Mod Details

[TTC] Tarkov Trading Cards

[TTC] Tarkov Trading Cards 1.4.0

Created by  Chazu

9.9K Downloads

SPT 3.11.4 Compatible

Transform your raids into a collectible obsession! Adds a collection of cards themed around Escape from Tarkov's lore, events, memes, and gear.

Latest Version 1.4.0
SPT 3.11.4

Updated Aug 29, 7:07 PM

Version Notes

🎴 Tarkov Trading Cards v1.4 — 200 new cards, smarter spawns, Fence control

✨ TL;DR

  • 📦 +200 new cards across themes, incl. 10 brand‑new themes
  • 🎯 Default card drop rate reduced by 5× (safer baseline)
  • 🎛️ Per‑container loot multipliers for precise tuning
  • 🔒 Fence selling toggle with auto‑blacklist when disabled

📦 New content: +200 cards and 10 new themes

  • 200 new cards total.
  • Distribution:
    • Old themes: +5 cards each.
    • New themes (10): +15 cards per new theme.
  • Themed binders are available so you can collect by category.

🆕 New themes

  • 🐞 bugged_reality — Glitches, desyncs, and cursed moments from Tarkov’s twilight zone.
  • 🏆 legends_of_scav_life — The mythos of everyday Scav survival.
  • 🏆 legends_of_the_wipe — Iconic wipe highlights and community milestones.
  • 💀 many_ways_to_die — Creative casualties and lessons learned the hard way.
  • 🧩 mods_spt_legends — Community mod nods and SPT hall‑of‑fame moments.
  • 🗒️ patch_note_parodies — “What if?” balance notes you can actually laugh at.
  • 🎭 player_archetypes_and_playstyles — From Chad to Rat and everything between.
  • ⚖️ spt_vs_eft — Witty contrasts between SPT and official EFT quirks.
  • 📺 streamer_moments — Memorable clips and streamer‑made lore.
  • 🤦 tarkov_fails — Oops. Boom. Extract denied.

🎯 Default spawn rate reduced (5×)

  • The global baseline for TTC card drops is now 5× lower to reduce saturation by default.
  • Keep card_weight_multiplier = 1 for the new baseline. If you previously tuned it, note that 1 now roughly matches the old 0.2 feeling.

🎛️ Per‑container loot multipliers

  • container_multipliers lets you scale TTC card spawns per container template ID (globally, all maps).
    • 1 keeps defaults, <1 reduces, >1 increases.
    • Example: cut Safe spawns in half by setting its template ID to 0.5.

🔒 Fence blacklist option

  • New flag: cards_sold_on_fence in config/mod_config.jsonc.
    • When false, TTC cards are purged from Fence’s assort and added to his blacklists so refreshes can’t reintroduce them.
    • When true, Fence may sell TTC cards.

⚙️ Configure at a glance

  • cards_sold_on_fence: Allow or block Fence from selling TTC cards.
  • card_weight_multiplier: Global knob for all card drop weights.
  • container_multipliers: Per‑container scaling (by template ID).

Happy collecting, and have fun tuning! 🎉

This download is externally hosted.
Always scan for viruses.

⚠️MOD DEPENDENCY ⚠️

REQUIRES latest Color Converter API

🃏 Tarkov Trading Cards (TTC)

Transform your raids into a collectible obsession!

Tarkov Trading Cards adds a collection of AI-generated cards themed around Escape from Tarkov’s lore, events, memes, and gear.

Each card is uniquely illustrated and categorized by rarity—Common to Secret—and grouped into 20 lore-rich themes.

✨ Features

🎴 Cards

  • 300 unique, lootable cards — all can be found in‑raid (goal: 500 max).

  • Fully AI‑generated artwork

    • No reused templates — every card has a unique style, layout, and composition
    • Imperfections, visual glitches, and weird edge cases are part of the charm
    • Each card aims to represent Tarkov lore, though interpretation can be… creative
  • Rarity & themes

    • Six rarities: Common → Uncommon → Rare → Epic → Legendary → Secret.
    • 20 collectible themes blending mechanics, nostalgia, and community humor.

