Lack of skills is no longer a skill issue
Skills Extended is back from its eternal nap! This mod adds 7 new skills to the game. Including a lock picking Mini-game! See each skill specific tab for more information!
Some of you who have used this mod in the past may notice some missing features such as the skill progression system, these will come in future updates.
Please report all issues here, NOT in the comments.
SPT discord thread
Buy me coffee here!
Extract to the root of your SPT install as shown below.

There is a web based config editor available to use.
You can access it going to https://127.0.0.1:6969/skills-extended/ while the server is running, don’t forget to restart your client after making changes!
This skill applies to all weapons that would be considered NATO weapons. It is leveled by landing shots with NATO weapons.
- Increases weapon ergonomics by 7.5% per level (12.5% Elite bonus)
- Reduces recoil by 7.5% per level (13.5% Elite bonus)
This skill applies to all weapons that would be considered Eastern(Russian) weapons. It is leveled by landing shots with Eastern weapons. As these weapons often hit way harder, the buff on this skill is lower than its NATO counterpart.
- Increases weapon ergonomics by 1.5% per level (5% Elite bonus)
- Reduces recoil by 2% per level (7% Elite bonus)
This skill allows for lock picking doors found throughout the game world without needing the key. It is a context menu action when you look at a door if you have lock picks in your inventory. In order to get lock picks you must craft them at the work bench, the craft is unlocked at level 1. It is leveled by inspecting and picking locks, even failures give experience. Careful, you might break a lock if you’re not careful rendering it unusable for the remainder of the raid!
- Increases pick strength by 2.5% per level, this increases the time before the pick breaks when not in the correct position
- Increases the “sweet spot” range by 1.5% per level, making it easier to find the position the lock will turn
This skill increases your prone movement speed and reduces movement volume. It is leveled by moving while prone.
- Increases prone movement speed by 6% per level (50% total at elite)
- Decreases prone movement volume by 7% per level (60% total at elite)
This skill reduces the price of suppressors sold by traders, increases melee speed and reduces the volume of opening and closing doors. It is leveled by performing silent skills. (Suppressor/Melee)
- Increases melee speed by 0.4% per level
- Reduces volume of door actions by 0.8% per level increasing to
- Reduces cost of suppressors sold by traders by 0.5% per level
This skill increases your proficiency with med-kits. It is leveled by treating wounds with med-kits.
- Reduces the resource cost of treating wounds by 6% per level.
- Increases the speed of using med-kits by 7% per level.
This skill increases your proficiency with injectors. It is leveled by using injectors.
- Increases the hard skill cap of 60 for injectors by 2% per level, increasing to 35% total at elite
- Increases the duration of injectors by 2.5% per level, increasing to 40% total at elite
- Increases the positive effect bonus of injectors by 2% per level, increasing to 35% total at elite
4.65 MB
2.2K Downloads
3 new skills, tons of bug fixes and improvements! Github Changelog
New Skills
Shadow Connections
- This skill is leveled by killing cultists
- Reduces the cool down of your scav by 1% per level
- Reduces the return time of cultist offerings by 1% per level
- ELITE: Your scav has no cool down.
Bear Raw Power
- This skill is faction locked to Bear only
- This skill is leveled by killing Usec pmc’s.
- Reduces the cost of trading with Prapor by 0.5% per level
- Increases the XP reward of quests by 0.5% per level
- ELITE: Reduces the trading cost of all traders by 7%
Usec Negotiations
- This skill is faction locked to Usec only
- This skill is leveled by killing Bear pmc’s
- Reduces the trading cost with Peacekeeper by 0.5% per level
- Increases the money reward from quests by 0.5% per level
- ELITE: Reduces the trading cost of all traders by 7%
All trading discounts are added together and then applied. This means that if you have Usec Negotiations at elite level, the 7% elite bonus is applied additive on-top of the 25% bonus for being level 50, totaling 32% for peacekeeper. This applies for both skills, and both skills stack if faction lock is disabled.
NOTE: Skill bonuses for trading discounts when leveled up will not apply until the next time the trader is refreshed.
