<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>The Forge - SPT Mods</title><link>https://forge.sp-tarkov.com/mods</link><atom:link href="https://forge.sp-tarkov.com/mods/rss?ai=include&amp;featured=include&amp;versions=4.1.2%2C4.1.1%2C4.1.0" rel="self" type="application/rss+xml"/><description>Latest SPT mods on the Forge - for SPT versions: 4.1.2, 4.1.1, 4.1.0</description><language>en-US</language><lastBuildDate>Thu, 06 Aug 2026 19:40:52 +0000</lastBuildDate><item><title>Operator Traits</title><link>https://forge.sp-tarkov.com/mod/2886/operator-traits</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2886/operator-traits</guid><description><![CDATA[<h1>Operator Traits</h1>
<p>Operator Traits is a character-building mod for SPT that lets you shape your PMC with a mix of positive and negative traits.</p>
<p>Choose useful benefits such as improved stamina, slower energy consumption, quieter movement, and stronger bones. Balance them with negative traits that make survival more difficult, including allergies, faster hydration loss, restricted secure-container access, or losing access to the Flea Market.</p>
<p>Traits are selected from a native Traits tab added directly to Tarkov’s character menu. Your choices are saved per profile and remain active until you pay 50 GP coins to reset them.</p>
<blockquote>
<p>Operator Traits is designed to avoid permanent profile changes. If the mod is removed, its traits and gameplay effects will stop applying, and your profile should return to standard SPT behavior. As a precaution, you can backup your profile</p>
</blockquote>
<h2>How It Works</h2>
<p>Positive traits cost points, while negative traits grant points. Take enough negative traits to cover the positive traits you want.</p>
<p>Once confirmed, your traits are locked to the profile. Resetting costs 50 GP coins and clears all selected traits and generated allergies.</p>
<p><img loading="lazy" decoding="async" src="https://i.ibb.co/hxRcPPdZ/EBCA86-BC-CAAA-46-CE-9-E4-E-9-F84-AF76-AA71.png" alt="Operator Traits" /></p>
<h2>Positive Traits</h2>
<ul>
<li>Street Tax — Receive a weekly protection payment from local Scavs</li>
<li>Diet — Food and drinks consume 50% less resource</li>
<li>Juice Time — Drinking juice grants Painkiller for 60 seconds</li>
<li>Hypodipsia — Hydration drains 20% slower</li>
<li>Sailor’s Nostalgia — Canned fish grants temporary health regeneration</li>
<li>Sprinter — Sprint 5% faster</li>
<li>Polyphagia — Energy drains 20% slower</li>
<li>Thrombophilia — Bleeding chance is reduced by 25%</li>
<li>Marathon Runner — Arm and leg stamina drain 20% slower</li>
<li>Youth — Gain additional stamina and slower energy drain</li>
<li>Sturdy Bones — Reduce fracture chance and falling damage</li>
<li>Bush Borne — Vegetation causes less noise and slowdown</li>
<li>Safecracker — Mechanical keys have a chance to lose no durability</li>
</ul>
<h2>Negative Traits</h2>
<ul>
<li>Chronic Fatigue Syndrome — Energy drains 15% faster</li>
<li>Third Leg — Move slightly slower in exchange for cheaper Therapist prices</li>
<li>Polydipsia — Hydration drains 20% faster</li>
<li>Dr. Jekyll — Fresh Wounds cannot be removed until the raid ends</li>
<li>Hemophilia — Bleeding chance is increased by 25%</li>
<li>Well That Hurt! — Medkits consume 25% more resources</li>
<li>Allergic — Three random provisions or medications become allergens</li>
<li>Osteoporosis — Fracture chance and falling damage are increased</li>
<li>Broken Secure Container — Restricts which items can enter your secure container</li>
<li>Exhaustion — Reduces stamina capacity and recovery</li>
<li>No Flea Market — Disables player-to-player Flea Market trading</li>
</ul>
<h3>More traits coming soon</h3>
<ul>
<li>This is just the start and foundation, i plan to add way more traits in following updates that arent just copies of the current season</li>
</ul>
<h3>What’s missing</h3>
<ul>
<li>Some seasonal EFT traits are intentionally excluded because they permanently modify profile data and cannot be safely removed through a normal trait reset.</li>
</ul>
<h2>[Warning] Allergies!!!</h2>
<p>Taking Allergic assigns three random food, drink, or medication items as allergens for your profile. Using one during a raid triggers a temporary reaction using Tarkov’s native intoxication, tremor, and tunnel-vision effects. This wont kill you but it will force you to use healing items</p>
<p>Your allergens remain persistent until the trait is removed or your traits are reset.</p>
]]></description><category>Other</category><dc:creator>Hysocs</dc:creator><pubDate>Thu, 06 Aug 2026 01:35:30 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/q7U3FFUJnXdkAQyyihqUtEIGjvKjMyWBuexZ0AYK.png" type="image/png" length="0"/><dc:date>2026-08-06T01:42:49+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Eco's Attachment Emporium</title><link>https://forge.sp-tarkov.com/mod/2882/ecos-attachment-emporium</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2882/ecos-attachment-emporium</guid><description><![CDATA[<p>this is a reupload of my mod.</p>
<p>adds a variety of guns and attachments to the world of tarkov.
all working for quests,</p>
<p>see the github page for full item list</p>
<p>thank you GrooveyPenguinX for the codebase</p>
]]></description><category>Weapons</category><dc:creator>Eco</dc:creator><pubDate>Tue, 04 Aug 2026 00:14:38 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/k3qdGYU7yxIdwJmJ7wREraB58KhEnetXJ6BSDlq1.png" type="image/png" length="0"/><dc:date>2026-08-04T12:04:24+00:00</dc:date><dc:identifier>v3.0.0</dc:identifier></item><item><title>AutoKeycard for Labs</title><link>https://forge.sp-tarkov.com/mod/2881/autokeycard-for-labs</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2881/autokeycard-for-labs</guid><description><![CDATA[<h1>AutoKeycard</h1>
<p>AutoKeycard is a quality-of-life mod for <strong>SPT (Single Player Tarkov)</strong> that simplifies keycard door interactions by automatically selecting and using the correct keycard from the player’s inventory.</p>
<p>Instead of manually searching through multiple keycards when interacting with Labs keycard doors, AutoKeycard adds a single interaction option that automatically finds and uses the correct card.</p>
<h2>Features</h2>
<ul>
<li>Automatically detects locked keycard doors</li>
<li>Replaces vanilla keycard interaction options with a single <strong>AutoKeycard</strong> action</li>
<li>Automatically selects the correct keycard from the player’s inventory</li>
<li>Prevents incorrect keycard attempts</li>
<li>Displays the required keycard name when the player does not have it</li>
<li>Optional notification showing which keycard was used</li>
<li>Configurable logging and debug options</li>
</ul>
<h2>Compatibility</h2>
<p>AutoKeycard releases are tied to specific SPT versions:</p>
<ul>
<li>
<p><strong>SPT 4.0.x</strong> → Use <strong>AutoKeycard v1.0.0</strong></p>
<ul>
<li>Built and tested on <strong>SPT 4.0.13</strong></li>
<li>Expected to work across the SPT 4.0.x versions</li>
</ul>
</li>
<li>
<p><strong>SPT 4.1.x</strong> → Use <strong>AutoKeycard v1.0.1</strong></p>
<ul>
<li>Updated for SPT’s changed interaction system</li>
</ul>
</li>
</ul>
<p>Compatibility with future SPT versions is not guaranteed until tested.</p>
<h2>How It Works</h2>
<p>When interacting with a locked keycard door, AutoKeycard:</p>
<ol>
<li>Detects the available keycard interactions.</li>
<li>Removes the default “Try Keycard” options.</li>
<li>Adds a custom <strong>AutoKeycard</strong> interaction.</li>
<li>Searches the player’s inventory for a matching keycard.</li>
<li>Validates the keycard’s <code>KeyId</code> against the door’s required <code>KeyId</code>.</li>
<li>Uses EFT’s existing unlock system to complete the interaction.</li>
</ol>
<p>AutoKeycard does <strong>not</strong> bypass keycard requirements or unlock doors without the required card. It only automates the normal keycard selection process while preserving EFT’s existing unlock behavior and inventory events.</p>
<h2>Requirements</h2>
<ul>
<li>SPT</li>
<li>BepInEx</li>
</ul>
<h2>Credits</h2>
<p>Created by <strong>CyanFridge</strong>.</p>
<p>Special thanks to the SPT modding community for documentation, tools, and reverse-engineering resources.</p>
]]></description><category>Scripting</category><dc:creator>CyanFridge</dc:creator><pubDate>Mon, 03 Aug 2026 02:02:05 +0000</pubDate><dc:date>2026-08-05T11:43:35+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>WebOverlay</title><link>https://forge.sp-tarkov.com/mod/2879/weboverlay</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2879/weboverlay</guid><description><![CDATA[<h1>Anvil-WebOverlay</h1>
<p>A shared library that lets BepInEx mods show <strong>web pages in windows over Escape From Tarkov</strong> - interactive panels, and fully click-through transparent HUDs - written in plain HTML instead of an immediate-mode toolkit.</p>
<p><strong>For players:</strong> you only need this installed when another mod lists it as a dependency. Extract the zip over your SPT folder, done. One installation serves every mod that uses it - a single shared browser, not one per mod.</p>
<p><strong>For modders:</strong> reference <code>Anvil-WebOverlay.dll</code>, and a UI is this:</p>
<pre><code>var overlay = WebOverlays.Create("My panel");
if (overlay == null) return;                   // known-unavailable: fall back
overlay.Failed += () =&gt; { ... };               // async failure: dispose + fall back
overlay.MessageReceived += text =&gt; { ... };    // page -&gt; mod
overlay.LoadHtml("&lt;h1&gt;Hello&lt;/h1&gt;");            // or Navigate(url)
overlay.Post("live value");                    // mod -&gt; page
</code></pre>
<h2>Features</h2>
<ul>
<li><strong>Panels</strong>: movable, resizable windows with a dark game-toned title bar (or frameless), closable by keys you choose.</li>
<li><strong>Transparent HUDs</strong>: pixels your page does not paint show the game; the window ignores mouse and keyboard entirely, so the game stays fully playable.</li>
<li><strong>Opacity</strong>: fade the whole window; combine with the HUD for a faded HUD.</li>
<li><strong>Two-way messaging</strong> between page and mod, plus <code>ExecuteScript</code>, inline HTML without any web server, and optional DevTools while building a page.</li>
<li><strong>Safe by default</strong>: navigation is locked to origins the mod itself asked for, popups are suppressed, permission prompts denied, password saving and autofill disabled.</li>
<li><strong>One shared browser</strong> for all mods, on its own thread - nothing blocks the game, and failures report through a <code>Failed</code> event instead of crashing anything.</li>
</ul>
<h2>Requirements</h2>
<ul>
<li>Microsoft WebView2 runtime - current Windows 10/11 installations already include it.</li>
<li>Borderless windowed or windowed mode. Exclusive fullscreen cannot show a window over the game.</li>
</ul>
<h2>Demo</h2>
<p>The optional demo plugin shows both modes in game: <strong>F10</strong> an interactive panel, <strong>F11</strong> a transparent click-through HUD with live values. Source included - it is the reference for how to use the library.</p>
<p>Full API documentation and the technical write-up (why raw COM vtables, why a chroma key) are in the README on GitHub.</p>
<h2>About the name</h2>
<p>Anvil is the library branding of <strong>maschine</strong> (the author of CraftQueue and other mods): shared infrastructure gets a neutral name that other mods can depend on without carrying one modder’s personal tag. Same author, same source account, same support.</p>
<h2>License</h2>
<p>MIT. <code>WebView2Loader.dll</code> is part of the Microsoft WebView2 SDK, redistributed under BSD 3-Clause; the WebView2 runtime itself is not redistributed.</p>
]]></description><category>Tools</category><dc:creator>Anvil</dc:creator><pubDate>Sun, 02 Aug 2026 12:52:42 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/km76RfiQDmlPoFjuOjMwaS4ZTe5u8NZDDOz8OAlp.png" type="image/png" length="0"/><dc:date>2026-08-03T18:47:54+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>WhereAreThePeople(WATP)</title><link>https://forge.sp-tarkov.com/mod/2877/wherearethepeoplewatp</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2877/wherearethepeoplewatp</guid><description><![CDATA[<h1>Where Are The People</h1>
<p>Where Are The People is a compact in-raid proximity tracker for SPT. It displays the distance to the nearest AI contact in each faction, together with the total number currently detected.</p>
<h2>Video Preview</h2>
<div class="youtube-lite" data-video-id="NTeDvnhf414" data-embed-url="https://www.youtube-nocookie.com/embed/NTeDvnhf414?autoplay=1"><img src="https://i.ytimg.com/vi/NTeDvnhf414/hqdefault.jpg" alt="YouTube video thumbnail" loading="lazy" decoding="async" /></div>
<h2>Features</h2>
<ul>
<li>Displays the nearest PMC and total PMC count</li>
<li>Displays the nearest Scav and total Scav count</li>
<li>Raider detection</li>
<li>Rogue detection</li>
<li>Boss detection with the nearest boss name and distance</li>
<li>Guard detection</li>
<li>Cultist detection</li>
<li>Special categories are hidden when no matching AI is present</li>
<li>Automatically switches to the next closest contact when the current one dies</li>
<li>Configurable position anywhere on the screen</li>
<li>Configurable scale and panel opacity</li>
<li>Configurable refresh interval</li>
<li>Configurable maximum tracking distance</li>
<li>Cached AI tracking designed to reduce stuttering</li>
<li>Automatically hides while the pause menu, inventory or loot interface is open</li>
<li>F9 key to hide or show the tracker</li>
</ul>
<h2>Display Example</h2>
<pre><code>385m PMC      1
 11m SCAV    15
 74m RAIDER   3
BOSS          1
208m Kollontay
202m GUARD    4
</code></pre>
<p>Only the nearest contact is displayed for each faction. The number on the right represents the total number of detected contacts in that category.</p>
<p>Bosses are displayed on two lines: the first line shows the total boss count, and the second line shows the nearest boss and its distance.</p>
<p>Boss, Guard, Cultist, Raider and Rogue categories only appear when at least one matching AI is detected.</p>
<h2>Configuration</h2>
<p>With BepInEx Configuration Manager installed, open the configuration menu in game to adjust:</p>
<ul>
<li>Horizontal position</li>
<li>Vertical position</li>
<li>HUD scale</li>
<li>Panel opacity</li>
<li>Refresh interval</li>
<li>Maximum tracking distance</li>
<li>Menu hiding behavior</li>
<li>Toggle key</li>
</ul>
<p>Changes can be previewed directly while the configuration menu is open.</p>
<h2>Installation</h2>
<ol>
<li>Download the mod archive.</li>
<li>Extract the <code>BepInEx</code> folder directly into the root of your SPT installation.</li>
<li>Launch SPT.</li>
<li>Enter a raid.</li>
</ol>
<p>The plugin will be installed to:</p>
<p><code>BepInEx/plugins/Nayco-WhereAreThePeople/WhereAreThePeople.dll</code></p>
<h2>Uninstallation</h2>
<p>Delete the following folder:</p>
<p><code>BepInEx/plugins/Nayco-WhereAreThePeople</code></p>
<p>You may also delete the configuration file:</p>
<p><code>BepInEx/config/com.nayco.wherearethepeople.cfg</code></p>
<h2>Compatibility</h2>
<ul>
<li>SPT 4.1.0</li>
<li>Client-side BepInEx plugin</li>
<li>Fika compatibility has not been tested</li>
<li>No profile or server database modifications</li>
<li>No network connections or telemetry</li>
</ul>
<h2>Important Warning</h2>
<p>This mod provides information similar to an AI proximity or ESP-style tracker. It is intended exclusively for Single Player Tarkov.</p>
]]></description><category>Other</category><dc:creator>Nayco</dc:creator><pubDate>Sun, 02 Aug 2026 05:38:45 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/IGt1FjifzVv0U90bQyCQLiMEVgYU7YkqIjIc6WcD.png" type="image/png" length="0"/><dc:date>2026-08-02T05:43:09+00:00</dc:date><dc:identifier>v1.2.0</dc:identifier></item><item><title>Simple Raid HUD</title><link>https://forge.sp-tarkov.com/mod/2876/simple-raid-hud</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2876/simple-raid-hud</guid><description><![CDATA[<h1>Simple Raid HUD</h1>
<p>Simple Raid HUD adds a clean and modern interface that displays essential player information during raids.</p>
<h2>Video Preview</h2>
<div class="youtube-lite" data-video-id="vokTOFsaQd0" data-embed-url="https://www.youtube-nocookie.com/embed/vokTOFsaQd0?autoplay=1"><img src="https://i.ytimg.com/vi/vokTOFsaQd0/hqdefault.jpg" alt="YouTube video thumbnail" loading="lazy" decoding="async" /></div>
<h2>Features</h2>
<ul>
<li>Total player health</li>
<li>Hydration</li>
<li>Energy</li>
<li>Ammunition currently loaded in the weapon’s magazine</li>
<li>Modern split layout</li>
<li>Configurable position, size and opacity</li>
<li>Optional maximum values</li>
<li>Native Tarkov status icons when available</li>
<li>Automatic fallback icons</li>
<li>F8 key to toggle the HUD</li>
</ul>
<p>The HUD automatically hides while the pause menu, inventory or loot interface is open. It becomes visible again when returning to normal gameplay.</p>
<h2>Configuration</h2>
<p>The following settings can be changed through the BepInEx configuration file:</p>
<ul>
<li>HUD position</li>
<li>HUD scale</li>
<li>Background opacity</li>
<li>Refresh interval</li>
<li>Labels</li>
<li>Maximum values</li>
<li>Native icon preference</li>
</ul>
<p>With BepInEx Configuration Manager installed, the settings can be adjusted directly in game. The HUD remains visible while changing its position.</p>
<h2>Installation</h2>
<ol>
<li>Download the archive.</li>
<li>Extract the <code>BepInEx</code> folder directly into your SPT installation folder.</li>
<li>Launch SPT.</li>
<li>Enter a raid.</li>
</ol>
<p>The plugin will be installed to:</p>
<p><code>BepInEx/plugins/Nayco-SimpleRaidHUD/SimpleRaidHUD.dll</code></p>
<h2>Uninstallation</h2>
<p>Delete:</p>
<p><code>BepInEx/plugins/Nayco-SimpleRaidHUD</code></p>
<p>You may also delete the configuration file:</p>
<p><code>BepInEx/config/com.nayco.simpleraidhud.cfg</code></p>
<h2>Compatibility</h2>
<ul>
<li>SPT 4.1.0</li>
<li>Client-side BepInEx plugin</li>
<li>No profile or server database modifications</li>
<li>No network connections or telemetry</li>
</ul>
]]></description><category>Other</category><dc:creator>Nayco</dc:creator><pubDate>Sun, 02 Aug 2026 03:27:47 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Sm5GmC0lrYzk7IXZBWENGPFkPvtKVJU2y5KlVGed.png" type="image/png" length="0"/><dc:date>2026-08-02T03:36:59+00:00</dc:date><dc:identifier>v1.3.3</dc:identifier></item><item><title>Adaptive Bot Culling</title><link>https://forge.sp-tarkov.com/mod/2874/adaptive-bot-culling</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2874/adaptive-bot-culling</guid><description><![CDATA[<h1>Adaptive Bot Culling — AI &amp; Animation Optimizer</h1>
<hr />
<p>This mod began with an investigation into SPT’s CPU bottlenecks. Using ILSpy, I decompiled and traced EFT’s more raw managed assemblies, gradually disabling parts of the AI, animation, and asset-processing systems to measure their impact. Removing active bots eliminated most of the CPU bottleneck, which led me to discover that distant and occluded bots continued running their AI brains, bone updates, and body animations at full capacity.</p>
<blockquote>
<p>Let me know in the comments the performance gains you get</p>
</blockquote>
<p>Adaptive Bot Culling extends EFT’s existing culling system to pause this unnecessary processing when bots are hidden or occluded. This can provide meaningful performance improvements, especially on larger maps where many bots are spread across distant or obstructed areas.</p>
<blockquote>
<p><strong>Warning:</strong> These gains come at the cost of some immersion and normal AI behavior. Culled bots may stop roaming, reacting, or fighting other AI until you move close enough for them to become active again.</p>
</blockquote>
<blockquote>
<p>Compatibility Notice: This mod has only been tested with SPT’s default AI. Mods that modify AI behavior may conflict with it or behave unexpectedly.</p>
</blockquote>
<blockquote>
<p>Performance Notice: Results will vary significantly depending on your hardware, map, bot count, and whether your game is CPU-limited. On my CPU-bottlenecked system, performance increased from approximately 40–55 FPS to 70–90 FPS. Systems limited by the GPU, or situations where most bots remain visible and active, may experience smaller gains or none at all.</p>
</blockquote>
<h2>Usage</h2>
<hr />
<p>Use the F12 menu to turn it on and off</p>
<hr />
<p>Performance gains depend on the situation. The mod provides little or no benefit when every bot is visible or otherwise not being culled. Generally, the larger the map and the more separated its bot population, the greater the potential improvement.</p>
]]></description><category>Other</category><dc:creator>Hysocs</dc:creator><pubDate>Sun, 02 Aug 2026 00:05:49 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/U69LKHdaWZAKIa1emEfDp71yNMvUI0mNwVFz5CuS.png" type="image/png" length="0"/><dc:date>2026-08-03T00:54:15+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>WTT - DoomArcade</title><link>https://forge.sp-tarkov.com/mod/2865/wtt-doomarcade</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2865/wtt-doomarcade</guid><description><![CDATA[<div class="tabset"><div id="tabset-1-panel-1" class="tab-panel"><div class="tab-title">WELCOME TO HELL</div>
<div class="tab-content"><p><em><strong>THE TIME FOR DOOM IS UPON US</strong></em></p>
<p>This mod adds a fully playable, custom‑built Doom arcade cabinet to your hideout, unlocked through a new Mechanic quest chain built around salvage zones on Interchange. Once it’s installed, you’ll be able to walk up to the cabinet and boot into multiple games:</p>
<ul>
<li>
<p>A unique and custom made TARKOV.WAD entry, “Tarkov Factory of Doom,” created by Tarkin for his video <a target="_blank" class="external-link" href="https://www.youtube.com/watch?v=K_rs5V6m5KU" title="TARKOV.WAD" rel="noreferrer noopener">here</a>, fleshed into a playable minigame specifically for this mod by yours truly</p>
</li>
<li>
<p>Shareware demo of Doom 1 so you can enjoy classic 2D shooter action while your friends sort their loot</p>
</li>
</ul>
<p>The quest chain becomes available after you fully upgrade the broken wall and open the back room of the hideout. Mechanic then sends you to Interchange on a multi‑part salvage mission that uses WTT CommonLib’s new salvage zone quest type for one‑raid salvage‑and‑stash objectives. Finish his four‑part sequence and his techs will install the cabinet in your hideout, pre‑loaded with the Tarkov Doom game and the included Doom selections.</p>
<p>Once the cabinet is installed, you can run full sessions entirely inside its screen, with classic CRT‑style visuals and bit‑crushed arcade audio driving the experience.</p>
<p><img loading="lazy" decoding="async" src="https://i.ibb.co/4w0dmdHn/Image-Sequence-010-0001-Plate.png" alt="HappyMechanic" /></p></div></div>
<div id="tabset-1-panel-2" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p>This wouldn’t exist without the following individuals:</p>
<ul>
<li><strong>EpicRangeTime</strong> - Arcade cabinets, custom item textures, audio board asset work, renders, shaders, being a cool fella</li>
<li><strong>Tarkin</strong> - Creator of the custom Tarkov factory Doom game featured in the cabinet (used in his video here <a target="_blank" class="external-link" href="https://www.youtube.com/watch?v=K_rs5V6m5KU" rel="noreferrer noopener">https://www.youtube.com/watch?v=K_rs5V6m5KU</a>)</li>
<li><strong>Tron</strong> - Testing on ridiculous aspect ratios and being willing to break everything on a wide monitor, and also being my bestie</li>
</ul></div></div>
<div id="tabset-1-panel-3" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><hr />
<p>Demonstration Video (Yes, it’s Live Flea Prices, but the same concept applies to all of my mods, I’m not making mod-specific extraction example videos):</p>
<p><a target="_blank" class="external-link" href="https://imgur.com/34vXXDj.gif" rel="noreferrer noopener"><img loading="lazy" decoding="async" src="https://imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></a></p></div></div>
<div id="tabset-1-panel-4" class="tab-panel"><div class="tab-title">How To Add WADs</div>
<div class="tab-content"><hr />
<p>You can add new entries to the arcade’s game list by editing the GameMetadata used by the mod</p>
<p><strong>File locations</strong></p>
<ul>
<li>
<p>Game metadata JSON:
<code>BepInEx/plugins/WTT-DoomArcadeClient/GameMetaData/GameMetaData.json</code></p>
</li>
<li>
<p>Preview images:
<code>BepInEx/plugins/WTT-DoomArcadeClient/GameMetaData/Images/</code></p>
</li>
<li>
<p>WADs:
<code>BepInEx/plugins/WTT-DoomArcadeClient/WADs/</code></p>
</li>
<li>
<p>(and if needed) SoundFonts:
<code>BepInEx/plugins/WTT-DoomArcadeClient/SoundFonts/</code></p>
</li>
</ul>
<p><strong>Basic IWAD entry</strong></p>
<p>For a simple IWAD (no extra dehacked patches), add a block to the gameMetas array in GameMetadata.json:</p>
<pre><code>      {
        "wadFileName": "DOOM.WAD",
        "previewImage": "doom.png",
        "displayName": "DOOM (1993)",
        "description": "Classic Doom: Tech-base invasion to Hell across 3 episodes. Tight corridors, key hunts, and demon hordes in the original 1993 FPS."