📦 Containers

  • Themed Binders (no duplicates) — one binder per theme that accepts exactly one copy of each card in that theme, perfect for collection tracking and a tidy stash.
  • Empty Booster (holds 12 cards) — compact 4**×4** container for quick loot runs.
  • Availability: All TTC containers are sold by Prapor at LL1 so you can start organizing from your first raids.
  • Cards remain compatible with SICC / DOCS containers.

🖼️ Example Cards

(Only 10 cards from 10 themes are shown here — the other 10 themes are hidden to keep the surprise!)

  • Iconic Weapons

KcuSsjh.png

  • Bosses & Mini-bosses

n1VKXHP.png

  • Traders & Quests

VQ3mehc.png

  • Factions & PMC

PnrzclG.png

  • Iconic Locations

UJ0Ubz9.png

  • Seasonal Events

QT3REYO.png

  • Memorable Quest Items

BpMzxfy.png

  • Hideout

NaCo6gW.png

  • Community Memes & Traditions

sazuXuN.png

  • Secret Artifacts

Usg7Z9y.png

🗺️ Roadmap

TTC is just getting started — here’s what’s planned next:

  • 🧳 Universal “Album” container

    A single binder that can hold every TTC card, unlockable via quest progression.

  • 📜 Custom Quests Lore‑friendly challenges with exclusive rewards.

  • ➕ More Cards Reaching the 500 max cap with community-driven cards!

💬 Community Submissions

Want to see your idea turned into a card?

You can now propose cards directly via the community Google Form: https://forms.gle/Pa5kFzjv3sEP4pEf9

👉 Submit your card idea here!

  • Suggest card names, taglines, and even new themes.
  • If you propose a new theme, you must submit at least 5 cards for it.
  • Not all suggestions will make it in, but all will be reviewed.

This expansion will add up to 200 community-driven cards on top of the existing ones!

💬 Feedback & Suggestions Welcome

Your feedback is incredibly valuable!

Let me know in the comments what you think about:

  • Spawn rates (too high? too rare?)
  • Card balance or theme ideas
  • Suggestions for new cards, features or tweaks

I’m open to all ideas — this mod is community-driven at heart!

🎚️ Adjusting Card Spawn Rates

Cards still too common—or not common enough?

You now have two simple levers in config/mod_config.json:

  1. Global multiplier – card_weight_multiplier

    • 0 = no cards at all

    • 0.5 = low

    • 1 = normal (≈ 9 % per loot roll) ← default

    • 2 = medium (≈ 18 %)

    • 3 = high (≈ 27 %)

      Raise or lower this single number to scale every rarity up or down at once.

  2. Per-rarity share – six numbers that must add up to 1.0

    Fine-tune how the total card budget is divided among rarities.

Tip: Start by adjusting the multiplier; touch the rarity fractions only if you want a different curve (e.g., more Rares, fewer Commons).

🛠️ Special Thanks

This mod wouldn’t have been possible without the amazing tools, guides, and support from the WTT Team.

From modding utilities to tutorials, their work has been instrumental in making custom SPT content accessible and enjoyable.

👉 Big shoutout to the WTT community — thank you for empowering creators!

Some pieces of configuration and code were adapted from the mod [Collectibles] Hololive OCG Cards, which helped kickstart the foundation of this project.

🧩 Installation

  1. Download and extract the mod to your SPT install folder.
  2. Boot SPT and play. Cards will drop organically in loot containers.

💡 Note: This is an experimental AI-generated mod. Some cards may look cursed, broken, or beautiful. That’s the point.

Enjoy the chaos and collect ‘em all.

