Coolest DevTac Ronin with thermal vision. 1.0.6
Created by Local Crew
3.3K Downloads
SPT 0.0.0 Compatible
This mod adds two new textures, on the DevTac Ronin and Slick. Makes it possible to install night and thermal vision modules on DevTac, as well as two dynamic electromagnetic protection modules for helmet and vest.
Items available for purchase from a merchant (Mechanic):
Ronin, Ronin Headset - 1lvl
Ronin Armor, Night Vision - 2lvl
Thermal Vision, Slick, Slick Armor - 4lvl
Mod installation:
Place Ronin.rar in /user/mods and unpack
Best with Atlas wear.
514 Downloads
Released Aug 30, 2023 at 12:42 PM
3.6.X
407 Downloads
Released May 13, 2023 at 3:18 PM
fix issues
688 Downloads
Released Feb 28, 2023 at 10:58 PM
upd fo 3.5.x
371 Downloads
Released Jan 31, 2023 at 1:42 AM
Updated for aki 3.4.1
584 Downloads
Released Oct 4, 2022 at 12:01 AM
Updated for aki 3.2.4
by this coolest person GhostFenixx
442 Downloads
Released Jun 22, 2022 at 7:56 PM
Ronin Headset added.
- Sound parameters are averaged between GssH and XCEL.
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This mod doesn't have any addons yet.
Details
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License
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Latest Version VirusTotal Results
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Fika Compatibility Unknown
hello, I either have a bug or not, but I can’t put the armor module on slick and I have double sound when I insert the sound module into the helmet
Great mod, but NVGs seem to be too dim due to sintax error in RoninMod.js[128]: item._props.Intetnsity = 3;
I cant seem to get the thermal to work no matter what, anyone else having that issue?
anyway to toggle between thermal and nvg using a key?
Hi, I have a problem here. When repairing the “Slick armor module”, the game freezes, and the server console looks like this:
TypeError: Cannot read properties of undefined (reading ‘MinRepairDegradation’)
TypeError: Cannot read properties of undefined (reading ‘MinRepairDegradation’)
at RepairHelper.getRandomisedArmorRepairDegradationValue (C:\snapshot\project\obj\helpers\RepairHelper.js)
at RepairHelper.updateItemDurability (C:\snapshot\project\obj\helpers\RepairHelper.js)
at RepairService.repairItemByTrader (C:\snapshot\project\obj\services\RepairService.js)
at RepairController.traderRepair (C:\snapshot\project\obj\controllers\RepairController.js)
at RepairCallbacks.traderRepair (C:\snapshot\project\obj\callbacks\RepairCallbacks.js)
at RepairItemEventRouter.handleItemEvent (C:\snapshot\project\obj\routers\item_events\RepairItemEventRouter.js)
at ItemEventRouter.handleEvents (C:\snapshot\project\obj\routers\ItemEventRouter.js)
at ItemEventCallbacks.handleEvents (C:\snapshot\project\obj\callbacks\ItemEventCallbacks.js)
at RouteAction.action (C:\snapshot\project\obj\routers\static\ItemEventStaticRouter.js)
at ItemEventStaticRouter.handleStatic (C:\snapshot\project\obj\di\Router.js)
TypeError: Cannot read properties of undefined (reading ‘MinRepairDegradation’)
TypeError: Cannot read properties of undefined (reading ‘MinRepairDegradation’)
at RepairHelper.getRandomisedArmorRepairDegradationValue (C:\snapshot\project\obj\helpers\RepairHelper.js)
at RepairHelper.updateItemDurability (C:\snapshot\project\obj\helpers\RepairHelper.js)
at RepairService.repairItemByTrader (C:\snapshot\project\obj\services\RepairService.js)
at RepairController.traderRepair (C:\snapshot\project\obj\controllers\RepairController.js)
at RepairCallbacks.traderRepair (C:\snapshot\project\obj\callbacks\RepairCallbacks.js)
at RepairItemEventRouter.handleItemEvent (C:\snapshot\project\obj\routers\item_events\RepairItemEventRouter.js)
at ItemEventRouter.handleEvents (C:\snapshot\project\obj\routers\ItemEventRouter.js)
at ItemEventCallbacks.handleEvents (C:\snapshot\project\obj\callbacks\ItemEventCallbacks.js)
at RouteAction.action (C:\snapshot\project\obj\routers\static\ItemEventStaticRouter.js)
at ItemEventStaticRouter.handleStatic (C:\snapshot\project\obj\di\Router.js)
The helmet can’t be thrown away in a raid? Is it intended that way or is it a bug
Mechanic doesn’t have the modules. help haha
Thermal Vision I can’t see my sight with it on. is there a way to be able to see my sight?
Would it be possible to add a config file for the weight of the helmet and vest as well as making facecovers compatible with the helmet?
I was asked by one guy, I delivered.
Vector is also updated.
https://drive.google.com/file/d/1cSrQdyMkd-_8AN1c1g9WtqFeXYbMpILV/view?usp=sharing
Updated for AKI 3.2.3, there were drastic changes on how code is written, i’ve left a notice on Vector mod.
Bundles are untouched, everything works.
For any issues, post below.
UPD:Fixed link, forgot to share.