      }
</code></pre>
<ul>
<li>
<p><code>wadFileName</code> must match the file name of your WAD.</p>
</li>
<li>
<p><code>previewImage</code> should be a PNG/JPG you placed in the Images folder.</p>
</li>
<li>
<p><code>displayName</code> and description are what players see in the cabinet menu.</p>
</li>
</ul>
<p><strong>Adding WADs with DeHackEd support</strong></p>
<p>For WADs that ship with DeHackEd patches and optional PWADs, follow the pattern used by Army of Darkness Doom II:</p>
<pre><code>      {
        "wadFileName": "AODDOOM2.WAD",
        "previewImage": "aoddoom2.jpg",
        "displayName": "Army of Darkness Doom II",
        "description": "Army of Darkness Doom II. Groovy boomstick action and chainsaw mayhem in a Doom II total conversion.",
        "iwadFileName": "DOOM2.WAD",
        "pwadFileNames": [
          "AODDOOM2.WAD"
        ],
        "dehFileNames": [
          "AODDOOM2.DEH"
        ]
      }
</code></pre>
<p>Works the same as a normal entry except:</p>
<ul>
<li>
<p><code>pwadFileNames</code> lists one or more PWADs that should be loaded on top.</p>
</li>
<li>
<p><code>dehFileNames</code> lists any DeHackEd patches to apply for that entry.</p>
</li>
</ul>
<p>Use this structure whenever you want the arcade to boot a specific IWAD+PWAD combo with its own DeHackEd rules, instead of just running a single WAD file.</p></div></div>
<div id="tabset-1-panel-5" class="tab-panel"><div class="tab-title">What is WTT?</div>
<div class="tab-content"><p><strong>What is Welcome To Tarkov?</strong></p>
<p>Welcome To Tarkov (WTT) is a mod for SPT AKI that has been in development for over a year. What started as a small passion project has grown in size to incorporate 15+ core members as well as contributions from other well-known mod authors and friends of WTT alike.</p>
<p><strong>How does Welcome To Tarkov change the game?</strong></p>
<p>As a mod, WTT overhauls SPT AKI, touching on almost every vanilla game system, as well as adding completely new systems to the game and its core mechanics. Inspired by open-world hardcore survival projects like STALKER: Anomaly and STALKER: GAMMA, WTT takes SPT’s artificial multiplayer MMO difficulty adders and replaces them with a challenging world economy, loot scarcity rebalancing, a lore friendly quest overhaul, and a map-traveling system built from rewritten portions of the Traveler mod allowing seamless travel between maps. Aside from its changes to the game’s core properties, WTT also adds to the world’s variety of traders, NPC’s, characters, items, and quests:</p>
<ul>
<li>Over 1,000 custom bundles adding new weapons, attachments, wearables, containers, food, medical, and barter items.</li>
<li>New bosses with their own custom gear that will be properly incorporated into WTT’s quest lines.</li>
<li>New, meaningful traders with their own lore-friendly quests and narrative elements to help the player progress through the story-line of WTT.</li>
<li>New playable characters and outfits that will add to the player’s customization abilities.</li>
<li>New quest types incorporating brand new map extraction points, putting the player’s knowledge and familiarization of SPT’s maps to the test.</li>
</ul>
<p>Welcome To Tarkov stands as one of the largest mods created for SPT AKI thus far.</p>
<p><strong>When does Welcome To Tarkov release?</strong></p>
<p><em>Thursday.</em></p>
<p><strong>Which Thursday?</strong></p>
<p><em>TBD</em></p>
<p><strong>Want to follow our progress?</strong></p>
<p>You can follow the project through it’s development in our discord here:</p>
<p><a target="_blank" class="external-link" href="https://discord.gg/WelcomeToTarkov" rel="noreferrer noopener">https://discord.gg/WelcomeToTarkov</a></p></div></div></div>
]]></description><category>Other</category><dc:creator>GrooveypenguinX</dc:creator><pubDate>Sat, 01 Aug 2026 03:57:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/j5H8EiHCzZERxVT4mXBPTDGLxg0GC9y5FmWV3zOv.png" type="image/png" length="0"/><dc:date>2026-08-01T22:42:10+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Operator Registry</title><link>https://forge.sp-tarkov.com/mod/2863/operator-registry</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2863/operator-registry</guid><description><![CDATA[<p>Players running this mod anonymously contribute their PMC identity (nickname + level)
into a community registry. Other players then see these real community operators used as
PMC bot names in their own raids.</p>
<p><strong>This does NOT affect gameplay.</strong> Only the bot’s displayed nickname and level are changed.
Equipment, inventory, health, AI, difficulty, bot generation settings and progression are
never touched, fully compatible with ABPS and other AI mods.</p>
<h2>How it works</h2>
<p>When you launch the game, the mod anonymously registers your PMC’s nickname and level to a
community registry. A central cache server collects all registered operators and serves
them back to every player. At raid start, your game downloads the latest operator cache
and uses those real community names for PMC bots in your raids.</p>
<p><strong>No network calls happen during raids.</strong> The operator list is downloaded once at raid
start and used locally for the entire raid. If the download fails, the last good cache is
used instead - raids are never blocked by network issues.</p>
<h2>What gets collected</h2>
<p>Only:</p>
<ul>
<li>An anonymous, persistent <strong>installation UUID</strong> (generated once, never regenerated)</li>
<li>Your PMC <strong>nickname</strong></li>
<li>Your PMC <strong>level</strong></li>
<li>Timestamps (<code>firstSeen</code>, <code>lastSeen</code>)</li>
<li>SPT and mod versions</li>
</ul>
<p>No profile data, no equipment, no inventory, no gameplay stats. See
<a href="PRIVACY.md">PRIVACY.md</a> for the full disclosure.</p>
<h2>Requirements</h2>
<ul>
<li>SPT 4.0.13</li>
<li>An internet connection (for registration + cache download on startup only)</li>
</ul>
<h2>Installation</h2>
<ol>
<li>Download the latest release.</li>
<li>Extract the <code>SPT</code> folder into your SPT install directory
(so it lands at <code>SPT/user/mods/SPT-OperatorRegistry/</code>).</li>
<li>Launch the SPT server and start the game.</li>
</ol>
<p>On first launch the mod generates a persistent installation UUID and registers your PMC
to the community registry. On every subsequent launch it updates your nickname/level/
lastSeen (keyed by the same UUID, so it never duplicates).</p>
<h2>Configuration</h2>
<p>Edit <code>SPT/user/mods/SPT-OperatorRegistry/config/config.json</code>:</p>
<pre><code>{
  "enabled": true,
  "operatorChance": 1.0,
  "cacheUrl": "http://144.21.60.21/operators",
  "maxCacheAgeHours": 24
}
</code></pre>
<table>
<thead>
<tr>
<th>Option</th>
<th>Default</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>enabled</code></td>
<td><code>true</code></td>
<td>Master switch. Disables both registration and bot replacement.</td>
</tr>
<tr>
<td><code>operatorChance</code></td>
<td><code>1.0</code></td>
<td>Fraction of PMC bots that become community operators. <code>0.0</code>–<code>1.0</code>. Lower values leave more vanilla names.</td>
</tr>
<tr>
<td><code>cacheUrl</code></td>
<td><code>http://144.21.60.21/operators</code></td>
<td>URL of the community cache endpoint. Set to <code>""</code> to disable cache downloads (registration still works).</td>
</tr>
<tr>
<td><code>maxCacheAgeHours</code></td>
<td><code>24</code></td>
<td>Max acceptable local cache age before a background refresh is triggered.</td>
</tr>
</tbody>
</table>
<h2>Bot name replacement</h2>
<p>For each PMC bot (USEC/Bear) generated in a raid, the mod rolls <code>operatorChance</code>. On a
hit, it picks a random community operator from the local cache and replaces <strong>only</strong> the
bot’s displayed nickname and level. Equipment, inventory, AI, difficulty, and everything
else is left completely untouched.</p>
<p>Operator levels are the real community levels - no averaging, no appending numbers, no
name modification. Each operator can only appear once per raid. Duplicate names are
intentionally allowed (multiple players can have the same nickname).</p>
<p>Scavs, bosses, and other non-PMC bots are never affected.</p>
<h2>Troubleshooting</h2>
<ul>
<li><strong>No community operators appear in raids</strong>: Ensure <code>cacheUrl</code> is set and reachable.
Check the server log for <code>[OperatorRegistry] Cache refreshed: N operators</code>.</li>
<li><strong>Bots still show vanilla names</strong>: <code>operatorChance</code> may be low, or the cache is empty.
Operators only replace PMCs (USEC/Bear), not scavs or bosses.</li>
<li><strong>Registration not happening</strong>: Check the server log for Firebase auth errors. The mod
falls back gracefully - raids still work without registration.</li>
<li><strong>Cache download fails</strong>: The mod keeps using the last good local cache. Raids are never
blocked by network issues.</li>
<li><strong>Want to fully opt out</strong>: Set <code>"enabled": false</code> in config.json, or remove the mod.</li>
</ul>
<h2>Credits</h2>
<ul>
<li><strong>Author:</strong> ShaneeexD</li>
<li><strong>License:</strong> MIT</li>
</ul>
<p><strong>READ THE <a href="PRIVACY.md">PRIVACY DISCLOSURE</a></strong></p>
]]></description><category>Other</category><dc:creator>shaneeexd</dc:creator><pubDate>Sat, 01 Aug 2026 00:22:57 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/5GLOrp9FfVhDg4B2tfb3kItZVIDkXghZqxiLovEx.png" type="image/png" length="0"/><dc:date>2026-08-01T21:43:12+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>P.L.A.T.E. - Penetration, Lethality, Armor &amp; Trauma Engine</title><link>https://forge.sp-tarkov.com/mod/2862/plate-penetration-lethality-armor-trauma-engine</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2862/plate-penetration-lethality-armor-trauma-engine</guid><description><![CDATA[<h1>P.L.A.T.E.</h1>
<p><strong>Penetration, Lethality, Armor &amp; Trauma Engine</strong></p>
<p>P.L.A.T.E. fundamentally changes what happens between pulling the trigger and staring at the post-raid screen.</p>
<p>Bullets behave like actual projectiles now, not just floating damage numbers. Armor protects you by physically stopping threats, rather than just acting like a second health bar. Wounds depend on exactly what the bullet passed through, and bleeding means your PMC is actually running out of blood—not taking psychic damage to his left leg every few seconds.</p>
<p>In short: Tarkov still Tarkovs you. Now physics just helps.</p>
<h2>Stash Tetriz &amp; Loadouts</h2>
<p>Your loadout matters before you even hit <strong>READY</strong>.</p>
<p>Don’t take an MP5 loaded with cheap PST, push a Chad wearing a Gen4 with a rifle plate, and expect a frontal mag-dump to solve your problem. It might eventually, but you’re going to have a very bad time finding out.</p>
<p>Pick ammo for the threats you actually expect to fight:</p>
<table>
<thead>
<tr>
<th>Ammo Type</th>
<th>Performance Profile</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Flesh Damage (RIP, HP)</strong></td>
<td>Absolutely vaporizes an unarmored Timmy or a Scav, but utterly garbage against actual plates.</td>
</tr>
<tr>
<td><strong>Hardened AP</strong></td>
<td>Built to punch through plates, though the smaller projectile might leave a narrower wound channel.</td>
</tr>
<tr>
<td><strong>Heavy Subsonic</strong></td>
<td>Retains kinetic performance surprisingly well over distance.</td>
</tr>
<tr>
<td><strong>Light, Fast Rifle</strong></td>
<td>Devastating up close, but short barrels and long distances will quickly strip the magic out of them.</td>
</tr>
<tr>
<td><strong>Flechettes &amp; Buckshot</strong></td>
<td>Flechettes punch deep. Buckshot makes a mess. Know the difference.</td>
</tr>
</tbody>
</table>
<p>Damage and pen numbers on the ammo charts are useful for comparison, but they aren’t a binding contract signed by Nikita. A cartridge doesn’t deal exactly “85 damage” every single time it touches meat.</p>
<p>Choose a weapon, barrel, and ammo combo that makes sense. Or just bring whatever Fence sold you and turn the raid into a peer-reviewed tragedy.</p>
<h2>In the Meat Grinder</h2>
<p>Where you hit matters just as much as what you fired.</p>
<p>Clipping an arm isn’t the same as sending a round through the center of someone’s chest. “Center mass” isn’t just a cope for people who can’t consistently hit <em>(Head, Eyes)</em> anymore—it’s where several vital organs are inconveniently stored.</p>
<ul>
<li>If you can’t pen the plate, shoot around it (leg meta is still an option).</li>
<li>If the face is exposed, the face gets clapped.</li>
<li>A jaw hit is brutal, but it doesn’t automatically mean the brain is destroyed.</li>
<li>A round through the heart or spine doesn’t give a damn about the target’s remaining HP.</li>
<li>A bullet stopped by bone might break it and dump all its residual energy into the limb.</li>
<li>Rifle rounds can tumble and break apart if the meat they hit is deep enough.</li>
<li>A bullet that exits an arm can continue straight into the torso behind it.</li>
</ul>
<p>Range matters too. That short-barrel 5.56 that deletes someone across a dorm hallway on Customs is going to leave a much less impressive hole across the lumber yard on Woods.</p>
<p>Two hits from the exact same gun won’t always make identical wounds. One tumbles early, the other stays point-first. One clips a rib, the other goes straight through a lung. Sometimes the guy drops instantly. Sometimes he runs away, bleeds out in a bush, and becomes a mystery corpse five minutes later.</p>
<h2>Armor Isn’t Magic (Anymore)</h2>
<p>Armor is no longer a percentage-based damage coupon. A plate has to physically stop the bullet.</p>
<ul>
<li><strong>Ceramic:</strong> Incredible at stopping heavy rounds, but getting shot in the same spot twice means wearing it again is a death wish.</li>
<li><strong>Steel:</strong> Takes a beating and survives, but you’ll still feel like Tagilla took a sledgehammer to your ribs.</li>
<li><strong>Soft Armor:</strong> Great for catching pistol rounds and shrapnel. It is not a hidden rifle plate just because the UI slapped an optimistic class number on it.</li>
</ul>
<p>Buying zeroed or heavily damaged armor means you’re just gambling that the next bullet won’t find the exact spot where the last guy fucked up.</p>
<p>Even if the plate stops the round, Newton always gets his cut. You can still suffer pain, stamina drain, and contusions. Your helmet might catch a bullet, but you’ll still be seeing stars and fighting a massive concussion.</p>
<h2>Surviving the Aftermath</h2>
<p>When the shooting stops, don’t instantly go prone on the body to loot six mags of warm PRS. Find cover. Reload. Check if you’re leaking.</p>
<p>Every serious wound bleeds, and severity depends on what got cut. Bleeding doesn’t just tick down your limb HP—it drains a completely separate blood-volume resource. As your blood pressure drops, you get stamina loss, tremors, tunnel vision, and eventually, you lose the ability to sprint or jump. Keep ignoring it, and you’ll just collapse and die while your limb bars still look surprisingly green.</p>
<p>And no, bleeding doesn’t stop just because a hidden timer felt sorry for you. Fix it.</p>
<ul>
<li><strong>Bandages:</strong> For light external leaks.</li>
<li><strong>Tourniquets/Hemostatics:</strong> For when you’re painting the walls.</li>
<li><strong>CMS / Surv12:</strong> Can close wounds on the limb they repair (if enabled in settings).</li>
<li><strong>Painkillers:</strong> Keep you moving. They do not manufacture blood.</li>
</ul>
<p>Blacked limbs cause massive, but treatable, external bleeding. Internal bleeding is a whole different nightmare. A destroyed abdomen, torn artery, or severe blunt trauma behind your armor can cause you to bleed internally where a tourniquet can’t reach it. If your pressure keeps dropping and there’s no visible wound left to patch, your raid just got a hard time limit.</p>
<p>Sometimes the big brain play isn’t pushing “one more building,” it’s extracting before your circulatory system shuts down.</p>
<h2>Bleeding Out in a Bush</h2>
<p>PMCs and Scavs play by the exact same medical rules you do.</p>
<p>An enemy retreating isn’t necessarily flanking you. He might just be leaking a pint of tactical fluid behind a rock. You can trade shots, disengage, and find him dead later. But remember: you can also win the fight, grab his loot, and die 50 meters from extract because you forgot to check your own thorax.</p>
<p>Always confirm your own medical status before you confirm the kill.</p>
<h2>Blood Loss Follows You Home</h2>
<p>Extracting doesn’t magically top off your PMC’s blood.</p>
<p>Lost blood carries over between raids and regenerates slowly. Queueing back up immediately while half-empty is a legitimate strategy, sure—in the same way that fighting Killa with a Makarov is a legitimate strategy.</p>
<p>Therapist sells Blood Transfusion Kits, and you can craft them at the Hideout’s Medstation. Bring one. Carrying it costs space; not carrying it might cost everything else in your backpack.</p>
<h2>Shotguns &amp; Grenades</h2>
<p>Buckshot uses realistic pellet counts now (way more than the Tarkov-standard 8). Flechettes act like steel needles: they penetrate well but aren’t great at ripping wide wounds. Less-lethal rounds won’t act like they were built to hunt IFVs anymore.</p>
<p>Grenade shrapnel is dangerous way past the vanilla boundaries. Soft armor catches the small stuff, but chunky fragments will ruin your raid and your insurance return.</p>
<p>If you hear a nade bounce, get the hell out of the room.</p>
<h2>Adjusting the Suffering</h2>
<p>Hit <strong>F12</strong>. You can tweak damage and bleeding separately for your PMC, bot PMCs, and Scavs. Keep it equally lethal for everyone, make bots less likely to bleed out in the woods, or crank all the sliders toward maximum <em>(Head, Physics)</em>.</p>
<p>Internal bleeding and several medical behaviors are also fully customizable.</p>
<h2>Compatibility &amp; Uninstallation</h2>
<p>P.L.A.T.E. completely rips out and replaces Tarkov’s ballistics, armor, and trauma systems. Other mods doing the same thing will break.</p>
<p>Modded ammo and armor from other creators are supported if they use physical properties. If another mod adds a weightless bullet traveling at Mach 10, P.L.A.T.E. will try to calculate it, and the results will be educational.</p>
<p>Fika support is currently untested.</p>
<h3>WARNING: UNINSTALLING</h3>
<p>The only new item added to your actual profile is the Blood Transfusion Kit.</p>
<p>Before uninstalling P.L.A.T.E., you must delete every Transfusion Kit from your PMC’s inventory and your stash. After that, removing the mod is safe.</p>
<p>Bring ammo that kills the armor you expect to fight.</p>
<p>Bring meds that fix the armor you expect to wear.</p>
<p>Stop trusting construction helmets.</p>
]]></description><category>Overhauls</category><dc:creator>anamelash</dc:creator><pubDate>Fri, 31 Jul 2026 21:33:17 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/t86KrSa1xxsqR1GN0FiOSjN4jplECuNCf0t7dYNu.png" type="image/png" length="0"/><dc:date>2026-08-05T18:34:09+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>[REDACTED] Redactor</title><link>https://forge.sp-tarkov.com/mod/2861/redacted-redactor</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2861/redacted-redactor</guid><description><![CDATA[<h3>Introduction</h3>
<p>This mod redacts all references to [REDACTED] due to the recent c&amp;d SP[R] received.</p>
<h3>Preview</h3>
<p><img loading="lazy" decoding="async" src="https://raw.githubusercontent.com/peinwastaken/TarkovRedactor/refs/heads/master/Images/preview.webp" alt="https://raw.githubusercontent.com/peinwastaken/TarkovRedactor/refs/heads/master/Images/preview.webp" /></p>
<div class="youtube-lite" data-video-id="OiZeQ9PY6RQ" data-embed-url="https://www.youtube-nocookie.com/embed/OiZeQ9PY6RQ?autoplay=1"><img src="https://i.ytimg.com/vi/OiZeQ9PY6RQ/hqdefault.jpg" alt="YouTube video thumbnail" loading="lazy" decoding="async" /></div>
<h3>Installation</h3>
<p>Drag and drop.</p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/wByb5Ln.gif" rel="noreferrer noopener"><img loading="lazy" decoding="async" src="https://i.imgur.com/wByb5Ln.gif" alt="wByb5Ln.gif" /></a></p>
<h3>Thanks</h3>
<p>Massive thank you to:</p>
<ul>
<li>chatgpt</li>
</ul>
]]></description><category>Other</category><dc:creator>pein</dc:creator><pubDate>Fri, 31 Jul 2026 15:09:43 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/HrTDsvbWOQC9MFootg87SDknbhX4XyVxXnFaXCsJ.png" type="image/png" length="0"/><dc:date>2026-08-01T17:19:29+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Compatibility Highlighter</title><link>https://forge.sp-tarkov.com/mod/2859/compatibility-highlighter</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2859/compatibility-highlighter</guid><description><![CDATA[<h2>What it does:</h2>
