Mod Details

Skills Extended

Skills Extended 2.1.0

Created by  Cj

7.0K Downloads

SPT 4.0.4 Compatible

Lack of skills is no longer a skill issue

Latest Version 2.1.0
SPT 4.0.4

Updated Oct 30, 4:40 AM

4.65 MB

Version Notes

3 new skills, tons of bug fixes and improvements! Github Changelog

New Skills

Shadow Connections

  • This skill is leveled by killing cultists
  • Reduces the cool down of your scav by 1% per level
  • Reduces the return time of cultist offerings by 1% per level
  • ELITE: Your scav has no cool down.

Bear Raw Power

  • This skill is faction locked to Bear only
  • This skill is leveled by killing Usec pmc’s.
  • Reduces the cost of trading with Prapor by 0.5% per level
  • Increases the XP reward of quests by 0.5% per level
  • ELITE: Reduces the trading cost of all traders by 7%

Usec Negotiations

  • This skill is faction locked to Usec only
  • This skill is leveled by killing Bear pmc’s
  • Reduces the trading cost with Peacekeeper by 0.5% per level
  • Increases the money reward from quests by 0.5% per level
  • ELITE: Reduces the trading cost of all traders by 7%

All trading discounts are added together and then applied. This means that if you have Usec Negotiations at elite level, the 7% elite bonus is applied additive on-top of the 25% bonus for being level 50, totaling 32% for peacekeeper. This applies for both skills, and both skills stack if faction lock is disabled.

NOTE: Skill bonuses for trading discounts when leveled up will not apply until the next time the trader is refreshed.

Improvements

  • Labyrinth doors are now able to be lock picked
  • Added Attempts per door before lock breaks to the config web page
  • All locales are set to English across all languages, then that languages locale file is loaded on-top of it to prevent missing locales. English is better than none
  • There is as now an error box that pops up when launching the game if the SkillsExtended.dll is not found in the plugins folder but the patcher exists
  • Door lock sweet spot ranges are now static for the duration of the raid, previously they would be randomized on every attempt leading to confusion
  • Field Medicine no longer increases the delay of stimulator effects, this often times increased the delay of positive effects
  • Update Russian locales (Not for 2.1.0 locales)
  • Update Korean locales (Not for 2.1.0 locales)
  • Updated Spanish locales
  • General code quality improvements

Bug fixes

  • Fixes “The given key Labyrinth was not present in the dictionary”
  • Fixes a BSG bug where the Military Checkpoint key could not be used on customs
  • Fixes Strength speed buff for bushes and swamps
  • Fixes Strength elite buff for jumping and sprinting in bushes and swamps
  • Fixes Silent Ops buff scaling not behaving as intended
  • Fixes Field Medicine skill cap buff (NOTE: Not all buffs can take advantage of this, I will work on that later)
  • Fixes Field Medicine increasing the chance of negative stimulator effects
  • Fixes various typo’s in English locales
  • Fixes locale related exceptions for all locales
  • Fixes missing crafts for all locales
  • Fixes a bug where changing lock-picking max attempts did nothing
  • Fixes an exploit where backing out of the lock-picking game did not remove a use from the lock-pick set
  • Fixes a bug where pressing the interact key while already in the lock-picking game reset the locks position and incremented the counter for tries on that door
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About

Skills Extended is back from its eternal nap! This mod adds 7 new skills to the game. Including a lock picking Mini-game! See each skill specific tab for more information!

Some of you who have used this mod in the past may notice some missing features such as the skill progression system, these will come in future updates.

Please report all issues here, NOT in the comments.

SPT discord thread

Buy me coffee here!

Installation

Extract to the root of your SPT install as shown below.

InstallGif

Config Editor

There is a web based config editor available to use.

You can access it going to https://127.0.0.1:6969/skills-extended/ while the server is running, don’t forget to restart your client after making changes!

NATO Weapon Proficiency

This skill applies to all weapons that would be considered NATO weapons. It is leveled by landing shots with NATO weapons.

  • Increases weapon ergonomics by 7.5% per level (12.5% Elite bonus)
  • Reduces recoil by 7.5% per level (13.5% Elite bonus)
Eastern Weapon Proficiency

This skill applies to all weapons that would be considered Eastern(Russian) weapons. It is leveled by landing shots with Eastern weapons. As these weapons often hit way harder, the buff on this skill is lower than its NATO counterpart.

  • Increases weapon ergonomics by 1.5% per level (5% Elite bonus)
  • Reduces recoil by 2% per level (7% Elite bonus)
Lock Picking

This skill allows for lock picking doors found throughout the game world without needing the key. It is a context menu action when you look at a door if you have lock picks in your inventory. In order to get lock picks you must craft them at the work bench, the craft is unlocked at level 1. It is leveled by inspecting and picking locks, even failures give experience. Careful, you might break a lock if you’re not careful rendering it unusable for the remainder of the raid!

