
Modify bot brains, remove cheats from bots ...
What ?
This is a SPT mod to tweak the bot brains
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They can no longer throw grenades
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They can no longer sneak on you sprinting
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They can no longer reload their weapon like machines
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They no longer have eternal stamina
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Rogues are less laser like and are more disturbed when shot at, their hearing is not like the next generation sonar. They should not voluntarily choose head as a target at first shot.
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Scavs are now really brutes with bad weapons skills and bad hearing
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Goons reworked a little bit to tone down their head-shooting-habit.
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BEAR and USEC are reworked to be less laserlike on the head.
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BEAR, USEC, Scavs, Goons and Rogues now miss some grenades you launch at them (by default they spot 100% of grenades you launch)
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BEAR, USEC, Scavs (at the moment) now miss some of your tripwires and will blow up on them (thanks to Polarius for testing the feature and giving the idea)
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More to come …
How ?
Just unzip in your root directory as any other good mod (this mod contains the user/mods
directory tree.
If you just want to enjoy, you are ready to go.
If you want to switch some features on/off go to the config directory of this mod (user/mods/flir-BrainTweaks/config
) and make a copy of the config.jsonc file to userconfig.jsonc. Then edit to your liking.
If you want to tweak the bot brains by yourself:
To avoid losing you brain config each time you install a new release
we have a special directory (db/userbots
) where you can work.
Look into the db/bots/\*.json
and copy the desired ones to the db/userbots/
directory. Then you can edit the files in db/userbots/\*.json
as much as you
want.
Be advised that each entry in your new file is the only one to take effect.
This means that if you only want to modify one setting and let the mod handle the rest
you should remove all the settings you don’t intend to manage from the copied file.
For reference, you can use the document created by Solarint
Why ?
Because I don’t have SAIN in 3.11
Who ?
This mod is made by me.
I got some inspiration from
Normalized Bots port ~3.11 and FairFight
But the code is mine.
10.9K Downloads
- Fix: user supplied config was not applied (There was a log info telling it was but the default one was applied…, this is now fixed) sorry
387 Downloads
- now can tweak health (see related config option, not fully tested yet), false by default to avoid conflict with other mods (see config option for info)
- fixed bug which would not permit to load user supplied config
- Explicit log to know if user supplied or default config is loaded
- pmcbear aligned on bear
- pmcuser aligned on usec
- refactored the difficulty tweak apply function (internal change)
918 Downloads
- Rogues, Raiders, Goons now can ignore tripwires (in base game they always spot them)
- Scavs now have a chance to ignore tripwires (in base game they always spot them)
- USEC & BEAR have a chance to ignore tripwires in base game so I did NOT change it for the time being.
- removed some logs that were meant for debug only
- Explicit green log when mod successfully loads
- Explicit message when mod cannot load because of config file not found
1.2K Downloads
- tweaked grenade sensitivity of rogues
they are now less prompt to spot your grenades
scaled depending on their difficulty. - tweaked goons (they still are formidable opponents though)
- longer reaction time to sound
- lowered vision angle
- sprays shorter bursts when firing in full-auto (less bullets in your body)
- wait longer between single shots (birdeye is always single fire)
- lowered their sensitivity to player grenades
376 Downloads
- tweaked grenade sensitivity of:
- bears
- usecs
- scavs
all of them now are less prompt to spot your grenades.
The easier they are the less they will spot your grenades.
Please tell me if you think the bots are now too insensitive to your grenades.
Please also note this only applies to BEAR, USEC and SCAV brains, all other bots are left untouched for the moment, waiting for some play testing feedback before going further.
642 Downloads
- added tweaks for bear
- longer reaction time to sound,
- lowered vision angle,
- lowered chance to hear,
- bumped scattering a bit,
- when you shoot in a bigger radius around them,
- sprays shorter bursts when firing in full-auto,
- longer time before they can choose to target the head,
- longer waiting time behind cover
- aligned usecs on bear (some tweaks were missing)
Details
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GUID
Not Available
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License
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Source Code
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Latest Version VirusTotal Result
So this sh*t constantly doesn`t work normaly
They can no longer throw grenades doesnt work
They can no longer sneak on you sprinting doesnt work or game just spawn them by my back
They can no longer reload their weapon like machines doesnt work, got pmc stuck at mr and firing for 2 minutes
They no longer have eternal stamina doesnt work
Rogues are less laser like and are more disturbed when shot at, their hearing is not like the next generation sonar. They should not voluntarily choose head as a target at first shot. work
Scavs are now really brutes with bad weapons skills and bad hearing work
Goons reworked a little bit to tone down their head-shooting-habit. dunno
BEAR and USEC are reworked to be less laserlike on the head. seems like doesnt work
BEAR, USEC, Scavs, Goons and Rogues now miss some grenades you launch at them (by default they spot 100% of grenades you launch) work
BEAR, USEC, Scavs (at the moment) now miss some of your tripwires and will blow up on them (thanks to Polarius for testing the feature and giving the idea) dunno
I don’t think this is working. I die to head-something every raid. The only enemies that don’t head-eyes me are scavs. Everything else: PMCs, player scavs, raiders, goons, etc one tap me every time. And it’s not a recoil thing - the first shot they take is instantly on my head. They can be full sprinting, do a complete 180 and one tap my head the instant they are facing me.
It seems to possibly have gotten worse since the most recent update. Is there some way to make the AI’s tendency to target the head configurable? Relavent mods include this one, “MOAR+Bagels”, “No Boss PMCs”, and “Looting Bots”, no other AI mods are installed.
To test - run factory. Engage PMC in close range, once they start fighting you proceed to die to a headshot instantly.
Can I use with SAIN
flir… small hiccup… started lightkeeper quests…. even with DSP programmed (claymores don’t go off), Zachy boy shoots on sight and his guards do too. Had to pop on Demi-invincibility to test multiple raids… found a weird trigger event that either causes it or prevents it from happening….
If I SHOOT NO ONE AT ALL, before I step onto the lighthouse road… no aggro from Zachy and the boys.
If I shoot ANYONE (PMC, Scav, Guard, Goons, Rogues, a fricken fish in the water), it’s lights out at the gate from Zacy and his boys.
I currently have Braintweaks, LootingBots, Phen’s Roaming Bots (Github), Acid’s APBS + ABPS, Waypoints, and Big Brain. Also running the latest FIKA and Headless client.
I’ll test today one by one on the mod stack… see what’s causing this…. strangely it was a glitch a while back with a 3.9.x build of SPT for me, but I can’t recall what mod caused it to happen.
Maybe someone else has the same issue? If so, testing help is welcome! lol
thank you for your hard work
These guys still constantly 1 tap me D:
I had a scav hipfire 1 tap me to the face while strafing and getting hit by my bullets, from 50-75m
is it compatible with MOAR?
How does this mod impact the Goons’ behavior? I’ve tried to finetune them myself, but it’s been difficult to do so. I’m fairly certain they can track you through walls and know exactly where you are once they spot you. It’s gotten to the point where I just want them to behave like regular scavs but editing the json files has not been successful.
Will this mod work with That´s Lit (if it ever get´s updated to 3.11)?
What about compatibility with other brain mods?