
What if EFT's progression wasn’t built and balanced around pay-to-win? What if you could actually level up skills? This mod (gently) reworks the entire progression system for smoother, more meaningful growth—fully customizable down to the tiniest detail.
What if EFT’s progression wasn’t built and balanced around the various pay-to-win editions? What if you could actually level up skills in a realistic amount of time? What if you could actually choose which ones to level up? What if trader levels were more meaningful and rewarding? What if i was in charge of how the game’s player progression worked?
This mod overhauls everything progression, from trader offerings and economy to soft skill levelling. The main design pillar was to make each and every ounce of progression more important and rewarding.
Everything is insanely customizable, the config allows to disable and configure each and every aspect of this mod down to the finest details. All config options are extensively explained by comments in the file itself. In fact the comments are so extensive that one could get a better idea of what this mod does by just reading the config file rather than this description.
Full list of features:
- Rework of secure containers
- Start with a 2x2 waist pouch
- All other containers are slightly buffed and obtainable through quests
- Alpha has 6 slots and is obtained after completing Delivery from the Past
- Beta (8 slots) is rewarded for finishing Setup
- Epsilon is buffed to 10 slots
- Gamma (12 slots) is awarded upon starting Network Provider - Part 1
- Kappa is buffed to 16 slots
- Economy changes
- FiR is removed from all aspects of the game, including quests
- The flea market only sells keys
- Hideout builds are made cheaper
- Stash progression rework
- All editions start with level 1 stash
- All stash levels are bigger (sizes are: 40, 55, 70, 85 lines)
- Stash upgrades cost less rubles and require less trader loyalty
- Skills rework
- Each PMC level you earn one skill point that you can freely allocate to any skill you want (also works retroactively on an already levelled up profile!)
- Skills passively level up overall faster than vanilla (with some exceptions like metabolism)
- Some skill bonuses are buffed like mag drills or charisma
- SPT-friendly ref rework
- Killing PMCs will award Ref reputation depending on their level
- Ref will only buy dogtags from you but he will buy them for GP coins
- Playing with “Ref - SPT Friendly Quests” and “Bosses have Lega Medals” is highly recommended
- Bitcoin changes
- Bitcoin value is fixed at around 650k (traders will buy them for around 400k)
- The bitcoin farm is slower with fewer GPUs but it’s faster if you have more. Upgrades are now more important
- GPUs cannot be purchased for currencies. You can only barter them or find them in raid
- Trader offerings are algorithmically rebalanced
- Weapons and ammo are assigned a score according to customizable rules (caliber, penetration, fire modes and so on contribute to score)
- The score will then determine at what trader level they will be unlocked
- Since this is systematic and automatic it also works with any additional traders, weapons or ammunitions
- No need to worry about installing mods that give OP weapons or ammo too early!
- With default rules this doesn’t deviate too much from vanilla EFT offerings but it does make them more consistent
- Biggest change is probably bolt-actions that are more available early on and have access to better ammo
- Quest-locked items also get unlocked at earlier levels. For example, after doing the quest, m80 will be available at tier 2 instead of 4 (default rules would consider it a tier 3 ammo but it gets bumped down to 2 because it’s quest locked)
- For details read the config file and the comments it contains
- Miscellaneous changes
- SICC container can also hold anything that the docs can on top of keytools
- All traders will start with a loyalty of 0.05 except Fence who will start at 1.00
- All crafts are twice as rewarding and twice as fast
- Stirrup awards an additional early game ammunition case
- The Streamer Items Case can be bought at Ref level 1
- Ammunition, Magazine and Med cases buffed to 8x8
- If “Pack ‘n’ Strap” and/or “Tactical Gear Component” are installed their ammo and medical pouches are made smaller and much more expensive
Many thanks to ODT and his Softcore mod for partially inspiring some of this mod’s features and providing code examples i used to learn how to mod the game
This is the full 1.0 config, read it if you want the details of the mod. I would suggest downloading it and opening it in Visual Studio Code or some other editor like Notepad++. Normal notepad or this very webpage work but they don’t make it very readable
The config file is found in the server part of the mod (inside user/mods/drunkgeko-gekos_betterprogression/config in your SPT installation)
I’ve received some reports of Friendly PMCs causing a very weird incompatibility with my mod
