Mod Details

Backdoor Bandit (BB)

Backdoor Bandit (BB) 1.9.0

Created by  Props

146.9K Downloads

SPT 3.9.8 Compatible

Thought breaching a locked door was impossible? Now you can shoot it open and you don't need the key. This will break game balance but i don't care.

Latest Version 1.9.0
SPT 3.9.8

Updated Jul 8, 2024 at 12:10 AM

Version Notes

Update for SPT 3.9.0

  • Fix for the MTs-255-12ga cylinder to take breach rounds

unzip to your spt install directory and it will install into the correct places for bepinex plugins and user/mods.

This download is externally hosted.
Always scan for viruses.

I made this because i hated that there was a breach option and it never worked. All you did was stub your toe on 90% of doors.

Installation.

1. Unzip it into your spt directory. it should install the pieces in the right place.

Usage.

  1. Added PlebMode toggle in Bepinex Config. Turn on PlebMode if you want all weapons to affect door breaching.
  2. Added weapon restriction and ammo restrictions when PlebMode is off:

On non-metal doors:

  • You can only use shotguns with slugs
  • or melee weapons that are : DeadBlowHammer, FierceBlowSledgeHammer(if you guys can make it equippable), Crash Axe, Crowbar
  • I think regular hand grenades work

On metal doors.

  • You can only use grenade launchers with HE rounds

Thanks DrakiaXYZ for the door code.. I used his as a base and built on it.

If you guys enjoy my work and feel like buying me caffeine, here’s my kofi.

Version 1.9.0
Download Mod Version
SPT 3.9.8
Latest Compatible SPT Version

51.8K Downloads

Created Jul 8, 2024 at 12:10 AM

Updated Jul 8, 2024 at 12:10 AM

Virus Total Results

Update for SPT 3.9.0

  • Fix for the MTs-255-12ga cylinder to take breach rounds

unzip to your spt install directory and it will install into the correct places for bepinex plugins and user/mods.

Version 1.8.8
Download Mod Version
SPT 3.8.1
Latest Compatible SPT Version

16.4K Downloads

Created May 9, 2024 at 8:55 PM

Updated May 9, 2024 at 8:55 PM

Virus Total Results

SPT 3.8.0 - 3.8.1

  1. Fix issue with deleting game doors on shoreline and causing y our game to freeze. I had a superficial patch on the last one. This one should work cleanly. Thanks to Nick! He’s really good at breaking stuff.
Version 1.8.7
Download Mod Version
SPT 3.8.1
Latest Compatible SPT Version

789 Downloads

Created May 9, 2024 at 8:02 AM

Updated May 9, 2024 at 8:02 AM

Virus Total Results

SPT 3.8.0 - 3.8.1

  1. Fixed the hand animations playing when using explosives even though you’ve stepped away from the door. (Thanks to RaiRaiTheRaichu!)
  2. Added explosive timer sounds that gradually get faster until the final tone (depends how long you set c4 timer for). Its also spatial audio so it will get quieter if you walk distance from it.

For 312 before who downloaded, i updated zip so it has the check again that you can pickup the c4 and it still explodes and it fixes an error caused with perfect culling that crashed the game.

Version 1.8.6
Download Mod Version
SPT 3.8.1
Latest Compatible SPT Version

1.2K Downloads

Created May 7, 2024 at 11:19 PM

Updated May 7, 2024 at 11:19 PM

Virus Total Results

SPT 3.8.0 - 3.8.1

  1. Fixed not being able to plant C4 with Keypad Lock doors (Labs). Apparently these doors do not have ‘locks’. (Thanks Nick!)
  2. Added more null ref checks for people who plant more than one C4 on a door.. highly regarded (Thanks Nick!)

I have updated this zip with a fix so everyone before 199 downloads, please download again.