Version 1.4.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

3.5K Downloads

Created Aug 29, 7:07 PM

Updated Aug 29, 7:07 PM

Virus Total Results

🎴 Tarkov Trading Cards v1.4 — 200 new cards, smarter spawns, Fence control

✨ TL;DR

  • 📦 +200 new cards across themes, incl. 10 brand‑new themes
  • 🎯 Default card drop rate reduced by 5× (safer baseline)
  • 🎛️ Per‑container loot multipliers for precise tuning
  • 🔒 Fence selling toggle with auto‑blacklist when disabled

📦 New content: +200 cards and 10 new themes

  • 200 new cards total.
  • Distribution:
    • Old themes: +5 cards each.
    • New themes (10): +15 cards per new theme.
  • Themed binders are available so you can collect by category.

🆕 New themes

  • 🐞 bugged_reality — Glitches, desyncs, and cursed moments from Tarkov’s twilight zone.
  • 🏆 legends_of_scav_life — The mythos of everyday Scav survival.
  • 🏆 legends_of_the_wipe — Iconic wipe highlights and community milestones.
  • 💀 many_ways_to_die — Creative casualties and lessons learned the hard way.
  • 🧩 mods_spt_legends — Community mod nods and SPT hall‑of‑fame moments.
  • 🗒️ patch_note_parodies — “What if?” balance notes you can actually laugh at.
  • 🎭 player_archetypes_and_playstyles — From Chad to Rat and everything between.
  • ⚖️ spt_vs_eft — Witty contrasts between SPT and official EFT quirks.
  • 📺 streamer_moments — Memorable clips and streamer‑made lore.
  • 🤦 tarkov_fails — Oops. Boom. Extract denied.

🎯 Default spawn rate reduced (5×)

  • The global baseline for TTC card drops is now 5× lower to reduce saturation by default.
  • Keep card_weight_multiplier = 1 for the new baseline. If you previously tuned it, note that 1 now roughly matches the old 0.2 feeling.

🎛️ Per‑container loot multipliers

  • container_multipliers lets you scale TTC card spawns per container template ID (globally, all maps).
    • 1 keeps defaults, <1 reduces, >1 increases.
    • Example: cut Safe spawns in half by setting its template ID to 0.5.

🔒 Fence blacklist option

  • New flag: cards_sold_on_fence in config/mod_config.jsonc.
    • When false, TTC cards are purged from Fence’s assort and added to his blacklists so refreshes can’t reintroduce them.
    • When true, Fence may sell TTC cards.

⚙️ Configure at a glance

  • cards_sold_on_fence: Allow or block Fence from selling TTC cards.
  • card_weight_multiplier: Global knob for all card drop weights.
  • container_multipliers: Per‑container scaling (by template ID).

Happy collecting, and have fun tuning! 🎉

Version 1.3.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

2.9K Downloads

Created Aug 1, 8:46 PM

Updated Aug 1, 8:46 PM

Virus Total Results

🎴 Tarkov Trading Cards — Configuration & Quality of Life Update

This release brings configuration improvements, bug fixes, and quality of life enhancements based on community feedback.

🚀 New Features

  • Centralized Flea Market Control
    Added global “cards_tradeable_on_flea” setting in mod_config.jsonc to control flea market access for all cards (default: false - raid-only).
  • Centralized Card Examination
    Added global “cards_examined_by_default” setting in mod_config.jsonc to control card examination behavior (default: false - cards show as “???” until examined).
  • Configurable Rarity-Based Pricing
    Trader sell prices are now configurable in mod_config.jsonc by rarity level (defaults: Common: 5k, Uncommon: 10k, Rare: 22.5k, Epic: 50k, Legendary: 150k, Secret: 400k roubles).
  • Secure Container Compatibility
    Empty Booster containers can now be stored in all secure containers (Alpha, Beta, Gamma, Kappa, etc.).

🛠️ Technical Improvements

  • Structured Rarity Weights
    Rarity weights now organized in a proper object structure with comprehensive validation that prevents configuration errors. The system will throw an error if weights don’t sum to exactly 1.0 (defaults: Common: 50%, Uncommon: 28%, Rare: 15%, Epic: 5%, Legendary: 1.5%, Secret: 0.5%).