Some mods like AmandsSense 2.0 use flea availability to assign a value to items, making unpurchasable items count as very valuable. Since my mod bans most items from the flea market that behavior will be broken and will tag all items as very valuable and you may want to check the other’s mod config to fix that. Beyond that no incompatibility is known
Raid Overhaul’s DisableFleaBlacklist will make it so that any item will be purchasable on the flea, overriding the flea disabling module of this mod
“Ref - SPT Friendly Quests” and “Bosses have Lega Medals” are highly recommended for use together with this mod
If you’re gonna use “WTT - Pack ‘n’ Strap” please do change its config so that you lose belts on death otherwise they act as better and cheaper safe containers, breaking the progression system i built. With default configs my mod makes med pouches and ammo pouches from both “WTT - Pack ‘n’ Strap” and “Tactical Gear Component” nerfed to be much smaller and much more expensive to buy
For a full list of mods i recommend (regardless of whether you’re using this one or not) check this out
Like any other mod you simply need to unzip the files into your SPT folder. This mod is technically split into a server mod and a client mod but you don’t need to concern yourself with that, just move both the BepInEx folder and the user folder in your installation. The config is found in the server mod (inside user/mods/drunkgeko-gekos_betterprogression/config)
If you want to try the mod in a way that almost resembles a hardcore run i suggest heading into the config and in the algorithmicalRebalancing settings bumping up the globalDelta for both weapon and ammo rules to 1 (or even more if you’re sadistic). This will make it so that at tier 1 you’ll only have access to the worse weapons and ammunitions the game has to offer, mostly pistols. You can pair that with clampToMaxLevel to false. You could also make the global even higher and compensate it with a bigger negative barterDelta if you like the game to be more barter-centric with currency trades only available at later tiers and for worse items
If you do any of that i would also suggest emptying out your stash at the start
You could also try pairing this mod with “Bronzeman”, i haven’t personally tried if they work together but i don’t see why not and they should pair nicely
10.8K Downloads
- Improved error handling in the case of some other mod adding a trade for an item that doesn’t exist
2.2K Downloads
- Fixed a bug where skill buffs were not being updated correctly on game start
- Thanks to Big_Daddio_Paddio and Seriy500 for the report
906 Downloads
- Fixed stupid ass typo that broke the Ref reputation gains on PMC kill
- Thanks to DevilFlippy for the report
184 Downloads
CONFIG FILES FROM PAST VERSIONS OF THE MOD ARE NOT COMPATIBLE WITH THIS VERSION
- Added workaround to breaking SPT bug in more recent versions that would strip guns and cause other oddities when the algorithmical rebalancing was enabled
- Thanks to DevilFlippy and DirtyWindshield for the report
- Improved Secure Container grid changing logic to no longer overwrite container filters with default ones
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This should help with mods such as Gilded Key Storage that modified the allowed items in containers. Previously the compatibility with such mods depended on load order, now it should work regardless of order
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Thanks to JulioZer for the report
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- Secure Container grid sizes are now considerably easier to customize in the config file
1.2K Downloads
- Fixed a breaking bug with FiR requirements in repeatable quests
- Now requires SPT 3.11.1 or above (3.11.0 is no longer supported)
Details
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GUID
Not Available
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License
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Source Code
https://github.com/GionaCantarutti/Gekos_BetterProgressionCombied
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Latest Version VirusTotal Result
When using Realism, since the pen and damage values are not vanilla, this locks almost all ammos at loyalty 4 (e.g., 7.62x39 has all its ammunition at 4).
HI, I seem to have a problem with the config.
//Change initial trader reputation
“overrideInitialStanding”: {
“enable”: false,
So, I changed “true” to “false” but I’m still getting that extra 0.05 reputation and 1 for fence on a fresh start.
I did the same for algorhithmical rebalancing and it SEEMS to be turned off, don’t know how to be sure here.
Do you have any ideas what I might be doing wrong?
Thanks for your work.
Hello, thank you for your work first, I loaded this mod, and the server will prompt me at the start that
“Maybe some mod is adding a trade that sells a non-existing item?
[gekos_betterprogression-1.1.3] Trader item [object Object] with table ID 68a7132d0c10f10000000166 couldn’t be found in the tables!”
I have installed two additional merchant mods: the Painter and Artem. After entering the game, aside from the safe box actually changing to 2×2, the warehouse space has not decreased (it might be occupied by initial items), and the flea market can also be used normally.
