Mod Details

BrainTweaks

BrainTweaks 0.2.8

Created by flir

14.8K Downloads

SPT 3.11.4 Compatible

Modify bot brains, remove cheats from bots ...

Latest Version 0.2.8
SPT 3.11.4

Updated May 22, 8:12 AM

Version Notes
  • Fix: user supplied config was not applied (There was a log info telling it was but the default one was applied…, this is now fixed) sorry
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What ?

This is a SPT mod to tweak the bot brains

  • They can no longer throw grenades

  • They can no longer sneak on you sprinting

  • They can no longer reload their weapon like machines

  • They no longer have eternal stamina

  • Rogues are less laser like and are more disturbed when shot at, their hearing is not like the next generation sonar. They should not voluntarily choose head as a target at first shot.

  • Scavs are now really brutes with bad weapons skills and bad hearing

  • Goons reworked a little bit to tone down their head-shooting-habit.

  • BEAR and USEC are reworked to be less laserlike on the head.

  • BEAR, USEC, Scavs, Goons and Rogues now miss some grenades you launch at them (by default they spot 100% of grenades you launch)

  • BEAR, USEC, Scavs (at the moment) now miss some of your tripwires and will blow up on them (thanks to Polarius for testing the feature and giving the idea)

  • More to come …

How ?

Just unzip in your root directory as any other good mod (this mod contains the user/mods directory tree.

If you just want to enjoy, you are ready to go.

If you want to switch some features on/off go to the config directory of this mod (user/mods/flir-BrainTweaks/config) and make a copy of the config.jsonc file to userconfig.jsonc. Then edit to your liking.

If you want to tweak the bot brains by yourself:

To avoid losing you brain config each time you install a new release

we have a special directory (db/userbots) where you can work.

Look into the db/bots/\*.json and copy the desired ones to the db/userbots/

directory. Then you can edit the files in db/userbots/\*.json as much as you

want.

Be advised that each entry in your new file is the only one to take effect.

This means that if you only want to modify one setting and let the mod handle the rest

you should remove all the settings you don’t intend to manage from the copied file.

For reference, you can use the document created by Solarint

Why ?

Because I don’t have SAIN in 3.11

Who ?

This mod is made by me.

I got some inspiration from

Normalized Bots port ~3.11 and FairFight

But the code is mine.

Version 0.2.8
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

10.9K Downloads

Created May 22, 8:12 AM

Updated May 22, 8:12 AM

Virus Total Results
  • Fix: user supplied config was not applied (There was a log info telling it was but the default one was applied…, this is now fixed) sorry
Version 0.2.7
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

387 Downloads

Created May 22, 12:28 AM

Updated May 22, 12:28 AM

Virus Total Results
  • now can tweak health (see related config option, not fully tested yet), false by default to avoid conflict with other mods (see config option for info)
  • fixed bug which would not permit to load user supplied config
  • Explicit log to know if user supplied or default config is loaded
  • pmcbear aligned on bear
  • pmcuser aligned on usec
  • refactored the difficulty tweak apply function (internal change)
Version 0.2.6
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

918 Downloads

Created May 21, 10:55 AM

Updated May 21, 10:55 AM

Virus Total Results
  • Rogues, Raiders, Goons now can ignore tripwires (in base game they always spot them)
  • Scavs now have a chance to ignore tripwires (in base game they always spot them)
  • USEC & BEAR have a chance to ignore tripwires in base game so I did NOT change it for the time being.
  • removed some logs that were meant for debug only
  • Explicit green log when mod successfully loads
  • Explicit message when mod cannot load because of config file not found
Version 0.2.5
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

1.2K Downloads

Created May 20, 2:25 PM

Updated May 20, 2:25 PM

Virus Total Results
  • tweaked grenade sensitivity of rogues
    they are now less prompt to spot your grenades
    scaled depending on their difficulty.
  • tweaked goons (they still are formidable opponents though)
    • longer reaction time to sound
    • lowered vision angle
    • sprays shorter bursts when firing in full-auto (less bullets in your body)
    • wait longer between single shots (birdeye is always single fire)
    • lowered their sensitivity to player grenades
Version 0.2.4
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

376 Downloads

Created May 20, 9:32 AM

Updated May 20, 9:32 AM

Virus Total Results
  • tweaked grenade sensitivity of:
    • bears
    • usecs
    • scavs

all of them now are less prompt to spot your grenades.