🐛 Bug Fixes

  • Fixed Cards Falling Through Ground
    Resolved physics issues causing cards to disappear when dropped.

  • Removed Problematic Spawn Containers
    Eliminated spawn issues with specific quest items and PMC bodies (ground zero).

📝 Migration Notes

  • No action required for most users — new global settings in mod_config.jsonc will control card behavior with sensible defaults.
  • If you previously modified configuration files, you may need to update your settings to use the new centralized options.

This update maintains full backward compatibility while improving the user experience! 🎴

Version 1.2.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

1.2K Downloads

Created Jul 27, 10:57 PM

Updated Jul 27, 10:57 PM

Virus Total Results

🎴 Tarkov Trading Cards — Containers Update

This release introduces dedicated card containers: one no‑duplicate binder per theme and a compact Empty Booster for quick runs.

🚀 New

  • Themed Binders (no duplicates)

    Each TTC theme now has its own binder that accepts exactly one copy of each card in that theme. Ideal for tracking collection progress and keeping your stash tidy.

  • Empty Booster — 12 cards

    A lightweight 4×4 container that holds up to 12 cards. Great for looting, sorting, and extracting your finds in one bundle.

🛒 Availability

  • All new containers are sold by Prapor at LL1.

    Pick them up early and start organizing from your first raids.

🧰 Quality of Life

  • Binders automatically reject duplicates, so you can instantly see what you’re missing.
  • Still compatible with SICC/DOCS containers.

🗺️ Notes & Roadmap

  • Binders are meant for collection tracking: one slot = one target card.
  • Empty Booster is a storage container, not a random pack opener (yet). Booster packs that open into random cards are planned for a future update.
  • Planned: a universal “Album” container that can hold all TTC cards in one place, unlockable via quest progression.

Happy hunting — and happy organizing! 🎴

Version 1.1.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

1.0K Downloads

Created Jul 25, 7:54 AM

Updated Jul 25, 7:54 AM

Virus Total Results
  • Fixed broken comment block in mod_config.json (global spawn rate multiplier is now usable)
  • Updated probabilities.json with proper default values
  • No major gameplay changes
Version 1.1.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

124 Downloads

Created Jul 25, 7:01 AM

Updated Jul 25, 7:01 AM

Virus Total Results

“Lean Loot, Clean Stash” – v1.1.0 Rebalance Update

“Fewer cards, more excitement!”

Players asked, I listened: this release is focused on sharply reducing how often cards drop while giving you more control over the odds.

🔻 Big Drop-Rate Rebalance

  • Card weight multiplier (new, in mod_config.json)

    • 0 – cards never spawn
    • 0.5 – low
    • 1 – ≈ 9 % chance per loot roll (previous default, was ~50 %) – normal
    • 2 – medium
    • 3 – high
  • Rarity pool fix: the total weight for each rarity is now split across all cards of that rarity, so adding new cards no longer floods containers.

📦 Always-accurate spawn data

auto_update_probabilities = true keeps the internal loot tables synced with every new SPT-AKI version—no more outdated drop stats.

📚 Card storage quality-of-life

Your TTC cards now fit into:

  • S I C C case
  • DOC case

🗂️ Cleaner files, lighter mod

Cards share a single base template; individual files now hold only the unique bits (ID, name, price, rarity, etc.). Smaller downloads, easier future updates.

How to tweak drops yourself

Open config/mod_config.json

“card_weight_multiplier”: 1, // set 0–N (0.5 = low, 1 = normal, 2 = medium, 3 = high) “Common”: 0.50, “Uncommon”: 0.28, “Rare”: 0.15, “Epic”: 0.05, “Legendary”: 0.015, “Secret”: 0.005 // rarities MUST add up to 1.0 Raise or lower the multiplier, or edit rarity fractions—power is yours.