Improvements
- Labyrinth doors are now able to be lock picked
- Added
Attempts per door before lock breaksto the config web page - All locales are set to English across all languages, then that languages locale file is loaded on-top of it to prevent missing locales. English is better than none
- There is as now an error box that pops up when launching the game if the
SkillsExtended.dllis not found in the plugins folder but the patcher exists - Door lock sweet spot ranges are now static for the duration of the raid, previously they would be randomized on every attempt leading to confusion
- Field Medicine no longer increases the delay of stimulator effects, this often times increased the delay of positive effects
- Update Russian locales (Not for 2.1.0 locales)
- Update Korean locales (Not for 2.1.0 locales)
- Updated Spanish locales
- General code quality improvements
Bug fixes
- Fixes “The given key
Labyrinthwas not present in the dictionary” - Fixes a BSG bug where the
Military Checkpointkey could not be used on customs - Fixes Strength speed buff for bushes and swamps
- Fixes Strength elite buff for jumping and sprinting in bushes and swamps
- Fixes Silent Ops buff scaling not behaving as intended
- Fixes
Field Medicineskill cap buff (NOTE: Not all buffs can take advantage of this, I will work on that later) - Fixes
Field Medicineincreasing the chance of negative stimulator effects - Fixes various typo’s in English locales
- Fixes locale related exceptions for all locales
- Fixes missing crafts for all locales
- Fixes a bug where changing lock-picking max attempts did nothing
- Fixes an exploit where backing out of the lock-picking game did not remove a use from the lock-pick set
- Fixes a bug where pressing the interact key while already in the lock-picking game reset the locks position and incremented the counter for tries on that door
4.57 MB
1.8K Downloads
Improvements
- Massively simplified the config system, values should now all make sense and reflect correctly in-game
- Re-balance of many config values, these are subject to change and feedback
- Added better tool-tips for some config editor fields
- Updated RU locale to be inline with the EN locale
- Base pick time before it breaks is now 1.50 seconds up from 1.25 seconds
- Pick sweet spot range is now 3.75 degrees up from 3.50 degrees
- Added AK-50 to the NATO weapons list
Fixes
- Crafts should now exist for RU locales
4.57 MB
538 Downloads
New
- Reintroduces custom achievements
Fixes
- Fixed skill buffs zeroing out after a scav raid
- This was a very long standing bug with the mod and required a significant refactor to address. Please report any issues on the GitHub
- Skills should now also work on your scav
- Fixed missing
Old Housedoor on woods - Fixed missing
Knossos LLC facilitydoor on shoreline (Labyrinth still WIP) - Fixed a Linux path bug
4.57 MB
1.1K Downloads
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New web based config editor
- Navigate to https://127.0.0.1:6969/skills-extended/ in your browser while the server is running to use it
- Don’t forget to save your changes in the bottom right!
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Fixed excessive skill share ratio being applied to the Eastern Weapons skill when using NATO weapons
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Removed a bunch of debug logging from release builds
3.95 MB
1.3K Downloads
SPT ~4.0
Details
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GUID
com.cj.skillsextended
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Category
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License
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Source Code
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Latest Version VirusTotal Result
With the release of 2.1.0 the mod page is out of date, I will update it tomorrow.
Remember do NOT report issues in the comments. Report them here
Hello, not sure what happens now, when I enter the raid, I can’t do anything, don’t see the gun. If I delete the mod, all is good. :(
Hi, developer! I’m excited about the new version of your mod. I don’t know if my comment about the special factional skills influenced your decision to implement them, but it’s great! Thank you, I’ve been eager to see this in the game since a long time ago. Let’s hope we’ll see even more implemented skills in the future that were previously planned for the game.
By the way, a question about the mod. Previously, if I’m not mistaken, the modification added a decrypter for breaking electronic locks, as well as explosives for blowing up doors, in addition to the multi-tool for breaking locks. I don’t know if this was previously included, but I haven’t noticed it now. Are my assumptions correct, or did I only perceive the presence of a decrypter and explosives?
Is it possible to make certain doors (Marked Rooms for example) unpickable? I have looked into the configurator and into the SkillsConfig.json but i dont know how.
Here Russian translation for 2.1.0!
On page there is SPT 4.0.2 Compatible but it’s not..
Hello, I would like to ask: What is a “Flipper Zero”? Can it be made on a workbench?
Hello, is there a dependency for this mod? I installed it once, worked, then reinstalled SPT, now when I try to install any version of skills exteded, I don’t see them in skill tree and I get an error at the beginning of every raid. Thanks.