Mod Details

AMQWR patches

AMQWR patches 1.0.1

Created by hellchickens

247 Downloads

SPT 3.11.4 Compatible

Quest patches for vanilla and external mods having "Eliminate with XXX" condition to start processing weapons from mods

Latest Version 1.0.1
SPT 3.11.4

Updated 5:48 PM

0.0 MB

Version Notes
  1. Updated WTT-Armory compatibility to 1.2.0
  2. Fixed/added weapon groups:
    • HK group now has full list of actual HK weapons
    • added new “soviet” weapon group
    • new caliber group filter for 7.62x25TT
  3. Next quests are now fully processes and removed from blacklist:
    • Lotus: Like In Old Times
    • Lotus: RUAF Infiltrator - Part 3
    • Lotus: RUAF Infiltrator - Part 6
    • Lotus: Old But Gold - Part 4
    • Test-drive. Part 1
    • Test-drive. Part 3
    • Test-drive. Part 6
  4. Added more vanilla weapons into different groups (mostly Carbines to MR and vice versa as BSG logic here… hilarious)
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General

AMQWR version 1.6.0 or higher is a HARD requirement, this mod is just bunch of configs for AMQWR. If version is lower - things won’t work in proper way!

You have dozens of new guns for your SPT setup? New hundreds of quests? And still you have to use the very same vanilla guns for quest progression? Here we are, presenting precise configs to match your new shiny guns with quests!

Main goal of that mod is to precisely match weapons from mods with quests having “Eliminate with xxx” conditions without adding extra weapons that are not matching. And ONLY that type of condition. Any other quest conditions like “find”, “stash” and etc currently are not supported by AMQWR logic.

Currently 100% covered next quest mods:

Next weapons and weapon packs included:

Weapons that 100% won’t work because of mods loading logic:

Weapon mods are not hard requirement: if you don’t have some of them - things will still work!

Please do notice: if you have more weapon mods than in the list - you may need to manually add weapon IDs into Override section of zz_guiltyman-addmissingquestweaponrequirements/MissingQuestWeapons/OverriddenWeapons.jsonc . In some cases it also may be needed to edit or add new weapon groups. About logic and configs of AMQWR please refer to it’s repository README

Installation
  1. Install AMQWR if you don’t have it
  2. Unpack archive with patches into SPT root directory, confirm overwrite.

If you are using Load Order Editor - please check that AMQWR is loaded AFTER all weapons and quest/trader mods. Best if it will be the last in load order

Support

Some quests are added into processing blacklist. It’s not a bug, it’s by quest design and/or AMQWR logic and/or available weapon mods. For example: “eliminate with M60 machine gun”. For now I have no known working mods that add M60 for SPT >=3.11, so I won’t even bother myself doing unnecessary job with creating “empty” weapon groups. Same for quests that have very tight conditions like “eliminate with SVT-40”. If there are (alive) mods that add THE SAME gun - I try to process things as accurate as possible. At least quests for AK, M4, M700, MCX and SR-25 allow you to use any caliber version of it regarding how it’s named. If quest logic allows - I add maximum of suitable guns and avoid adding extra guns that are our of quest conditions/scope/logic. If quest about kills only with one short versions of AK - there will be only short version of AK. The only “extra” thing I allowed to myself is to add AK-15 and AK-19 to AK-12 group, as to be clear it’s literally the same gun but with different caliber. One day Russian military will learn how to name things in a proper way but now we can only eat what we have.

If you notice any issues or have requests about adding new quest mods and weapons - write in comments section. Though, please suggest mods that are not abandoned and regularly updated. Any requests without attached links won’t be considered as valid request.

For assistance about issues (like not counting gun XXX into progression of quest YYY) please do next:

  • first of all carefully read conditions, in some cases kills won’t count towards progression because of wrong weapon modules. Ultra reminder: silencers, scopes, grips and etc are expected to be VANILLA ones, not those you’ve added with mods. This mod can’t do nothing with weapon modules requirements.
  • in folder zz_guiltyman-addmissingquestweaponrequirements/config edit file config.jsonc - change “debug”: false to “debug”: true
  • restart SPT server
  • send me log.log file from zz_guiltyman-addmissingquestweaponrequirements folder and describe which weapon (better if you know ID) not counted into which quest (full quest name, full condition text)

Please never tell me about cursed mods like Definitive Weapon Variants or any similar!!! Manual processing of each quest mod takes dozens of hours and adding there 500+ literally same guns but with diff caliber and non consistent naming will make me crazy. You may use it, it will somehow work, but only if you add all that hundreds of IDs to Overrides. I won’t do it. Never. Though, if someone will share working config - I will add it into release.

Version 1.0.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

0.0 MB

53 Downloads

Created 5:47 PM

Updated 5:48 PM

Virus Total Results

Dependencies:

  1. Updated WTT-Armory compatibility to 1.2.0
  2. Fixed/added weapon groups:
    • HK group now has full list of actual HK weapons
    • added new “soviet” weapon group
    • new caliber group filter for 7.62x25TT
  3. Next quests are now fully processes and removed from blacklist:
    • Lotus: Like In Old Times
    • Lotus: RUAF Infiltrator - Part 3
    • Lotus: RUAF Infiltrator - Part 6
    • Lotus: Old But Gold - Part 4
    • Test-drive. Part 1
    • Test-drive. Part 3
    • Test-drive. Part 6
  4. Added more vanilla weapons into different groups (mostly Carbines to MR and vice versa as BSG logic here… hilarious)
Aellitus
[deleted at 2025-09-27 22:54:37]
Hardiel

You mention

  • Rexana weapons: ARX160, Barrett M107, CheyTac M200 and others

Where I can get them? I don’t see them on the hub

0 Likes
Szonszczyk

Please never tell me about cursed mods like Definitive Weapon Variants or any similar!!! Manual processing of each quest mod takes dozens of hours and adding there 500+ literally same guns but with diff caliber will make me crazy. You may use it, it will somehow work, but only if you add all that hundreds of IDs to Overrides. I won’t do it. Never. Though, if someone will share working config - I will add it into release.

Definitive Weapon Variants is already adding variant weapons to all kill quests. But thank you for remembering my mod. Cheers!

0 Likes
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