think

would be quite OP tbh, so will be disabled by default

0 Likes

Thank you for considering it

0 Likes
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