
Allows Items to spawn inside loose containers (eg. Docs Case in marked room) Multiple pieces of Loot can spawn in the same spot
New versions of this mod can be found at Lots of Loot Redux
Combined LooseLootOverlay and LootInLooseContainers
Now adds Keys/Valuables to the “Rusted Bloody Key” Room
In patch 12.12 the ability for Items to spawn in loose containers was removed. This mod brings this back and also allows items to spawn in loose Backpacks.
Also removed was that multiple pieces of loot can spawn in the same spot.
Includes config to change the spawnrate of specific items and spawnpoints.
Also adjusts some Prices of some items to be closer to live (eg Red Card costing 50mil instead of 800k)
All price changes can be adjusted in the config
Each part of the mod can be disabled individually
27.7K Downloads
Added “Ground Zero” to the config
Ground Zero is called sandbox in code
1.8K Downloads
Fixed empty Armors spawning
711 Downloads
Updated for AKI 3.8.0
Dogtag Cases no longer spawn with level 0 Dogtags
Now all marked Rooms should get changes
Added Keys/Valuables to the “Rusted Bloody Key” Room
12.9K Downloads
Updated for SPT 3.7.3
3.7K Downloads
Updated for AKI 3.6.1
Fixed the empty container multiplier
Fixed Error cannot read properties of undefined (again)
Added the Option to add item to the Marked Room Item Pool
Added the Option to decrease the chance of a category of items to spawn in Marked Rooms
Adjusted the weighting system so that more expensive items are rarer than before
Optimized the code to run faster so the Item generation doesn’t time out when loading into a raid (My PC can now do 25000 items on customs compared to 15000 before)
Rebalanced default settings
6.3K Downloads
Fixed white square bug (thanks Brin)
Fixed ‘itemID’ not found in base cache
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Item not found in base cache appears with every mod that loads asynchronous and I don’t think there’s anything I can do about that
will this get an update for 3.10.5?
Sending energy for 3.9.x!
can we get a update for this
it was one of the best and must have mods
Hey any other got this error?
TypeError: blacklist is not iterable
TypeError: blacklist is not iterable
at Mod.createLooseContainerLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:545:35)
at Mod.createStaticLootItem (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:437:35)
at Mod.generateDynamicLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:267:43)
at LocationGenerator.generateDynamicLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:57:29)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:112:81)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:71:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:36:66)
at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:15:51)
TypeError: blacklist is not iterable
TypeError: blacklist is not iterable
at Mod.createLooseContainerLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:545:35)
at Mod.createStaticLootItem (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:437:35)
at Mod.generateDynamicLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:267:43)
at LocationGenerator.generateDynamicLoot (D:\SPTarkov\AKI 3.8.3\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:57:29)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:112:81)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:71:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:36:66)
at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:15:51)
Is there any way to reduce the amount of loot found in containers within the marked rooms? I just got a keycard holder with 3 red, a blue and a green keycard in it… which kinda ruins the balance. I love finding keycards but I don’t wanna find more than one at a time and docs cases/keycard holders shouldn’t really contain more than 2-3 keys in my opinion.
Hey Rainbow, thanks for the awesome mod! I’m a bit confused about these two lines from the config file, would you mind explaining them in a bit more detail? Does setting this to “true” make it less likely for expensive items like colored keycards to spawn in containers like docs cases?
“4”: “If set true cheaper items are more likely to spawn in containers”,
“ItemWeights”: true,
If this is set to “true” is there still a chance to get high-value keys in those types of containers, or does it make it so only cheap keys will spawn? Thanks!
If I use 2 separate mods that modify loot multipliers (SVM and lots of loot for example) does anyone know if those multipliers will stack, or will the mod lowest in the load order take priority over the previous modifiers?
If SVM loads first and 2x’s all loot, then lots of loot loads second and 1.5x’s the loot… do I have 3x the amount of loot (both combined) or only 1.5x the amount of loot (lots of loot overwrites SVM since it’s loaded later)?
How can I adjust the refresh rate of supplies for a room on each map separately
is there a way to ban certain items from the flea? i found the option to unban everything but some of the items that have their values manually entered are selling for much less. For example the rusted bloody key, i set it to 1 billion so my friends couldnt buy a bunch of them and some are still selling for 5k.