Enjoy a cleaner stash, saner raids, and the same thrill of the chase without drowning in duplicates.

Happy hunting!

Version 1.0.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

993 Downloads

Created Jul 23, 5:22 PM

Updated Jul 23, 5:22 PM

Virus Total Results

Direct download from GitHub releases

Chazu Pinned

📢 Community Card Submissions – Tarkov Trading Cards (TTC)

Hey everyone,

The Tarkov Trading Cards (TTC) mod will soon expand with up to 200 new cards — and this time, they’ll come directly from the community! 🎉

Do you have a funny idea, a Tarkov meme, or a moment that deserves its own card?

Now’s your chance to make it part of the collection.

👉 Submit your ideas here: https://forms.gle/Pa5kFzjv3sEP4pEf9

✅ What you can submit:

  • Card Name (e.g., “Friendly Betrayer”)
  • Rarity (Common → Secret)
  • Theme (choose from the existing list, or propose a new theme with at least 5 cards)
  • Tagline / Description (1 short sentence)
  • (Optional) Visual scene idea
  • (Optional) Your nickname for credits

⚠️ Notes:

  • Not every submission will be included, but all will be reviewed.
  • If you propose a new theme, you must submit at least 5 cards for it to be considered.
  • Please keep ideas short, creative, and Tarkov-themed (memes, fails, bosses, items, etc.).

Let’s make this next wave of cards a true community expansion

0 Likes
Chazu Pinned

💬 Feedback & Suggestions Welcome

Your feedback is incredibly valuable!

Let me know in the comments what you think about:

  • Spawn rates (too high? too rare?)
  • Card balance or theme ideas
  • Suggestions for new cards, features or tweaks

I’m open to all ideas — this mod is community-driven at heart!

🎚️ Adjusting Card Spawn Rates

Cards still too common—or not common enough?

You now have two simple levers in config/mod_config.json:

  1. Global multiplier – card_weight_multiplier
    • 0 = no cards at all
    • 0.5= low
    • 1 = normal (≈ 9 % per loot roll) ← default
    • 2 = medium (≈ 18 %)
    • 3 = high (≈ 27 %)Raise or lower this single number to scale every rarity up or down at once.
  2. Per-rarity share – six numbers that must add up to 1.0Fine-tune how the total card budget is divided among rarities.

Tip: Start by adjusting the multiplier; touch the rarity fractions only if you want a different curve (e.g., more Rares, fewer Commons).

0 Likes

Just a niche thing but you coulda made a link to GitHub releases if you know how, just a personal hate, I dislike downloading mods from Mediafire/Google/Mega.

Don’t really change anything besides make it a 1 click download, instead of like 2-3.

0 Likes

Done
Thanks for the tips, now the download button is direct DL from GitHub

Releases · Chazut/TarkovTradingCards

0 Likes

Personally I think the spawn rate is way too high. I find them in almost everything, every time I loot. It would be nice to have the base rate in the config.

0 Likes

Thanks for your feedback Bevs!

You can already tweak the spawn rates a bit by editing the mod_config.json file in the mod folder—just lower the values for each rarity (like “Common”: 0.3 instead of 0.5). This will make all cards less frequent overall.

That said, I totally agree a global “spawn rate” setting would be much more convenient.
I will add a dedicated option in the config to set a global spawn rate multiplier, so you’ll be able to adjust the overall card drop rate with a single value.
Will try to add it soon

Appreciate the suggestion—stay tuned for the update!

0 Likes

I have a problem, cards dissappear througn floor. In logs spam this text when open card description and drop it.

Video: https://youtu.be/rCgO3fg69Sk

[Error : Unity Log] CollisionMeshData couldn’t be created because the mesh has been marked as non-accessible. Mesh asset path “” Mesh name “default”

0 Likes

And suggestion -> I want move card to SICC storage

Mvu0Mfg.png

0 Likes

Thanks for the report Katrin0522, does this happen on all cards? I tested the card drop and didn’t have any problems. I’ll test it again!

