Mod Details

Slunk's Central City (SCC for PTT)

Slunk's Central City (SCC for PTT) 2.0.0

Created by  Slunk_

1.3K Downloads

SPT 3.11.4 Compatible

Addition to the PTT mod that shuffles the Maps to form a ring around Streets making Basement Decent in Streets your Hideout. (see the maps attached)

Latest Version 2.0.0
SPT 3.11.4

Updated Sep 26, 10:08 AM

Version Notes

A New version of SCC V2.0.

-HaaWkk has Created a new visual map for everyone to use along side the Mod. Looks Slick!!

-We are no longer squatting in ‘Stylobate Elevator’ Thanks to HaaWkk’s help we were able convert one of the unused exfils to be the new central player hideout location

-Some map transitions have been altered slightly

-Skier is now a one-way to interchange (to cut down on interchange exfils being too close together)

-AAT,CHEF,HARRY were moved to be with ragman Emercom and Dorms Vexfil no longer has traders and stash

-Lighthouse grotto is now home to a new trader ‘Jiang Hu’ and has a one-way to shoreline island

-Guiding light is now has a one-way to lighthouse docks

-Reserve free access has been slightly moved to be in lighthouse tunnel now.

-Streets now has a one-way to factory but bring a gasmask as its a hazard with realism mod.

-Ground Zero now has a one-way to the side streets on the basement level. also nakatani links to baluga bar elevator now and is two way.

-a bunch of modded traders have been moved around for balance (further balance in future)

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SLUNK CENTRAL CITY (SCC)

This Mod is built for, and requires PTT (Path To Tarkov) If you Didn’t know PTT Makes Takov Play “OpenWorld’ like STALKER 1 with map to map transition type of gameplay and Traders that must be visited at their locations

SCC map2

-Are you a city Dweller at heart?

-Ever wanted to Play PTT with Streets as the base for your hideout?

-Wish the Map Layout felt fresh with Streets as the Central map while the other maps surround streets?

-Ever wish Reserve and Labs were difficult to reach making it more like visiting one of the Labs in STALKER for example?

-Well get ready for Escape To Tarkov

Map Tips

-Streets is Central While all the other maps form a ring around Streets

-Almost every map is accessible Via Streets for free (NOT including Factory,Reserve,Labs)

-The only way to access Factory is via Customs and Woods (standard)

-The only FREE way to Access Reserve is Via Tunnel (Interchange/Lighthouse) and is the only way out…

-The only FREE way to Access Labs is via Reserve D2 and is the only way out…

-Reserve can also be accessed Via all the Flare Extracts (Ground Zero, Streets, Customs, Woods) [Oneways]

-Labs can also be accessed via all the Extracts that require a key (SafeRoom on interchange, Factory Key extracts on Customs and Factory, Woods ZB-14) [Oneways]

-You’ll find that most Traders in Labs Deal in Dollars so bring your Green Backs!

-You must carry your money to traders at their locations to barter and complete quests.

-so if you have no Keys and no Flares, to get to Labs you must journey to the tunnel on the bottom left of the map to get to Reserve and then Take D2 to Labs. The only way back is the way you came…

IMPORTANT Hardcore Playthrough Recommendations:

-Use Server Value Modifier to change all key durability to 1 making keys a 1 time use. This is also important for Lab access, its not intended for you to have a key that gives you permanent access to Labs. its meant to be as a 1 time shortcut if you manage to find a key. I would also recommend increasing the spawn chance for keys on Bots and Loot to make it so that you find keys more often (There are lots of mods to accomplish this) Personally I think this makes keys better for hardcore playthrough and makes the game feel more dynamic. (Please follow this advice, you will have a more authentic experience like this)

-Make it so that Traders Sell limited Inventory, it Helps with all the modded Traders having any OP items as half of their inventory is missing with every refresh.

-Streets is hard to Run even for NASA computers so use the AI limit mod and the Declutter Mod and other mods that help performance. You’ll needs it.

Issues and Compatibility:

-No compatibility Issues

-Can be used for 3.11, 3.10 and older

-SCAV raids show randomized extracts that don’t exist/work sometimes. Only extracts that I have programed in can act as extracts (even if they don’t show up in your extract list when you press ‘o’). WHY? I don’t use all the extract that are provided on every map. This is intended to spaces out the transitions so that you don’t have raids that are super short. But only Scav Raids still show these Extracts when you press ‘o’ just ignore them.

