
Removes the FOV change on aiming by default, and lets you customize the FOV change amount. Has options for modifying FOV scale, view model FOV, ADS camera movement smoothing, and optional toggle zoom (like ARMA or DAYZ).
FOV Fix
Have you seen this video?
I did that, but as a mod. ADS will no longer change your FOV by default. You can use the config to choose how much your FOV increases/decreases when you ADS per magnification level. You can also adjust the amount of scope zoom globally and the camera position relative to optics.
Also includes toggleable zoom (like ARMA)!
Recommended Mods:
I recommend the following mods in combination with this:
Installation, Config And Settings:
To install, extract the .rar into your SPT directory, or make sure that the FOVFix.dll is in your BepinEx/plugins folder. Make sure the Fontaine-FOV-Fix folder is in your user/mods folder. Server module does not currently exist for version 3.0.0.
To open the config menu, press F12 while in-game. There are tooltips explaining the settings. Click anywhere outside of the menu to close it.
Sensitivity:
If you have DISABLED Variable Zoom, then go to the mod’s server folder (user/mods), open the config in a text editor and set the “disable_sens_changes” option to true.
If you are using Variable Zoom you MUST use the sensitivity changes, otherwise the ADS sens across different optics will be very inconsistent.
To adjust how much magnification reduces ADS sensitivity, adjust the sensitivity modifiers per magnification level.
Alternatively you can disable the manual adjustments and use the automatic adjustments. For automatic adjustments ONLY, you can LOWER the Mouse Sensitivity Reduction Factor, but a value of around 90 will be right for most users if you also raise your aiming mouse sensitivity. So if the mouse sensitivity overall feels too low, then simply raise your aiming sensitivity in the game options.
For reference, I use 1500 DPI, 0.3 non-ADS mouse sens, 0.5 mouse sens, and I use the manual sensitivity adjustments with default settings.
If you still struggle with the sensitivity, then just use the manual option “Use Preset Sensitivity Reduction” and adjust it per magnification level.
FOV:
Adjust the “Base Scope FOV” value till 1x magnification looks like 1x to you. For reference, a Base Scope FOV value of 25 at 1440p with game FOV of 75 looks like 1x to me.
The “ADS FOV” values will change your player camera’s FOV when aiming, also known as “eyeball zoom”. A value of 1 = no eyeball zoom. If you want the FOV to be back how it was without the mod, set 1x FOV to something like 0.85 and everything over 1x to something like 0.55.
Note that it is not intended to use variable zoom with ADS FOV values other than 1, but it is possible. It might just look/feel weird and 1x won’t be 1x unless you adjust the Base Scope FOV value.
Disabling Variable Zoom:
Disable it and sensitivity changes in the config options, then go to the mod’s server folder (user/mods), open the config in a text editor and set the “disable_sens_changes” option to true..
No longer relevant as of SPT 3.10.0
Realism Mod Compatibility:
Latest version of FOV Fix now automatically detects Realism Mod and makes adjustments.
SamSwat’s Vudu Compatibility:
Enable compatibility option in the in-game config, make sure his mod is last in the load order. Can be used with Geff’s overhaul.
No longer relevant as of SPT 3.10.0
Issues:
Some of BSG’s scope bundles may not play nice with this change. I recommend Geff’s Scope Overhaul, check the ‘Recommended Mods’ section.
Some of the config settings may either require you to re-equip weapons or to restart the game for changes to take effect.
Credit:
Credit to SamSwat for the HUD FOV config option.
Thanks to notGreg for allowing me to implement his mouse sensitivity corrections from Uniform Aim.
Thanks to Klean for inspiring me to make this mod because of their video.
Thanks to Debbie Downer for telling me how to access optic’s FOV.
Thanks to everyone who helped testing variable zoom and gave valuable feedback.
**For the sake of posterity I would like to state that prior to BSG adding variable zoom optics, and this mod existing, BSG claimed that adding variable zoom to EFT was not possible, and that they would not do it. This mod showed that it was actually possible, and accomplished variable zoom over a year before BSG decided it was possible.
That is not to say that my implementation was superior, or to cast shade on BSG’s technical abilities, but to demonstrate the potential positive contribution of the SPT modding community to the base game, despite BSG’s hostile and dismissive stance towards the very community they benefit from.**
Variable Zoom With SamSwat’s Vudu Mod:
<video autoplay controls loop width=“640” height=“360”> <source src=“https://i.imgur.com/ZvNWWpU.mp4” type=“video/mp4”> </video> {.endtabset}
If you wish to support me and my work you can support me on Patreon!.
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3.5K Downloads
Fontaine’s FOV Fix v3.1.3 for SPT 3.11
If you are a Realism user, THIS REQUIERS THE LATEST STABLE BUILD! SPT Realism v.1.6.0. Do not use the test builds with this!