<ul>
<li>Shows all items compatible with the hovered item in both directions</li>
<li>Hover over ammo → compatible magazines and guns light up</li>
<li>Hover over a magazine → compatible guns and ammo light up</li>
<li>Hover over a gun → compatible attachments, ammo, and magazines light up</li>
</ul>
<h2>Key features:</h2>
<ul>
<li>Configurable highlight color (default: green)</li>
<li>Adjustable hover delay before the highlight appears</li>
<li>Can toggle container items (backpacks, rigs, cases) on or off</li>
<li>Option to use vanilla highlighting when you’re actively dragging items</li>
</ul>
<h2>Credits</h2>
<p>Inspired by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2823/acs-attachment-compatibility-highlight" rel="noreferrer noopener">AC’s - Attachment Compatibility Highlight</a>.</p>
]]></description><category>Other</category><dc:creator>awnova</dc:creator><pubDate>Fri, 31 Jul 2026 13:49:31 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/b0IsFUFb5uoAQlG65QbxzfGVy9m6SpHLajYTRkld.png" type="image/png" length="0"/><dc:date>2026-08-02T12:16:55+00:00</dc:date><dc:identifier>v1.2.0</dc:identifier></item><item><title>CineKit — Freecam, Cinematic Camera, Point Path Editor &amp; Follower</title><link>https://forge.sp-tarkov.com/mod/2858/cinekit-freecam-cinematic-camera-point-path-editor-follower</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2858/cinekit-freecam-cinematic-camera-point-path-editor-follower</guid><description><![CDATA[<h2>CineKit</h2>
<hr />
<p>CineKit is an in-raid cinematic camera toolkit for SPT players who want to record videos, create smooth camera movements, plan shots, or explore Tarkov from new perspectives.</p>
<p>Ordinary freecam systems can struggle when the camera moves far away from the player or high above the map because EFT continues calculating visibility around the character. CineKit integrates with EFT’s culling, environment, LOD, and vegetation systems so distant and high-altitude shots continue rendering without requiring the player to follow the camera.</p>
<hr />
<blockquote>
<p>[WARNING]
Freecam keeps distant terrain and objects rendered beyond EFT’s normal culling range, which may reduce performance or cause stuttering. Lower the LOD and render-distance settings if needed. For static world shots, disabling AI can significantly improve performance. During recording, frame simulation can maintain the target output frame rate even when the game runs more slowly.</p>
</blockquote>
<hr />
<div class="youtube-lite" data-video-id="aVn0I_zFC1k" data-embed-url="https://www.youtube-nocookie.com/embed/aVn0I_zFC1k?autoplay=1"><img src="https://i.ytimg.com/vi/aVn0I_zFC1k/hqdefault.jpg" alt="YouTube video thumbnail" loading="lazy" decoding="async" /></div>
<h3>Usage</h3>
<hr />
<p>Press Home while in a raid to open or close the CineKit GUI menu.</p>
<p>Press F12 to open the BepInEx configuration menu, where CineKit settings and hotkeys can also be changed.</p>
<h3>Features</h3>
<hr />
<p><strong>Freecam</strong></p>
<ul>
<li>Detached cinematic camera with smooth movement and rotation</li>
<li>Adjustable speed, boost speed, and mouse sensitivity</li>
<li>Optional player control while using the freecam</li>
<li>Improved distant and high-altitude map rendering</li>
<li>Integration with EFT’s visibility and culling systems</li>
</ul>
<p><strong>Camera Paths</strong></p>
<ul>
<li>Create, edit, save, and reuse camera paths</li>
<li>Smooth Bézier curves with editable points and tangents</li>
<li>Per-point speed, acceleration, deceleration, and delays</li>
<li>Connected, looping, and camera-relative path placement</li>
<li>In-world path visualization and editing</li>
</ul>
<p><strong>Recording</strong></p>
<ul>
<li>Record video and game audio through FFmpeg</li>
<li>Supports capture frame rates above the game’s rendered frame rate</li>
<li>Adjustable resolution, frame rate, and quality</li>
</ul>
<p><strong>Visuals and Controls</strong></p>
<ul>
<li>Adjustable antialiasing, grass distance, and object LOD</li>
<li>Custom crosshair and interface options</li>
<li>Configurable hotkeys</li>
</ul>
<h3>Camera Paths</h3>
<hr />
<p>Create camera points from the freecam’s current position and combine them into smooth, cinematic routes.</p>
<p>Path features include:</p>
<ul>
<li>Multiple path groups</li>
<li>Smooth Bézier curves</li>
<li>Editable incoming and outgoing tangents</li>
<li>Per-point speed, acceleration, deceleration, and delays</li>
<li>Connected and looping routes</li>
<li>In-world editing and path visualization</li>
<li>Reusable saved templates</li>
</ul>
<h3>Recording</h3>
<hr />
<p>CineKit can record camera-path playback with game audio through FFmpeg.</p>
<p>Before recording, place <code>ffmpeg.exe</code> in the CineKit plugin folder or add FFmpeg to your system PATH.</p>
<p>CineKit is designed for cinematic videos, map showcases, planned camera movements, environment exploration, and perspectives that are difficult to achieve with a basic freecam.</p>
]]></description><category>Other</category><dc:creator>Hysocs</dc:creator><pubDate>Wed, 29 Jul 2026 23:19:44 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/grxtvlSssPpKHUhx6P81Qm7AVR7hNzS9Mh51JdtH.png" type="image/png" length="0"/><dc:date>2026-08-01T21:53:14+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>FieldKit - Dev Toolkit, Weapon Control, Loot/Entity Browser, Spawning &amp; ESP</title><link>https://forge.sp-tarkov.com/mod/2856/fieldkit-dev-toolkit-weapon-control-lootentity-browser-spawning-esp</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2856/fieldkit-dev-toolkit-weapon-control-lootentity-browser-spawning-esp</guid><description><![CDATA[<h2>FieldKit</h2>
<hr />
<p>FieldKit is an in-raid toolkit for SPT players who want to fool around, test ideas, or develop mods without wasting time on repetitive setup.</p>
<p>Mod development can be frustrating when you wait five minutes to load into a raid, spend another ten minutes crossing the map, and then discover that something needs to be changed and tested again. FieldKit is designed to remove as much of that friction as possible by giving you quick access to the tools you need directly inside a raid.</p>
<h3>Usage</h3>
<hr />
<ul>
<li>Press <code>Insert</code> while in game to open or close the FieldKit gui menu.</li>
<li>Press <code>F12</code> to open the BepInEx configuration menu, where FieldKit settings
and hotkeys can also be changed.</li>
</ul>
<h3>Features</h3>
<hr />
<ul>
<li>ESP that also works in scopes and magnified optics</li>
<li>Spawn items through a searchable loot catalog</li>
<li>Unlock and interact with doors</li>
<li>Pacify AI</li>
<li>Access and loot living AI inventories</li>
<li>Use noclip and other movement controls</li>
<li>Teleport yourself, entities, and loot</li>
<li>Modify health, stamina, hydration, energy, and other character values</li>
<li>Control recoil, sway, ergonomics, fire rate, ammunition, and other weapon behavior</li>
<li>Enable infinite ammo and adjust weapon restrictions</li>
<li>Inspect players, AI, loot, and other raid entities</li>
<li>Use chams, labels, tracers, and visualization tools</li>
<li>Locate extracts, doors, containers, loot, and entities</li>
<li>Access weapon and entity diagnostics</li>
<li>Quickly reach locations and reproduce testing scenarios</li>
<li>Use additional quality-of-life and debugging utilities</li>
</ul>
<h3>Menu</h3>
<hr />
<h2><img loading="lazy" decoding="async" src="https://i.ibb.co/wFyj6nSJ/Escape-From-Tarkov-sy0-BQWQ3oa.png" alt="FieldKit GUI" /></h2>
<h2><img loading="lazy" decoding="async" src="https://i.ibb.co/84R8yTqL/Escape-From-Tarkov-i-Ow-Za-QG7-Gm.png" alt="FieldKit GU2" /></h2>
<p>Whether you are developing a mod, investigating game behavior, setting up test scenarios, or simply experimenting, FieldKit aims to make in-raid testing faster, easier, and far less tedious.</p>
<h2>Full Feature List</h2>
<hr />
<h3>Character — Player</h3>
<ul>
<li>
<p>Player protection</p>
<ul>
<li>God mode</li>
<li>No fall damage</li>
<li>Fully restore all body parts</li>
<li>Remove negative effects</li>
<li>Health regeneration</li>
<li>Adjustable visual hit-punch intensity</li>
</ul>
</li>
<li>
<p>Stamina and survival</p>
<ul>
<li>Infinite stamina</li>
<li>Infinite energy</li>
<li>Infinite hydration</li>
<li>Adjustable energy drain</li>
<li>Adjustable hydration drain</li>
<li>No weight penalties</li>
</ul>
</li>
<li>
<p>Movement controls</p>
<ul>
<li>Walk-speed multiplier</li>
<li>Sprint-speed multiplier</li>
<li>Jump-height multiplier</li>
<li>Acceleration multiplier</li>
<li>Vault-speed multiplier</li>
<li>Stance-transition speed multiplier</li>
<li>No movement inertia</li>
<li>Silent movement</li>
<li>High-speed floor safety</li>
</ul>
</li>
<li>
<p>Collision-free movement</p>
<ul>
<li>Ground-based noclip</li>
<li>Collision-free flying</li>
<li>Adjustable flying speed</li>
<li>Keep the world rendered while noclipping</li>
<li>Move to the next floor above</li>
<li>Move to the next floor below</li>
<li>Configurable floor-navigation hotkeys</li>
</ul>
</li>
<li>
<p>Searching</p>
<ul>
<li>Fast container searching</li>
<li>Concurrent container searches</li>
</ul>
</li>
</ul>
<h3>Character — Weapon</h3>
<ul>
<li>
<p>Ammunition</p>
<ul>
<li>Infinite magazine ammunition</li>
<li>Quick magazine packing and unpacking</li>
</ul>
</li>
<li>
<p>Weapon handling</p>
<ul>
<li>Adjustable recoil</li>
<li>Adjustable weapon sway</li>
<li>Ergonomics override</li>
<li>No weapon-weight penalties</li>
<li>Adjustable ADS speed</li>
<li>Adjustable reload and weapon-action speed</li>
</ul>
</li>
<li>
<p>Weapon reliability</p>
<ul>
<li>Disable malfunctions</li>
<li>Disable overheating</li>
<li>Disable durability loss</li>
</ul>
</li>
<li>
<p>Firing controls</p>
<ul>
<li>Fire-rate multiplier</li>
<li>Force full-auto fire</li>
<li>Adjustable accuracy and spread</li>
<li>Bullets pass through world objects</li>
<li>Bullets bypass armor</li>
<li>Explosions on bullet impact</li>
</ul>
</li>
<li>
<p>Diagnostics</p>
<ul>
<li>Live weapon information</li>
<li>Magazine and chamber status</li>
<li>Fire-mode information</li>
<li>Weapon-stat monitoring</li>
</ul>
</li>
</ul>
<h3>Entities — Visuals</h3>
<ul>
<li>
<p>Character ESP</p>
<ul>
<li>PMCs</li>
<li>Scavs</li>
<li>Bosses and special AI</li>
<li>Box ESP</li>
<li>Animated skeleton ESP</li>
<li>Aim-direction lines</li>
<li>Name, health, type, and distance labels</li>
<li>Adjustable maximum distance</li>
<li>Adjustable line thickness</li>
<li>Adjustable font and text outline</li>
</ul>
</li>
<li>
<p>Visibility checking</p>
<ul>
<li>Visible and occluded detection</li>
<li>Separate visible and occluded colors</li>
<li>Individual PMC colors</li>
<li>Individual Scav colors</li>
<li>Individual boss and special-AI colors</li>
</ul>
</li>
<li>
<p>Extraction ESP</p>
<ul>
<li>Display every extraction point</li>
<li>Separate color for usable extracts</li>
<li>Separate color for unavailable extracts</li>
</ul>
</li>
<li>
<p>Character chams</p>
<ul>
<li>PMC chams</li>
<li>Scav chams</li>
<li>Boss and special-AI chams</li>
<li>Per-limb visibility checking</li>
<li>Limb visibility synchronized with skeleton checks</li>
<li>Separate visible and occluded colors</li>
<li>Adjustable maximum distance</li>
<li>Adjustable opacity</li>
<li>Scope brightness compensation</li>
</ul>
</li>
<li>
<p>World visuals</p>
<ul>
<li>Corpse chams</li>
<li>Loose-loot chams</li>
<li>Custom corpse color</li>
<li>Custom loose-loot color</li>
<li>Adjustable loot-render distance</li>
<li>Grass culling</li>
</ul>
</li>
</ul>
<h3>Entities — Live Lists</h3>
<ul>
<li>
<p>Live AI list</p>
<ul>
<li>Search by name or type</li>
<li>View AI type and distance</li>
<li>Teleport yourself to an AI</li>
<li>Bring an AI to your position</li>
</ul>
</li>
<li>
<p>Live loose-loot list</p>
<ul>
<li>Search by name or template ID</li>
<li>View item distance</li>
<li>View item price</li>
<li>View item template ID</li>
<li>Teleport yourself to an item</li>
<li>Bring an item to your position</li>
</ul>
</li>
</ul>
<h3>Loot</h3>
<ul>
<li>
<p>Item browser</p>
<ul>
<li>Search the complete in-game item catalog</li>
<li>Browse items by category</li>
<li>Refresh localized item names</li>
<li>Refresh cached prices</li>
<li>Select individual items for Loot ESP</li>
</ul>
</li>
<li>
<p>Item spawning</p>
<ul>
<li>Select a quantity</li>
<li>Spawn items at your feet</li>
<li>Add items directly to your stash</li>
<li>Add items directly to your inventory</li>
<li>Send items through in-game mail</li>
</ul>
</li>
<li>
<p>Loose-item ESP</p>
<ul>
<li>Item boxes</li>
<li>Item names</li>
<li>Item distances</li>
<li>Item prices</li>
<li>Selected-item highlighting</li>
<li>Quest-item highlighting</li>
<li>Adjustable render distance</li>
<li>Adjustable label size</li>
</ul>
</li>
<li>
<p>Container ESP</p>
<ul>
<li>Display containers containing matching items</li>
<li>Display matching container contents</li>
<li>Adjustable scan and render distance</li>
<li>Adjustable label size</li>
<li>Custom container color</li>
</ul>
</li>
<li>
<p>Price filtering</p>
<ul>
<li>Minimum price</li>
<li>Maximum price</li>
<li>Selected-items-only mode</li>
<li>Custom price-match color</li>
</ul>
</li>
<li>
<p>Value visualization</p>
<ul>
<li>Value-based color gradient</li>
<li>Low-value color</li>
<li>Low-mid-value color</li>
<li>Mid-value color</li>
<li>High-mid-value color</li>
<li>High-value color</li>
</ul>
</li>
<li>
<p>Proximity grouping</p>
<ul>
<li>Group nearby distant items</li>
<li>Adjustable grouping start distance</li>
<li>Adjustable group render distance</li>
<li>Adjustable horizontal radius</li>
<li>Adjustable vertical separation</li>
<li>Adjustable group label size</li>
</ul>
</li>
</ul>
<h3>Other</h3>
<ul>
<li>
<p>AI behavior</p>
<ul>
<li>Make all AI friendly</li>
</ul>
</li>
<li>
<p>Door tools</p>
<ul>
<li>Unlock all keyed doors</li>
<li>Unlock all keycard doors</li>
<li>Extraction doors remain unchanged</li>
</ul>
</li>
<li>
<p>Living AI looting</p>
<ul>
<li>Loot living AI</li>
<li>Hold living AI still while looting</li>
</ul>
</li>
<li>
<p>Vision modes</p>
<ul>
<li>Force thermal vision</li>
<li>Force night vision</li>
<li>Clean thermal image</li>
<li>Clean night-vision image</li>
<li>Adjustable night-vision bloom</li>
</ul>
</li>
<li>
<p>Face-shield overlay</p>
<ul>
<li>Follow equipped face shield</li>
<li>Force an overlay</li>
<li>Remove the overlay</li>
</ul>
</li>
<li>
<p>Diagnostics</p>
<ul>
<li>FieldKit performance telemetry</li>
<li>Live entity inspector</li>
</ul>
</li>
<li>
<p>Menu customization</p>
<ul>
<li>Custom primary color</li>
<li>Configurable feature hotkeys</li>
<li>Per-category reset buttons</li>
</ul>
</li>
</ul>
]]></description><category>Other</category><dc:creator>Hysocs</dc:creator><pubDate>Tue, 28 Jul 2026 22:25:14 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/nv12wxkRpOcAE82wWgkeox3i5eTaM9VNlh8BXBpl.png" type="image/png" length="0"/><dc:date>2026-08-03T20:36:52+00:00</dc:date><dc:identifier>v1.4.0</dc:identifier></item><item><title>SPT Mod Manager</title><link>https://forge.sp-tarkov.com/mod/2851/spt-mod-manager</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2851/spt-mod-manager</guid><description><![CDATA[<h2>SPT Mod Manager</h2>
<p>A Vortex/MO2-style mod manager built specifically for Single Player Tarkov. It came out of a real pain point: I got tired of having to hunt down files one by one just to uninstall a mod that was causing conflicts, so I decided to build a tool that would solve that for good.</p>
<h3>What it does</h3>
<ul>
<li>Installs <code>.zip</code>, <code>.7z</code>, and <code>.rar</code> mods with automatic structure detection (Server, Client, or Hybrid)</li>
<li>Enable/disable mods without deleting anything</li>
<li>Rename, uninstall, and reinstall mods (reinstall works if you still have the original archive)</li>
<li>Export and import mod lists</li>
<li>Conflict detection by name (still basic, but improving)</li>
<li>Forge integration: browse and install mods directly from the app, view mod info, download the right version, and check for updates</li>
<li>Bilingual UI (PT-BR and EN)</li>
</ul>
<h3>Installation</h3>
<p>Download the <code>.zip</code>, run the <code>.exe</code>. It installs everything automatically and creates a desktop shortcut.</p>
<h3>Current limitations</h3>
<ul>
<li>Only tested with compressed archives (no folder-based installs yet)</li>
<li>Doesn’t modify any SPT core files (only copies/organizes)</li>
<li>Fully tested and supported only on the latest SPT version (older versions should work, but without guarantees)</li>
<li>Windows only for now (Linux/macOS support planned, but i need to refine the Mod Manager first)</li>
</ul>
<p>Personal project, not affiliated with the SPT team or Battlestate Games.</p>
]]></description><category>Other</category><dc:creator>TioEmir</dc:creator><pubDate>Mon, 27 Jul 2026 19:09:50 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/vrJPEuHFoXvwoCAoMn5Zzo9JM3ekLGPqfjOjeZ4a.png" type="image/png" length="0"/><dc:date>2026-08-04T03:05:36+00:00</dc:date><dc:identifier>v0.4.5</dc:identifier></item><item><title>Ultimate Flea</title><link>https://forge.sp-tarkov.com/mod/2844/ultimate-flea</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2844/ultimate-flea</guid><description><![CDATA[<h1>UltimateFlea</h1>
<p>Server-side flea market mod for <strong>SPT 4.1</strong>.</p>
<p>Control what can be sold, set prices yourself, pull live averages from Tarkov.dev, and run a local supply/demand economy with early-wipe scaling.</p>
<div class="tabset"><div id="tabset-2-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><ul>
<li><strong>Item pool</strong> — blacklist / whitelist by item ID or category</li>
<li><strong>Pricing</strong> — fixed prices, global/item/category multipliers</li>
<li><strong>Tarkov.dev prices</strong> — uses <code>avg24hPrice</code> from <code>json.tarkov.dev</code> (with cache fallback)</li>
<li><strong>Local economy</strong> — buys raise demand, sold player offers raise supply</li>
<li><strong>Early wipe</strong> — temporary price multiplier based on character age (<code>RegistrationDate</code>)</li>
<li><strong>WTT-friendly</strong> — can unblacklist custom items so they appear on the flea</li>
</ul>
<p>Configured entirely through JSON. No in-game UI.</p></div></div>
<div id="tabset-2-panel-2" class="tab-panel"><div class="tab-title">Install</div>
<div class="tab-content"><ol>
<li>Extract the archive to the game folder</li>
<li>Edit configs in <code>config/</code> next to the DLL</li>
<li>Start the server</li>
</ol>
<p>Default configs use a <strong>realistic flea</strong> preset (Tarkov.dev prices + mild economy).</p></div></div>
<div id="tabset-2-panel-3" class="tab-panel"><div class="tab-title">Config</div>
<div class="tab-content"><table>
<thead>
<tr>
<th>File</th>
<th>Purpose</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>mod.json</code></td>
<td>Master switches, price source, flea behavior</td>
</tr>
<tr>
<td><code>pool.json</code></td>
<td>What can / cannot be listed</td>
</tr>
<tr>
<td><code>pricing.json</code></td>
<td>Fixed prices and multipliers</td>
</tr>
<tr>
<td><code>economy.json</code></td>
<td>Supply/demand simulation and wipe settings</td>
</tr>
</tbody>
</table>
<p>Item IDs: <a target="_blank" class="external-link" href="https://db.sp-tarkov.com/" rel="noreferrer noopener">https://db.sp-tarkov.com/</a></p>
<p>Economy state is saved to <code>data/economy_state.json</code>. Tarkov.dev prices are cached under <code>data/</code> as well.</p></div></div>
<div id="tabset-2-panel-4" class="tab-panel"><div class="tab-title">How to configure</div>
<div class="tab-content"><p>Edit JSON files in <code>SPT/user/mods/UltimateFlea/config/</code>, then restart the server.</p>
<p><strong>Quick start</strong></p>
<ol>
<li>Default preset is <strong>local</strong> prices (SPT handbook / <code>prices.json</code>) + soft early-wipe + light category events.</li>
<li>Set <code>"priceSource": "tarkovdev"</code> only if you want live Tarkov.dev averages. Then turn <strong>off</strong> <code>wipe</code> / <code>events</code> / <code>trends</code>, or prices will stack above live.</li>
<li>Use <code>pool.json</code> only if you want to force-add/remove items.</li>
<li>Use <code>pricing.json</code> for fixed prices or multipliers.</li>
<li>Tune <code>economy.json</code> if prices move too fast/slow or wipe feels too strong.</li>
<li>Optional: enable <code>trends.json</code> for slow category waves.</li>
<li>After big economy changes, delete <code>data/economy_state.json</code> for a clean start.</li>