Version 1.8.5
Download Mod Version
SPT 3.8.1
Latest Compatible SPT Version

1.8K Downloads

Created May 5, 2024 at 6:15 PM

Updated May 5, 2024 at 6:15 PM

Virus Total Results

SPT 3.8.0 - 3.8.1

  1. Fixed explosive placement to be based on vector from player to lock because bsg has shit standards for door placement. If you look at door at wierd angle and place explosive, it will place it angled. best i could do.
  2. Explosions now destroy the door because fk doors.
  3. Added ability for explosives to cause damage (configurable radius and damage in Bepinex Config. Disabled by default). If you take cover behind an object like a wall, you will not take damage even if you are in radius of explosion.
Version 1.8.3
Download Mod Version
SPT 3.8.0
Latest Compatible SPT Version

1.3K Downloads

Created May 4, 2024 at 5:31 PM

Updated May 4, 2024 at 5:31 PM

Virus Total Results

SPT 3.8.0

  1. Replaced using the TNT explosive with the C4 Charge modeled by Moxopixel. It looks so good now. Thanks Moxo!
  2. Tried to redo logic for placement of explosive so its always on the side facing the player.
  3. C4 takes up 2x1 space so you can’t carry crazy amounts of it
Medic427

Is this version still working properly with 3.11? Definitely a favorite mod for me

0 Likes

Yeah me too. I dont think it works.

0 Likes

I found an updated version that is working, thank God. haha

0 Likes
1 Like
AriaTLoak

Hey so I’m using this mod in CooP, is there any reason as to why the door breaching (we use pleb mode) is inconsitent? I (the host) can breach every door, but my friend can only breach some doors. Is this just clientsiding being weird about it or?

0 Likes
Kichi

Thought breaching a locked door was impossible? Now you can shoot it open and you don’t need the key. This will break game balance but i don’t care.

So I saw on the wiki, they’re planning on possibly adding the ability to breach doors with grenades, and break doors down with axes… so i don’t think that’s a concern anymore

https://escapefromtarkov.fandom.com/wiki/Upcoming_Features

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apparently they’re also gonna add the ability to move sights and adjust buttstocks (like in the weapon customizer mod, so that’s good i guess.) I wonder if they’re gonna make it so certain doors can’t be breached though… because this really seems like a change that *could* render keys pretty useless.

0 Likes

The devs said alot of things they are gonna do with the game early in development, but as we can already see most of them are just being abandoned

1 Like

fair, i’m curious about some of the things i saw on the wiki that the devs want to add… not sure how i feel about them…like claymores and landmines (not the tripwire ones)

0 Likes
MrBeaks

Hope this mod gets an update, someone made a “Fanmade” updated version of it but several files are getting marked as Trojan, would feel much more comfortable downloading from the original author

1 Like
YorMoms

One of the bigger mod devs here cleared the mod personally, go check the post.

0 Likes
MrBeaks

I did! and to top it all off when I went to install it my system didn’t flag anything either, I guess they must have fixed whatever was triggering the alert, thanks for the ping though friend

0 Likes

Hostfix Fika COOP For OP Dev

Have a hotfix for this. Although I should note I know next to nothing about CSharp or mod dev, and decide to try and fix this myself. Hopefuilly OP Mod Dev can give a better spin on this.

The issues seems to stem from DoorBreachComponent.Enable function where the condition of

Singleton<IBotGame>.Instantiatedis always false, meaning the configuration never executes in a COOP game for any other players apart from the Host.

While I’m sure someone with way more knowledge than me can fix this is an more elegant way, removing the above condition fixes the issue for all players in COOP Fika match. Changing the original method from :

public static void Enable() { if (Singleton<IBotGame>.Instantiated) { var gameWorld = Singleton<GameWorld>.Instance; gameWorld.GetOrAddComponent<DoorBreachComponent>(); } }To this:

public static void Enable() { var gameWorld = Singleton<GameWorld>.Instance; gameWorld.GetOrAddComponent<DoorBreachComponent>(); }Hope this helps some of you

0 Likes

Hi, is this 3.10?

Where did you find this line of code?

I use fika and I have the 3.10 port of the mod, but i can’t find it…

Thanks !

0 Likes

what file is this?