Tweaks & Changes:
- Made Pistol ADS EVEN MORE smooth when using Realism’s pistol stance. It’s never BEEN this smooth before. I don’t think it gets smoother than this.
Known Issues:
- Thermals are no longer variable due to BSG’s changes.
- FOV/zoom between scopes of the same magnification is not consistent due to BSG.
890 Downloads
Fontaine’s FOV Fix v3.1.2 for SPT 3.11
Tweaks & Changes:
- Made Pistol ADS smoother when using Realism’s pistol stance (for the upcoming 3.11 build of Realism. SoonTM? )
- The FOV Scale option now applies in real time without needing to restart the game. Thanks to pein for the PR.
Known Issues:
- Thermals are no longer variable due to BSG’s changes.
- FOV/zoom between scopes of the same magnification is not consistent due to BSG.
12.5K Downloads
Fontaine’s FOV Fix v3.1.1 for SPT 3.11
Thanks to pein for the code for this fix.
Tweaks & Changes:
- Made ADS much smoother (issue introduced by 3.11)
Known Issues:
- Thermals are no longer variable due to BSG’s changes.
- FOV/zoom between scopes of the same magnification is not consistent due to BSG.
13.4K Downloads
Fontaine’s FOV Fix v3.1.0 for SPT 3.11
Tweaks & Changes:
- Added an option to cancel Toggle-Zoom when cancelling ADS, if the keybind is set to toggle instead of hold.
Known Issues:
- Thermals are no longer variable due to BSG’s changes.
- FOV/zoom between scopes of the same magnification is not consistent due to BSG.
10.5K Downloads
Fontaine’s FOV Fix v3.0.2 for SPT 3.10.x
IF YOU ARE USING REALISM, MAKE SURE YOU ARE USING VERSION 1.5.1 OR ABOVE. DO NOT USE WITH REALISM 1.5.0 OR BELOW.
Fixes:
- Fixed certain cases where not having Realism mod installed caused exceptions.
Tweaks & Changes:
- Added gun-specific “memory” for ADS camera offset via keybind. When you adjust head position/offset, it will be remembered for that specific gun between raids and hideout. Offset via keybind no longer applies to all guns. That means you can have swap between different guns in your inventory, or even two guns of the same type (two M4s etc.) with different offsets. Note the offset is NOT remembered after closing the game; I want to keep things lightweight. Also increased the range of offset possible.
Known Issues:
- Thermals are no longer variable due to BSG’s changes.
- FOV/zoom between scopes of the same magnification is not consistent due to BSG.
- Numerous inconsistencies in scope FOV leading to inconsistent application of sensitivity config settings due to BSG.
3.9K Downloads
Fontaine’s FOV Fix v3.0.2 for SPT 3.10.x
IF YOU ARE USING REALISM, MAKE SURE YOU ARE USING VERSION 1.5.1 OR ABOVE. DO NOT USE WITH REALISM 1.5.0 OR BELOW.
Tweaks & Changes:
- Improved compatibility with Realism mod. If using Realism 1.5.1 this update is required. FOV Fix is now required if you use Realism’s collision override (to ensure the player camera behaves correctly). If FOV Fix is not present, that feature will be disabled.
- Added a keybind to allow the adjustment of head position relative to sights while aiming. Makes it quicker to adjust for different weapons/set ups.
Known Issues:
- Thermals are no longer variable due to BSG’s changes.
- FOV/zoom between scopes of the same magnification is not consistent due to BSG.
- Numerous inconsistencies in scope FOV leading to inconsistent application of sensitivity config settings due to BSG.
Details
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GUID
Not Available
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License
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Source Code
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/3948e34c23bd0cfb01cc2daae1ac3850f9cc7d642208da28708d9a6225326197
Hey I have a question, so when I zoom in using a scope for example the March Tactical 3x24, its very blurry, but then when I move my head using middle mouse, its fixed. Is this a load order issue? I have screens if you want to see
The second best mod in here after Realism and yet again it is Fontaine!
Does anyone know any mod can change the scope zoom view rendering logic to fix the framerate drop when using scope? like some mod prohibits the second render in the scope and use normal fov method to realize the scope zoom
Cant find anything about my issue in the comments, so i will make my own.
i love using magnified reddots/Holos but the issue i come across pretty much every raid is that after some time the magnified sensitivity just resets and becomes litereally unmanageable, im not sure how to fix that
Any help would be appreciated
And thank you so much for the nice mod, youre doing gods work
LEGEND!!!
Is a patch to work with VCO Possible? I’m torn between FOV Fix & VCO… Would love to be able to use both or if we could have the ability to move the weapon pos. in the misc section!
Obrigado por atualizar este mod, agora está do jeito que eu queria!
If Thermals are not supported, it would be useful to
Change Mouse Sensitivity
option does not affect them.YOU FUCKING LEGEND
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS 3.11 !!!!!! THANK YOU