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A new looting system is being added. Check Mod Description > Looting for mode details
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Status Report now highlights living teammates with a green outline that follows their animated model and remains behind the player’s weapon and optic.
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Status Report name, distance, HP, tactic, and combat-status fields can now be toggled individually under My Squad settings.
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Status Report highlighting can now be toggled independently, and its text/outline color can be customized with a hex RGB value.
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Status Report text now stays above the teammate’s animated head regardless of which details are enabled, with extra clearance at close range.
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Enemy Marker colors can now be customized separately for visible and out-of-sight enemies.
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Status Report outlines can now blend between customizable full, medium, and low health colors using a Tarkov-aware critical-body-part health score.
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Status Report teammate outlines can now be kept on between reports without keeping names or other report text visible, and triggering another report refreshes the outline state.
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Added a default-on Faction Hostilities Raid setting that repairs missing BEAR-versus-USEC and PMC-versus-Scav/Scav-boss enemy relationships, with Cultists, Raiders, and Rogues warning neutral Scavs before becoming hostile while preserving existing player-Scav karma hostility. Partisan is excluded so his stock karma, zone, and proximity behavior remains authoritative.
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Added some UI compatibility for Menu Overhaul mod
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Fixed external SAIN blocking core follower combat sprint starts whenever the follower was looking toward the enemy instead of its movement destination.
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Expanded teammate looting system
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In-raid Squad Settings now opens faster by reusing its completed controls instead of rebuilding the entire screen on every open.
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Fixed ORBIT continuing to route, loot, or extract teammates after pitFireTeam takes control of them.
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Bots that refuse tiered PMC recruitment because of the level-based acceptance decision now remember that refusal for the rest of the raid, preventing repeated rerolls.
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Fixed non-Simple teammate loadout saves corrupting the live stash panel, resynchronized hideout construction requirements after snapshot fallback, and made kit stash consumption preserve unrelated container contents by using verified exact-item selections.
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Added a specific warning when kit purchase rejects a selected stash container because it contains unselected items, explaining how to proceed without losing its contents.
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Fixed the hideout runtime being mistaken for an active raid and disabling restart-required options in My Squad settings.
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Limited the loadout-management Default-reset warning and preset reset to transitions from Simple into a non-Simple mode.
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My Squad settings now preserve their scroll position when changing loadout-management modes.
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Fixed the roster’s Remove from group confirmation: Cancel no longer shows a false failure, confirmation removes the teammate correctly, and the prompt now identifies the current raid group.
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Fixed followers continuously staring at the player while settled. After successful looting, they now walk to a nearby reachable, uncrowded, same-level position instead of remaining frozen at the loot spot.