</ol>
<p>Trader assort prices are <strong>not</strong> changed by this mod.</p>
<p><strong>mod.json</strong></p>
<table>
<thead>
<tr>
<th>Field</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>enabled</code></td>
<td>Turns the whole mod on/off</td>
</tr>
<tr>
<td><code>enablePoolManager</code></td>
<td>Enables pool add/remove rules</td>
</tr>
<tr>
<td><code>enablePricing</code></td>
<td>Enables custom price rules</td>
</tr>
<tr>
<td><code>enableEconomy</code></td>
<td>Enables supply/demand simulation</td>
</tr>
<tr>
<td><code>priceSource</code></td>
<td><code>local</code> (default) or <code>tarkovdev</code></td>
</tr>
<tr>
<td><code>pvePrices</code></td>
<td>If using tarkovdev: use PvE prices instead of regular</td>
</tr>
<tr>
<td><code>preserveBasePrices</code></td>
<td>Stops SPT from rebuilding prices from handbook</td>
</tr>
<tr>
<td><code>disableTraderPriceFloor</code></td>
<td>Allows flea prices below trader buy prices</td>
</tr>
<tr>
<td><code>exactOfferPrices</code></td>
<td>Removes SPT’s 0.8–1.2 offer price spread (affects whole flea)</td>
</tr>
<tr>
<td><code>debug</code></td>
<td>Extra logging</td>
</tr>
</tbody>
</table>
<p><strong>pool.json</strong></p>
<table>
<thead>
<tr>
<th>Field</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>mode</code></td>
<td><code>blacklist</code> or <code>whitelist</code></td>
</tr>
<tr>
<td><code>add</code> / <code>remove</code></td>
<td>Specific item TPLs</td>
</tr>
<tr>
<td><code>addCategories</code> / <code>removeCategories</code></td>
<td>Direct parent category IDs</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Blacklist</strong>: keeps the normal SPT pool and only changes listed items/categories.</li>
<li><strong>Whitelist</strong>: only items in <code>add</code> / <code>addCategories</code> are allowed; everything else is blocked.</li>
<li>Item rules beat category rules.</li>
<li>If WTT blacklists a custom item, putting it in <code>add</code> also clears that blacklist/cache so offers can spawn.</li>
</ul>
<p><strong>pricing.json</strong></p>
<table>
<thead>
<tr>
<th>Field</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>globalMultiplier</code></td>
<td>Multiplies all prices</td>
</tr>
<tr>
<td><code>fixedPrices</code></td>
<td>Hard RUB price; economy never changes these</td>
</tr>
<tr>
<td><code>itemMultipliers</code></td>
<td>Multiplier by item TPL</td>
</tr>
<tr>
<td><code>categoryMultipliers</code></td>
<td>Multiplier by parent category</td>
</tr>
</tbody>
</table>
<p><strong>economy.json</strong></p>
<table>
<thead>
<tr>
<th>Field</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>simIntervalMinutes</code></td>
<td>Minutes between economy ticks</td>
</tr>
<tr>
<td><code>demandPerBuy</code></td>
<td>Demand added when buying from flea</td>
</tr>
<tr>
<td><code>supplyPerSell</code></td>
<td>Supply added when a player offer sells</td>
</tr>
<tr>
<td><code>priceElasticity</code></td>
<td>How hard supply/demand push the target price</td>
</tr>
<tr>
<td><code>decayPerTick</code></td>
<td>How fast demand/supply fade each tick</td>
</tr>
<tr>
<td><code>settleSpeed</code></td>
<td>How quickly current price moves toward the target</td>
</tr>
<tr>
<td><code>noise</code></td>
<td>Random market noise around the target</td>
</tr>
<tr>
<td><code>minPriceFactor</code> / <code>maxPriceFactor</code></td>
<td>Floor/ceiling vs base price</td>
</tr>
<tr>
<td><code>wipe.enabled</code></td>
<td>Early-wipe multiplier (default on for local)</td>
</tr>
<tr>
<td><code>wipe.startLengthDays</code></td>
<td>How long the expensive early-wipe phase lasts</td>
</tr>
<tr>
<td><code>wipe.startMultiplier</code></td>
<td>Multiplier on day 0; fades to <code>1.0</code> by the end</td>
</tr>
</tbody>
</table>
<p>Wipe age uses the character’s <code>RegistrationDate</code>, not mod install time. With multiple profiles, the oldest PMC is used.</p>
<p><strong>events.json</strong></p>
<p>Timed category/item multipliers by wipe day. Default local preset includes light hideout / ammo / late-barter events.</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>enabled</code></td>
<td>Turns events on/off</td>
</tr>
<tr>
<td><code>events[].id</code></td>
<td>Label for logs</td>
</tr>
<tr>
<td><code>events[].startDay</code> / <code>endDay</code></td>
<td>Wipe-age window (<code>endDay</code> exclusive)</td>
</tr>
<tr>
<td><code>events[].multiplier</code></td>
<td>Price multiplier while active</td>
</tr>
<tr>
<td><code>events[].categories</code></td>
<td>Parent category IDs</td>
</tr>
<tr>
<td><code>events[].items</code></td>
<td>Specific item TPLs</td>
</tr>
</tbody>
</table>
<p>Several matching active events multiply together.</p>
<p><strong>trends.json</strong></p>
<p>Optional slow sine-wave drifts by category. Off by default.</p>
<table>
<thead>
<tr>
<th>Field</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>enabled</code></td>
<td>Turns trends on/off</td>
</tr>
<tr>
<td><code>trends[].category</code></td>
<td>Parent category ID</td>
</tr>
<tr>
<td><code>trends[].periodDays</code></td>
<td>Full wave length in days</td>
</tr>
<tr>
<td><code>trends[].amplitude</code></td>
<td>Peak +/- deviation from 1.0 (clamped 0..0.5)</td>
</tr>
<tr>
<td><code>trends[].phase</code></td>
<td>Phase offset in radians</td>
</tr>
</tbody>
</table>
<p>Target price each tick:</p>
<p><code>base * wipe * events * trends * (1 + supply/demand pressure + noise)</code></p></div></div>
<div id="tabset-2-panel-5" class="tab-panel"><div class="tab-title">FIKA</div>
<div class="tab-content"><p>Server mod — install on the <strong>host</strong> only. Clients do not need it.<br />
I haven’t tested it extensively with FIKA, but there should be no architecture conflict.</p></div></div>
<div id="tabset-2-panel-6" class="tab-panel"><div class="tab-title">Planned</div>
<div class="tab-content"><p>Level-locked flea sales (like live Tarkov)</p>
<p><del>Separate market events / stronger trend systems</del></p></div></div>
<div id="tabset-2-panel-7" class="tab-panel"><div class="tab-title">Bugs</div>
<div class="tab-content"><p>Open an issue on GitHub: <a target="_blank" class="external-link" href="https://github.com/SVAR316/UltimateFlea/issues" rel="noreferrer noopener">https://github.com/SVAR316/UltimateFlea/issues</a></p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>ZloyMolodoy</dc:creator><pubDate>Sun, 26 Jul 2026 10:54:12 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/RFwVjDza5Uyjlluo1e1VcAnjv0yZv9aLqZVmJr3U.png" type="image/png" length="0"/><dc:date>2026-08-01T22:41:11+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Cobra's Ammo Stack</title><link>https://forge.sp-tarkov.com/mod/2840/cobras-ammo-stack</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2840/cobras-ammo-stack</guid><description><![CDATA[<h1>Cobra’s Ammo Stack</h1>
<p>Take complete control over ammunition stack sizes in <strong>SPT 4.1.x</strong>.</p>
<p>Cobra’s Ammo Stack is a lightweight, server-side mod that lets you configure ammunition stack sizes by caliber, supports custom ammunition from other mods, and allows individual item overrides using a simple JSON configuration file.</p>
<h2>Features</h2>
<ul>
<li>Configure stack sizes by caliber</li>
<li>Supports vanilla ammunition</li>
<li>Supports modded ammunition</li>
<li>Automatic support for custom calibers</li>
<li>Individual item stack size overrides</li>
<li>Configurable default stack size</li>
<li>Configurable grenade launcher ammunition stack sizes</li>
<li>Lightweight server-side implementation</li>
<li>No client installation required</li>
<li>Minimal startup logging</li>
</ul>
<h2>Installation</h2>
<ol>
<li>Download the latest release.</li>
<li>Extract the ZIP file.</li>
<li>Drag the included <strong>SPT</strong> folder into your SPT installation.</li>
<li>Allow Windows to merge the folders.</li>
<li>Start the SPT Server.</li>
</ol>
<blockquote>
<p><strong>Note:</strong> Some SPT 4.1.x installations use an <code>SPT_Runtime</code> folder. If your installation includes it, install the mod to <code>SPT_Runtime/user/mods</code>. Otherwise, install it to <code>user/mods</code>.</p>
</blockquote>
<h2>Configuration</h2>
<p>Edit the included <code>config.json</code> to customize ammunition stack sizes.</p>
<p>Available configuration options include:</p>
<ul>
<li>Default ammunition stack size</li>
<li>Per-caliber stack sizes</li>
<li>Custom caliber support</li>
<li>Individual item overrides</li>
<li>Optional startup logging</li>
</ul>
<h2>Compatibility</h2>
<ul>
<li>SPT 4.1.x</li>
<li>No additional dependencies</li>
<li>Compatible with Fika</li>
</ul>
<h2>Source Code</h2>
<p>GitHub:
<a target="_blank" class="external-link" href="https://github.com/CobraSnipper/CobrasAmmoStack" rel="noreferrer noopener">https://github.com/CobraSnipper/CobrasAmmoStack</a></p>
<h2>License</h2>
<p>Released under the MIT License.</p>
]]></description><category>Items</category><dc:creator>Cobra</dc:creator><pubDate>Thu, 23 Jul 2026 17:31:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/53wyXuprDXciZ5K4ob89IBcRKBvIJGv596zeLdYo.png" type="image/png" length="0"/><dc:date>2026-08-06T01:07:36+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Transits Count</title><link>https://forge.sp-tarkov.com/mod/2831/transits-count</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2831/transits-count</guid><description><![CDATA[<p>Add Transit as a valid condition to quests who require survival from a location. Does not add it to quests that require a specific exfil name or zone.</p>
<p>Adds transit to the following vanilla quests:</p>
<ul>
<li>Supply Plans</li>
<li>Health Care Privacy - Part 2</li>
<li>Health Care Privacy - Part 3</li>
<li>Signal - Part 1</li>
<li>The Survivalist Path - Zhivchik</li>
<li>Hustle</li>
<li>Tourists</li>
<li>Immunity</li>
<li>Against the Conscience - Part 1 PVE ZONE</li>
</ul>
<p>It will also add it to any Mod Quest that has the same requirements as long as they are in the database prior to this mod loading.</p>
<hr />
<div class="tabset"><div id="tabset-3-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><p>Installation</p>
<ol>
<li>Download Transits Count</li>
<li>Open the downloaded 7z file in 7-zip</li>
<li>Select the SPT folder in the 7z file in 7-zip</li>
<li>Drag the SPT folder from 7-zip into your root SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img loading="lazy" decoding="async" src="https://i.imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></p></div></div>
<div id="tabset-3-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><ol>
<li>Delete <code>/ROOTSPT/SPT/user/mods/acidphantasm-transitscount</code></li>
<li>Done</li>
</ol></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Quests</category><dc:creator>acidphantasm</dc:creator><pubDate>Sun, 19 Jul 2026 19:59:39 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/lo7PsodQHCVXu7ug5Ngj7BXGbUfLmKyQYYJJtmxj.png" type="image/png" length="0"/><dc:date>2026-08-03T19:00:04+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>The Quartermaster</title><link>https://forge.sp-tarkov.com/mod/2817/the-quartermaster</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2817/the-quartermaster</guid><description><![CDATA[<h1>The Quartermaster</h1>
<p>A global, player-driven second-hand marketplace.</p>
<p>Sell gear from your stash. Buy gear that other players have sold. Every item has a history.</p>
<p><strong>You can submit and view community made contracts on my <a target="_blank" class="external-link" href="https://serenity-workshop.netlify.app/contracts?tab=active" rel="noreferrer noopener">website</a> to be added to the automatic rotating quest pool</strong></p>
<h2>A Living Marketplace</h2>
<p>One of the most interesting parts of Fence in live Escape from Tarkov is that his inventory is influenced by what players sell.</p>
<p>SPT can’t naturally recreate that shared economy.</p>
<p>Until now.</p>
<p><strong>The Quartermaster brings a true player-driven second-hand marketplace to SPT.</strong></p>
<p>Rather than generating random stock, The Quartermaster buys equipment that real players have sold and makes it available to everyone else running the mod.</p>
<p>Every item you see has a history.</p>
<p>Someone found it.</p>
<p>Someone used it.</p>
<p>Someone decided to sell it.</p>
<p>Now it’s available for you.</p>
<p>When it’s gone, it’s gone.</p>
<h2>Scavenging</h2>
<p>Death in Tarkov is brutal. But it doesn’t go to waste.</p>
<p>When a player dies in a raid, The Quartermaster’s workers move in. They scavenge one item from the corpse and bring it back.</p>
<p>The item is held for a delay period before hitting the marketplace. Someone’s loss becomes someone else’s find.</p>
<p>Scavenged items display the profile name of the fallen player as a tag on the bottom left of the item icon - a grim reminder of where it came from. Once purchased, the tag is removed. The past is erased.</p>
<h2>Community Reward Packages</h2>
<p>Loyalty doesn’t go unnoticed.</p>
<p>Players who contribute to the community through marketplace purchases will receive weekly reward crates from The Quartermaster.</p>
<p>The more you spend, the better your tier. Higher tiers contain better gear - ammo, medical supplies, weapons, armour, and more.</p>
<p>Crates arrive via in-game mail. Open them to see what The Quartermaster has secured for you this week.</p>
<h2>Community Contracts</h2>
<p>The Quartermaster’s work changes over time.</p>
<p>Daily tasks, weekly contracts and limited-time operations can be delivered directly through the mod without requiring a new download.</p>
<p>Everyone running The Quartermaster receives the same active contracts, creating a shared SPT experience while keeping the game fully single-player.</p>
<p>Complete the job before it expires.</p>
<p>Miss the window, and the opportunity is gone.</p>
<p>You can submit and view community made contracts on my <a target="_blank" class="external-link" href="https://serenity-workshop.netlify.app/contracts" rel="noreferrer noopener">website</a> to be added to the automatic rotating quest pool.</p>
<h2>Requirements</h2>
<ul>
<li>SPT-AKI 4.0.13</li>
<li>A working internet connection</li>
</ul>
<h2>Installation</h2>
<ol>
<li>Download the latest release from the SPT Hub.</li>
<li>Extract the <code>SPT</code> folder into your SPT install directory.</li>
<li>Launch the SPT server.</li>
<li>The Quartermaster will appear in the trader list. Click <strong>Refresh</strong> on his page if his assortment is empty.</li>
</ol>
<h2>Important Notes</h2>
<ul>
<li>Trader assort is updated by your local server reading the mods online database every time you hit refresh, or when it auto refreshes by vanilla functions.</li>
<li>Modded items are fully compatible, you can sell modded items, if another user does not have the mod, it simply will not show for said user, if they do, it will show.</li>
<li>Items sold to the trader will stay there for a configured time in the backend (can change) before expiring and being deleted.</li>
<li>Contract data (quests, schedules, config) is fetched from a dedicated caching server every 5 minutes, reducing database load. If the caching server is unreachable, the mod falls back to reading directly from the database automatically.</li>
<li>Marketplace cleanup (removing expired and sold listings) is handled by a central server, so your local server doesn’t need to download the full marketplace data for cleanup.</li>
<li>Quest submissions go through a voting system to ensure only quality quests are auto approved (I can still override submitted quests).</li>
<li>Voting lasts for 12 hours, and requires a minimum of (5 - can change in real time in backend) votes with a 70% upvote ratio, if the minimum votes are not met, the time will be extended for another 6 hours up to 48 where it will be auto rejected.</li>
<li>If someone is seen to be submitting blatantly troll quests, your discord id will be banned from submitting any more quests.</li>
<li>New quests are added to the trader every Day/Week/Weekend, and if high quality, will be kept in the rotating pool.</li>
<li>One time quests can also be submitted, these will then be deleted after they expire (24 hours).</li>
<li>When new quests are added, you’ll receive an in-game message from The Quartermaster letting you know what’s been added.</li>
<li>When new quests are added, it requires a game restart for it to be injected into your local database.</li>
<li>Brand new quests are prioritised over quests that have already been used before, this is to ensure that it stays fresh and only repeats quests when new ones are not available.</li>
</ul>
<h2>Credits</h2>
<ul>
<li><strong>Author:</strong> ShaneeexD</li>
<li><strong>License:</strong> MIT</li>
</ul>
<p><strong>READ THE <a target="_blank" class="external-link" href="https://github.com/ShaneeexD/SPT-TheQuartermaster/blob/main/PRIVACY_DISCLOSURE.md" rel="noreferrer noopener">PRIVACY &amp; NETWORK DISCLOSURE</a></strong></p>
<p>If you like my mods, and want to support me you can <a target="_blank" class="external-link" href="https://ko-fi.com/shanekc" rel="noreferrer noopener">here</a> :) any support no matter how  big or small is greatly appreciated.</p>
]]></description><category>Traders</category><dc:creator>shaneeexd</dc:creator><pubDate>Mon, 13 Jul 2026 23:40:14 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/tm4mcNhAHyMXbf0igJ4uqU9Kcw4nWOCZgvgLcUmX.png" type="image/png" length="0"/><dc:date>2026-08-03T22:03:10+00:00</dc:date><dc:identifier>v1.4.3</dc:identifier></item><item><title>Trash Talk</title><link>https://forge.sp-tarkov.com/mod/2816/trash-talk</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2816/trash-talk</guid><description><![CDATA[<div class="tabset"><div id="tabset-4-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>Ever get that smug message from the PMC who killed you — or the one you killed — and wish you could talk back? Now you can. TrashTalk unlocks the reply box on those PMC messages and gives every bot a real, AI-generated voice: they answer what you actually typed, remember the conversation, and know exactly how the kill went down (weapon, distance, map). Every PMC gets a randomly rolled personality — cocky, bitter, respectful, unhinged, darkly funny, or barely bothered — that sticks for the whole conversation.</p>
<ul>
<li>Works with brand-new kill messages AND PMC messages already sitting in your inbox</li>
<li>Replies arrive after a realistic 15-75 second “typing” delay (configurable)</li>
<li><strong>Set how often PMCs message you at all</strong> — SPT only reaches out 7% of the time when you’re the victim and 16% when they killed you. <code>victimResponseChancePercent</code> and <code>killerResponseChancePercent</code> in config.json override that, up to every single raid.</li>
<li>Personalities, prompt, delays, and backend all editable in config.json</li>
<li>If the AI backend is unreachable, nothing breaks — the bot just doesn’t text back</li>
</ul>
<p>Requires a local LLM (free, recommended — see LLM Setup tab) or your own API key. Solo SPT only — not Fika compatible.</p></div></div>
<div id="tabset-4-panel-2" class="tab-panel"><div class="tab-title">LLM Setup</div>
<div class="tab-content"><h3>Hooking up the AI</h3>
<p>TrashTalk doesn’t come with an AI inside it — you plug one in. It can be one
running on your own PC, or a free cloud one. Either way it’s a one-time setup
in <code>SPT_Runtime/user/mods/TrashTalk/config.json</code> and you never touch it again.</p>
<p>Only three lines in there really matter:</p>
<ul>
<li><code>endpoint</code> — the web address the mod sends the conversation to</li>
<li><code>model</code> — which AI at that address writes the reply</li>
<li><code>apiKey</code> — your personal key for the service (cloud only, local needs none)</li>
</ul>
<p>Pick ONE option below.</p>
<h3>Option 1 — Ollama (runs on your PC, no account needed)</h3>
<ol>
<li>Install <a target="_blank" class="external-link" href="https://ollama.com" rel="noreferrer noopener">Ollama</a></li>
<li>Open a terminal and run: <code>ollama pull llama3.2</code></li>
<li>Done. The mod’s default config already points at it.</li>
</ol>
<p>Fully private, works offline, costs nothing. The trade-off: a model small
enough to share your PC with Tarkov isn’t the sharpest — replies can come out
flat or repetitive. It uses your GPU for a few seconds per reply (~2GB VRAM),
and replies fire while you’re in menus, not mid-raid.</p>
<h3>Option 2 — Groq (free cloud, best model)</h3>
<p>Sign up at <a target="_blank" class="external-link" href="https://console.groq.com" rel="noreferrer noopener">console.groq.com</a>, then go to
<a target="_blank" class="external-link" href="https://console.groq.com/keys" rel="noreferrer noopener">console.groq.com/keys</a> and create a key.
