Mod Details

InternalErrors_'s Insurable Items

InternalErrors_'s Insurable Items 1.4.1

Created by  CreamCheese

3.0K Downloads

SPT 3.7.6 Compatible

Grenades, ammo, knives and meds are completely insurable!

Latest Version 1.4.1
SPT 3.7.6

Updated Nov 20, 2023 at 11:06 AM

Version Notes

Updated to latest version of SPT.

This download is externally hosted.
Always scan for viruses.

THIS MOD IS SIMPLY AN UPDATE OF INTERNALERROR_’S MODS, COMBINED. ALL CREDIT FOR CODE GOES TO HIM. THANK YOU ERROR!

Meds, ammo, knives and grenades can be configured to be insurable or not.

All of these items are enabled by default.

Installation

Simply drop the InternalError-InsurableItems into user/mods/

Visit the config folder, and open the config.json to choose what you want to become insurable or not.

Compatibility

If any mod changes insurability of the above items, IT WILL CONFLICT!

Simply change the mod folder name to:

zInternalError-InsurableItems-1.0.0 Doing so will load this mod first.

Sources

Version 1.4.1
Download Mod Version
SPT 3.7.6
Latest Compatible SPT Version

588 Downloads

Created Nov 20, 2023 at 11:06 AM

Updated Nov 20, 2023 at 11:06 AM

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Updated to latest version of SPT.

Version 1.4.0
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Unknown SPT Version
Latest Compatible SPT Version

1.3K Downloads

Created Feb 14, 2023 at 4:55 AM

Updated Feb 14, 2023 at 4:55 AM

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Updated to AKI 3.5.0.

Version 1.3.0
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Unknown SPT Version
Latest Compatible SPT Version

236 Downloads

Created Feb 2, 2023 at 7:13 AM

Updated Feb 2, 2023 at 7:13 AM

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Updated to AKI 3.4.1.

Version 1.2.0
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Unknown SPT Version
Latest Compatible SPT Version

590 Downloads

Created Nov 14, 2022 at 11:09 PM

Updated Nov 14, 2022 at 11:09 PM

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Updated to AKI 3.3.0.

Version 1.1.0
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Unknown SPT Version
Latest Compatible SPT Version

230 Downloads

Created Nov 10, 2022 at 1:40 PM

Updated Nov 10, 2022 at 1:40 PM

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You can now insure knives.

It’s set to true by default.

Version 1.0.0
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Unknown SPT Version
Latest Compatible SPT Version

117 Downloads

Created Nov 10, 2022 at 11:14 AM

Updated Nov 10, 2022 at 11:14 AM

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InternalError_ Pinned

King

1 Like

Thanks InternalError_. If you want to add anything, pull it down, just ask or do so. It’s all your code, with a little of mine dabbled in, so you get your own input.

Thanks.

1 Like
SlaveToTheGames

Cries in sadness lol

You were a great mod…. XD

0 Likes
TASbot

Cant download the latest link broken

0 Likes
kilper

Is it possible to somehow exclude items in a pouch and special slots from insurance? For some reason grenades are not insured

0 Likes
kilper

I just went on a raid and got my insurance back on the cartridges I shot. I can already imagine the face of Prapor who took them out of the bots I killed

0 Likes
Sir Cunnilingus

An update would be nice.

0 Likes
Crousti

Works fine on 3.6.1

0 Likes
LeGourmet

Update for 3.5.8 ?

0 Likes
OldRelic

Will be updated to 3.5.8?

0 Likes
skybellrock

May I suggest adding a multiplier for the different item categories for their insurance price? I feel like certain things such as ammo is far too cheap to ensure and global insurance multipliers from other mods does not seem to affect it.

0 Likes

Correction. It does take into account global modifiers. The problem is that insurance treats a whole stack of ammo as one. So whether you have one singular bullet or a stack of 60 the insurance for it is the same.

0 Likes

That’s a limitation of the game engine. Bullets were never intended to be treated as an item that can be insured because they are stackable. You’ll notice that every item in default Tarkov that can be insured isn’t stackable, because BSG never intended for stackable items to be insurable, including medical items. This isn’t something we can change very easily unless someone can figure out how to code that into the game client and server. At the moment, this is the only way ammo can be insured without massive changes to the client side and or server side.

0 Likes

Would it be possible to still add a multiplier for only the items affected by the mod? Then you could say multiply by 60 and just kinda accept that you’ll pay more if you want to insure less than a stack.

I’m sure there are smart solutions for coding it so that it adapts price to amount too, if you can retrieve the amount of ammo in a stack I don’t see why it cannot be done. I understand if that is too massive of an undertaking though. But just the multiplier would be lovely at least.

0 Likes
S_gamez

Do u still maintaine the mod ?

0 Likes
CreamCheese

On and off, I’ll check for game updates every now and then

0 Likes

Details