Skip to main content

Mod Details

ORBIT

ORBIT 1.1.0

Created by Chazut

8.5K Downloads

SPT 4.0.13 Compatible

Bots with a mission. They loot, they fight, they extract - like real players, not wandering AI

Latest Version 1.1.0
SPT 4.0.13

Updated Jun 15, 6:15 PM

320.72 KB

Version Notes

This is a big one. 1.1.0 add in-raid gear upgrade system, makes bots far more reliable at doors, looting, multi-floor buildings and extracts, fixes a pile of SAIN personality edge cases, and brings back the player-convergence pull from Phobos (janky).

If you’re updating: just drop the new build in, your existing F12 settings carry over (a couple of options moved or were removed, see Settings changes at the bottom).

✨ Bots now upgrade their loadout

Bots look at what they find on corpses and actually kit themselves up mid-raid. Each piece is compared against what they already have and only swapped when it’s a genuine upgrade:

  • Weapons — judged on how the gun actually performs (ergonomics, recoil, effective range, ammo quality, weighted per map), not its price tag. A bot won’t ditch a solid armor-piercing rifle for a flashy but worse shotgun.
  • Body armor & helmets — better protection wins.
  • Rigs & backpacks — bigger/better carry wins, and the bot moves its current loot into the new one first (it won’t drop your would-be loot on the floor).
  • Headsets.
  • Ammo & mags — bots keep the mags and ammo that fit their new gun and stop hoarding the rest.
  • Stripping — before a bot throws its old weapon on a corpse, it strips the expensive attachments (scope, suppressor, grip…) into its bag first. Kill it afterwards and you’ll find the old gun stripped clean, just like a player would leave it.

Scavs stay scavs: they only grab gear for empty slots, no deliberate upgrading.

🚪 Doors actually work now

Bots used to phase straight through doors. They now stop, open the door (with the animation), and walk through, including rolling to force open locked doors to reach loot behind them. Doors that get stuck mid-animation are cleaned up so they don’t stay broken for the rest of the raid.

🧠 Smarter looting & movement

  • Multi-floor buildings — bots clean a floor at a time and stop yo-yoing up and down the stairs. They’ll still wander to other floors naturally, just not on every single pickup.
  • Patrol behaviour — bots actually walk to their patrol points instead of teleport-twitching between nearby ones.
  • Squad leaders keep moving during “Kill” roams instead of standing guard while the rest of the squad works.
  • Corpse looting is tighter — no more grabbing gear from across the room.
  • Loot hang fix — a bot that gets stuck on a pickup now unsticks itself instead of crouching in place forever.
  • Dead teammate? The squad can grab their dropped gear and re-think whether it’s still worth extracting.

🎯 Better extracts

Bots are much more reliable at actually reaching and using exfils, including tricky underground/hatch extracts. No more bots parking next to an exfil and never leaving.

👤 Personality fixes (SAIN)

Several cases where PMCs all fell back to the generic “Average” behaviour are fixed.

🌍 Player convergence is back

The world gently drifts toward where you actually are, bringing more action around you. Off by default, flip it on in F12 (section 03) if you want it, and there are sliders to tune how strong and how far-reaching the pull is (you can even set it negative to make bots avoid you).

Full credit for this one goes to janky, the original Phobos mod — it’s a port of their convergence system.

🤝 FIKA & faction mods

  • FIKA / headless (not officially supported): I took a couple of attempted swings at issues people reported — a crash that could leave a lobby in a broken state, and bots valuing all loot at 0 on headless (now pulling prices from the server instead). These aren’t confirmed yet, so if you run Fika, let me know how it goes.
  • Faction mods play nicer: the “Vanilla X” toggles are now clearly named “Disable ORBIT on X”, there’s a new toggle for Raiders, and ORBIT now drives the ISB faction by default (with a toggle to leave them on their own).

Heads up: if you run a bot-spawn overhaul mod (ABPS or other) and your custom-faction bots aren’t spawning, that’s a problem between the spawn-mod and factions mods, not ORBIT.

⚙️ Settings changes

  • Vanilla scavs / goons / cultists are renamed to Disable ORBIT on scavs / goons / cultists (same thing, clearer name).
  • New: Disable ORBIT on raiders, Player convergence (+ scales), Cross-floor splinter chance, Take over ISB bots.

Enjoy, and thanks to everyone who reported issues and tested 🙂

This download is externally hosted.
Always scan for viruses.
Required Dependencies

This mod requires the following mods to be installed. Please download and install them before using this mod.

This download is externally hosted.
Always scan for viruses.
Description
2 Versions
0 Addons
224 Comments

Details

This mod is featured in 96 lists and favourited 63 times. Renowned across the Forge.