Copy it right away — it’s only shown once.</p>
<pre><code>"endpoint": "https://api.groq.com/openai/v1/chat/completions",
"model": "llama-3.3-70b-versatile",
</code></pre>
<p>This is a 70B model — way bigger than anything your GPU could run next to
Tarkov — and Groq is stupid fast, so replies generate near instantly. Free
tier is around 1000 replies a day, which you will never hit.</p>
<h3>Option 3 — Google Gemini (free cloud, easiest signup)</h3>
<p>If you have a Google account you’re already signed up. Go to
<a target="_blank" class="external-link" href="https://aistudio.google.com/apikey" rel="noreferrer noopener">aistudio.google.com/apikey</a>, hit
Create API key, and use:</p>
<pre><code>"endpoint": "https://generativelanguage.googleapis.com/v1beta/openai/chat/completions",
"model": "gemini-3-flash-preview",
"maxTokens": 4096,
</code></pre>
<p>That <code>maxTokens</code> line is not optional here. Gemini 3 “thinks” before it
writes, and the thinking silently eats out of the same token budget — in my testing it burned anywhere from 150 to 700 tokens of thinking just to write one sentence, and it occasionally spikes past 1000 — set maxTokens to 4096 and cutoffs never happen. Free tier is around 250 replies a day.</p>
<h3>Option 4 — already have an account somewhere?</h3>
<ul>
<li><strong>OpenRouter</strong>: endpoint <code>https://openrouter.ai/api/v1/chat/completions</code>,
model <code>meta-llama/llama-3.1-8b-instruct:free</code> (or any paid model they list)</li>
<li><strong>OpenAI</strong>: endpoint <code>https://api.openai.com/v1/chat/completions</code>,
model <code>gpt-4o-mini</code> (cheap, not free)</li>
</ul>
<h3>The two settings nobody explains</h3>
<ul>
<li><strong>maxTokens</strong> — the size cap on a single reply, NOT a usage quota. It
doesn’t make replies longer (the mod’s prompt keeps PMCs texting in 1-2
short sentences regardless) and it doesn’t cost you anything extra on free
tiers. The only reason to care: thinking models like Gemini 3 spend
invisible tokens before writing. 4096 is safe everywhere, so just use that.</li>
<li><strong>temperature</strong> — how predictable the replies are. Low means the same kill
gets you nearly the same message every time, higher means spicier and more
random. The default 0.9 is where the personalities actually come through.
Drop toward 0.5 if replies feel like nonsense, and don’t go much above 1.0
or they will be.</li>
</ul>
<p>After any config edit: restart the SPT server — the config only loads at
startup. And never share your config file, your API key is in it.</p></div></div>
<div id="tabset-4-panel-3" class="tab-panel"><div class="tab-title">Install Instructions</div>
<div class="tab-content"><ol>
<li>Extract the archive</li>
<li>Drop the <code>BepInEx</code> and <code>SPT_Runtime</code> folders into your SPT root directory</li>
<li>Set up an LLM backend (see LLM Setup tab)</li>
<li>Kill a PMC (or get killed), check your messages after the raid, and talk back</li>
</ol></div></div>
<div id="tabset-4-panel-4" class="tab-panel"><div class="tab-title">Known Limitations / Bugs</div>
<div class="tab-content"><ul>
<li>Not Fika compatible (solo SPT only)</li>
<li>Old messages (from before installing) work, but the bot won’t know exact kill details for them</li>
<li>If you find a bug, please report it (see Support tab)</li>
</ul></div></div>
<div id="tabset-4-panel-5" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>Found a bug or have a question? Leave a comment on this mod’s page, or reach out in my thread on the SPT Discord: <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1521972310595338260" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1521972310595338260</a></p></div></div></div>
]]></description><category>Scripting</category><dc:creator>Vultify</dc:creator><pubDate>Mon, 13 Jul 2026 19:47:54 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/tqHDwclssdHQJ9mBJXyATb66Pv1aN0P0fcqC8dEQ.jpg" type="image/png" length="0"/><dc:date>2026-08-01T23:05:27+00:00</dc:date><dc:identifier>v2.0.0</dc:identifier></item><item><title>Map Editor Lite</title><link>https://forge.sp-tarkov.com/mod/2805/map-editor-lite</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2805/map-editor-lite</guid><description><![CDATA[<h1>Map Editor Lite - Custom Map Editor Framework</h1>
<p><strong>Map Editor Lite</strong> is a server-side framework for SPTarkov that lets anyone create and share custom map content - loot spawns, loot zones, static objects, interactive objects, bot spawn points, extract zones, and light zones - using an in-raid editor and simple JSON packs, no programming required.</p>
<h2>What It Does</h2>
<ul>
<li><strong>In-raid editor</strong>: press <code>F8</code> while in a raid to place markers, preview items, and build custom map packs.</li>
<li><strong>Custom markers</strong>: loot spawns, loot zones, static objects, interactive objects (doors &amp; containers), bot spawn points, extract zones, and light zones.</li>
<li><strong>Pack system</strong>: export your map edits as shareable JSON packs.</li>
<li><strong>Web tool</strong>: import and tune exported packs, adjust spawn chances, mark quest/forced items, and finalize them for release.</li>
<li><strong>Server injection</strong>: the server mod reads pack JSON and injects the content into SPT raid loot tables, exfiltration points, bot zones, and lighting.</li>
<li><strong>Forced spawns</strong>: quest and guaranteed spawns are registered through <strong>WTT-CommonLib</strong>.</li>
<li><strong>Modder friendly</strong>: other mods can ship pack JSON files in their own <code>MapLoot/</code> folders; the server mod loads them automatically.</li>
</ul>
<h2>MEL Prefab Hub</h2>
<p>Anyone can make a prefab within the editor and submit them to the <a target="_blank" class="external-link" href="https://serenity-workshop.netlify.app/prefabs" rel="noreferrer noopener">prefab hub</a> for others to use.</p>
<h2>Web Tool</h2>
<p>The mod also includes a <a target="_blank" class="external-link" href="https://mapeditorlite-tool.netlify.app" rel="noreferrer noopener">web tool</a>, however it is mainly to be used for making micro adjustments to your existing packs, rather than for pack creation, that’s to be done with the client mod.</p>
<h2>Images</h2>
<p><a target="_blank" class="external-link" href="https://github.com/ShaneeexD/MapLootEditorLite#images" rel="noreferrer noopener">https://github.com/ShaneeexD/MapLootEditorLite#images</a></p>
<h2>Installation</h2>
<ol>
<li>Drag the <code>SPT</code> and <code>BepInEx</code> folders from the mod archive into your SPT installation directory.</li>
<li>Make sure <strong>WTT-CommonLib</strong> (<code>com.wtt.commonlib</code>) is installed as a server mod.</li>
<li>Start the server. Map Editor Lite loads automatically.</li>
</ol>
<p>On first launch the client creates:</p>
<ul>
<li><code>SPT/BepInEx/config/com.shaneeexd.mapeditorlite.cfg</code> — BepInEx configuration (editor toggle, hotkeys, etc.)</li>
<li><code>SPT/user/mods/MapEditorLite/</code> — client read/write data folder
<ul>
<li><code>editor/</code>          # in-raid editor saves</li>
<li><code>spawns/</code>          # built-in spawn directory</li>
<li><code>imports/</code>         # files imported into the tool</li>
<li><code>cache/</code>           # cached item data</li>
<li><code>prefabs/</code>         # saved prefabs</li>
<li><code>exports/</code>         # packs exported from the in-raid editor</li>
<li><code>packs/</code>           # final user packs for the server to load</li>
</ul>
</li>
</ul>
<h2>Configuration</h2>
<p>Edit <code>SPT/BepInEx/config/com.shaneeexd.mapeditorlite.cfg</code>:</p>
<pre><code>[General]
EnableEditor = false
EnableDebugVisuals = false
</code></pre>
<ul>
<li><code>EnableEditor</code> — set to <code>true</code> while developing. Default is <code>false</code>, so the F8 editor is disabled until you opt in.</li>
<li><code>EnableDebugVisuals</code> — show extra debug visuals in raid.</li>
</ul>
<h2>Creating a Map Pack</h2>
<ol>
<li>Install the client plugin and server mod.</li>
<li>Set <code>EnableEditor = true</code> in the BepInEx config.</li>
<li>Enter a raid and press <code>F8</code> to open the editor.</li>
<li>Place markers for loot, zones, objects, bot spawns, extracts, or lights.</li>
<li>Enter a pack name and click <strong>Export Pack</strong> in the editor.</li>
<li>The exported pack is written to <code>SPT/user/mods/MapEditorLite/exports/</code>.</li>
<li>Open the <strong>Map Editor Lite Tool</strong>, import the pack, tune anything you need.</li>
<li>Move the final pack into <code>SPT/user/mods/MapEditorLite/packs/</code>.</li>
</ol>
<blockquote>
<p><strong>Tip</strong>: Always test on a new developer profile (and clear temp cache) so you can verify spawns, loot, extracts, and lighting without affecting your main save.</p>
</blockquote>
<h2>Publishing a Pack</h2>
<p>The final pack is a JSON file that can be distributed as a standalone add-on.</p>
<p>When publishing:</p>
<ol>
<li><strong>State the dependency</strong>: Your add-on pack requires <strong>Map Editor Lite v1.0.0</strong> for SPT 4.0.13.</li>
<li><strong>Do not include</strong> the Map Editor Lite DLL or other authors’ packs in your zip.</li>
<li><strong>Test</strong> by extracting and running the server before publishing.</li>
</ol>
<p>Users install your pack by dragging the <code>SPT</code> folder (containing <code>SPT\user\mods\MapEditorLite\packs</code>) into their SPT install.</p>
<h2>Dependencies</h2>
<ul>
<li>SPTarkov 4.0.13</li>
<li>WTT-CommonLib (server mod)</li>
</ul>
<h2>More Information</h2>
<p>View my framework mods and user created add-ons for them <a target="_blank" class="external-link" href="https://serenity-workshop.netlify.app" rel="noreferrer noopener">here.</a></p>
<ul>
<li>Full documentation, JSON reference, and examples are in the <a target="_blank" class="external-link" href="https://github.com/ShaneeexD/MapLootEditorLite/blob/main/README.md" rel="noreferrer noopener">GitHub README</a>.</li>
</ul>
<h2>License</h2>
<p>MIT License</p>
]]></description><category>Other</category><dc:creator>shaneeexd</dc:creator><pubDate>Tue, 07 Jul 2026 03:22:40 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/URXE5JbXDR7275SJ18sywwReCwSFW3W6giRc28wN.png" type="image/png" length="0"/><dc:date>2026-08-04T22:50:00+00:00</dc:date><dc:identifier>v2.1.0</dc:identifier></item><item><title>ItemGen</title><link>https://forge.sp-tarkov.com/mod/2803/itemgen</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2803/itemgen</guid><description><![CDATA[<h1>ItemGen - Custom Item Framework</h1>
<p><strong>ItemGen</strong> is a server-side framework for SPTarkov that lets anyone create custom items - quest items, keys, containers, and stims - using simple JSON packs, no programming required. Custom 3D models and use animations are supported through the included client bundle injector.</p>
<h2>What It Does</h2>
<ul>
<li>Loads item packs from <code>user/mods/ItemGen/items/</code></li>
<li>Clones existing item templates and overrides names, descriptions, stats, prices, and stack sizes</li>
<li>Registers custom items with the item database, handbook, and flea market</li>
<li>Supports <strong>Quest Items</strong>, <strong>Keys</strong>, <strong>Containers</strong>, and <strong>Stims</strong> with category-specific behavior</li>
<li>Adds custom items to vanilla traders with configurable prices, loyalty levels, and stock</li>
<li>Handles all item registration, validation, and locale injection internally</li>
<li>Includes a client-side bundle injector for custom 3D models and use animations via <code>BepInEx/plugins/Serenity-ItemGen/bundles/</code></li>
</ul>
<h2>Web Tool</h2>
<p>Create item packs visually with the <a target="_blank" class="external-link" href="https://itemgen-tool.netlify.app" rel="noreferrer noopener"><strong>ItemGen Tool</strong></a> - pick a base item template, set your custom stats and details, configure traders, drop in custom bundle files, and export a ready-to-use zip.</p>
<h2>Installation</h2>
<ol>
<li>Drag the <code>SPT</code> and <code>BepInEx</code> folders from the mod archive into your SPT installation directory.</li>
<li>Start the server. ItemGen loads automatically and waits for item packs.</li>
</ol>
<h2>Making an Item Pack</h2>
<ol>
<li>Open the ItemGen Tool.</li>
<li>Select a base item template, set your custom name, description, and stats.</li>
<li>Configure traders and, if needed, drop custom bundle files into the Bundles tab for custom 3D models.</li>
<li>Click <strong>Export</strong> to download a zip.</li>
<li>Drag the <code>SPT</code> folder (and <code>BepInEx</code> if bundles are included) into your SPT install to test (<strong>ALWAYS</strong> use a new temporary profile when testing).</li>
</ol>
<blockquote>
<p><strong>Tip</strong>: Always test on a new developer profile (and make sure to clear temp cache) so you can verify trader listings, item rendering, and bundle injection without affecting your main save.</p>
</blockquote>
<h2>Publishing an Item Pack Addon</h2>
<p>The ItemGen Tool export zip is already structured for distribution, users just drag the <code>SPT</code> folder into their install directory.</p>
<p>When publishing:</p>
<ol>
<li><strong>State the dependency</strong>: Your add-on pack requires <strong>ItemGen v1.0.0</strong> for SPT 4.0.13.</li>
<li><strong>Do not include</strong> the ItemGen DLL or other authors’ packs in your zip.</li>
<li><strong>Test</strong> by extracting and running the server before publishing.</li>
</ol>
<h2>Dependencies</h2>
<ul>
<li>SPTarkov 4.0.13</li>
</ul>
<h2>More Information</h2>
<p>View my framework mods and user created add-ons for them <a target="_blank" class="external-link" href="https://serenity-workshop.netlify.app" rel="noreferrer noopener">here.</a></p>
<p>See the full documentation, JSON reference, and examples in the <a target="_blank" class="external-link" href="https://github.com/ShaneeexD/ItemGen/blob/main/README.md" rel="noreferrer noopener">GitHub README</a>.</p>
]]></description><category>Items</category><dc:creator>shaneeexd</dc:creator><pubDate>Tue, 07 Jul 2026 00:12:57 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/ONjHcQzOhEa1yNlZbili0L9M4c6yzXWMgqo0s81L.png" type="image/png" length="0"/><dc:date>2026-08-02T20:58:17+00:00</dc:date><dc:identifier>v1.5.1</dc:identifier></item><item><title>NVG Sight Dimmer</title><link>https://forge.sp-tarkov.com/mod/2789/nvg-sight-dimmer</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2789/nvg-sight-dimmer</guid><description><![CDATA[<div class="tabset"><div id="tabset-5-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>Automatically dims sight and scope reticle brightness when night vision goggles (NVGs) are active, preventing the reticle from blooming/washing out your view.</p>
<h3>Features</h3>
<ul>
<li>Automatically detects when NVGs are turned on and dims sight brightness</li>
<li>Two independent F12 config sliders — one for holo/red-dot sights, one for magnified scope reticles</li>
<li>Toggle to enable/disable auto-dimming entirely</li>
<li>Brightness automatically restores to normal when NVGs are turned off</li>
</ul></div></div>
<div id="tabset-5-panel-2" class="tab-panel"><div class="tab-title">Install Instructions</div>
<div class="tab-content"><ol>
<li>Extract the archive</li>
<li>Drop the <code>BepInEx</code> folder into your SPT root directory</li>
<li>Press <strong>F12</strong> in-game to adjust brightness sliders if needed</li>
</ol></div></div>
<div id="tabset-5-panel-3" class="tab-panel"><div class="tab-title">Known Limitations / Bugs</div>
<div class="tab-content"><ul>
<li>ACOG-style prisms and scopes (e.g. Monstrum Compact Prism 2x32, TAC30) have their reticle baked into the lens as static art rather than a separate adjustable element, so their brightness cannot currently be adjusted by this mod.</li>
<li>The HHS-1 hybrid sight’s flip-up magnifier has no reticle of its own — it magnifies the existing holographic dot, which is dimmed correctly by the holo slider, but doesn’t reflect properly.</li>
</ul></div></div>
<div id="tabset-5-panel-4" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>Found a bug or have a question? Leave a comment on this mod’s page, or reach out in my thread on the SPT Discord: <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1521972310595338260" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1521972310595338260</a></p></div></div></div>
]]></description><category>Scripting</category><dc:creator>Vultify</dc:creator><pubDate>Tue, 30 Jun 2026 02:11:28 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/DamNKeh0omvDbcgIFfY3Ho9Kf8FuK5dJWM5WG9sV.jpg" type="image/png" length="0"/><dc:date>2026-08-02T15:29:29+00:00</dc:date><dc:identifier>v2.0.0</dc:identifier></item><item><title>Auto Ranging </title><link>https://forge.sp-tarkov.com/mod/2786/auto-ranging</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2786/auto-ranging</guid><description><![CDATA[<div class="tabset"><div id="tabset-6-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>Your scope zeroes itself to whatever you’re aiming at, and now accounts for the ammo you actually loaded.</p>
<h3>Ranging</h3>
<ul>
<li><strong>Auto</strong> — while ADS, the mod checks the distance ahead every 0.3s and keeps the zero matched to your target</li>
<li><strong>Manual</strong> — flip Auto Range off and range on demand with Alt+R (rebindable)</li>
</ul>
<h3>Ammo aware zeroing</h3>
<p>Tarkov calibrates your scope against the weapon’s <strong>default</strong> ammo no matter what you loaded. An AK-74 is always zeroed for PS gs at 890 m/s — load 5.45 US gs at 303 m/s and your rounds land well under the reticle, visibly so from about 100 m.</p>
<ul>
<li>Zeroing is recalculated from the cartridge actually chambered, using the game’s own trajectory solver</li>
<li>Re-solves when you switch ammo mid-raid</li>
<li>Does nothing when the loaded round is already the weapon’s default</li>
<li>Toggleable, on by default</li>
</ul></div></div>
<div id="tabset-6-panel-2" class="tab-panel"><div class="tab-title">Install Instructions</div>
<div class="tab-content"><ol>
<li>Extract the archive</li>
<li>Drop the <code>BepInEx</code> folder into your SPT root directory</li>
<li>Optionally set your preferences in the F12 menu</li>
</ol>
<p>Requires SPT 4.1.x. Upgrading from 1.0.0 is a straight overwrite. Still on SPT 4.0? Stay on v1.0.0.</p></div></div>
<div id="tabset-6-panel-3" class="tab-panel"><div class="tab-title">Known Limitations / Bugs</div>
<div class="tab-content"><p>None currently known. If you find one, please report it (see Support tab).</p></div></div>
<div id="tabset-6-panel-4" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>Found a bug or have a question? Leave a comment on this mod’s page, or reach out in my thread on the SPT Discord: <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1521972310595338260" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1521972310595338260</a></p></div></div></div>
]]></description><category>Scripting</category><dc:creator>Vultify</dc:creator><pubDate>Sun, 28 Jun 2026 22:45:53 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/lWNBEuze9MZIa9a5IZ6VEEV7WQwajEUaxBzqqODp.jpg" type="image/png" length="0"/><dc:date>2026-08-01T21:57:42+00:00</dc:date><dc:identifier>v2.0.0</dc:identifier></item><item><title>Fast Grenade Throw</title><link>https://forge.sp-tarkov.com/mod/2783/fast-grenade-throw</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2783/fast-grenade-throw</guid><description><![CDATA[<div class="tabset"><div id="tabset-7-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>Brings back the classic instant grenade quick throw from earlier Tarkov patches. Press a key and your grenade flies — no equipping, no holding, no waiting.</p>
<h3>Features</h3>
<ul>
<li><strong>Instant overhand throw</strong> — one key press, grenade gone</li>
<li><strong>Instant underhand throw</strong> — separate keybind for low trajectory tosses</li>
<li><strong>Your normal grenade key is untouched</strong> — no conflicts with vanilla controls</li>
<li><strong>Backpack, armband, and secure container support</strong> — finds grenades anywhere on you, not just your rig/pockets</li>
<li><strong>Use Items Anywhere compatible</strong> — detects UIA and hooks into its slot system instead of conflicting with it</li>
</ul>
