Complete economy control
Pricetag
An all-encompassing price mod. Modular, configurable features. Global multipliers (Handbook, Traders, Flea Market). Neutralizes BSG’s hard-coded obscure pricing principles. Partial jsonc support (config). Robust and documented config.
DISCLAIMER
By default, this mod has been configured in a special way for my own playthrough. If you wish to have a similar experience, consider downloading my other mods:
FEATURES
Handbook
Set the price of ANY item
- Determines the held value of the base item.
Dynamically set the price of soft armor inserts
- (durability * class_multiplier * material_multiplier)
- Includes diminishing returns so that items with unusually high durability aren’t overpriced.
Traders
Full control over trader pricing
Sync trader offers to the handbook
- Attachments are considered in all offers.
Modify buy coefficients
- How much traders will pay for your items. Includes optional ramping for loyalty rewards and variation for randomness.
Modify markup
- How much traders charge over or under the item value.
Robust checks to maintain trader consistency between resets
Option to convert all barter offers to currency
- Removes duplicates.
- Blacklist unwanted conversions.
Flea Market
Sync flea market to handbook
Prices new and existing (non-player, non-trader) flea market offers based on handbook
- Attachments, durability, and condition are considered in all offers.
Variable price range for single and pack offers
Selling has been overhauled
- It now considers attachments when selling.
- There is a configurable, intuitive delay based on listing price vs handbook.
- Generate NEW offers as others expire, not regenerate existing ones.
Payday
Modify ingame currency stack values and spawn rates
49.15 KB
73 Downloads
Released Tuesday at 12:07 AM
1.0 Release
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This mod doesn't have any addons yet.
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Latest Version VirusTotal Results
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Fika Compatible Version Available
How does this mod interact with traders added by other mods?