0 Likes
MoxoPixel

I miss the C4 so much

0 Likes
NekoGaming

guys i need some help mod is not working and every time i use c4 or other thing give me this error

[Exception] : TypeLoadException: Could not resolve type with token 01000041 (from typeref, class/assembly GStruct414`1, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)

BackdoorBandit.ExplosiveBreachComponent.StartExplosiveBreach (EFT.Interactive.Door door, EFT.Player player) (at <ecc7d253aac4433c97a56cce15559baa>:0)

BackdoorBandit.Patches.ActionMenuDoorPatch+<>c__DisplayClass1_0.<Postfix>b__0 () (at <ecc7d253aac4433c97a56cce15559baa>:0)

EFT.UI.ActionPanel.TranslateCommand (EFT.InputSystem.ECommand command) (at <735d61ab943c477ebbd838f10cd9b5b1>:0)

EFT.InputSystem.InputNode.TranslateInput (System.Collections.Generic.List`1[T] commands, System.Single[]& axes, EFT.InputSystem.ECursorResult& shouldLockCursor) (at <735d61ab943c477ebbd838f10cd9b5b1>:0)

EFT.InputSystem.InputNodeAbstract.TranslateInput (System.Collections.Generic.List`1[T] commands, System.Single[]& axes, EFT.InputSystem.ECursorResult& shouldLockCursor) (at <735d61ab943c477ebbd838f10cd9b5b1>:0)

EFT.InputSystem.InputNode.TranslateInput (System.Collections.Generic.List`1[T] commands, System.Single[]& axes, EFT.InputSystem.ECursorResult& shouldLockCursor) (at <735d61ab943c477ebbd838f10cd9b5b1>:0)

EFT.InputSystem.InputNodeAbstract.TranslateInput (System.Collections.Generic.List`1[T] commands, System.Single[]& axes, EFT.InputSystem.ECursorResult& shouldLockCursor) (at <735d61ab943c477ebbd838f10cd9b5b1>:0)

EFT.InputSystem.InputNode.TranslateInput (System.Collections.Generic.List`1[T] commands, System.Single[]& axes, EFT.InputSystem.ECursorResult& shouldLockCursor) (at <735d61ab943c477ebbd838f10cd9b5b1>:0)

EFT.InputSystem.InputNodeAbstract.TranslateInput (System.Collections.Generic.List`1[T] commands, System.Single[]& axes, EFT.InputSystem.ECursorResult& shouldLockCursor) (at <735d61ab943c477ebbd838f10cd9b5b1>:0)

EFT.InputSystem.InputNode.TranslateInput (System.Collections.Generic.List`1[T] commands, System.Single[]& axes, EFT.InputSystem.ECursorResult& shouldLockCursor) (at <735d61ab943c477ebbd838f10cd9b5b1>:0)

EFT.InputSystem.InputNodeAbstract.TranslateInput (System.Collections.Generic.List`1[T] commands, System.Single[]& axes, EFT.InputSystem.ECursorResult& shouldLockCursor) (at <735d61ab943c477ebbd838f10cd9b5b1>:0)

EFT.InputSystem.InputManager.method_3 (System.Collections.Generic.List`1[T] commandsList, System.Single[] axesList) (at <735d61ab943c477ebbd838f10cd9b5b1>:0)

EFT.InputSystem.InputManager.method_2 () (at <735d61ab943c477ebbd838f10cd9b5b1>:0)

EFT.InputSystem.InputManager.Update () (at <735d61ab943c477ebbd838f10cd9b5b1>:0)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

Class362:UnityEngine.ILogHandler.LogException(Exception, Object)

UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

0 Likes

Which SPT version are you using?

0 Likes

3.9

0 Likes
Xscope_X

I know were not supposed to ask to update but this mod is to dam gooooooood XDD

7 Likes
mizry

please update

12 Likes
MrBoom

How do I get C4? Cant find it anywhere.

1 Like
NekoGaming

you can find it in raid and buy from flea

0 Likes
MRClaude

“PlebMode toggle in Bepinex Config.” WHERE?

we cant find this

0 Likes
Props

did you press f12?

0 Likes
MRClaude

Yes, nothing showed up..

using the last version of the game and the mode..

0 Likes

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