Have you ever wanted to just kill without thinking about those pesky ammo stats? Well, here ya go!
This mod aims to add a single SUPER ammo for each ammo caliber. There are currently only three calibers implemented but more will come shortly. If you feel that the explosive 12g is under/overpowered, there are a couple of config options you can tweak. If you want more config flexibility, please let me know.
If you have any issues OR suggestions, please send them over to https://github.com/Joshj5hawk/JoshJ5Hawk-SuperAmmo/issues so I can keep track of them better
Currently Implemented
762x25TT
1143x23ACP
762x39
762x51
9x39
545x39
556x45NATO
127x55
762x35
9x18PM
366TKM
40x46
26x75
762x54R
86x70
9x19PARA
57x28
9x21
9x33R
23x75
46x30
12g (Warning, explosive)
20g (Warning, explosive)
Comming SoonTM
30x29
1.0K Downloads
Updated for 3.7.x
395 Downloads
Updated for AKI 3.6.1
1.4K Downloads
Updated for 3.5
863 Downloads
-Minor console spam reduction
623 Downloads
Updated to AKI 3.4.0
254 Downloads
Updated to AKI 3.3.0
Details
-
GUID
Not Available
-
License
-
Source Code
Hey Joshj5Hawk’s. Big fan of your mods! Amazing job on these “Super” series of mods.
Quick question:
Is there a way to config each individual round to do damage and pen unique to the caliber? If not, is it something that could/would be added as a feature?
and where exactly to fix it in config.gson?
Hello everyone, this can work in 3.5.5, but you need to remove a line:
Find this:
this.addToRevolvingWeopons(“61a4cda622af7f4f6a3ce617”, “super9x33R”);
The item “61a4cda622af7f4f6a3ce617” No longer exists, is why it is broken. There are other things that still don’t work properly. But this will get ya going!
Either remove it or add “//” to the front of it. It will now load. But it does seem to be a little buggy still at times. However, it will work for the time being until they can update it properly.
We kindly ask you to update this cool mod
Getting this error in 3.5.5. I assume something changed with how the game handles revolving weapons.
TypeError: Cannot read properties of undefined (reading ‘_props’)
TypeError: Cannot read properties of undefined (reading ‘_props’)
at SuperAmmo.addToRevolvingWeapons (G:\SPT 3.5.5\user\mods\JoshJ5Hawk-SuperAmmo\src\superammo.js:561:38)
at SuperAmmo.postDBLoad (G:\SPT 3.5.5\user\mods\JoshJ5Hawk-SuperAmmo\src\superammo.js:151:14)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
TypeError: Cannot read properties of undefined (reading ‘_props’)
TypeError: Cannot read properties of undefined (reading ‘_props’)
at SuperAmmo.addToRevolvingWeapons (G:\SPT 3.5.5\user\mods\JoshJ5Hawk-SuperAmmo\src\superammo.js:561:38)
at SuperAmmo.postDBLoad (G:\SPT 3.5.5\user\mods\JoshJ5Hawk-SuperAmmo\src\superammo.js:151:14)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
I also have the mod first in my load order, so there shouldn’t be any conflicts. I also noticed that weapon is spelled “Weopon” in all lines w/ “.addToRevolvingWeopons”. Anyone else having this issue?
I’d really really like to know how to make 12ga NOT explosive if it’s possible!
Love this mod, having issues with putting the ammo in supermags, is this a known issue?
If it would be possible to customize each ammo, this mod would be damn well near perfect imo. Would just be the Ammo portion of the OG BiggerBang mod.
Still works on 3.5.2
Your 40x46 nades won’t work on the M203 under barrel while the vanilla once do.