
Edit some stats of any armor, and the body armor repair kit. Change the buff chances and buff amounts for light and heavy armors.
Change the stats of armors, and the body armor repair kit.
Change the durability, armor zones, and penalties.
Change the buff chances and buff amounts for light and heavy armors.
You need the item ID to apply it, you can get item IDs here.
Known Issues:
NONE
2.0K Downloads
Added options for Head Armor Zones, Material Type, and Weight.
193 Downloads
Added the options to change the Buff chances for light and heavy armors, as well as the max buff amount.
301 Downloads
Uploaded the wrong version last time and didn’t realize.
1.0K Downloads
Added a config option to change the resource amount of the Body Armor Repair Kit, the default set value is 5000.
183 Downloads
Fixed an issue where trying to repair, it would try to repair to the vanilla value. (This should also fix getting items from traders doing Modified Value/Default Value
)
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So uh do I drag this into the directory or how is this exactly used. Description doesn’t give many answers.
I can’t seem to grasp how to make this mod work, i’m not sure how to add a new item, as far as i understand i have to open config.JSON with Notepad++ and then what? Do i need to open a bracket on line 72? Before that? Do i need to add ““armors”: [” before start?
I REALLY want to alter some items but i have no idea how to do it, i really wished there was a super dumbed down step-by-step tutorial, not even from reading the other comments helped me, the closest i got was when i try to alter the the items already on the file but nothing changes ingame
What i’m trying to do is add full head coverage to “62a61c988ec41a51b34758d5” and most defensive stats from an Altyn helmet, i mean, armor points, armor class, material, etc
Can you change the size of pouches in the chest rig?
Do you know how to set max durability for armor? I’ve tried to use it like this below but it doesn’t work.
“armors”: [
{
“id”: “609e860ebd219504d8507525”,
“durability”: 100,
“MaxDurability”: 100,
“armor_class”: “6”,
“speed_penalty”: -1,
“mouse_penalty”: -1,
“weapon_ergonmoic_penalty”: -1,
“weight”: 1,
“armor_material”: “Aramid”,
“armor_zones”: [
“Chest”
],
How do you use it?
Is there anyway to classify each section of our armor configs with the corresponding name of the item? just for easier referencing when coming back and making changes without having to constantly look up the ids everytime to make sure I am editing what I want.
I attempted to MacGyver it myself with Microsoft Visual Studio and compare with another mod(muchneeded) to see if I can add in a line which allows placement of text without affecting the rest of the code, in order to have both the id and name in the same little indentation thingy for an armor config.
But I do suck at this sort of thing lmao, so I was hoping if this would be an idea you’re interested in.
Having a problem with the mod, when i try to start spt and run the AKI.server.exe it gives me a “syntax error” and its all red Tried deleting it then starting it and it worked just fine so i downloaded it again and same exact thing happened.
This is the error i get
SyntaxError: D:\SPT\user\mods\shredder-Armor Modifier\src\config.json: Unexpected token { in JSON at position 1868 SyntaxError: D:\SPT\user\mods\shredder-ArmorModifier\src\config.json: Unexpected token { in JSON at position 1868
at parse (<anonymous>)
at Object.Module._extensions..json (node: internal/modules/cjs/loader: 1173:22)
at Module.load (node: internal/modules/cjs/loader: 981:32)
at Function.Module._load (node: internal/modules/cjs/loader: 822:12)
at Module.require (node: internal/modules/cjs/loader: 1005:19)
at Module.require (pkg/prelude/bootstrap.js:1851:31)
at require (node:internal/modules/cjs/helpers:102:18)
at armor.postDBLoad (D:\SPT\user\mods\shredder-ArmorModifier\src\ArmorModifier.js:11:24)
at
at
at
PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js) PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
SyntaxError: SyntaxError:
D:\SPT\user\mods\shredder-ArmorModifier\src\config.json: Unexpected token { in JSON at position 1868 D:\SPT\user\mods\shredder-ArmorModifier\src\config.json: Unexpected token { in JSON at position 1868
at parse (<anonymous>)
at Object.Module._extensions..json (node: internal/modules/cjs/loader: 1173:22)
at Module.load (node:internal/modules/cjs/loader: 981:32)
at Function.Module._load (node: internal/modules/cjs/loader: 822:12)
at Module.require (node: internal/modules/cjs/loader: 1005:19)
at Module.require (pkg/prelude/bootstrap.js:1851:31)
at require (node: internal/modules/cjs/helpers:102:18)
at
armor.postDBLoad
at
(D:\SPT\user\mods\shredder-ArmorModifier\src\ArmorModifier.js:11:24) PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js) at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
The helmet weighs 15 kg) Throwing out the armor and picking it up, it clones
Could you add the ability to change the enhancement effects thats under repair.json in server configs please
Ive been trying to add Birdeye’s NICE COMM 3 backpack but having some trouble with it, any chance at some help with the coding? And would it be possible to mess with the weight value?