Installation:

-Install the Required Mods for this to Work (Path To Tarkov and Interactable Exfils API)

Trap’s Path to Tarkov - 3.11 Update - SPT Mods Workshop

Interactable Exfils API

-Then Just Paste My mod into your Game Directory and it will auto fill what is needed for PTT to Runs this mod

-CONFIG FILE NO LONGER INCLUDED SO AFTER INSTALL GO TO SPT\user\mods\Trap-PathToTarkov\configs AND OPEN THE UserConfig.json5 AND EDIT THIS selectedConfig: ‘SCC’,

-OPTIONAL TRADERS:

List Of Modded Traders Used:

- some are for older versions of the Game so check to make sure you are using Traders that are for your Game version!

-Also if you wish to see a Trader that I didn’t include if future versions? Please make your recommendations. (Ones with Quests or Hardcore Inventory are best.)

-Leave a comment Here or come chat with me on my Twitch Stream Slunk_Gaming

SCC map1

Modded Traders (with quests) not Required but Recommended:

-Oni

-Artem

-Tony

-Painter

-A.E.S.

-Epakim

-Saria

-Coyote

-Guiding Light/???

-Lotus

-Scorpion

-Badger

Modded Traders (without Quests) Optional extras:

-Legs

-Harry

-Cat Burglar

-Volkov

-Priscilus

-Gambler

-Scav Cat

-AllAmmoTrader

-Croupier

-Couturier

-Chef

-Requisition

-Frostbite

-Gunsmith

Cheers!

Version 2.0.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

225 Downloads

Created Sep 26, 10:08 AM

Updated Sep 26, 10:08 AM

Virus Total Results

A New version of SCC V2.0.

-HaaWkk has Created a new visual map for everyone to use along side the Mod. Looks Slick!!

-We are no longer squatting in ‘Stylobate Elevator’ Thanks to HaaWkk’s help we were able convert one of the unused exfils to be the new central player hideout location

-Some map transitions have been altered slightly

-Skier is now a one-way to interchange (to cut down on interchange exfils being too close together)

-AAT,CHEF,HARRY were moved to be with ragman Emercom and Dorms Vexfil no longer has traders and stash

-Lighthouse grotto is now home to a new trader ‘Jiang Hu’ and has a one-way to shoreline island

-Guiding light is now has a one-way to lighthouse docks

-Reserve free access has been slightly moved to be in lighthouse tunnel now.

-Streets now has a one-way to factory but bring a gasmask as its a hazard with realism mod.

-Ground Zero now has a one-way to the side streets on the basement level. also nakatani links to baluga bar elevator now and is two way.

-a bunch of modded traders have been moved around for balance (further balance in future)

Version 1.0.4
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

900 Downloads

Created Aug 10, 10:15 AM

Updated Aug 10, 10:15 AM

Virus Total Results

-Basement Decent was removed as an extract in the latest version of SPT 3.11, as a result for a temporary quick fix we will be squating in ‘Stylobate Elevator’

Version 1.0.3
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

144 Downloads

Created Aug 9, 5:56 PM

Updated Aug 9, 5:56 PM

Virus Total Results

-fixed woods transition from northern UN Roadblock transitioning to the wrong location, now its Streets Vents.

-fixed woods not having transit to shoreline (‘Outskirts River’ is not a valid Extract I guess.

Version 1.0.2
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

63 Downloads

Created Aug 9, 4:38 PM

Updated Aug 9, 4:38 PM

Virus Total Results

-Made a correction to Gas Gate Customs leading to wrong location on woods UN RoadBlock

-Made a change so that Flea only works for Streets Hideout

chrome64
  • Can we play cooperatively with Fika without any problems?

  • Is it normal that only our current location appears on the map, but not the other places we have already visited?

thank u!!

0 Likes
chrome64

Hello, Could you please add this merchant: Euphoria. https://forge.sp-tarkov.com/mod/2330/dragon-den-euphoria

Superb mod. Thank you.

0 Likes
VITING *

Could someone help me figure out why my map wont change? I have PTT and Interactable Exfils installed, the map does change to only allowing Factory and Customs to spawn in, but the SCC map alterations arent there…. same problem as Bankshaft820

1 Like

Hopefully we get an answer soon, it’s the only mod I feel like playing at the moment so I’m close to uninstalling altogether haha

1 Like

Hi,

Remember to overwrite the SCC files on PTT.

Please note: the name of the “SCC” CONFIG(s) folder must be changed. At least, that’s what I did.

0 Likes

Hey, could you elaborate? Sorry… Which folder do I have to rename and rename it to what? and overwrite the scc files on PTT?

0 Likes

yes, overwrite the SCC files on PTT. Copy the ‘SCC’ folder located in the ‘CONFIG’ folder to the ‘CONFIGS’ folder in Path of Tarkov.

