Mod Details

Skills Extended

Skills Extended 2.1.1

Created by Cj

11.7K Downloads

SPT 4.0.7 Compatible

Lack of skills is no longer a skill issue

Latest Version 2.1.1
SPT 4.0.7

Updated Nov 11, 4:17 AM

4.68 MB

Version Notes

New

  • Adds a skill level changer to the config web page – You do not need to save any changes it is applied automatically
  • Shadow connections now provides a chance for your scav to be generated as a cultist at a rate of 0.5% per level

Improvements

  • All config value percentages are now real numbers. Meaning if you want 1.5% per level, the value is 1.5%, not 0.015
  • Clamps the max discount accrued to 90% for trading discounts – This ensures that the price is never zero and bugs out
  • Update Russian locale for 2.1.0 locales

Bug Fixes

  • Fixes a bug where the original stored value before modification for Light bleeds and Heavy bleeds was set to the fracture cost
  • Fixes a bug where a benign error message stating could not find skill X in profile would appear in the server
  • Fixes a bug where the your scav would be ready as soon as you would leave raid
  • Fixes a bug where 0 use lock-picks could be picked up again and used below the threshold
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About

Skills Extended is back from its eternal nap! This mod adds 10 new skills to the game. Including a lock picking Mini-game! See each skill specific tab for more information!

Some of you who have used this mod in the past may notice some missing features such as the skill progression system, these will come in future updates.

Please report all issues here, NOT in the comments.

SPT discord thread

Buy me coffee here!

Installation

Extract to the root of your SPT install as shown below.

InstallGif

Config Editor

There is a web based config editor available to use.

You can access it going to https://127.0.0.1:6969/skills-extended/ while the server is running, don’t forget to restart your client after making changes!

NATO Weapon Proficiency

NatoWeapons

This skill applies to all weapons that would be considered NATO weapons. It is leveled by landing shots with NATO weapons.

  • Increases weapon ergonomics by 0.6% per level
  • Reduces recoil by 0.4% per level
Eastern Weapon Proficiency

EasternWeapons

This skill applies to all weapons that would be considered Eastern(Russian) weapons. It is leveled by landing shots with Eastern weapons. As these weapons often hit way harder, the buff on this skill is lower than its NATO counterpart.

  • Increases weapon ergonomics by 0.4% per level
  • Reduces recoil by 0.3% per level
Lock Picking

LockPicking Craft

This skill allows for lock picking doors found throughout the game world without needing the key. It is a context menu action when you look at a door if you have lock picks in your inventory. In order to get lock picks you must craft them at the work bench, the craft is unlocked at level 1. It is leveled by inspecting and picking locks, even failures give experience. Careful, you might break a lock if you’re not careful rendering it unusable for the remainder of the raid!

  • Increases pick strength by 2.5% per level, this increases the time before the pick breaks when not in the correct position
  • Increases the “sweet spot” range by 1.5% per level, making it easier to find the position the lock will turn
Prone Movement

ProneMovement

This skill increases your prone movement speed and reduces movement volume. It is leveled by moving while prone.

  • Increases prone movement speed by 0.6% per level
  • Decreases prone movement volume by 0.8% per level
Silent Ops

SilentOps

This skill reduces the price of suppressors sold by traders, increases melee speed and reduces the volume of opening and closing doors. It is leveled by performing silent skills. (Suppressor/Melee)

  • Increases melee speed by 0.5% per level
  • Reduces volume of door actions by 1.0% per level
  • Reduces cost of suppressors sold by traders by 0.5% per level
First Aid

FirstAid

This skill increases your proficiency with med-kits. It is leveled by treating wounds with med-kits.

  • Reduces the resource cost of treating wounds by 0.5% per level.
  • Increases the speed of using med-kits by 0.6% per level.
Field Medicine

FieldMedicine

This skill increases your proficiency with injectors. It is leveled by using injectors.

  • Increases the hard skill cap of 60 for injectors by 0.5% per level
  • Increases the duration of injectors by 1% per level
  • Increases the positive effect bonus of injectors by 0.5% per level
Shadow Connections

ShadowConnections

There are shadowy figures all over Tarkov, known as cultists, you better watch out.

  • Shadow Connections is improved by killing cultists.
  • Hastens the return of cultist offerings by 1% per level
  • Reduces the cool-down of your scav by 1% per level
  • Increases the chance that your scav will be generated as a cultist by 0.5% per level
  • ELITE: Your scav has no cool-down
Bear Raw Power

BearRawPower

Bear Raw Power reduces the cost of trading with Prapor, as well as increased XP reward from tasks.

  • This skill is faction locked to BEAR only
  • Reduces the cost of trading with Prapor by 0.5% per level
  • Increases the XP reward from quests by 0.5% per level
  • ELITE: Reduces the cost of trading with all traders by 7%
USEC Negotiations

UsecNegotiations

Usec Negotiations reduces the cost of trading with Peacekeeper, as well as increased money reward from tasks.