So this is an amazing mod, but i have an issue. Some magazines of weapons don’t seem to be available at the level where the weapon is unlocked. The option “attachmentsFollowDefaultBuild” is set to true so it isn’t that. Or are some magazines just not considered a default part? Anyway any help would be appreciated.
I can’t remember why I downloaded this in the first place but I didn’t read the description very well and for about a month now I couldn’t figure out why the flea market wasn’t working. Read the description, uninstalled, tried a new account, and instantly felt like the flea market was making things too easy. Guess I have to re download this now.
Could you please add the skill names to your config file? AimMasterSpeed threw me off the naming convention of skills and made me wonder which ones would follow their in game name or some other naming convention. Or if your mod would use the same skill names. Did some digging in Tarkov’s assembly file and found the skill names for now. Gonna post a snippet below if anyone else wants the skill names to tweak exp values.
“Endurance”: 1.0,
“Strength”: 1.0,
“Vitality”: 1.0,
“Health”: 1.0,
“StressResistance”: 1.0,
“Metabolism”: 1.0,
“Immunity”: 1.0,
“Perception”: 1.0,
“Intellect”: 1.0,
“Attention”: 1.0,
“Charisma”: 1.0,
“Memory”: 1.0,
“MagDrills”: 1.0,
“Pistol”: 1.0,
“Revolver”: 1.0,
“SMG”: 1.0,
“Assault”: 1.0,
“Shotgun”: 1.0,
“Sniper”: 1.0,
“LMG”: 1.0,
“HMG”: 1.0,
“Launcher”: 1.0,
“AttachedLauncher”: 1.0,
“Throwing”: 1.0,
“Misc”: 1.0,
“Melee”: 1.0,
“DMR”: 1.0,
“DrawMaster”: 1.0,
“AimMaster”: 1.0,
“RecoilControl”: 1.0,
“TroubleShooting”: 1.0,
“Sniping”: 1.0,
“CovertMovement”: 1.0,
“ProneMovement”: 1.0,
“FirstAid”: 1.0,
“FieldMedicine”: 1.0,
“Surgery”: 1.0,
“LightVests”: 1.0,
“HeavyVests”: 1.0,
“WeaponModding”: 1.0,
“AdvancedModding”: 1.0,
“NightOps”: 1.0,
“SilentOps”: 1.0,
“Lockpicking”: 1.0,
“Search”: 1.0,
“WeaponTreatment”: 1.0,
“Freetrading”: 1.0,
“Auctions”: 1.0,
“Cleanoperations”: 1.0,
“Barter”: 1.0,
“Shadowconnections”: 1.0,
“Taskperformance”: 1.0,
“BearAssaultoperations”: 1.0,
“BearAuthority”: 1.0,
“BearAksystems”: 1.0,
“BearHeavycaliber”: 1.0,
“BearRawpower”: 1.0,
“UsecArsystems”: 1.0,
“UsecDeepweaponmodding”: 1.0,
“UsecLongrangeoptics”: 1.0,
“UsecNegotiations”: 1.0,
“UsecTactics”: 1.0,
“BotReload”: 1.0,
“BotSound”: 1.0,
“AimDrills”: 1.0,
“HideoutManagement”: 1.0,
“Crafting”: 1.0,
I’m wondering why certain crafting recipes for ammunition, especially for 5.45x39, cannot be found. BP and BS should be unlocked at some point. I’m close to KAPPA but haven’t unlocked the crafts yet, or they are no longer in the game due to the mod. Can anyone provide me with some information?
are mods that reduce trader’s stock availability compatible?
Hey, just noticed an issue with this mod, I am assuming due to the change to all stash upgrade sizes, when trying to buy something from a merchant and that item bought would go into the new bottom rows, it will tell you that you have no available space. I tested and when moving some of my current stuff down to those rows, leaving the middle ones open, I was able to purchase the item with no problem. Not sure if this is specific from merchant to merchant but so far I have had this happen twice with fence.
Amazing mod, glad to have this when Softcore not updated.
I think I’ve found a niche inconsistency in the algorithmic rebalance, I don’t think the 40x46mm caliber is included so custom traders (such as Lotus) that sell grenade launchers and their ammo end up having it appear on lvl 1. At least I think that’s what’s happening. I use the global delta of 1 as advised for a more hardcore experience.