  • Increases pick strength by 2.5% per level, this increases the time before the pick breaks when not in the correct position
  • Increases the “sweet spot” range by 1.5% per level, making it easier to find the position the lock will turn
Prone Movement

This skill increases your prone movement speed and reduces movement volume. It is leveled by moving while prone.

  • Increases prone movement speed by 6% per level (50% total at elite)
  • Decreases prone movement volume by 7% per level (60% total at elite)
Silent Ops

This skill reduces the price of suppressors sold by traders, increases melee speed and reduces the volume of opening and closing doors. It is leveled by performing silent skills. (Suppressor/Melee)

  • Increases melee speed by 0.4% per level
  • Reduces volume of door actions by 0.8% per level increasing to
  • Reduces cost of suppressors sold by traders by 0.5% per level
First Aid

This skill increases your proficiency with med-kits. It is leveled by treating wounds with med-kits.

  • Reduces the resource cost of treating wounds by 6% per level.
  • Increases the speed of using med-kits by 7% per level.
Field Medicine

This skill increases your proficiency with injectors. It is leveled by using injectors.

  • Increases the hard skill cap of 60 for injectors by 2% per level, increasing to 35% total at elite
  • Increases the duration of injectors by 2.5% per level, increasing to 40% total at elite
  • Increases the positive effect bonus of injectors by 2% per level, increasing to 35% total at elite
Version 2.1.0
Download Mod Version
SPT 4.0.4
Latest Compatible SPT Version

4.65 MB

2.2K Downloads

Created Oct 30, 4:39 AM

Updated Oct 30, 4:40 AM

Virus Total Results

3 new skills, tons of bug fixes and improvements! Github Changelog

New Skills

Shadow Connections

  • This skill is leveled by killing cultists
  • Reduces the cool down of your scav by 1% per level
  • Reduces the return time of cultist offerings by 1% per level
  • ELITE: Your scav has no cool down.

Bear Raw Power

  • This skill is faction locked to Bear only
  • This skill is leveled by killing Usec pmc’s.
  • Reduces the cost of trading with Prapor by 0.5% per level
  • Increases the XP reward of quests by 0.5% per level
  • ELITE: Reduces the trading cost of all traders by 7%

Usec Negotiations

  • This skill is faction locked to Usec only
  • This skill is leveled by killing Bear pmc’s
  • Reduces the trading cost with Peacekeeper by 0.5% per level
  • Increases the money reward from quests by 0.5% per level
  • ELITE: Reduces the trading cost of all traders by 7%

All trading discounts are added together and then applied. This means that if you have Usec Negotiations at elite level, the 7% elite bonus is applied additive on-top of the 25% bonus for being level 50, totaling 32% for peacekeeper. This applies for both skills, and both skills stack if faction lock is disabled.

NOTE: Skill bonuses for trading discounts when leveled up will not apply until the next time the trader is refreshed.

Improvements

  • Labyrinth doors are now able to be lock picked
  • Added Attempts per door before lock breaks to the config web page
  • All locales are set to English across all languages, then that languages locale file is loaded on-top of it to prevent missing locales. English is better than none
  • There is as now an error box that pops up when launching the game if the SkillsExtended.dll is not found in the plugins folder but the patcher exists
  • Door lock sweet spot ranges are now static for the duration of the raid, previously they would be randomized on every attempt leading to confusion
  • Field Medicine no longer increases the delay of stimulator effects, this often times increased the delay of positive effects
  • Update Russian locales (Not for 2.1.0 locales)
  • Update Korean locales (Not for 2.1.0 locales)
  • Updated Spanish locales
  • General code quality improvements

Bug fixes

  • Fixes “The given key Labyrinth was not present in the dictionary”
  • Fixes a BSG bug where the Military Checkpoint key could not be used on customs
  • Fixes Strength speed buff for bushes and swamps
  • Fixes Strength elite buff for jumping and sprinting in bushes and swamps
  • Fixes Silent Ops buff scaling not behaving as intended
  • Fixes Field Medicine skill cap buff (NOTE: Not all buffs can take advantage of this, I will work on that later)
  • Fixes Field Medicine increasing the chance of negative stimulator effects
  • Fixes various typo’s in English locales
  • Fixes locale related exceptions for all locales
  • Fixes missing crafts for all locales
  • Fixes a bug where changing lock-picking max attempts did nothing
  • Fixes an exploit where backing out of the lock-picking game did not remove a use from the lock-pick set
  • Fixes a bug where pressing the interact key while already in the lock-picking game reset the locks position and incremented the counter for tries on that door
Version 2.0.3
Download Mod Version
SPT 4.0.4
Latest Compatible SPT Version