  • This skill is faction locked to USEC only
  • Reduces the cost of trading with Peacekeeper by 0.5% per level
  • Increases the money reward from quests by 0.5% per level
  • ELITE: Reduces the cost of trading with all traders by 7%
Version 2.1.1
Download Mod Version
SPT 4.0.7 +7 more
All Compatible SPT Versions:
4.0.7 4.0.6 4.0.5 4.0.4 4.0.3 4.0.2 4.0.1 4.0.0

4.68 MB

4.4K Downloads

New

  • Adds a skill level changer to the config web page – You do not need to save any changes it is applied automatically
  • Shadow connections now provides a chance for your scav to be generated as a cultist at a rate of 0.5% per level

Improvements

  • All config value percentages are now real numbers. Meaning if you want 1.5% per level, the value is 1.5%, not 0.015
  • Clamps the max discount accrued to 90% for trading discounts – This ensures that the price is never zero and bugs out
  • Update Russian locale for 2.1.0 locales

Bug Fixes

  • Fixes a bug where the original stored value before modification for Light bleeds and Heavy bleeds was set to the fracture cost
  • Fixes a bug where a benign error message stating could not find skill X in profile would appear in the server
  • Fixes a bug where the your scav would be ready as soon as you would leave raid
  • Fixes a bug where 0 use lock-picks could be picked up again and used below the threshold
Version 2.1.0
Download Mod Version
SPT 4.0.7 +5 more
All Compatible SPT Versions:
4.0.7 4.0.6 4.0.5 4.0.4 4.0.3 4.0.2

4.65 MB

2.4K Downloads

3 new skills, tons of bug fixes and improvements! Github Changelog

New Skills

Shadow Connections

  • This skill is leveled by killing cultists
  • Reduces the cool down of your scav by 1% per level
  • Reduces the return time of cultist offerings by 1% per level
  • ELITE: Your scav has no cool down.

Bear Raw Power

  • This skill is faction locked to Bear only
  • This skill is leveled by killing Usec pmc’s.
  • Reduces the cost of trading with Prapor by 0.5% per level
  • Increases the XP reward of quests by 0.5% per level
  • ELITE: Reduces the trading cost of all traders by 7%

Usec Negotiations

  • This skill is faction locked to Usec only
  • This skill is leveled by killing Bear pmc’s
  • Reduces the trading cost with Peacekeeper by 0.5% per level
  • Increases the money reward from quests by 0.5% per level
  • ELITE: Reduces the trading cost of all traders by 7%

All trading discounts are added together and then applied. This means that if you have Usec Negotiations at elite level, the 7% elite bonus is applied additive on-top of the 25% bonus for being level 50, totaling 32% for peacekeeper. This applies for both skills, and both skills stack if faction lock is disabled.

NOTE: Skill bonuses for trading discounts when leveled up will not apply until the next time the trader is refreshed.

Improvements

  • Labyrinth doors are now able to be lock picked
  • Added Attempts per door before lock breaks to the config web page
  • All locales are set to English across all languages, then that languages locale file is loaded on-top of it to prevent missing locales. English is better than none
  • There is as now an error box that pops up when launching the game if the SkillsExtended.dll is not found in the plugins folder but the patcher exists
  • Door lock sweet spot ranges are now static for the duration of the raid, previously they would be randomized on every attempt leading to confusion
  • Field Medicine no longer increases the delay of stimulator effects, this often times increased the delay of positive effects
  • Update Russian locales (Not for 2.1.0 locales)
  • Update Korean locales (Not for 2.1.0 locales)
  • Updated Spanish locales
  • General code quality improvements

Bug fixes

  • Fixes “The given key Labyrinth was not present in the dictionary”
  • Fixes a BSG bug where the Military Checkpoint key could not be used on customs
  • Fixes Strength speed buff for bushes and swamps
  • Fixes Strength elite buff for jumping and sprinting in bushes and swamps
  • Fixes Silent Ops buff scaling not behaving as intended
  • Fixes Field Medicine skill cap buff (NOTE: Not all buffs can take advantage of this, I will work on that later)
  • Fixes Field Medicine increasing the chance of negative stimulator effects
  • Fixes various typo’s in English locales
  • Fixes locale related exceptions for all locales
  • Fixes missing crafts for all locales
  • Fixes a bug where changing lock-picking max attempts did nothing
  • Fixes an exploit where backing out of the lock-picking game did not remove a use from the lock-pick set
  • Fixes a bug where pressing the interact key while already in the lock-picking game reset the locks position and incremented the counter for tries on that door
Version 2.0.3
Download Mod Version
SPT 4.0.7 +6 more
All Compatible SPT Versions:
4.0.7 4.0.6 4.0.5 4.0.4 4.0.3 4.0.2 4.0.1

