Croupier - loadout generator + flea quicksell 2.0.4
Created by turbodestroyer
22.2K Downloads
SPT 4.0.6 Compatible
Gear up for your next raid in just 20 seconds!
This trader does 2 things:
1) 🔫 Sells random loadouts - gear, meds, nades, gun, mags, ammo. Everything you need in a raid, generated instantly, in one in-game mail, ready to wear & rock.
2) 💸 Buys your FiR items and pays an average flea market price for them, minus a tax.
In 3.x he pays you right away, but buys only FiR items. If you’re on 3.11 or 3.10, please read “FiR selling compatibility” part.
In 4.x he first buys all your stuff as a regular trader, and then sends you the difference for sold FiR items.
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Notes:
- There are 3 tiers of loadouts: low, mid and top. You can choose to buy a loadout with or without a gun.
- Generally, you’ll get what you pay for. However, there’s a chance you might get a TOZ-106 in the top tier or a Slick armor with level 6 plates in the low tier for example.
- Gun presets are randomized, but mods for each gun and tier are carefully handpicked, - which means presets rarely recur and they don’t need much adjustments at the same time.
- If your PMC is naked, just use Alt+click on item to wear it.
- The idea of the “Blackmarket” (FiR quicksell) feature is to sell found-in-raid items in the standart trader window.
- There is an option that doesn’t allow you to sell FiR items for fleamarket price before you reach level 15. If you want to sell FiR items for flea price before reaching 15 lvl just disable (set to false) “enable_FIR_only_after_15lvl” in config.
- 3.x only: The “Blackmarket” (FiR quicksell) feature is ported with its main problem: you can’t see how much money you’re gonna get before selling. Can’t do anything about it, nor really care.
- 3.x only: The “Blackmarket” (FiR quicksell) feature is now disabled by default - not all people seem to need it and it also has a compatibility problem (see below).
- 4.0 only: One of the most annoying issues with the 3.x version was that the money amount you saw in the trader window and the money amount you were actually getting were different. Now it works like this: you get what’s written in the trader window right away, and then receive the difference via in-game mail. For example, a pack of cigs costs 1k roubles at the trader and 8k on the flea. You sell it to the trader, get that 1k instantly, and receive the remaining 7k (minus tax) in mail
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*FiR selling compatibility (3.x only):
This feature is conflicting with any mod that intercepts the standart trading (sends you items in messages, sells XP points/skills, non-inventory quest items, etc) - for example, Skulltag’s Personal Trainer and Bluehead’s AIO Trader.
If you don’t have such mods and you are wishing to sell found-in-raid items quickly, you can enable this feature in config.json - just set “enable_custom_FIR_selling” to true.
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Mods support (full or partial):
- WTT M249
- WTT AEK-971
- WTT AN-94
- WTT Cz-75
- WTT CZ Scorpion Evo 3
- WTT HK G3
- Choccy Milk’s Walter WA 2000
- Choccy Milk’s Armsel Striker-12
- Choccy Milk’s Kel-Tec KSG-12 Shotgun
- Kopat1ch’es Ratnik Spring Gear Pack
- Kopat1ch’es A-TACS FG Pack
- My gear retextures (Couturier)
- MoxoPixel’s Tactical Gear component
- Epic’s All in One
- Wolfik’s Heavy Trooper Masks
- Pluto’s Echoes of Tarkov - Requisitions
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The mods I used/looked into (thanks):
- 101p’s Blackmarket (updated with minimal edits)
- Bluehead’s AIO Trader (custom trader controller)
- Dsnyder’s Unknown Survivor (used as a template for the trader)
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FAQ:
> I installed the mod but the trader still doesn’t seem to buy the found-in-raid items for flea market price
Read “FiR selling compatibility”. You need to explicitly enable this option.
> I enabled the FiR selling option, and I don’t have conflicting mods. The trader still doesn’t buy found-in-raid items
You are probably under 15 level. You either need to reach that level, or set enable_FIR_only_after_15lvl to false.
> The loadout boxes appear in the flea market and flood my barters
This is not standart behavior, it seems some mod makes my loadout boxes sellable on the flea market. If you are using the “The Blacklist - flea market enhancements” check this comment, otherwise please let me know the name of the mod.
> How do I change level requirements for MID and TOP loadouts?
This is not recommended due to the game balance reasons, but check this comment.
> How I decrease price for loadouts?
This is not recommended due to the game balance reasons, but check this comment.
20.54 MB
729 Downloads
Released Saturday at 12:04 PM
Added more items to loadout generation pool:
- Latest gear from Couturier (2.0.2)
- More parts from EpicsAIO
- Wolfik’s HeavyTroopers (FDE and Black)
- WIP: EoT Requisitions NG - a few parts and 2 guns (Ak-15, Ak-19) rn
No code changes. If you don’t have any of those mods there is no sense to update from 2.0.3. However, if you’re still on 2.0.0-2.0.2 version I recommend updating regardless since there have been code fixes in 2.0.3.
