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IcyClawz

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I have no idea what you're saying. "try to edit weapon that is from traders"? In any case, it was released 7 months ago and you're the first to complain, might be another mod you're using that's causing it. I don't revise old versions in any case.
Oct 27, 2025 2:25 PM View details

Edited mod

**Installation:** Extract the ZIP to your SPT-AKI installation folder. To fix hover tooltip not refreshing when an item's price or interested traders have changed while the item's inspection window is still open, use the "[Item Attribute Fix](https://forge.sp-tarkov.com/mod/910/item-attribute-fix)" companion mod. **Description:** A client-side mod that uses the game's built-in methods to show the highest selling price offer from traders, exactly as displayed in the selling UI. Hovering over the attribute will reveal available offers from all traders who can buy this item, sorted from highest to lowest. This can be highly "educational" for the purpose of learning the value of items within Tarkov. This mod is very easy to update as it gets all of the content from the game itself (list of traders, currency rates, currency symbols, etc.) Note: Flea market prices are not included intentionally, because they are ridiculous and completely break the balance and any kind of challenge in getting rich, due to how likely you are to sell a useless item for a meme price in SPT. Example: "Molot AKM-type gas tube" is over ₽350,000 on SPT's flea market. In EFT, no one will actually buy this, but due to how flea market works in SPT, you are very likely to successfully sell it. This is a poorly thought-out feature and I rather pretend it didn't exist (at least for selling purposes). Due to using the game's built-in methods, this mod is dynamic: ![](https://i.imgur.com/I0dcnVx.png) It is container content aware: ![](https://i.imgur.com/Ncx0tw7.png) It is condition aware: ![](https://i.imgur.com/9B71uL9.png) And, of course, durability and currency rates aware: ![](https://i.imgur.com/h4oMG3m.png) And also stack count aware: ![](https://i.imgur.com/tA5EETE.png)
Oct 20, 2025 3:55 AM View details

Edited mod

**Installation:** Extract the ZIP to your SPT-AKI installation folder. **Description:** The tooltip shown when hovering over an attribute in the item inspection window is static by default. In order to update it after an item has been changed (e.g. ammo added to a magazine, mods attached/detached to/from gear, etc.), the inspection window has to be closed and reopened. This simple client-side mod updates the tooltip's text the moment the attribute is being updated. This fix can be used with any mod that utilizes the attribute tooltips ("FullStringValue" field of "ItemAttributeClass"). This fix was initially made as a companion to my "[Item Sell Price](https://forge.sp-tarkov.com/mod/909/item-sell-price)" and "[Magazine Inspector](https://forge.sp-tarkov.com/mod/914/magazine-inspector)" mods.
Oct 20, 2025 3:54 AM View details

Edited mod

**Installation:** Extract the ZIP to your SPT-AKI installation folder. To fix hover tooltip not refreshing when ammo has been added/removed while the item's inspection window is still open, use the "[Item Attribute Fix](https://forge.sp-tarkov.com/mod/910/item-attribute-fix)" companion mod. **Description:** A client-side mod that replaces the "Max Count" attribute of magazines with "Loaded Ammo", localized to other languages as well. Hovering over the attribute will reveal all ammo types and their count from top to bottom. The mod integrates neatly within the game's world without exposing more information than the PMC/Scav's "Mag Drills" skill allows. So, you can do this without restrictions when outside of raid: ![](https://i.imgur.com/sxDeiok.png) But while in a raid, only a full (and checked) or completely empty magazine is fully revealed: ![](https://i.imgur.com/VuDZ2eL.png) And once you shoot and your magazine is no longer in "checked" state, you'll need to check it again: ![](https://i.imgur.com/m433oVD.png) And once checked, you will see the ammo types in the stack, but the count will only be shown if an exact count is known (e.g. if your "Mag Drills" skill is high enough): ![](https://i.imgur.com/ooKsVaJ.png)
Oct 20, 2025 3:53 AM View details

Edited mod

**Installation:** Extract the ZIP to your SPT-AKI installation folder. Note: This mod doesn't do anything on its own. It's a library for other mods to depend on. **Description:** A client-side mod that allows mod developers to add their own custom item-related context menu items and custom submenus. You can also decide when your context menu items are added (inventory, handbook, modding screen, etc.). "Interactions" is the game's term for context menu items, and this mod piggybacks on the game's "Dynamic Interactions" that are used for dynamic menu items, such as the items in the Load Ammo submenu for magazines. You can use the source code of my "[Item Context Menu Extended](https://forge.sp-tarkov.com/mod/940/item-context-menu-extended)" mod as an example of how to use this library.
Oct 20, 2025 3:52 AM View details

Edited mod

**Installation:** Extract the ZIP to your SPT-AKI installation folder. Note: This mod depends on my "[Custom Interactions](https://forge.sp-tarkov.com/mod/938/custom-interactions)" library. **Description:** Currently included custom context menu items: \* "**Firing mode**" for weapons. \* "**Active scope**", "**Active mode**" (incl. zoom) and "**Zero distance**" for sights. \* "**Turn on/off**" and "**Active mode**" for tactical devices. Note: Auxillary scopes and sight/tactical modes have no names in the game, just an index. You can change the context menu scaling from the mod's settings. If you have an idea of a useful menu item that should be added, let me know in the comments. Only no-nonsense ideas will be considered. **Important**: The game does not have a facility for saving any of these interactions to your server-side profile directly because they are literally impossible to do outside of raid. That will require a custom server-side solution I may include in a later version. If you use any of these interactions outside of raid, they will persist as long as the game is running, but will be saved server-side only when you enter a raid and then extract from it, with those items being in your gear. A few screenshots: ![](https://i.imgur.com/ikxxkZ9.png) ![](https://i.imgur.com/qOzuCCu.png) ![](https://i.imgur.com/71pJRw2.png) ![](https://i.imgur.com/6OaXNby.png)
Oct 20, 2025 3:52 AM View details

Edited mod

**Installation:** Extract the ZIP to your SPT-AKI installation folder. Note: You must delete Faupi's Munitions Expert, as it will directly conflict with this mod. **Description:** This mod started as a fork of [Faupi's Munitions Expert](https://forge.sp-tarkov.com/mod/372/faupi-munitions-expert) and then rewritten as exclusively a client-side mod. It adds additional attributes revealing the hidden stats of all types of ammo: ![](https://i.imgur.com/M1HAlpu.png) Optionally, the background colors are replaced with custom colors (not included with the base game) according to penetration power value, and are based on the visible light spectrum (reversed, because it looks better)\*: ![](https://i.imgur.com/MDZo0Ne.png) \* The colors can be customized from the mod's settings. \* In most cases, low penetration means high flesh damage, while high penetration means low flesh damage, but there are a few exceptions where there's both high penetration and high flesh damage (rare end-game ammo). And here's a preview: ![](https://i.imgur.com/buxxt2b.png) ![](https://i.imgur.com/4rpfYvQ.png) ![](https://i.imgur.com/2EbmcAl.png)
Oct 20, 2025 3:50 AM View details

Liked comment

I didn't realize how much I relied on this mod until it was gone. This and UI fixes should be default functionality in SPT.
Oct 20, 2025 3:49 AM View details

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