4.57 MB

1.9K Downloads

Improvements

  • Massively simplified the config system, values should now all make sense and reflect correctly in-game
  • Re-balance of many config values, these are subject to change and feedback
  • Added better tool-tips for some config editor fields
  • Updated RU locale to be inline with the EN locale
  • Base pick time before it breaks is now 1.50 seconds up from 1.25 seconds
  • Pick sweet spot range is now 3.75 degrees up from 3.50 degrees
  • Added AK-50 to the NATO weapons list

Fixes

  • Crafts should now exist for RU locales
Version 2.0.2
Download Mod Version
SPT 4.0.7 +6 more
All Compatible SPT Versions:
4.0.7 4.0.6 4.0.5 4.0.4 4.0.3 4.0.2 4.0.1

4.57 MB

552 Downloads

New

  • Reintroduces custom achievements

Fixes

  • Fixed skill buffs zeroing out after a scav raid
    • This was a very long standing bug with the mod and required a significant refactor to address. Please report any issues on the GitHub
    • Skills should now also work on your scav
  • Fixed missing Old House door on woods
  • Fixed missing Knossos LLC facility door on shoreline (Labyrinth still WIP)
  • Fixed a Linux path bug
Version 2.0.1
Download Mod Version
SPT 4.0.7 +7 more
All Compatible SPT Versions:
4.0.7 4.0.6 4.0.5 4.0.4 4.0.3 4.0.2 4.0.1 4.0.0

4.57 MB

1.2K Downloads

  • New web based config editor

  • Fixed excessive skill share ratio being applied to the Eastern Weapons skill when using NATO weapons

  • Removed a bunch of debug logging from release builds

Version 2.0.0
Download Mod Version
SPT 4.0.7 +7 more
All Compatible SPT Versions:
4.0.7 4.0.6 4.0.5 4.0.4 4.0.3 4.0.2 4.0.1 4.0.0

3.95 MB

1.3K Downloads

SPT ~4.0

Addons Disabled
The mod owner has disabled addons for this mod.
Cj Pinned

Remember do NOT report issues in the comments. Report them here

3 Likes
gr1zzrs-LvUUG

Love the mod dude! Seems to work well thus far.

Not sure if an issue on my end but seems to be missing a whole bunch of door ID’s. If you need a hand compiling them, lmk!

0 Likes
nagazaki_x

I have a question for someone who use this mod, it’s to OP or break anything in the profile? Or feels like part of the game?

0 Likes

One of the most significant things this mod can do is lockpick any doors, even marked ones. You can simply not do this if you don’t like it. You might also dislike the faster healing with a high medicine skill… I don’t know, maybe you like healing every body part for 5 minutes just because you’re missing 1 hp. Otherwise, there’s nothing out of the ordinary here, except for the damn lack of an older version of this mod…

2 Likes
bread7565

I’ve definitely seen this or some similar mod for older versions of SPT… Now I’ve switched back to version 3.11 because many mods still haven’t been updated for 4.0 and I can’t find the old version of this mod… Does anyone know where to get this?

1 Like
xSnipah *
0 Likes
psyhogenesis

any chance making a 3.11 version as well?

0 Likes
0 Likes
dead_aivan

мод стабильно ломает сервер, даже если нет других модов

0 Likes
断魂

怎么关闭开锁

0 Likes
Funkypunky

Hello, not sure what happens now, when I enter the raid, I can’t do anything, don’t see the gun. If I delete the mod, all is good. :(

0 Likes
IKEAShark

Hi, developer! I’m excited about the new version of your mod. I don’t know if my comment about the special factional skills influenced your decision to implement them, but it’s great! Thank you, I’ve been eager to see this in the game since a long time ago. Let’s hope we’ll see even more implemented skills in the future that were previously planned for the game.

By the way, a question about the mod. Previously, if I’m not mistaken, the modification added a decrypter for breaking electronic locks, as well as explosives for blowing up doors, in addition to the multi-tool for breaking locks. I don’t know if this was previously included, but I haven’t noticed it now. Are my assumptions correct, or did I only perceive the presence of a decrypter and explosives?

0 Likes

It used to exist yes, but I disabled it until I can implement a mini-game akin to lock picking for it. Felt out of place after the mini-games implementation

0 Likes
Testdrivelord99

Is it possible to make certain doors (Marked Rooms for example) unpickable? I have looked into the configurator and into the SkillsConfig.json but i dont know how.

0 Likes

Not easily, id have to do it, but its something I can look into in the future

0 Likes

Thanks man. What would happen if a lock is not listed in the SkillsConfig.json? Would the mod break or would the lock just be unaffected by the mod?

0 Likes

The pick lock option would still show on the door but it would report an error if pressed

0 Likes
Notice: This mod may make permanent changes to your profile, and may not be removable without starting a new profile. More information.

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