0 Likes

I’m stupid, please tell me how to do it, I can’t understand it, or maybe you can record a short video? I would be very grateful to you

0 Likes
Bankshaft820

Could someone help me figure out why my map wont change? I have PTT and Interactable Exfils installed, the map does change to only allowing Factory and Customs to spawn in, but the SCC map alterations arent there….

1 Like
Blackleaf420

new map please old one makes my eyes bleed

0 Likes

Soon TM! been working on my new mod that just released, (S.H.O.)

0 Likes

also extracts are mislabeled in the mod description

0 Likes

Please let me know which ones, are you talking about Basement Decent?

0 Likes

New map is up thanks to HaaWkk who has made this map for all to use.

0 Likes
zaryaPZ

if we get terminal on this map in the next update you could literally turn this into stalker:call of tarkov XD

0 Likes

Ive been wondering how Terminal and 1.0 in general will affect this mod, in due time!

0 Likes
OperatorD9

========================================================================================================================

==== Path To Tarkov: Warnings found in “SCC” config

========================================================================================================================

[Path To Tarkov Config] offraid position “SaferoomLabAccess” seems to be a duplicate of “CoyoteHideout”

[Path To Tarkov Config] offraid position “CustomsLabsAccess” seems to be a duplicate of “CoyoteHideout”

[Path To Tarkov Config] offraid position “WoodsLabAccess” seems to be a duplicate of “FactoryLabAccess”

Path To Tarkov: Apply fix for unavailable repeatable quests (due to locked traders)

This Normal?

0 Likes

This is Normal, just Ignore, its because all the key extracts that take you to LABS all take you to the same location and its just saying that these transits lead to the same name location. Something like that…. Maybe I’ll iron this out in next versions. appreciate the report though

0 Likes
fack

Got an idea for making basement descent the main stash ! we need the code paper right ? so we find the id of the paper and use a mod/instructions on how to make the paper available from any trader or just one, and sue special slots to put it in there so not to loose it !

EDIT: Just added the paper to a custom trader (unknown survivor) and it worked ! gonna add it to more, it wasn’t availab;e so couldn’t buy Made it 25K for now.

0 Likes

interesting concept, its like needing to buy a ticket home, I’m all about making it hardcore and this is a cool concept but i feel like most ppl would find that too much, But its def a suggestion i’ll keep in mind

0 Likes

Already did this, but for some reason the exfil never shows, probably a mistake on my part.

It’s a little much yea. I still use your config, but I tweaked it to have zb 1011 (old home bunker) that streets home feels wrong…lol

0 Likes
fack

Ragman is on the same exfil as Prapor, not in the config tho…after I unlocked him he’s just here at prapors..

0 Likes

Do you mean Jager? Ragman is always unlocked, and Prapor unlocks Jager. This is a PTT thing, if a Trader introduces you to another Trader you have access to them in that instance. once you go back in to raid and extract there again he will be gone from that location and be back at his location.

Let me know if that’s the case for you. same thing will happen with Ref and any other Trader you get introduced to. Kind of makes sense you are getting introduced, and you can grab the first quests.

0 Likes

Ok, so I’m running algo questing progression, and maybe that’s why. I mean Ragman. Debut unlocked Ragman for me, (I’ll check when I go back to prapor and see “completed quests”) After he’s just availabale at Prapor’s. I changed him for interchange but didn’t test yet.

0 Likes
fack

I think the dorms car extract needs to be small, like the default. Not to cheese the marked room.

0 Likes

Yep I took that into account and that’s why In my Mod description I suggest using ‘Server Value Modifier’ mod to set all key durability to 1, so keys are 1 time use. this is an important step for a more hardcore experience. especially for all the lab shortcut extracts, They’re meant to be a 1 time use shortcut to labs.

Also Dorms V-Ex is required for quests so I had to use it.

Hope that explains it, But also this is built for a single player experience. If you actively exploits things, the only thing you are playing is yourself.

maybe I’ll think about making it a 1 way somewhere… we’ll see, I’m sure I’ll evolve it as I go so I appreciate all this feedback

1 Like

I have keys set to one, but the space is way to large for the car imo. Having it as vanilla PTT makes sense, you can trade but not leave too much important stuff. I also use back door bandit, but I lose the melee on death so even if I get a crowbar I can use it as long as I don’t die. Combined with leave it there with minimum settings set so you can’t leave objects smaller than “x” number. and lock picks too, but you need to craft, etc…makes for a nice balance. atm, I don’t even have a secure container ! also, have filters/secure CONTAINER ! lol

0 Likes

oh i see what you mean the stash size is too big for customs V-Ex, I’ll take that into account too.

1 Like
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