4.57 MB

1.8K Downloads

Created Oct 23, 5:11 AM

Updated Oct 23, 5:12 AM

Virus Total Results

Improvements

  • Massively simplified the config system, values should now all make sense and reflect correctly in-game
  • Re-balance of many config values, these are subject to change and feedback
  • Added better tool-tips for some config editor fields
  • Updated RU locale to be inline with the EN locale
  • Base pick time before it breaks is now 1.50 seconds up from 1.25 seconds
  • Pick sweet spot range is now 3.75 degrees up from 3.50 degrees
  • Added AK-50 to the NATO weapons list

Fixes

  • Crafts should now exist for RU locales
Version 2.0.2
Download Mod Version
SPT 4.0.4
Latest Compatible SPT Version

4.57 MB

538 Downloads

Created Oct 22, 9:37 AM

Updated Oct 22, 9:38 AM

Virus Total Results

New

  • Reintroduces custom achievements

Fixes

  • Fixed skill buffs zeroing out after a scav raid
    • This was a very long standing bug with the mod and required a significant refactor to address. Please report any issues on the GitHub
    • Skills should now also work on your scav
  • Fixed missing Old House door on woods
  • Fixed missing Knossos LLC facility door on shoreline (Labyrinth still WIP)
  • Fixed a Linux path bug
Version 2.0.1
Download Mod Version
SPT 4.0.4
Latest Compatible SPT Version

4.57 MB

1.1K Downloads

Created Oct 20, 5:42 AM

Updated Oct 20, 5:43 AM

Virus Total Results
  • New web based config editor

  • Fixed excessive skill share ratio being applied to the Eastern Weapons skill when using NATO weapons

  • Removed a bunch of debug logging from release builds

Version 2.0.0
Download Mod Version
SPT 4.0.4
Latest Compatible SPT Version

3.95 MB

1.3K Downloads

Created Oct 19, 7:57 AM

Updated Oct 19, 7:59 AM

Virus Total Results

SPT ~4.0

Cj * Pinned

With the release of 2.1.0 the mod page is out of date, I will update it tomorrow.

0 Likes
Cj Pinned

Remember do NOT report issues in the comments. Report them here

3 Likes
Funkypunky

Hello, not sure what happens now, when I enter the raid, I can’t do anything, don’t see the gun. If I delete the mod, all is good. :(

0 Likes
IKEAShark

Hi, developer! I’m excited about the new version of your mod. I don’t know if my comment about the special factional skills influenced your decision to implement them, but it’s great! Thank you, I’ve been eager to see this in the game since a long time ago. Let’s hope we’ll see even more implemented skills in the future that were previously planned for the game.

By the way, a question about the mod. Previously, if I’m not mistaken, the modification added a decrypter for breaking electronic locks, as well as explosives for blowing up doors, in addition to the multi-tool for breaking locks. I don’t know if this was previously included, but I haven’t noticed it now. Are my assumptions correct, or did I only perceive the presence of a decrypter and explosives?

0 Likes
Testdrivelord99

Is it possible to make certain doors (Marked Rooms for example) unpickable? I have looked into the configurator and into the SkillsConfig.json but i dont know how.

0 Likes

Not easily, id have to do it, but its something I can look into in the future

0 Likes

Thanks man. What would happen if a lock is not listed in the SkillsConfig.json? Would the mod break or would the lock just be unaffected by the mod?

0 Likes

The pick lock option would still show on the door but it would report an error if pressed

0 Likes
Waryok

Here Russian translation for 2.1.0!

1 Like
Takimotikot

On page there is SPT 4.0.2 Compatible but it’s not..

1 Like

It is. There are locale issues for some at the moment. Looking into it.

0 Likes
AkameKaga

Hello, I would like to ask: What is a “Flipper Zero”? Can it be made on a workbench?

0 Likes

That item isnt enabled in the mod at the moment, it will come back some day.

1 Like

Thank you for the answer~

0 Likes
Funkypunky

Hello, is there a dependency for this mod? I installed it once, worked, then reinstalled SPT, now when I try to install any version of skills exteded, I don’t see them in skill tree and I get an error at the beginning of every raid. Thanks.

0 Likes

There are no dependencies, are you sure its installed correctly?

0 Likes

Yes, I drag and dropped it in the SPT installation folder. Like I said, It worked 2 days ago, but after I reinstalled SPT doesn’t want to wrk anymore… strange. And also, even when it worked yesterday skill wise, I didn’t find any lockpicks, or the new trader, with quests…

0 Likes

Open an issue on the github with logs so I can take a closer look. Also there is no trader anymore, I removed it, no quests, and lock picks are only available at the workbench to craft, available at level 1.

0 Likes
Cj
[deleted at 2025-10-30 04:34:47]
luich *
0 Likes
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