<h3>How it works</h3>
<p>The mod uses the game’s built-in QuickGrenadeThrowHandsController — the same system BSG originally built for fast throws. It automatically finds the highest-priority grenade you’re carrying and throws it instantly, then returns you to your previous weapon.</p></div></div>
<div id="tabset-7-panel-2" class="tab-panel"><div class="tab-title">Install Instructions</div>
<div class="tab-content"><ol>
<li>Extract the archive</li>
<li>Drop the <code>BepInEx</code> folder into your SPT root directory</li>
<li>Launch the game — default keybinds are <strong>G</strong> (overhand) and <strong>H</strong> (underhand), configurable via F12</li>
</ol>
<p>⚠️ <strong>Recommendation:</strong> If your normal grenade keybind is also G, change one of them to avoid conflicts. Either rebind your vanilla grenade key in-game, or change the quick throw key in the F12 config menu.</p></div></div>
<div id="tabset-7-panel-3" class="tab-panel"><div class="tab-title">Known Limitations / Bugs</div>
<div class="tab-content"><ul>
<li><strong>Conflicts with Janky’s Visual Assist:</strong> its Grenade Arc feature overrides the real throw with its own predicted trajectory, which can be stale during a quick throw. Symptom: the grenade appears to vanish, then explodes far away instead of where thrown. <strong>Workaround:</strong> disable “Grenade Arc” in Janky’s Visual Assist’s F12 settings.</li>
</ul></div></div>
<div id="tabset-7-panel-4" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>Found a bug or have a question? Leave a comment on this mod’s page, or reach out in my thread on the SPT Discord:
<a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1521972310595338260" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1521972310595338260</a></p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>Vultify</dc:creator><pubDate>Sat, 27 Jun 2026 17:08:39 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/EodL3DCMnBkrjfkHRmGizPqFDnHv4EKhWFcclLrj.jpg" type="image/png" length="0"/><dc:date>2026-08-01T20:42:42+00:00</dc:date><dc:identifier>v2.0.0</dc:identifier></item><item><title>No Barrel Shadow</title><link>https://forge.sp-tarkov.com/mod/2780/no-barrel-shadow</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2780/no-barrel-shadow</guid><description><![CDATA[<div class="tabset"><div id="tabset-8-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>Removes the distracting barrel shadow that flashlights and other weapon Light attachments cast onto nearby surfaces.</p>
<p>Also Adjust brightness and intensity of each individual flashlight via the sliders in F12.</p></div></div>
<div id="tabset-8-panel-2" class="tab-panel"><div class="tab-title">Install Instructions</div>
<div class="tab-content"><ol>
<li>Extract the archive</li>
<li>Drop the <code>BepInEx</code> folder into your SPT root directory</li>
<li>Launch the game — no configuration needed, works automatically</li>
</ol></div></div>
<div id="tabset-8-panel-3" class="tab-panel"><div class="tab-title">Known Limitations / Bugs</div>
<div class="tab-content"><ul>
<li>
<p>On the MP7A1 and MP7A2, switching your flashlight to a different rail mid-raid will cause the shadow to reappear. Toggle the light off and back on once to fix it immediately.</p>
</li>
<li>
<p>There’s Now an API for other mod authors to create addons for their custom flashlights they make, so if you have modded lights and they don’t make an addon then you won’t be able to adjust your light, but it’ll retain its default values.</p>
</li>
</ul></div></div>
<div id="tabset-8-panel-4" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>Found a bug or have a question? Leave a comment on this mod’s page, or reach out in my thread on the SPT Discord: <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1521972310595338260" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1521972310595338260</a></p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>Vultify</dc:creator><pubDate>Sat, 27 Jun 2026 07:10:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/h27meExYcmtVbdECnvmerhg3ke1ctQXDuQjH3Lwa.png" type="image/png" length="0"/><dc:date>2026-08-02T03:18:16+00:00</dc:date><dc:identifier>v2.0.0</dc:identifier></item><item><title>Cooler Stims </title><link>https://forge.sp-tarkov.com/mod/2779/cooler-stims</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2779/cooler-stims</guid><description><![CDATA[<div class="tabset"><div id="tabset-9-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>Five custom stims, each built around a different way to play. These stims add variety to the game where years of the same stims became stale.</p>
<p>Every stim has its own model, icon, and injector skin — in the stash, on the ground, and in your hands when you use it.</p>
<h3>The Stims</h3>
<ul>
<li><strong>APEX</strong> — the entry fragger. Perception and attention way up, a Quantum Tunnelling rush, and a health skill buff while it lasts.</li>
<li><strong>AEGIS</strong> — 9.5 HP/sec of steady healing. Pop it before a push instead of hiding in a bush with a Salewa.</li>
<li><strong>IRON</strong> — damage resistance for when you know you’re about to get shot and plan to disagree with the outcome.</li>
<li><strong>ARGUS</strong> — the loot goblin special. Search speed, attention, and energy up, with a tunnel-vision comedown when it wears off.</li>
<li><strong>GRAFT</strong> — a 5-charge trauma auto-injector that fixes blacked and fractured limbs like a CMS, with HealthRate and EnergyRate buffs on top.</li>
</ul>
<h3>Getting them</h3>
<p>Therapist sells them at higher loyalty levels, they’re on the flea, and they spawn as loose loot and in medical containers.</p>
<p>Numbers not to your taste? <code>config.json</code> has every buff value, duration, price, and loyalty level.</p></div></div>
<div id="tabset-9-panel-2" class="tab-panel"><div class="tab-title">Install Instructions</div>
<div class="tab-content"><ol>
<li>Extract the archive</li>
<li>Drop BOTH the <code>BepInEx</code> and <code>SPT</code> folders into your SPT root directory (1.4.0 adds a client plugin — the mod needs both halves)</li>
<li>Buy from Therapist, hit the flea, or find them in raid</li>
</ol></div></div>
<div id="tabset-9-panel-3" class="tab-panel"><div class="tab-title">Known Limitations / Bugs</div>
<div class="tab-content"><ul>
<li>None currently known. If you find one, please report it (see Support tab).</li>
</ul></div></div>
<div id="tabset-9-panel-4" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>Found a bug or have a question? Leave a comment on this mod’s page, or reach out in my thread on the SPT Discord: <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1521972310595338260" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1521972310595338260</a></p></div></div></div>
]]></description><category>Items</category><dc:creator>Vultify</dc:creator><pubDate>Fri, 26 Jun 2026 22:46:20 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/c52dz3FSEi4wE6cBDU41qHHhvxenpF4YGCCiUaBO.png" type="image/png" length="0"/><dc:date>2026-08-02T15:40:11+00:00</dc:date><dc:identifier>v2.0.0</dc:identifier></item><item><title>AmmoGen</title><link>https://forge.sp-tarkov.com/mod/2777/ammogen</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2777/ammogen</guid><description><![CDATA[<h1>AmmoGen - Custom Ammo Framework</h1>
<p><strong>AmmoGen</strong> is a server-side framework for SPTarkov that lets anyone create custom ammo, ammo boxes, and loot injections using simple JSON packs, no programming required.</p>
<h2>What It Does</h2>
<ul>
<li>Loads ammo packs from <code>user/mods/AmmoGen/ammo/</code></li>
<li>Clones existing ammo templates and overrides stats, names, prices, and stack sizes</li>
<li>Registers custom ammo with the item database, handbook, and flea market</li>
<li>Adds ammo to vanilla traders with optional custom ammo box listings</li>
<li>Adds workbench crafting recipes with searchable item requirements</li>
<li>Patches magazine and weapon filters so the new ammo fits existing gear</li>
<li>Injects custom ammo and boxes into container loot tables</li>
<li>Handles all item registration and validation internally</li>
</ul>
<h2>Web Tool</h2>
<p>Create ammo packs visually with the <a target="_blank" class="external-link" href="https://ammogen-tool.netlify.app" rel="noreferrer noopener"><strong>AmmoGen Tool</strong></a> — pick a base ammo, tweak stats, configure traders/crafting/loot, and export a ready-to-use zip.</p>
<h2>Installation</h2>
<ol>
<li>Drag the <code>SPT</code> folder from the mod archive into your SPT installation directory.</li>
<li>Start the server. AmmoGen loads automatically and waits for ammo packs.</li>
</ol>
<h2>Making an Ammo Pack</h2>
<ol>
<li>Open the <a target="_blank" class="external-link" href="https://ammogen-tool.netlify.app" rel="noreferrer noopener">AmmoGen Tool</a>.</li>
<li>Select a base ammo template, set your custom stats, name, and description.</li>
<li>Configure traders, crafting, magazine/weapon filters, ammo boxes, and loot as desired.</li>
<li>Click <strong>Export</strong> to download a zip.</li>
<li>Drag the <code>SPT</code> folder into your SPT install to test (ALWAYS use a new temporary profile when testing).</li>
</ol>
<blockquote>
<p><strong>Tip</strong>: Always test on a new developer profile so you can verify trader purchases, crafting, and loot without affecting your main save.</p>
</blockquote>
<h2>Publishing an Ammo Pack</h2>
<p>The AmmoGen Tool export zip is already structured for distribution, users just drag the <code>SPT</code> folder into their install directory.</p>
<p>When publishing:</p>
<ol>
<li><strong>State the dependency</strong>: Your add-on pack requires AmmoGen v2.0.1 for SPT 4.0.13.</li>
<li><strong>Do not include</strong> the AmmoGen DLL or other authors’ packs in your zip.</li>
<li><strong>Test</strong> by extracting and running the server before publishing.</li>
</ol>
<h2>Dependencies</h2>
<ul>
<li>SPTarkov 4.0.13</li>
</ul>
<h2>More Information</h2>
<p>View my framework mods and user created add-ons for them <a target="_blank" class="external-link" href="https://serenity-workshop.netlify.app" rel="noreferrer noopener">here.</a></p>
<p>See the full documentation, JSON reference, and examples in the <a target="_blank" class="external-link" href="https://github.com/ShaneeexD/SPT-AmmoGen/blob/main/README.md" rel="noreferrer noopener">GitHub README</a>.</p>
]]></description><category>Items</category><dc:creator>shaneeexd</dc:creator><pubDate>Fri, 26 Jun 2026 15:19:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/YIztrHnlzvomHEQ0pO51DMqPdutMiUtmpYn3X6NK.png" type="image/png" length="0"/><dc:date>2026-08-04T03:16:25+00:00</dc:date><dc:identifier>v2.4.0</dc:identifier></item><item><title>SPTChecker</title><link>https://forge.sp-tarkov.com/mod/2773/sptchecker</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2773/sptchecker</guid><description><![CDATA[<h2>SPTChecker</h2>
<p>A lightweight Windows desktop app that monitors the <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mods" rel="noreferrer noopener">SPT Forge</a> for new and updated mods in real time.</p>
<blockquote>
<p><strong>Note on antivirus flags:</strong> A small number of vendors may flag this exe as malicious. Most of them (ALYac, Arcabit, Emsisoft, eScan, GData, VIPRE) all run BitDefender’s engine under the hood and are triggering off the same single false positive detection. These are not real threats. Source code is open on GitHub.</p>
</blockquote>
<hr />
<h3>What it does</h3>
<p>SPTChecker runs quietly in your system tray and checks the Forge every 5 minutes for changes. When it finds something, it sends a Windows toast notification and updates the UI — no need to manually browse the Forge to stay up to date.</p>
<p>It can also do the reverse: point it at your SPT install folder and it’ll scan your actually-installed mods and tell you which ones have updates waiting on the Forge (see <strong>Local mod scanning</strong> below) — entirely opt-in, off by default.</p>
<hr />
<h3>How it works</h3>
<ol>
<li>On first launch, the app populates both columns — <strong>New Mods</strong> from the Forge RSS feed and <strong>Recently Updated</strong> mirroring the website’s “Recently Updated” tab.</li>
<li>Both columns use the Forge RSS feeds and API — <strong>no HTML scraping</strong>.</li>
<li>Every 5 minutes, it re-fetches and compares against stored state.</li>
<li>New mod URLs are flagged as <strong>New</strong>. The Recently Updated column mirrors the Forge website in real time.</li>
<li>If a mod author unpublishes their mod, it is automatically removed from the display.</li>
<li>Results persist across checks and restarts — new findings push older entries down in a rolling history (up to 7 per column).</li>
<li>If a check fails (Forge unreachable, network hiccup, etc.), the app doesn’t crash — it shows the error in the status bar and quietly retries on the next cycle.</li>
</ol>
<hr />
<h3>UI</h3>
<ul>
<li><strong>Two-panel layout</strong> — New mods on the left, recently updated mods on the right (up to 7 per column)</li>
<li><strong>Mod cards</strong> — Each card shows the thumbnail, title, author, version, category, and description</li>
<li><strong>Version diff</strong> — Updated mods show the version change inline (e.g. <code>1.2.3 → 1.3.0</code>)</li>
<li><strong>View Change Notes</strong> — A small icon on updated mod cards opens a popup with that version’s changelog, rendered as actual markdown (bold, italic, inline code, headers, bullet lists, and clickable links that open in your browser) rather than a plain text dump, plus a direct “Open on Forge” button</li>
<li><strong>NEW badge</strong> — Freshly detected mods are marked with a green NEW badge so you can spot changes at a glance</li>
<li><strong>NEW AUTHOR badge</strong> — Mods from accounts created in the last 60 days are flagged so you can spot new community members</li>
<li><strong>Timestamps</strong> — Each card shows how long ago the mod was published or updated (e.g. “2h ago”, “yesterday”)</li>
<li><strong>Hover-scrolling</strong> — Hover over any card to smoothly scroll truncated text and read the full details</li>
<li><strong>Click to open</strong> — Click any card to open the mod page directly on the Forge</li>
<li><strong>Right-click menu</strong> — Right-click any card for quick options to view change notes, open on Forge, or copy the link</li>
<li><strong>Category legend</strong> — Hover the info icon in the header for a color key to every mod category</li>
<li><strong>Stats window</strong> — Click <strong>Stats</strong> for total mods tracked, mods added this week, a 30-day daily-activity chart (hover any point for the exact date/count), and the top 5 authors/categories by activity in the last 30 days (rolls forward automatically, no manual reset). Author names are clickable and open their Forge profile</li>
<li><strong>Window size memory</strong> — The app remembers and restores its window size between sessions</li>
<li><strong>Dark theme</strong> — Styled to match the SPT aesthetic</li>
</ul>
<hr />
<h3>Local mod scanning (opt-in)</h3>
<p>Click <strong>Local Mods</strong> to check your own installed mods against the Forge — entirely optional and off by default. This is a first iteration of the feature; if you run into anything odd, please report it.</p>
<ol>
<li>Point it at your SPT install folder (validated automatically — it checks for <code>BepInEx/plugins</code> or <code>SPT/user/mods</code>).</li>
<li>Click <strong>Scan Now</strong>. Rather than guessing a mod’s identity from its filename or source code shape, the app reads each mod’s <em>real</em> declared metadata via actual .NET reflection, so it works no matter how a mod author’s code is structured. A progress bar tracks each mod as it’s checked against the Forge.</li>
<li>Each mod is matched against the Forge (exact ID lookup first, falling back to a smarter name search — handling camelCase/dotted internal names, author-prefixed names, and a full-text fallback search — then fuzzy ranking) and grouped into color-coded sections:
<ul>
<li><strong>Updates Available</strong> (orange) — shown as full mod cards (thumbnail, version diff, changelog, right-click menu — same as the main feed), with an <strong>Open All</strong> button to launch every one of those mod pages in your browser at once</li>
<li><strong>Up to Date</strong> (green) — a simple clickable list linking to each mod’s Forge page</li>
<li><strong>Not Found on Forge</strong> (red) — mods that couldn’t be matched (see below for why)</li>
</ul>
</li>
<li>Mods that ship both a client-side plugin and a separate server-side file (common for larger mods) are recognized as one logical mod and shown as a single result, not two duplicate entries.</li>
<li>A toast notification fires if any installed mods have updates available.</li>
<li>Your folder path and last scan results are remembered across restarts. If enabled, it automatically rescans once when the app launches — it does <strong>not</strong> rescan on the regular 5-minute timer, only on startup or when you manually click Scan Now.</li>
</ol>
<p><strong>Why a mod might show up as “Not Found on Forge”:</strong> its internal name may not closely resemble its actual Forge listing title, it may be part of a bundled mod pack rather than listed individually, it may have been removed or renamed on the Forge, or it may be a core SPT/framework component rather than an actual mod (filtered out on purpose). SPTChecker would rather report “not found” than risk flagging the wrong mod as needing an update.</p>
<hr />
<h3>System tray</h3>
<ul>
<li>Closing the window minimizes to tray instead of quitting</li>
<li>Double-click the tray icon to restore the window</li>
<li>Right-click for <strong>Show</strong>, <strong>Check Now</strong>, or <strong>Quit</strong></li>
<li><strong>Tray badge</strong> — A red dot appears on the tray icon when there are unread changes while the app is minimized, with an unread count in the tooltip. Clears automatically when you open the window</li>
<li>Toast notifications work even while minimized</li>
</ul>
<hr />
<h3>Status bar</h3>
<ul>
<li><strong>Forge status indicator</strong> — A dot shows whether the last check reached the Forge OK (green) or failed (red); hover for details</li>
<li><strong>Live countdown</strong> — Shows time remaining until the next automatic check</li>
<li><strong>Running summary</strong> — Shows the baseline mod count on first run, or how many new/updated mods were found (and total tracked) on each subsequent check</li>
</ul>
<hr />
<h3>Additional features</h3>
<ul>
<li><strong>Run on Startup</strong> — One-click checkbox to launch silently in the background when Windows starts</li>
<li><strong>Thumbnail caching</strong> — Mod thumbnails are cached to disk and auto-purged after 3 days; mods with no uploaded thumbnail get the same wireframe placeholder icon shown on the Forge itself, instead of a blank box</li>
<li><strong>Unpublished mod detection</strong> — Mods removed from the Forge are automatically cleared from the display</li>
<li><strong>Low resource usage</strong> — Connection pooling, shared fonts, smart timer that sleeps when the window is hidden, and state writes are skipped when nothing changed</li>
<li><strong>Standalone .exe</strong> — No Python installation required, just download and run</li>
</ul>
]]></description><category>Tools</category><dc:creator>MyButtHasARash</dc:creator><pubDate>Wed, 24 Jun 2026 22:44:46 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/qXQTwktu5Ut9nT0bjfFhapK0rXQJlf81hP2cvEGa.png" type="image/png" length="0"/><dc:date>2026-07-30T23:07:19+00:00</dc:date><dc:identifier>v3.1.1</dc:identifier></item><item><title>MeleeMultiplier</title><link>https://forge.sp-tarkov.com/mod/2763/meleemultiplier</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2763/meleemultiplier</guid><description><![CDATA[<p>Damage multiplier for melee weapons (stab, slash). Default x10.</p>
<hr />
<p><strong>Install</strong><br />
Extract zip content to root game folder</p>
<hr />
<p><strong>Config</strong><br />
.\SPT_Runtime\user\mods\MeleeMultiplier\Config\MeleeMultiplierConfig.json5 change “meleeDamageMultiplier” value to any integer number</p>
<pre><code>{
  // damage multiplier x10 by default
  "meleeDamageMultiplier": 10,
 
  // List of item template IDs to exclude.
