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Mod Details

JoshJ5Hawk's Super Ammo

JoshJ5Hawk's Super Ammo 3.3.0

Created by JoshJ5Hawk

7.8K Downloads

SPT 3.7.6 Compatible

Have you ever wanted to just kill without thinking about those pesky ammo stats? Well, here ya go!

Latest Version 3.3.0
SPT 3.7.6

Updated Oct 10th, 2023

Version Notes

Updated for 3.7.x

This download is externally hosted.
Always scan for viruses.

This mod aims to add a single SUPER ammo for each ammo caliber. There are currently only three calibers implemented but more will come shortly. If you feel that the explosive 12g is under/overpowered, there are a couple of config options you can tweak. If you want more config flexibility, please let me know.

If you have any issues OR suggestions, please send them over to https://github.com/Joshj5hawk/JoshJ5Hawk-SuperAmmo/issues so I can keep track of them better :)

Currently Implemented
762x25TT

1143x23ACP

762x39

762x51

9x39

545x39

556x45NATO

127x55

762x35

9x18PM

366TKM

40x46

26x75

762x54R

86x70

9x19PARA

57x28

9x21

9x33R

23x75

46x30

12g (Warning, explosive)

20g (Warning, explosive)

Comming SoonTM

30x29

Version 3.3.0
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SPT 3.7.6
Latest Compatible SPT Version

1.0K Downloads

Created Oct 10th, 2023

Updated Oct 10th, 2023

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Updated for 3.7.x

Version 3.2.0
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Unknown SPT Version
Latest Compatible SPT Version

395 Downloads

Created Sep 27th, 2023

Updated Sep 27th, 2023

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Updated for AKI 3.6.1

Version 3.1.0
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Unknown SPT Version
Latest Compatible SPT Version

1.4K Downloads

Created Feb 19th, 2023

Updated Feb 19th, 2023

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Updated for 3.5

Version 3.0.2
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Unknown SPT Version
Latest Compatible SPT Version

863 Downloads

Created Jan 7th, 2023

Updated Jan 7th, 2023

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-Minor console spam reduction

Version 3.0.1
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Unknown SPT Version
Latest Compatible SPT Version

623 Downloads

Created Dec 22nd, 2022

Updated Dec 22nd, 2022

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Updated to AKI 3.4.0

Version 3.0.0
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Unknown SPT Version
Latest Compatible SPT Version

254 Downloads

Created Dec 18th, 2022

Updated Dec 18th, 2022

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Updated to AKI 3.3.0

TxCENTURIOxT

Hey Joshj5Hawk’s. Big fan of your mods! Amazing job on these “Super” series of mods.

Quick question:

Is there a way to config each individual round to do damage and pen unique to the caliber? If not, is it something that could/would be added as a feature?

0 Likes
Retrogoing

and where exactly to fix it in config.gson?

0 Likes
PudgeNubbins

Hello everyone, this can work in 3.5.5, but you need to remove a line:

Find this:

this.addToRevolvingWeopons(“61a4cda622af7f4f6a3ce617”, “super9x33R”);

The item “61a4cda622af7f4f6a3ce617” No longer exists, is why it is broken. There are other things that still don’t work properly. But this will get ya going!

Either remove it or add “//” to the front of it. It will now load. But it does seem to be a little buggy still at times. However, it will work for the time being until they can update it properly.

2 Likes
BodrY

We kindly ask you to update this cool mod

0 Likes
Wieger

Getting this error in 3.5.5. I assume something changed with how the game handles revolving weapons.

TypeError: Cannot read properties of undefined (reading ‘_props’)

TypeError: Cannot read properties of undefined (reading ‘_props’)

at SuperAmmo.addToRevolvingWeapons (G:\SPT 3.5.5\user\mods\JoshJ5Hawk-SuperAmmo\src\superammo.js:561:38)

at SuperAmmo.postDBLoad (G:\SPT 3.5.5\user\mods\JoshJ5Hawk-SuperAmmo\src\superammo.js:151:14)

at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

at App.load (C:\snapshot\project\obj\utils\App.js)

TypeError: Cannot read properties of undefined (reading ‘_props’)

TypeError: Cannot read properties of undefined (reading ‘_props’)

at SuperAmmo.addToRevolvingWeapons (G:\SPT 3.5.5\user\mods\JoshJ5Hawk-SuperAmmo\src\superammo.js:561:38)

at SuperAmmo.postDBLoad (G:\SPT 3.5.5\user\mods\JoshJ5Hawk-SuperAmmo\src\superammo.js:151:14)

at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

at App.load (C:\snapshot\project\obj\utils\App.js)

I also have the mod first in my load order, so there shouldn’t be any conflicts. I also noticed that weapon is spelled “Weopon” in all lines w/ “.addToRevolvingWeopons”. Anyone else having this issue?

0 Likes
banksy_420

I’d really really like to know how to make 12ga NOT explosive if it’s possible!

0 Likes
Battlegoat

Love this mod, having issues with putting the ammo in supermags, is this a known issue?

0 Likes
Professor House

If it would be possible to customize each ammo, this mod would be damn well near perfect imo. Would just be the Ammo portion of the OG BiggerBang mod.

0 Likes
VAFELZ

Still works on 3.5.2

0 Likes
S_gamez

Your 40x46 nades won’t work on the M203 under barrel while the vanilla once do.image.png

0 Likes

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