And yeah for the SICC, it’s planned!

1 Like

I guess Simple Declutter is to blame. I will try to run the fight without it..

0 Likes

I might have broke something before release, I just tested it gain and got the same problem. Thanks for reporting

1 Like

What mod did you use to put meds on special pocket n the first aid kit on ur pouch

0 Likes

I would love it it each trader had a series of barters for “hands” of cards, and big ones for whole sets. Say like Prapor wants five specific commons for an APS or three uncommons for an SKS. That sort of thing. All the way up to getting like cases and stuff for themed sets. Could do a playthrough where you can’t buy from the shops except for cards, I think it’d be a fun gimmick.

1 Like
buravlev2006

планируешь на 4.0.0?

0 Likes
SPiRaL

Would be awesome if you could make the Binders / Empty Booster capable of having Tags like other cases, & enable both or just the Booster Pack to be placed in special slots. Or if you perhaps could tell me how to do so myself that’d be dope if you don’t want to push an update for such features :) Been loving the mod so far tho! Looking forward to the AiO container that holds them all xD

0 Likes
lilithesuccubus

HiHi i want to be sure and don’t bring any miss information but seems like “only with this card so far” second Classified UHC Scanner (Rare) was for me as “hidden” even i had it already in my case revealed. There was not any reinstall happening. Its a small thing i just wanted to mention it. Could be on my side as well .. dunno how but ye :D

0 Likes
karis11.

After installing, a prompt will pop up JSON parsing error in response tohttps://127.0.0.1:6969/client/items at line 1.position 13061343: Error converting value“#8A8A8A“ to type JsonType.TaxonomyColor’Path ’BackgroundColor, line 1, position 13061343.

1 Like

Same error here too

0 Likes

Please install the dependency mod : Color Converter API (https://forge.sp-tarkov.com/mod/1090/color-converter-api)

0 Likes
SPiRaL

Would you happen to know what I would need to change/add & where to make the empty booster pack compatible with special slots? Would love to just keep the booster pack in one of those slots cause I always forget to bring it with me lol

0 Likes
Stonewall

What is the kind of art style the cards have? They all look dope as hell

1 Like

Thanks!

They’re semi-realistic digital paintings with a gritty Tarkov vibe, framed like classic TCG cards and sprinkled with a touch of glitchy imperfection.

0 Likes
fack

I set “

// 578f8782245977354405a1e3 : Safe — ACTIVE by default

“578f8782245977354405a1e3”: 0,“ and cards spawn in safes all the time, almost all cards and nothing else ! Help ?

0 Likes

Did you restart the server after the changes?

There is also other “Bank safe” containers at the bottom of the file.

I’ll try to reproduce your problem when I have some time and fix it if necessary. It’s really strange. Sorry that the configuration doesn’t fit your taste.

0 Likes

Also, do you have any mods that modify spawn (AllTheLootRedux? Others?). If so, try putting my mod at the bottom of the load order.

1 Like

Yea, I have that mod and many others..lol, I’ll put the mod down and remove the other safes. You shouldn’t have over 90% of safe/other spawns as card spawns, as that breaks things with quests and such.

0 Likes

Yes, that doesn’t happen to me (I sometimes have 2 cards, or 3 at most) in Safes and occasionally, hence my question about the other mods you use.
Hope the load order will resolve your issue

0 Likes
fack

I tried to remove cards from appearing in safes ! I deleted the safe entries from 2 files, used 0.5 spawn prob..nothing works, they spawn in safes like 90% is just cards

0 Likes

Hi

Don’t delete anything, just change all container values of type “safe” to “0” in ‘container_multipliers’ in “\TarkovTradingCards\config\mod_config.jsonc” and restart the server. I hope that will solve your problem.

1 Like

Thanks. I’ll redownload the mod and do as described. Was about to remove it, and I really didn’t wanna.

0 Likes

Details