Want to learn maps visually for quests or extracts? Use this visual learning tool that will show extracts and quest objectives that are available to you and the distance from your player's current position.
This is a port from 3.10 with Props authorization.
Want to learn maps visually for quests or extracts? Use this visual learning tool that will show extracts and quest objectives that are available to you and the distance from your player’s current position.
Installation Instructions
- unzip the file into your SPT root folder and it will go into a BepInEx\\plugins\\dvize.GTFO directory.
How to Use:
Press the ‘O’ key (which is configurable in the Bepinex Menu) to display the extracts
Press the ‘P’ key (which is configurable in the Bepinex Menu) to display quest objectives that have a location in the current in-raid map
Display Time : determines how long the extract or quest indicators display on the screen in seconds.
Description Max Character Limit: limits how many characters are displayed in a description (in case something is like a novel)
Description Word Wrap Character Limit: how many characters are displayed before wrapping the description text to next line.
Text Font Size: the size of the text for the indicators
Extract Distance Limit: Determines which extracts to display that fall under the designated distance limit.
Quest Distance Limit: Determines which quests to display that fall under the designated distance limit.
Display Only Necessary Quest Conditions: will filter quests on whether they are necessary for the quest to be completed.
Quest Selection: a dropdown that will appear once you are in-raid. It will allow you to control and filter which specific quests you would like to see, or you can choose the default ‘All’ option which will show all quests. Distance Limits and other options still apply on top of this selection.
289.12 KB
1.2K Downloads
Released Nov 14, 9:55 PM
- Fixed customs showing all useless switches
- Fixed transits not being displays in the exit list. Looked at Dynamic Maps implementation to understand the transits
Please NOTE: I did a few changes on the Power Switches management and I am interested to know if it still works properly on Reserve and interchange as I did all my testing on customs to crack the way I could filter out all those 76 pesky useless power switches … :p
288.41 KB
158 Downloads
Released Nov 13, 11:21 PM
Just a re-release of 1.3.1 but with all the icons (CI build was not yet ready… sorry)
21.81 KB
6 Downloads
Released Nov 13, 10:53 PM
Added option to show/hide text background
286.75 KB
568 Downloads
Released Nov 5, 4:52 PM
ported to SPT4
5.6K Downloads
Released Apr 8, 3:49 PM
Fixed Quests markers not updating when Player discovered a place he needs to find (quest requirement)
430 Downloads
Released Apr 6, 2:04 PM
Fixed a quest patch that did not apply correctly in previous version. The plugin sortta worked but did not for quest changes… All 3.11 users should upgrade to this version.
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Details
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GUID
com.dvize.gtfo
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Latest Version VirusTotal Results
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Fika Compatible Version Available
This mod is rad, great work
PLEASE NOTE: ATM you need to activate in the options “Show disabled Transits”… This is because in the code there is an option to ask for disabled transits and this is the only way I get the transit list… I need to investigate with SPT devs if this is normal or if I am missing something here… Anyways, at least you can see transits with this option activated.
current update does not show Transit Extracts. Otherwise a pretty excellent addon for learning maps. thank you!
Is there a toggle to turn off the black background and only have the text?
1.3.0 is finally out and supports SPT4.
Please report bugs/glitches … I know I need to investigate the power switches in customs… I only tested on Factory ATM (quicker load times, cause after the 10th game load you get bored fast)
spt 4.0?
This one is giving me issues to update to SPT 4. It compiles alright but nothing displays… I suspect the OnGUI method to be the culprit but will need to investigate more …
Will keep you posted…
Any idea why the mod isn’t working ? (it works, but it’s a mod conflict, I’ll resolve later)
is there any way to have it pick up custom quests and the newest quests from EFT? they show no map markers
Please, fix customs!