20.54 MB
512 Downloads
Released Nov 19, 9:13 AM
Code fixes:
- Fixed the issue with 0-ammo stacks (thanks to Krutor for the report!)
- Fixed the issue when the trader was sending loadouts even when the trade wasn’t successful (thanks to TawnyShake, themodernmeta, and Gleneth for the reports!)
Loadouts:
- Added vanilla AK-50
- Added new items from the Couturier mod (version 2.0.1)
- Added several items from the EpicsAIO mod (AK-15, RMR mount/sight for Elcan Specter, some parts/mags)
I’ll continue adding content from various gear/gun mods. However, due to the project architecture and my limited free time, it’s going to remain quite opinionated.
20.53 MB
1.3K Downloads
Released Nov 3, 6:10 AM
Fix for “NullReferenceException” on selling some items
20.53 MB
296 Downloads
Released Nov 1, 6:10 PM
- Eyewear brought back
- Facecovers usually match gear color now, more or less
- Added gear from the latest Tarkov’s version
- Added new items from the Couturier mod (from version 1.0.2 to 1.3.1)
- Decreased chance of getting white/winter gear on non-snowy seasons (it’s still possible if you’re unlucky enough)
20.53 MB
803 Downloads
Released Oct 26, 12:15 PM
This is a stable beta release for >4.0.1 (won’t work on 4.0.0), please let me know about any problems.
TLDR:
Mod conflicts fixed + now you get money for sold FiR items in in-game mail.
Full release note:
General:
- Moved the mod to C#;
- Instead of rewriting the Trade controller, which caused conflicts with any mods that used the same approarch (eg Skulltag’s Personal Trainer and Bluehead’s AIO Trader), it now works by intercepting routes and passing the output further, which should theoretically prevent any conflicts.
Flea quick sell:
- One of the most annoying issues with the 3.x version was that the money amount you saw in the trader window and the money amount you were actually getting were different. Now it works like this: you get what’s written in the trader window right away, and then receive the difference via in-game mail. For example, a pack of cigs costs 1k roubles at the trader and 8k on the flea. You sell it to the trader, get that 1k instantly, and receive the remaining 7k (minus tax) in mail;
- Increased quick sell tax from 15% to 20% – consider the additional 5% as the trader’s fee for not having to list your items manually to the flea market;
- Since there appear to be no conflicts with other mods, quick sell is now enabled by default. You can still disable it if you prefer playing without the flea.
Loadouts:
- Slightly increased prices for loadouts. In general, you’ll probably be able to assemble the same loadout yourself for 80-90% of what you just paid, but I think it’s reasonable to charge more for instant assembly and gathering of all the items. Low tier loadouts are probably still underpriced tbh.
Other fixes/additions:
- Fixed the pink boxes problem. Thanks to STK for the report;
- Added config value for flea market / trader’s tax (FleaSellTaxPercent, default is 20%). Thanks to AnxietGame for this suggestion;
- Added config value to allow you to sell non-FiR items on the flea (FleaSellOnlyFoundInRaid, disabled by default). Thanks to mikoning for the suggestion.
Planned:
- Obviously, fix any bugs reported in beta, if any;
- Add new items from the newer Tarkov version & Battlepass Season 0;
- Add new Couturier’s gear that was added starting from version 1.0.2;
- Make facemasks match the selected color scheme of the loadout.
3.0K Downloads
Released Aug 1, 10:53 AM
Added gear from Couturier mod. If you don’t have that there’s no sense to download this update.
No code changes this time.
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This mod doesn't have any addons yet.
Details
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GUID
com.turbodestroyer.croupier
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Fika Compatibility Unknown
This guy on the cover looks just like Homelander
Great mod. I was wondering if is possible to request a loadout based on a stat, for example I want max Ergo and he offers me a fully modded weapon with high ergo and gear to go with it. I just get so overwhelmed with the weapon modification. I would like something simple to pick high ergo, or high accuracy, or high damage, or stealth with a silencer, etc. It would be cool to see a mod like that, for the casuals like me.
great mode, i have an issue, sometime there is ammo stack of count 0 and it is not possible to sell it
If you have a full stash and buy kit it says stash too full and gives error, doesn’t take money but gives kit.
So Im Level 2 Loyalty and he wont go past it? how do I get top boxes?
The items sell to him for a good price like 5% less than the max trader and then he mails you the value of them on the flea so you get a TON of money is there a way to fix this?
Hey is there a way to make it so the loadout boxes unlimited so i dont have to wait for restock
If you try to purchase a loadout with not enough space for the container, it will not charge you and say there is not enough space but the loadout will still be sent to mailbox.
For me, in the Description [FAQ] section, the 3 [check this comment] links open up to the URL, but nothing is shown. Know it’s minor, but thought I’d let you know my experience. Thanks
Thank you for sharing such a great mod, but it conflicts with some of the detailed options in the “Server Value Modifier” merchant category (I’m still investigating). However, to be safe, if you have both mods installed at the same time, please try not to open the merchant modification options in the “Server Value Modifier”, as this will render all your “Server Value Modifiers” invalid. I hope this comment can help more people.