Mod Details

Player Lives

Player Lives 1.2.2

Created by  somtam

4.8K Downloads

SPT 3.11.4 Compatible

Die. Revive. Repeat.

Latest Version 1.2.2
SPT 3.11.4

Updated Aug 22, 7:30 AM

Version Notes

Fixed revive key check bug

This download is externally hosted.
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In raid lives. When you die you can press a button to revive yourself.

When you about to get killed, you get put into a critical state where you can crawl around but you can’t use items or guns etc.

The AI will still shoot at you in this critical state. You need to crawl to safety, then revive.

On revival, you get 10s of invulnerability where you can stand up and start running to cover.

While invulnerable, you can’t shoot and you can’t use items etc. You can only run and seek cover.

So you can’t cheese it by dying, going invul and shoot the AI.

You can choose how many lives you get per raid.

Optionally, require a buff from a specific stim in order for the revive to work.

Or if you want, require a stim to be in the inventory that is consumed to do the revive.

Optional requirements are AND. So if you select active buff, AND stim in inventory, you will need both buff and stim to be true before the revive will work.

Play hardcore, get head eyes, no worries just revive yourself and try again.

An alternative for those that want to experience tarkov pain, but with the ability to revive in case it goes wrong.

Press F12 to change the number of lives you get.

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This mod started out as a fork of the revival mod

Version 1.2.2
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SPT 3.11.4
Latest Compatible SPT Version

1.8K Downloads

Created Aug 22, 7:30 AM

Updated Aug 22, 7:30 AM

Virus Total Results

Fixed revive key check bug

Version 1.2.1
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Unknown SPT Version
Latest Compatible SPT Version

316 Downloads

Created Aug 18, 2:25 PM

Updated Aug 18, 2:25 PM

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Fixed a bug where stim is removed from inventory, but the slot isn’t cleared and can’t be used.

Version 1.2.0
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Unknown SPT Version
Latest Compatible SPT Version

157 Downloads

Created Aug 17, 6:03 PM

Updated Aug 17, 6:03 PM

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Require stim in inventory for revive.

Items are correctly removed from inventory.

You don’t get the buff from the stim, consider it consumed entirely to do the revive.

Version 1.1.5
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Unknown SPT Version
Latest Compatible SPT Version

251 Downloads

Created Aug 16, 9:47 AM

Updated Aug 16, 9:47 AM

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Remove code that sets player as dead. Hopefully to fix aggro issues.

Remove ability to stand during critical state

Force hands as null during critical state and invul state so you can’t use items

Version 1.1.4
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Unknown SPT Version
Latest Compatible SPT Version

463 Downloads

Created Aug 11, 3:45 PM

Updated Aug 11, 3:45 PM

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Fixed healing not working

Added give up button

Fixed player had control during critical state

Version 1.1.3
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Unknown SPT Version
Latest Compatible SPT Version

193 Downloads

Created Aug 10, 4:07 PM

Updated Aug 10, 4:07 PM

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Can change the healing % on blackened limbs

UAEahmed555

Hi thanks for this mod can you make it work in mod SPT-VR Or at least make using the resuscitation needle like other medicines. Long pressing on it opens a window and we choose to use it, or double-pressing the A button on the Quest 3 controller to use it like other medicines quickly instead of opening the menu and choosing to use it.

0 Likes
MiatWarp

Hello! Thanks for such a great mod; it’s very good for beginners!

I have a request: somtam, would it be possible to move the settings from client-side to server-side? My friends and I play co-op (FIKA) and every week we have someone new join. When they install the mod, they can set the invincible time, revives count, etc., to absurd numbers. I would like to be able to control these settings from the server. Ideally, a plugin would make an HTTP request to the server, get the settings, and apply them.

I know C#/JS and could probably do this myself, but I wanted to ask you first if you could implement it.

0 Likes

I think it’s fair that if I want something, I should make it myself. So, I’ve done just that.

I can’t share it publicly (due to authoring/license restrictions?), but if anyone is interested in such modification (server-side config that are also tied to player skills), I can share the source code and the DLL (DM me?).

0 Likes

Hi, you should be able to share it.

I haven’t put any restricted license on it, fork and build away and release a server/client FIKA version :)_

0 Likes
AHuman

how does the active buff work exactly, does the buff have to be active prior to the downed state or does it use a stim to activate the buff in the process of reviving?

0 Likes

Its 2 different systems.

Either you have active buff on or you opt to have a stim in your inventory.

Buffs need to be active for it to work.

0 Likes
Amallah

Sorry if this has been reported before, tried skimming through recent comments and I couldn’t find a report about it.

Sometimes when I die and revive, I’ll start having things disappear out of my inventory. Even had my gun taken out of my hands during a firefight before. One raid I figured out what was happening: scavs and PMCs can loot me in places I previously died, even after I revived and left the area. I only found out because when my gun disappeared from my hand in a fight, I was around the corner from where I died and saw a scav kneeling down and dropping some of my stuff on the ground. When I checked my inventory again, I was missing my rig and backpack, which were on the ground at the scav’s feet.

0 Likes

Are you using the newest version? This shouldn’t happen anymore.

0 Likes
Hardiel

When I go down, enemies still are shooting me. I remember they did lose you when you are down, is it intentional fix?

0 Likes

Yes they will continue to shoot at you, so run out of sight.

The old code that made them stop shooting at you also caused a bug where they would stop aggro on you even when revived.

This is an intentional fix.

0 Likes
Kojimbo0_0

Great mod!

1 Like

I wish it came out months ago, saved so much time from bullshit AI aimbot deaths and loading screens.

0 Likes
tzeapa

works if stim is in stim case inside secure container? or stim must be pockets/rig ?

0 Likes

Works in container, anywhere on your body.

0 Likes

i had it in container and received message, stim was not ready or something like that, when i died.

0 Likes

Did you choose active stim? ie Buff, then that needs to be active before you die.

However, the other option for stim must needs it to be in your inventory.

Dont choose both, otherwise it requires both active buff and also a spare stim in inventory.

0 Likes
Hardiel

can you make option to heal only head and thorax to 1 hp after revive as they are not restorable by surgery?

0 Likes

Also what about an option where after revival you can’t shoot and only try to extract, optionally with limited time.

0 Likes

You can drag after heal to 1%

Just increase invul time, you can’t shoot but you can’t be killed either.

0 Likes
Hazode

The download link for 1.2.1 isn’t working for me and it appears as though there isn’t a compiled version available on your git, just the source

0 Likes

Same here, download link broken as it points to an untagged release.

0 Likes

Should work now, it was stuck in draft on GH.

1 Like
selyue

1.2.0 Require stim in inventory for revive. which stim ?or any stim ?

0 Likes

Its select able in the menus, and you don’t have to set it up to “require” a stim, you could make the revives free

0 Likes

All the new options are optional and by default turned off.

You have a list to choose one stim to be used for revive.

0 Likes

cool!got it THX

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