  // https://db.sp-tarkov.com/search (root.item._id)
  "excludedMeleeItems": [
    "6087e570b998180e9f76dc24", // Tagillas Superfors DB 2020 Dead Blow Hammer
    "5fc64ea372b0dd78d51159dc" // Сultist knife
  ],
}
</code></pre>
<hr />
<p>Inspired by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/819/deadly-blades" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/819/deadly-blades</a></p>
]]></description><category>Weapons</category><dc:creator>hiop90</dc:creator><pubDate>Mon, 22 Jun 2026 09:34:23 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/GYDLTFNAXoviMyycgkHXzxbGd9CHsD3ooAYZYSm5.png" type="image/png" length="0"/><dc:date>2026-08-02T09:20:26+00:00</dc:date><dc:identifier>v0.0.4</dc:identifier></item><item><title>TraderGen</title><link>https://forge.sp-tarkov.com/mod/2749/tradergen</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2749/tradergen</guid><description><![CDATA[<h1>TraderGen - Custom Trader Framework</h1>
<p><strong>TraderGen</strong> is a server-side framework for SPTarkov that lets anyone create custom traders using simple JSON files, no programming required.</p>
<h2>What It Does</h2>
<ul>
<li>Loads trader packs from <code>user/mods/TraderGen/traders/</code></li>
<li>Registers traders, assort items, loyalty levels, and custom quests automatically</li>
<li>Supports <strong>story quests</strong> with multiple objectives (kill, handover, survive/extract)</li>
<li>Handles all image routing and locale registration internally</li>
</ul>
<h2>Web Tool</h2>
<p>Create trader packs visually with the <a target="_blank" class="external-link" href="https://tradergen-tool.netlify.app" rel="noreferrer noopener"><strong>TraderGen Tool</strong></a> — fill in forms, upload images, and export a ready-to-use zip.</p>
<h2>Installation</h2>
<ol>
<li>Drag the <code>SPT</code> folder from the mod archive into your SPT installation directory.</li>
<li>Start the server. TraderGen loads automatically and waits for trader packs.</li>
</ol>
<h2>Making a Trader Pack</h2>
<ol>
<li>Open the <a target="_blank" class="external-link" href="https://tradergen-tool.netlify.app" rel="noreferrer noopener">TraderGen Tool</a>.</li>
<li>Fill in trader details, loyalty levels, items, and optional quests.</li>
<li>Click <strong>Export</strong> to download a zip.</li>
<li>Drag the <code>SPT</code> folder into your SPT install to test (ALWAYS use a new temporary profile when testing).</li>
</ol>
<blockquote>
<p><strong>Do not rename any files or images after exporting.</strong> The mod references them by their generated names (e.g., <code>avatar.jpg</code>, <code>tpl_*.jpg</code>) - renaming will break the pack.</p>
</blockquote>
<h2>In-Game Export Feature</h2>
<p>This allows you to export weapon builds, as well as armour, rig setups, and even containers with items in them and import them into the web app to add to your trader, making the process far easier.</p>
<p>Read about it <a target="_blank" class="external-link" href="https://github.com/ShaneeexD/SPT-TraderGen#export-feature" rel="noreferrer noopener">here</a>.</p>
<h2>Publishing a Trader Pack</h2>
<p>The TraderGen Tool export zip is already structured for distribution — users just drag the <code>SPT</code> folder into their install directory.</p>
<p>When publishing:</p>
<ol>
<li><strong>State the dependencies</strong>: Your add-on requires <code>com.serenity.tradergen</code> v2.0.3+ and <code>com.wtt.commonlib</code> v2.0.20+ (WTT - CommonLib)</li>
<li><strong>Do not include</strong> the TraderGen/WTT-CommonLib DLL or other authors’ packs in your zip</li>
<li><strong>Include your assets</strong>: Ensure <code>assets/avatar.jpg</code> and any quest icons are present — <strong>do not rename them</strong>, the mod references them by their generated names</li>
</ol>
<h2>Dependencies</h2>
<ul>
<li>SPTarkov 4.0.13</li>
<li>WTT - CommonLib 2.0.20+</li>
</ul>
<h2>More Information</h2>
<p>View my framework mods and user created add-ons for them <a target="_blank" class="external-link" href="https://serenity-workshop.netlify.app" rel="noreferrer noopener">here.</a></p>
<p>See the full documentation, JSON reference, and examples in the <a target="_blank" class="external-link" href="https://github.com/ShaneeexD/SPT-TraderGen/blob/main/README.md" rel="noreferrer noopener">GitHub README</a>.</p>
]]></description><category>Traders</category><dc:creator>shaneeexd</dc:creator><pubDate>Wed, 17 Jun 2026 20:03:18 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2l684qRhec4JlUbWvicbBCMtShK4A8O8lld5pNS3.png" type="image/png" length="0"/><dc:date>2026-08-03T19:11:42+00:00</dc:date><dc:identifier>v2.3.0</dc:identifier></item><item><title>female pmc voice (USEC)</title><link>https://forge.sp-tarkov.com/mod/2710/female-pmc-voice-usec</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2710/female-pmc-voice-usec</guid><description><![CDATA[<h2>features</h2>
<ul>
<li>
<h3>651 voice lines! these are basically, to be honest, just the usec3 (josh) voice lines but female</h3>
</li>
</ul>
<h3>voice by <strong>thelivingmythVA</strong></h3>
<p><a target="_blank" class="external-link" href="https://www.castingcall.club/jessie-rogers" rel="noreferrer noopener">https://www.castingcall.club/jessie-rogers</a></p>
<p><a target="_blank" class="external-link" href="https://x.com/thelivingmyth1" rel="noreferrer noopener">https://x.com/thelivingmyth1</a></p>
<p><a target="_blank" class="external-link" href="https://www.youtube.com/@thelivingmythVA" rel="noreferrer noopener">https://www.youtube.com/@thelivingmythVA</a></p>
<h2>requirements</h2>
<ul>
<li>WTT CommonLib (wont work without it)</li>
</ul>
<h2>mods recommended to be used with this mod</h2>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1519/wtt-waac-womens-advanced-assault-corps" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/1519/wtt-waac-womens-advanced-assault-corps</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1994/dlc-vanilla-fem-clothing" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/1994/dlc-vanilla-fem-clothing</a></li>
</ul>
<h1>voice lines preview</h1>
<div class="youtube-lite" data-video-id="87sJyGbUWHA" data-embed-url="https://www.youtube-nocookie.com/embed/87sJyGbUWHA?autoplay=1"><img src="https://i.ytimg.com/vi/87sJyGbUWHA/hqdefault.jpg" alt="YouTube video thumbnail" loading="lazy" decoding="async" /></div>
]]></description><category>Audio</category><dc:creator>20fpsguy</dc:creator><pubDate>Sun, 31 May 2026 12:51:02 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/iK9OrNcfIPRBBaxSKj4ZeO6TdJkPMevhR7K1Lh9a.jpg" type="image/png" length="0"/><dc:date>2026-08-04T17:57:26+00:00</dc:date><dc:identifier>v1.0.3</dc:identifier></item><item><title>Miyako Carry Service</title><link>https://forge.sp-tarkov.com/mod/2709/miyako-carry-service</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2709/miyako-carry-service</guid><description><![CDATA[<p>This mod will check for updates online.</p>
<h3>SPT, see you next time</h3>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/himesamanoyume" rel="noreferrer noopener">Ko-Fi</a> | <a target="_blank" class="external-link" href="https://ifdian.net/a/himesamanoyume" rel="noreferrer noopener">Ifdian</a></p>
<div class="tabset"><div id="tabset-10-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>This document will use Mcs as the abbreviation for Miyako Carry Service; you will be referred to as <code>McsLeadPlayer</code>, and the AI teammates generated by Mcs will be referred to as <code>McsBotPlayer</code>.</p>
<p>Supports full customization of <code>McsBotPlayer</code> equipment through Mcs Inventory Mode, supports generating any type of AI as a <code>McsBotPlayer</code>, even AI types provided by other mods, supports <code>McsBotPlayers</code> picking up specified loot, supports commanding <code>McsBotPlayers</code> through the command system, compatible with SAIN, compatible with Fika.</p>
<hr />
<p><img loading="lazy" decoding="async" src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/fika.webp" alt="Fika" title="Fika" /></p>
<p>In Fika multiplayer, each player can have their own <code>McsBotPlayer</code> squad.</p>
<hr />
<p><img loading="lazy" decoding="async" src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/custombottype.webp" alt="custombottype" title="CustomBotType" /></p>
<p>Allows any type of AI to become your teammate, even Bosses</p>
<p>You can even generate AI types provided by third-party mods such as <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2511/wtt-black-division-redacted-home" rel="noreferrer noopener">Black Division Home</a>, <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2342/untar-go-home" rel="noreferrer noopener">UNTAR Go Home!</a>, <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2427/ruaf-come-home" rel="noreferrer noopener">RUAF Come Home!</a>, as long as your configuration file is correct.</p>
<p><img loading="lazy" decoding="async" src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/customspawntype.webp" alt="customspawntype" title="CustomSpawnType" /></p>
<hr />
<h3>What Can Mcs Offer You?</h3>
<p>The answer: the ultimate comfortable service experience.</p>
<h4>A Powerful and Flexible Command System</h4>
<p>Beyond a handful of basic movement commands, and built upon EFT’s own Action Menu, Mcs injects limitless possibilities into its command system.</p>
<p>This lets you assign a <code>McsBotPlayer</code> to lead you to all kinds of destinations — quest locations, exfil points, transit points, switches, and especially those areas you want to reach but whose location you don’t know. In that case you can simply have them lead the way in front of you; just follow their steps and you’ll arrive at your destination (provided, of course, that the location itself allows AI to go there).</p>
<p>You can even delegate certain actions to them to complete independently in your stead, so you don’t have to handle everything personally. For example, Mcs allows proxy actions under supported quest conditions — at a single command, they can head to a quest location on their own to perform operations such as repairing, visiting quest position, or installing items. You can complete the quest without ever going to the site yourself.</p>
<p>Or perhaps you want to flip a switch that opens an exfil. You can order them to go operate it themselves while you head straight for the exfil; once the switch is turned on, you can simply extract, instead of having to go open the switch yourself first and then move to the exfil to extract as before.</p>
<p>And besides keeping you safe, if you’re in a complex area with enemies potentially lurking around, you can order them to thoroughly search every corner of a specified location.</p>
<h4>Make Every Gain Entirely Yours</h4>
<p>As a mod that delivers the perfect service experience, your <code>McsBotPlayer</code> should naturally be able to actively scavenge loot according to your settings. You can set blocked item types, a loot value threshold, whether to loot items containing specific keywords, and more. They will also nest looted items to a certain degree, plundering as much of the loot you need as possible. However, in the end these gains still need to be collected by you personally before they can be carried out of the raid.</p>
<h4>The Final Piece to Accomplishing Great Deeds</h4>
<p><strong>The Formation System</strong></p>
<p>This system lets you configure a 7×7 formation matrix in which you can set your own position and those of your teammates, along with the spacing between them. Now you have a well-trained, powerful squad that maintains its formation at all times. You can also save the current formation as a preset via hotkey and give it a custom name, then quickly apply formation presets through the command system to handle any scenario.</p>
<h4>Configurations That Take Effect Independently for Each Player</h4>
<p>As is well known, Mcs supports installing the Fika Addon to work in a Fika multiplayer environment. And as we also know, in a Fika multiplayer environment almost all of a raid’s computation is performed on the host. For that reason, we would not want every <code>McsBotPlayer</code> behavior to be dictated solely by the host. Not to worry — Mcs also supports syncing some of the configuration items, so a user acting as the host can have different squads compute using their own respective configurations, including loot scavenging configuration, formation positioning configuration, and more. I guarantee you can get the same experience as when using Mcs in your own local raid.</p></div></div>
<div id="tabset-10-panel-2" class="tab-panel"><div class="tab-title">Tutorial</div>
<div class="tab-content"><h3>Installation</h3>
<ol>
<li>Place the folder located in the downloaded zip into your main SPT folder.</li>
<li>Mod will be activated by default.</li>
</ol>
<p><img loading="lazy" decoding="async" src="https://i.imgur.com/afNPjAw.gif" alt="Installation" /></p>
<hr />
<h3>How To Generate <code>McsBotPlayer</code></h3>
<p>Mcs mimics a carry service in the gaming industry. In this process, you need to select the desired service, place an order and pay, and play together with the player who comes to serve you. Therefore, Mcs provides a trader <code>Tsukiyuki Miyako</code> to handle all these actions</p>
<p><img loading="lazy" decoding="async" src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/tutorial.webp" alt="tutorial" title="How To Generate McsBotPlayer" /></p>
<p>If you cannot see the Group Panel, please check whether you have UI Fixes installed, then open Advanced Settings in the Configuration Manager, navigate to Interface -&gt; Show Group Panel, and enable it.</p>
<p><em>Currently Mcs does not provide indefinite service. When the service period you set expires, <code>McsBotPlayer</code> will automatically delete the friend.</em></p>
<hr />
<h3>How to Customize <code>McsBotPlayer</code> Equipment</h3>
<ol>
<li>You need to have a <code>McsBotPlayer</code> that has been added as a friend.</li>
<li>Open the <code>Invite to group</code> interface from the bottom left corner of the bottom bar.</li>
<li>Right-click on the <code>McsBotPlayer</code> to bring up the right-click menu, select <code>OPEN INVENTORY</code>.</li>
<li>At this point, you will enter Mcs Inventory Mode.</li>
<li>In Mcs Inventory Mode, you can customize the <code>McsBotPlayer</code>’s equipment through operations exactly the same as normal gameplay.</li>
<li>When entering Mcs Inventory Mode, the Miyako trader will provide all items for purchase at 1 ruble</li>
<li>To return to the main character, there are two ways: one is to right-click on the <code>McsBotPlayer</code> through the <code>Invite to group</code> interface again and select <code>RETURN TO MAIN CHARACTER</code>; the other is to directly click the green Mcs Inventory Mode button on the bottom bar, which can also return to the main character.</li>
</ol>
<p><img loading="lazy" decoding="async" src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/mcsinventorymode.webp" alt="McsInventoryMode" /></p>
<p><em>1. Mcs Inventory Mode modifies the <code>McsBotPlayer</code>‘s equipment only in PMC mode. As is well known, PMC mode and SCAV mode are two different characters. According to game settings, you cannot control the SCAV character’s equipment, so Mcs will also maintain this setting.</em></p>
<p><em>2. The <code>McsBotPlayer</code>’s friend slot will become unavailable upon expiration. You may choose to settle or renew the order. Only upon successful settlement will all data of the expired <code>McsBotPlayer</code> be permanently deleted, whereas renewing will issue a new order of the same duration; once the renewal task is completed, the service expiration time will be extended.</em></p>
<h3>How to Renew and Settle</h3>
<ol>
<li>Likewise, open the <code>Invite to group</code> interface at the bottom-left of the bottom bar.</li>
<li>Likewise, right-click on the <code>McsBotPlayer</code> to bring up the right-click menu, select <code>RENEW ORDER</code>.</li>
<li>A new quest of the same duration will then be issued; completing it finishes the renewal.</li>
<li>For an already-expired <code>McsBotPlayer</code>, selecting <code>SETTLE ORDER</code> will permanently delete all data of every <code>McsBotPlayer</code> under that order.</li>
<li>The data of an expired <code>McsBotPlayer</code> is retained indefinitely until you settle it. You can renew any <code>McsBotPlayer</code> at any time to make an expired <code>McsBotPlayer</code> available again, or to extend the expiration time of a <code>McsBotPlayer</code> that has not yet expired.</li>
</ol>
<hr />
<h3>How to Get Loot Picked Up by <code>McsBotPlayers</code> in Raid</h3>
<p>When a <code>McsBotPlayer</code> picks up target loot, to get items from the <code>McsBotPlayer</code> besides looting the body after the <code>McsBotPlayer</code> dies, you can also use the <code>OPEN INVENTORY</code> command on a single <code>McsBotPlayer</code> through the Mcs command menu to remotely open the <code>McsBotPlayer</code>’s backpack while the <code>McsBotPlayer</code> is still alive, or use the <code>DROP TARGET LOOT</code> command to have them drop the items they have currently picked up during the raid right in front of you.</p>
<p>According to game settings, <code>McsBotPlayer</code> mimics a real player, so after they pick up loot, if you don’t personally take it, everything will not belong to you after the raid ends.</p>
<blockquote>
<p>If you want it, then you’ll have to take it, as you have already known.</p>
</blockquote>
<hr />
<h3>How to Customize <code>McsBotPlayer</code> Types</h3>
<ol>
<li>Start the server once first, and <code>spawntype.json</code> will be generated under <code>MiyakoCarryServiceServer/configs</code>.</li>
<li>If you don’t understand the following content, it’s recommended not to mess around with it yourself. Incorrect modifications will cause errors. If you really want to change it, read on. You can also leave it to AI to do it. If it’s still changed incorrectly, just delete <code>spawntype.json</code> and restart the server, and a new file will be generated again.</li>
<li>First, you need to know the JSON format rules. It’s best to use an editor like VS Code that can check JSON format.</li>
<li>Then you need to know the <code>WildSpawnType</code> names of AI provided by third-party mods or built-in to the original game.</li>
<li>Take <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2511/wtt-black-division-redacted-home" rel="noreferrer noopener">Black Division Home</a> as an example. It provides a Black Division WildSpawnType: <code>blackDivAssault</code>.</li>
<li>Now you need to add another type in the correct format in <code>spawntype.json</code>.</li>
</ol>
<pre><code>{
    "WildSpawnType": "sectantOni",
    "IsBoss": true,
    "DisplayName": "Oni"
}, 
    // The above is the EFT native WildSpawnType. When adding new types later, 
    // you need to bring `,` after `}`.
{
    "WildSpawnType": "blackDivAssault", 
    // Write the WildSpawnType name here.
    "IsBoss": false, 
    // Whether to serve as a Boss type. 
    // When using the help command, a `[Boss]` prefix will be added for this type.
    "DisplayName": "Black Division Assault" 
    // Display name. When using the help command, 
    // only this name will be displayed, not the WildSpawnType name.
} 
    // The last `}` should not have `,`.
