Mod Details

Custom Interactions

Custom Interactions 1.8.0

Created by  IcyClawz

31.6K Downloads

SPT 4.0.1 Compatible

(Library) Add custom context menu items to existing context menus, including adding custom submenus.

Latest Version 1.8.0
SPT 4.0.1

Updated 5:42 PM

0.0 MB

Version Notes

Compiled for client version 0.16.9.0.40087

This download is externally hosted.
Always scan for viruses.

Installation:

Extract the ZIP to your SPT-AKI installation folder.

Note: This mod doesn’t do anything on its own. It’s a library for other mods to depend on.

Description:

A client-side mod that allows mod developers to add their own custom item-related context menu items and custom submenus.
You can also decide when your context menu items are added (inventory, handbook, modding screen, etc.).

“Interactions” is the game’s term for context menu items, and this mod piggybacks on the game’s “Dynamic Interactions” that are used for dynamic menu items, such as the items in the Load Ammo submenu for magazines.

You can use the source code of my “Item Context Menu Extended” mod as an example of how to use this library.

Version 1.8.0
Download Mod Version
SPT 4.0.1
Latest Compatible SPT Version

0.0 MB

146 Downloads

Created 5:41 PM

Updated 5:42 PM

Virus Total Results

Compiled for client version 0.16.9.0.40087

Version 1.7.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

0.0 MB

11.2K Downloads

Created Mar 25, 7:33 AM

Updated 1:59 PM

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Compiled for client version 0.16.1.3.35392

Version 1.6.0
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

0.0 MB

20.2K Downloads

Created Dec 2, 2024 at 2:13 PM

Updated 1:51 PM

Virus Total Results

Note to mod developers: View source code to see the changes in usage.

Compiled for client version 0.15.5.1.33420

Demigods

Is there a mod where you can right click on the magazine and click load ammo rather than drag/dropping the ammo its self from your butt?

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drippin jimmy

Does anyone know what mods depend on custom interactions?

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MsDeni

Hi! Sorry to bother, I know a few others have had some issues, and after checking the discord among other places, I was just wondering if it might be possible to grab either a Google Drive link, or an alternative link for the download for this?

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Replaced links with GDrive links for all my mods (latest versions).

1 Like

Thank you kindly

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ArcticOwl

download link is broken, bad gateway 502 error

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dev.sp-tarkov.com is having issues, try again later.

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damn you are lightning quick, but yeah, i’ll wait then, thanks.

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Reuploaded the latest version to GDrive.

1 Like

Just a heads up. gitea is read only now. Your stuff must be moved off of it to github or elsewhere.

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Well, no guarantee that I’ll be willing to make a repo for these mods on my main Github account.

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lecan

Hi bro, i can’t download your mod. Is there any way to download your mod from another source?

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lecan

I can’t download any of your mods. Is it my connection are bad or the load source?

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IcyClawz

No idea, the links work fine.

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OutsiderH

Is there some way to put custom interactions before the “discard” button?

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IcyClawz

Nope.

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lzm

hi bro , your mod is great ! i’m a mod carrier from a Chinese website,can i carry your mod to 逃离塔科夫中文社区 (oddba.cn)?

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IcyClawz

Sure, I don’t mind.

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lzm

thanks

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Narcotics

Would it be possible to add a “Disable” option to flashlights/lasers that would cause them to not turn on when the keybind is pressed? Would come in handy if you’re running a white light during a night raid and only want to use IR, while still having the capability of white light when needed.

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You’re commenting on a library that doesn’t add anything on its own…

Also, adding keybinds is not the purpose of this library.

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I meant to comment on your other mod, “Item Context Menu Extended” - didn’t realize till just now, my apologies!

I do not mean to add a keybind, I mean to add a context menu option that basically disables that flashlight/laser until it is enabled again via the context menu. Would be useful when running a light/laser combo and you want to switch between having white light capability or just using the IR from the laser.

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I have no idea what you mean, or what prevents you from already being able to do that using “Item Context Menu Extended”.

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Item Context Menu Extended allows you to turn on or turn off the light/laser, I am requesting an option to disable the attachment entirely essentially until it gets re-enabled again via the context menu. This is just a QoL instead of the alternative of always having the IR on/flashlight off or vice versa.

For example, say you have an IR laser with a white light combo during a night raid - you are running a pair of nods, so you do not need the white light majority of the time. You could disable the flashlight in the beginning of the raid, so now every time you press your tactical keybind - only the IR laser turns on (because the flashlight has been disabled). During that raid, you get into situations where your nods are not ideal and you would like to use white light - you could then re-enable the flashlight via the context menu and it would continue to function as normal (the light turns on when the tactical keybind is pressed).

Totally understand if this is too big of an ask or outside of the scope of what you would like to achieve with your mod though, sorry for all of the confusion!

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IcyClawz

I just don’t understand the use case.

What’s the difference between “turn on or turn off the light/laser” and “disable the attachment entirely”? You can already turn on/off and switch between the mods per attachment…

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I’ll try to provide a scenario to see if it helps understand.

So we start our night raid with a nice little kitted out M4 with a PEQ -15 on its IR laser setting and an Ultrafire flashlight (which only has white light) - both of them are turned off. We are running nods as well.

Any time I want to use my laser, I also must use my flashlight (because pressing the keybind will turn both of them on). I would like to only use my laser though. The only option you have in raid is to either run a laser on constantly with the flashlight turned off, so every time you turn the laser off, the flashlight turns on (running a beam or light constantly essentially).

So if I have both attachments turned off, they both must turn on to use them. Being able to disable them via the context menu allows you the option of running one or the other dynamically in raid.

So we start our raid with same stuff, same settings (IR laser setting/white light flashlight setting) , both turned off. You would then be able to disable the flashlight attachment and only use the IR laser for when nod conditions are ideal and the white light isn’t really needed. But say we approach a well-lit street, building, area, etc and we want to switch to having white light capability? We could go into the context menu and re-enable the flashlight. So now when we press our keybind, we get the white light. If we slip back into the darkness and no longer need the white light? We could disable it again, so now when we press the keybind we are only using our IR laser once more.

The only alternative currently is either running one on and one off constantly - or going into the context menu and manually turning it off after every time you press the keybind, which is obviously not ideal in combat situations.

I hope this helps clarfiy, I’m so bad at explaining shit

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IcyClawz

Disabling attachments as if they don’t really exist on the weapon is not a thing.

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gFresh

This mod is not installing properly with SP-EFT Manager.

do manual install

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IcyClawz

Sounds like SP-EFT Manager ignores the “patchers” folder, for whatever reason.

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Schrader

Will be fixed.

1 Like
gFresh

yes i reported - it was strange because i could not right click any lasers so did a manual install. but in case someone else comes across this issue.

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Reyson

is it possible to hide the context menu items?

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IcyClawz

The purpose of this mod is to add items, not remove items…

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Details