The easier they are the less they will spot your grenades.

Please tell me if you think the bots are now too insensitive to your grenades.

Please also note this only applies to BEAR, USEC and SCAV brains, all other bots are left untouched for the moment, waiting for some play testing feedback before going further.

Version 0.2.3
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

642 Downloads

Created May 19, 10:59 PM

Updated May 19, 10:59 PM

Virus Total Results
  • added tweaks for bear
    • longer reaction time to sound,
    • lowered vision angle,
    • lowered chance to hear,
    • bumped scattering a bit,
    • when you shoot in a bigger radius around them,
    • sprays shorter bursts when firing in full-auto,
    • longer time before they can choose to target the head,
    • longer waiting time behind cover
  • aligned usecs on bear (some tweaks were missing)
Werpen

So this sh*t constantly doesn`t work normaly

  • They can no longer throw grenades doesnt work

  • They can no longer sneak on you sprinting doesnt work or game just spawn them by my back

  • They can no longer reload their weapon like machines doesnt work, got pmc stuck at mr and firing for 2 minutes

  • They no longer have eternal stamina doesnt work

  • Rogues are less laser like and are more disturbed when shot at, their hearing is not like the next generation sonar. They should not voluntarily choose head as a target at first shot. work

  • Scavs are now really brutes with bad weapons skills and bad hearing work

  • Goons reworked a little bit to tone down their head-shooting-habit. dunno

  • BEAR and USEC are reworked to be less laserlike on the head. seems like doesnt work

  • BEAR, USEC, Scavs, Goons and Rogues now miss some grenades you launch at them (by default they spot 100% of grenades you launch) work

  • BEAR, USEC, Scavs (at the moment) now miss some of your tripwires and will blow up on them (thanks to Polarius for testing the feature and giving the idea) dunno

0 Likes
silfarionblade

I don’t think this is working. I die to head-something every raid. The only enemies that don’t head-eyes me are scavs. Everything else: PMCs, player scavs, raiders, goons, etc one tap me every time. And it’s not a recoil thing - the first shot they take is instantly on my head. They can be full sprinting, do a complete 180 and one tap my head the instant they are facing me.

It seems to possibly have gotten worse since the most recent update. Is there some way to make the AI’s tendency to target the head configurable? Relavent mods include this one, “MOAR+Bagels”, “No Boss PMCs”, and “Looting Bots”, no other AI mods are installed.

To test - run factory. Engage PMC in close range, once they start fighting you proceed to die to a headshot instantly.

0 Likes
h3ticnade

Can I use with SAIN

0 Likes
Plot_Device

flir… small hiccup… started lightkeeper quests…. even with DSP programmed (claymores don’t go off), Zachy boy shoots on sight and his guards do too. Had to pop on Demi-invincibility to test multiple raids… found a weird trigger event that either causes it or prevents it from happening….

If I SHOOT NO ONE AT ALL, before I step onto the lighthouse road… no aggro from Zachy and the boys.

If I shoot ANYONE (PMC, Scav, Guard, Goons, Rogues, a fricken fish in the water), it’s lights out at the gate from Zacy and his boys.

I currently have Braintweaks, LootingBots, Phen’s Roaming Bots (Github), Acid’s APBS + ABPS, Waypoints, and Big Brain. Also running the latest FIKA and Headless client.

I’ll test today one by one on the mod stack… see what’s causing this…. strangely it was a glitch a while back with a 3.9.x build of SPT for me, but I can’t recall what mod caused it to happen.

Maybe someone else has the same issue? If so, testing help is welcome! lol

0 Likes
Orjon_v1

thank you for your hard work

1 Like
KapnMittens

These guys still constantly 1 tap me D:

I had a scav hipfire 1 tap me to the face while strafing and getting hit by my bullets, from 50-75m

0 Likes
Cuputea22

is it compatible with MOAR?

0 Likes
Zandy Andy

How does this mod impact the Goons’ behavior? I’ve tried to finetune them myself, but it’s been difficult to do so. I’m fairly certain they can track you through walls and know exactly where you are once they spot you. It’s gotten to the point where I just want them to behave like regular scavs but editing the json files has not been successful.

0 Likes
BurningMaoam

Will this mod work with That´s Lit (if it ever get´s updated to 3.11)?

0 Likes
nozemi

What about compatibility with other brain mods?

0 Likes

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