
turbodestroyer
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const element = document.getElementById(elementId);
if (!element) return;
element.scrollIntoView({ behavior: 'smooth', block: 'start' });
const highlightClasses = ['bg-yellow-100', 'dark:bg-sky-700', 'transition-colors', 'duration-1000'];
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>
Recent Activity
Edited comment
> I guess not many players really need floats and seasons changes mid-day
> wasn’t intended for it
Just to be clear, season changes don't even happen mid-game in this mod, they occur only when server starts. Initially I wrote this mod (TS version) in 20-30 minutes just for myself, and tbh I'm not interested in making it more advanced. There were more complex weather/season mods for SPT 3.x, and I'm pretty sure some of them will move to SPT 4.x too eventually.
Oct 17, 2025 7:03 PM
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Edited comment
> I guess not many players really need floats and seasons changes mid-day
> wasn’t intended for it
Just to be clear, season changes don't even happen mid-game in this mod, they occur only when server starts. Initially I wrote this mod (TS version) in 20-30 minutes just for myself, and tbh I'm not interested in making it more advanced. There were more complex weather/season mods for SPT 3.x, and I'm pretty sure some of them will move to SPT 4.x too eventually.
Oct 17, 2025 7:03 PM
View details
Edited comment
> I guess not many players really need floats and seasons changes mid-day
> wasn’t intended for it
Just to be clear, season changes don't even happen mid-game in this mod, they occur only when server starts. Initially I wrote this mod (TS version) in 20-30 minutes just for myself, and tbh I'm not interested in making it more advanced. There were more complex weather/season mods for SPT 3.x, and I'm pretty sure some of them will move to SPT 4.x too eventually.
Oct 17, 2025 7:02 PM
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Created comment
> I guess not many players really need floats and seasons changes mid-day
> wasn’t intended for it
Just to be clear, season changes don't even happen mid-game in this mod, they occur only when server starts. Initially I wrote this mod (TS version) in 20-30 minutes just for myself, and tbh I'm not interested in making it more advanced. There were more complex weather/season mods for SPT 3.x, and I'm pretty sure some of them will move to SPT 4.x too eventually.
Oct 17, 2025 7:01 PM
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Created comment
Makes sense, but the state is still saved as yyyy-mm-dd :) I guess not many players really need floats and seasons changes mid-day, at least this mod wasn't intended for it.
And I'd never call anyone who is curious and willing to learn "dumb". Feel absolutely free to experiment as much as you want, whether it's just to adjust it for yourself or make a new mod.
Oct 17, 2025 6:59 PM
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Liked comment
I built it with said change and its not throwing any errors and looks to be working correctly.
Oct 17, 2025 6:56 PM
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Liked comment
Just out of curiosity would the mod work just fine if you changed line 199 in SeasonsRotator.cs from
public Dictionary<Season, int> SeasonsLengths { get; set; } = new();
to
public Dictionary<Season, double> SeasonsLengths { get; set; } = new();
So that we could use decimal points? This would allow for rotations measured in hours as I believe DateTime.AddDays() can accept a double. Also feel free to call me dumb as I am not the best with all this type of stuff.
Oct 17, 2025 6:56 PM
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Deleted comment
THE PREVIOUS UPLOAD WAS BROKEN. Sorry for anyone who donwloaded it.
Updated.
Oct 17, 2025 10:38 AM
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Add me on Discord? Kojimbooo on SPT channel