</code></pre>
<ol start="7">
<li>After ensuring the JSON format is correct and the data is filled in correctly, restart the server. At this time, use the help command in the MESSENGER interface with the Miyako trader, and all types will be displayed in the list of available types.</li>
<li>If an exception occurs when generating the customized type, you will receive an error reminder in server log and it will change to generate the default pmc type <code>McsBotPlayer</code>. At this time, you need to check whether the customized type you filled in is incorrect.</li>
</ol></div></div>
<div id="tabset-10-panel-3" class="tab-panel"><div class="tab-title">Config</div>
<div class="tab-content"><ul>
<li><strong>BalanceRestriction</strong></li>
</ul>
<p>Balance restriction. Defaults to false. When enabled, the open <code>McsBotPlayer</code> inventory command becomes unavailable, and all items a <code>McsBotPlayer</code> brings into the raid are given the <code>Curse of Vanishing</code> enchantment — when the <code>McsBotPlayer</code> dies, the items they brought in will immediately vanish no matter where they are.</p>
<ul>
<li><strong>CheckUpdate</strong></li>
</ul>
<p>Whether to check for version updates online. Defaults to true.</p>
<ul>
<li><strong>CheckIfdian</strong></li>
</ul>
<p>Whether to check for sponsor list updates. Defaults to true.</p>
<ul>
<li><strong>TicketPricePerPercent</strong></li>
</ul>
<p>Ticket price per percent. Used to price the fine paid when applying for a ticket to remove the price-increase punishment, in roubles per percent. Defaults to 300000 roubles per percent.</p>
<ul>
<li><strong>PunishmentMultiMax</strong></li>
</ul>
<p>Maximum price-increase punishment. Expressed as a multiplier, defaults to 1 (i.e. 100%). For example, a value of 5 sets the maximum price-increase punishment to 500%.</p>
<ul>
<li><strong>OrderPendingPaymentTime</strong></li>
</ul>
<p>Order pending payment time. The expiration time of the action task provided by the Miyako trader when ordering a <code>McsBotPlayer</code> or issuing a ticket. In seconds, defaults to 900 seconds (i.e. 15 minutes).</p>
<ul>
<li><strong>CompensationPrice</strong></li>
</ul>
<p>Compensation price. Paid when a <code>McsBotPlayer</code> accidentally kills the <code>McsLeadPlayer</code>. In roubles, defaults to 300000 roubles.</p>
<ul>
<li><strong>CarryServiceLevelPrice</strong></li>
</ul>
<p>Carry service level base price. There are 5 levels in total, in roubles, with an upper and lower bound set for each level.</p></div></div>
<div id="tabset-10-panel-4" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><h3>Basic</h3>
<ul>
<li><strong>Enable Looting</strong></li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, whether it will attempt to loot items.</p>
<ul>
<li><strong>Price Threshold</strong></li>
</ul>
<p>Loot below this price will be ignored.</p>
<ul>
<li><strong>Loot Name Keyword</strong></li>
</ul>
<p>Keywords are substrings contained in an item’s full or abbreviated name. Multiple keywords can be separated using “||”, “,” or “，”.</p>
<ul>
<li><strong>Loot Keyword Items</strong></li>
</ul>
<p>Whether <code>McsBotPlayer</code> will attempt to loot keyword items</p>
<ul>
<li><strong>Blocked Item Types</strong></li>
</ul>
<p>Supports select all, deselect all: <code>Ammo</code>, <code>Barter</code>, <code>Info</code>, <code>Container</code>, <code>Food</code>, <code>Backpack</code>, <code>Goggles</code>, <code>Pocket</code>, <code>Tactical Vest</code>, <code>Armor</code>, <code>Grenade</code>, <code>Headphone</code>, <code>Keys</code>, <code>Knife</code>, <code>Magazine</code>, <code>Meds</code>, <code>Mod</code>, <code>Special</code>, <code>Weapon</code>, <code>Other</code></p>
<ul>
<li><strong>Enable Keep Formation</strong></li>
</ul>
<p>Whether to determine <code>McsBotPlayer</code> positions based on formation matrix configuration</p>
<ul>
<li><strong>Formation Matrix</strong></li>
</ul>
<p>Used to configure the position of each <code>McsBotPlayer</code>. “★” represents your position. The top of “★” is your look direction</p>
<ul>
<li>
<p><strong>Formation Spacing</strong></p>
</li>
<li>
<p><strong>Formation Sequential Fill</strong></p>
</li>
</ul>
<p>When enabled, if a <code>McsBotPlayer</code> dies in formation, the empty position is filled by the next squad member in brevity code order</p>
<ul>
<li><strong>Save Formation Preset Hotkey</strong></li>
</ul>
<p><em>When Fika is installed, adjusting settings in raid will automatically sync to the host, but this requires you to have the <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/addon/86/miyako-carry-service-fika-addon" rel="noreferrer noopener">MiyakoCarryServiceFika</a> addon installed first.</em></p>
<h3>Command</h3>
<h4>MemberCommand</h4>
<ul>
<li><strong>Report Enemy Position</strong></li>
</ul>
<p>If <code>McsBotPlayer</code> is currently in combat, command <code>McsBotPlayer</code> to report known enemy positions.</p>
<ul>
<li><strong>Report Self Status</strong></li>
</ul>
<p>Command <code>McsBotPlayer</code> to report own health and supply status.</p>
<ul>
<li><strong>On Your Own</strong></li>
</ul>
<p>Command <code>McsBotPlayer</code> to act independently.</p>
<ul>
<li><strong>Regroup</strong></li>
</ul>
<p>Command <code>McsBotPlayer</code> to stop all actions and regroup.</p>
<ul>
<li><strong>Follow Me</strong></li>
</ul>
<p>Command <code>McsBotPlayer</code> to follow the <code>McsLeadPlayer</code>. In this state, <code>McsBotPlayer</code> will not proactively attack enemies or loot.</p>
<ul>
<li><strong>Exclude / Takeover</strong></li>
</ul>
<p>Exclude command will prevent <code>McsBotPlayer</code> from receiving team commands; Take Over command will restore team command control over <code>McsBotPlayer</code>.</p>
<ul>
<li><strong>Go To</strong></li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, command <code>McsBotPlayer</code> to go to a specified location.</p>
<ul>
<li><strong>Hold Position</strong></li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, command <code>McsBotPlayer</code> to stay in place.</p>
<ul>
<li><strong>Force Teleport</strong></li>
</ul>
<p>Clear <code>McsBotPlayer</code>’s aggro and attempt to teleport them to current location.</p>
<ul>
<li><strong>Open Inventory</strong></li>
</ul>
<p>Remotely open <code>McsBotPlayer</code>’s inventory remotely, used to transfer loot they have picked up.</p>
<ul>
<li><strong>Change Aiming Body Part Type</strong></li>
</ul>
<p>Command <code>McsBotPlayer</code> to change preferred combat aiming body part.</p>
<ul>
<li><strong>Escort</strong></li>
<li>
<ul>
<li><strong>Quest Escort</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Exfil Escort</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Transit Escort</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Switch Escort</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Stationary Weapon Escort</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>BTR Escort</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Airdrop Escort</strong></li>
</ul>
</li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, command <code>McsBotPlayer</code> to escort to the designated location.</p>
<ul>
<li><strong>Proxy Action</strong></li>
<li>
<ul>
<li><strong>Quest Proxy Action</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Door Proxy Action</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Loot Proxy Action</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Switch Proxy Action</strong></li>
</ul>
</li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, command <code>McsBotPlayer</code> proxy to execute action.</p>
<ul>
<li><strong>Drop Target Loot</strong></li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, command <code>McsBotPlayer</code> to drop the target loot picked up during the raid.</p>
<ul>
<li><strong>Clear Area</strong></li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, command <code>McsBotPlayer</code> to clear the surrounding area of a specified location.</p>
<h4>TeamCommand</h4>
<ul>
<li><strong>Team Report Enemy Position</strong></li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team currently in combat, command <code>McsBotPlayers</code> to report known enemy positions.</p>
<ul>
<li><strong>Team Report Self Status</strong></li>
</ul>
<p>Command <code>McsBotPlayers</code> to report own health and supply status.</p>
<ul>
<li><strong>Team On Your Own</strong></li>
</ul>
<p>Command <code>McsBotPlayers</code> to act independently.</p>
<ul>
<li><strong>Team Regroup</strong></li>
</ul>
<p>Command all <code>McsBotPlayers</code> to stop all actions and regroup.</p>
<ul>
<li><strong>Team Follow Me</strong></li>
</ul>
<p>Command all <code>McsBotPlayers</code> to follow the <code>McsLeadPlayer</code>. In this state, they will not proactively attack enemies or loot.</p>
<ul>
<li><strong>Team Go To</strong></li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team not currently in combat, command <code>McsBotPlayers</code> to go to a specified location.</p>
<ul>
<li><strong>Team Hold Position</strong></li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team not currently in combat, command <code>McsBotPlayers</code> to stay in place.</p>
<ul>
<li><strong>Team Force Teleport</strong></li>
</ul>
<p>Clear aggro for all team <code>McsBotPlayers</code> and attempt to teleport all of them to current location.</p>
<ul>
<li><strong>Team Change Aiming Body Part Type</strong></li>
</ul>
<p>Command <code>McsBotPlayers</code> to change preferred combat aiming body part.</p>
<ul>
<li><strong>Team Escort</strong></li>
<li>
<ul>
<li><strong>Team Quest Escort</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Team Exfil Escort</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Team Transit Escort</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Team Switch Escort</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Team Stationary Weapon Escort</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Team BTR Escort</strong></li>
</ul>
</li>
<li>
<ul>
<li><strong>Team Airdrop Escort</strong></li>
</ul>
</li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team not currently in combat, command <code>McsBotPlayers</code> to escort to the designated location.</p>
<ul>
<li><strong>Team Drop Target Loot</strong></li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team not currently in combat, command <code>McsBotPlayers</code> to drop the target loot picked up during the raid.</p>
<ul>
<li><strong>Team Clear Area</strong></li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team not currently in combat, command <code>McsBotPlayers</code> to clear the surrounding area of a specified location.</p>
<ul>
<li><strong>Change Formation</strong></li>
</ul>
<p>Apply saved formation preset immediately.</p>
<p><em>The command system also works normally during Fika multiplayer, but this requires you to have the <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/addon/86/miyako-carry-service-fika-addon" rel="noreferrer noopener">MiyakoCarryServiceFika</a> addon installed first.</em></p>
<h3>Player</h3>
<ul>
<li><strong>Teammate Highlight</strong></li>
</ul>
<p>Whether to highlight all <code>McsBotPlayer</code> characters in raid.</p>
<ul>
<li>
<p><strong>Teammate Highlight Hotkey</strong></p>
</li>
<li>
<p><strong>Teammate Highlight Color</strong></p>
</li>
<li>
<p><strong>Enable Mcs Subtitles</strong></p>
</li>
</ul>
<p>Whether to use subtitles to display <code>McsBotPlayer</code> reports.</p>
<ul>
<li><strong>Show Brevity Code</strong></li>
</ul>
<p>Use brevity codes to replace original nicknames for display.</p></div></div>
<div id="tabset-10-panel-5" class="tab-panel"><div class="tab-title">Language</div>
<div class="tab-content"><ul>
<li>English (AI Translate)</li>
<li>简体中文</li>
<li>русский язык (Contributed by NotDifficult)</li>
</ul></div></div>
<div id="tabset-10-panel-6" class="tab-panel"><div class="tab-title">WildSpawnType</div>
<div class="tab-content"><h3>EFT Native</h3>
<ul>
<li>marksman</li>
<li>assault</li>
<li>bossTest</li>
<li>bossBully (Mcs default support)</li>
<li>followerTest</li>
<li>followerBully</li>
<li>bossKilla (Mcs default support)</li>
<li>bossKojaniy (Mcs default support)</li>
<li>followerKojaniy</li>
<li>pmcBot (Mcs default support)</li>
<li>cursedAssault</li>
<li>bossGluhar (Mcs default support)</li>
<li>followerGluharAssault</li>
<li>followerGluharSecurity</li>
<li>followerGluharScout</li>
<li>followerGluharSnipe</li>
<li>followerSanitar</li>
<li>bossSanitar (Mcs default support)</li>
<li>test</li>
<li>assaultGroup</li>
<li>sectantWarrior</li>
<li>sectantPriest</li>
<li>bossTagilla (Mcs default support)</li>
<li>followerTagilla</li>
<li>exUsec (Mcs default support)</li>
<li>gifter</li>
<li>bossKnight (Mcs default support)</li>
<li>followerBigPipe (Mcs default support)</li>
<li>followerBirdEye (Mcs default support)</li>
<li>bossZryachiy (Mcs default support)</li>
<li>followerZryachiy</li>
<li>bossBoar (Mcs default support)</li>
<li>followerBoar</li>
<li>arenaFighter</li>
<li>arenaFighterEvent</li>
<li>bossBoarSniper</li>
<li>crazyAssaultEvent</li>
<li>peacefullZryachiyEvent</li>
<li>sectactPriestEvent</li>
<li>ravangeZryachiyEvent</li>
<li>followerBoarClose1</li>
<li>followerBoarClose2</li>
<li>bossKolontay (Mcs default support)</li>
<li>followerKolontayAssault</li>
<li>followerKolontaySecurity</li>
<li>shooterBTR</li>
<li>bossPartisan (Mcs default support)</li>
<li>spiritWinter</li>
<li>spiritSpring</li>
<li>peacemaker</li>
<li>pmcBEAR (Mcs default support)</li>
<li>pmcUSEC (Mcs default support)</li>
<li>skier</li>
<li>sectantPredvestnik (Mcs default support)</li>
<li>sectantPrizrak (Mcs default support)</li>
<li>sectantOni (Mcs default support)</li>
<li>infectedAssault (Mcs default support)</li>
<li>infectedPmc (Mcs default support)</li>
<li>infectedCivil</li>
<li>infectedLaborant</li>
<li>infectedTagilla (Mcs default support)</li>
<li>bossTagillaAgro (Mcs default support)</li>
<li>bossKillaAgro (Mcs default support)</li>
<li>tagillaHelperAgro</li>
</ul>
<h3><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2511/wtt-black-division-redacted-home" rel="noreferrer noopener">Black Division Home</a></h3>
<p>Just as an example, please refer to the latest actual version for details.</p>
<ul>
<li>blackDivLead</li>
<li>blackDivAssault</li>
<li>blackDivBreacher</li>
<li>blackDivSupport</li>
</ul>
<h3><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2342/untar-go-home" rel="noreferrer noopener">UNTAR Go Home!</a></h3>
<p>Just as an example, please refer to the latest actual version for details.</p>
<ul>
<li>followeruntar</li>
<li>bossuntarlead</li>
<li>followeruntarmarksman</li>
<li>bossuntaroffice</li>
</ul>
<h3><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2427/ruaf-come-home" rel="noreferrer noopener">RUAF Come Home!</a></h3>
<p>Just as an example, please refer to the latest actual version for details.</p>
<ul>
<li>ruafRifleman</li>
<li>ruafRiflemanSenior</li>
<li>ruafAutorifleman</li>
<li>ruafGrenadier</li>
<li>ruafMarksman</li>
<li>ruafMachinegunner</li>
</ul></div></div></div>
]]></description><category>Bots</category><dc:creator>Himesamanoyume</dc:creator><pubDate>Sun, 31 May 2026 09:07:20 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/YsN4dkG0emHuWLR671Ur5ZX1mgpEOSvRiB7msMix.jpg" type="image/png" length="0"/><dc:date>2026-08-01T23:19:52+00:00</dc:date><dc:identifier>v1.1.0+1</dc:identifier></item><item><title>knife sprint</title><link>https://forge.sp-tarkov.com/mod/2700/knife-sprint</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2700/knife-sprint</guid><description><![CDATA[<p>KnifeSprint gives you a small sprint speed boost whenever your melee weapon is out. Default is a subtle 15% enough to feel snappier without being broken. Fully configurable in BepInEx if you want more or less.</p>
<p>Switching back to your gun mid-sprint? Boost drops instantly, so no you cant cheese, or can you? :D</p>
<p>Config: Sprint Speed Multiplier default 1.15, range 1.0–2.0</p>
<h1>All settings are available in the F12 BepInEx menu in-game.</h1>
]]></description><category>Other</category><dc:creator>20fpsguy</dc:creator><pubDate>Wed, 20 May 2026 23:34:09 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/mzJ2VfTFygumgsAzm2VN7NeBCFTb3l3A51HeBKYy.jpg" type="image/png" length="0"/><dc:date>2026-08-01T20:45:48+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Hideout Sky</title><link>https://forge.sp-tarkov.com/mod/2696/hideout-sky</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2696/hideout-sky</guid><description><![CDATA[<h3>Settings</h3>
<p>Check F12 menu for sunlight and skybox settings</p>
<h3>Images</h3>
<p><img loading="lazy" decoding="async" src="https://raw.githubusercontent.com/7Bpencil/SPT.HideoutSky/refs/heads/master/previews/main.png" alt="" />
<img loading="lazy" decoding="async" src="https://raw.githubusercontent.com/7Bpencil/SPT.HideoutSky/refs/heads/master/previews/right.png" alt="" />
<img loading="lazy" decoding="async" src="https://raw.githubusercontent.com/7Bpencil/SPT.HideoutSky/refs/heads/master/previews/left.png" alt="" /></p>
]]></description><category>Hideout</category><dc:creator>7Bpencil</dc:creator><pubDate>Mon, 18 May 2026 15:05:23 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/jDz2cPvWk97hMuly1HV8fTVQKggLVVxxLyO3RP4J.png" type="image/png" length="0"/><dc:date>2026-08-05T04:51:23+00:00</dc:date><dc:identifier>v1.2.0</dc:identifier></item><item><title>Item Property Backport</title><link>https://forge.sp-tarkov.com/mod/2689/item-property-backport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2689/item-property-backport</guid><description><![CDATA[<h2>Updated: July 16 2026</h2>
<p>To update, delete <code>db/items.json</code> and it will be re-downloaded.</p>
<div class="tabset"><div id="tabset-11-panel-1" class="tab-panel"><div class="tab-title">Properties</div>
<div class="tab-content"><h3>Generic</h3>
<ul>
<li>CanSellOnRagfair    (BSG flea blacklist)</li>
<li>ConflictingItems    (item incompatibility)</li>
</ul>
<h3>Weapons, mods</h3>
<ul>
<li>Accuracy</li>
<li>Ergonomics</li>
<li>Loudness</li>
<li>Recoil</li>
<li>Velocity</li>
<li>CameraSnap</li>
<li>CenterOfImpact</li>
<li>DeviationCurve</li>
<li>DeviationMax</li>
<li>RecoilAngle</li>
<li>RecolDispersion   (not misspelled)</li>
<li>RecoilForceBack</li>
<li>RecoilForceUp</li>
</ul>
<h3>Magazines</h3>
<ul>
<li>CheckTimeModifier</li>
<li>LoadUnloadModifier</li>
<li>MalfunctionChance</li>
</ul>
<h3>Ammo</h3>
<ul>
<li>AmmoAccr        (accuracy)</li>
<li>AmmoRec         (recoil)</li>
<li>ArmorDamage</li>
<li>BallisticCoeficient</li>
<li>BulletMassGram</li>
<li>Damage</li>
<li>DurabilityBurnModificator</li>
<li>FragmentationChance</li>
<li>HeatFactor</li>
<li>HeavyBleedingDelta</li>
<li>InitialSpeed</li>
<li>LightBleedingDelta</li>
<li>MalfFeedChance</li>
<li>MalfMisfireChance</li>
<li>PenetrationChanceObstacle</li>
<li>PenetrationPower</li>
<li>PenetrationPowerDiviation  (not misspelled)</li>
<li>StackMaxSize</li>
</ul>
<h3>Armor, rigs, helmets, glasses</h3>
<ul>
<li>ArmorClass</li>
<li>ArmorColliders</li>
<li>ArmorMaterial</li>
<li>ArmorType</li>
<li>BlindnessProtection</li>
<li>BlocksEarpiece</li>
<li>BluntThroughput</li>
<li>DeafStrength</li>
<li>Durability</li>
<li>MousePenalty           (turn speed)</li>
<li>RepairCost</li>
<li>RicochetParams</li>
<li>SpeedPenaltyPercent</li>
<li>WeaponErgonomicPenalty</li>
</ul>
<h3>Headphones</h3>
<ul>
<li>AmbientVolume</li>
<li>CompressorAttack</li>
<li>CompressorGain</li>
<li>CompressorRelease</li>
<li>CompressorThreshold</li>
<li>RolloffMultiplier</li>
<li>Distortion</li>
<li>DryVolume</li>
</ul>
<h3>Nightvision</h3>
<ul>
<li>DiffuseIntensity</li>
<li>Intensity</li>
<li>NoiseIntensity</li>
<li>NoiseScale</li>
</ul>
<h3>Keys</h3>
<ul>
<li>MaximumNumberOfUsages</li>
</ul>
<h3>Meds</h3>
<ul>
<li>MedUseTime</li>
<li>MaxHpResource</li>
<li>EffectsDamage</li>
</ul>
<h3>Food</h3>
<ul>
<li>MaxResource</li>
</ul>
<h3>Meds, Food</h3>
<ul>
<li>EffectsHealth</li>
<li>Buffs</li>
</ul></div></div>
<div id="tabset-11-panel-2" class="tab-panel"><div class="tab-title">Config</div>
<div class="tab-content"><ul>
<li><code>ExcludeProperties</code>: Each property can be individually excluded. See Properties tab or the included <code>properties.md</code> file for a list of property names.</li>
<li><code>IncludeItems</code>: Apply changes only to specified items. Ignores <code>ExcludeItems</code>.</li>
<li><code>ExcludeItems</code>: Apply changes to all items except specified.</li>
<li><code>AllPrices</code>: Update prices for all items</li>
<li><code>UnblacklistedPrices</code>: Update prices only for items that are newly available on the flea market</li>
<li><code>UpdateGunsmith</code>: Apply changes to Gunsmith tasks</li>
</ul>
<p>Use the <a target="_blank" class="external-link" href="https://db.sp-tarkov.com/search" rel="noreferrer noopener">SPT Item Finder</a> to find item IDs for lists.</p></div></div>
<div id="tabset-11-panel-3" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><ul>
<li>Fully compatible with <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2512/wtt-content-backport" rel="noreferrer noopener">WTT Content Backport</a></li>
<li>Supercedes <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2668/attachmentbackport" rel="noreferrer noopener">RuKira’s AttachmentBackport</a></li>
</ul></div></div>
<div id="tabset-11-panel-4" class="tab-panel"><div class="tab-title">Recommended Mods</div>
<div class="tab-content"><ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1131/live-flea-prices" rel="noreferrer noopener">Live Flea Prices</a> can keep item prices up to date with live.</li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1343/skipper" rel="noreferrer noopener">Skipper</a> <em>may</em> be required to complete some Gunsmith or similar tasks.</li>
</ul></div></div>
<div id="tabset-11-panel-5" class="tab-panel"><div class="tab-title">Data Source</div>
<div class="tab-content"><p>Data is sourced from <a target="_blank" class="external-link" href="https://tarkov.dev/" rel="noreferrer noopener">tarkov.dev</a>. I’ll do my best to keep the data up to date with notable changes, keep an eye on the date above. Feel free to comment if I’m over a week late to an update.</p></div></div></div>
]]></description><category>Other</category><dc:creator>sgtlaggy</dc:creator><pubDate>Tue, 12 May 2026 23:40:58 +0000</pubDate><dc:date>2026-08-03T03:27:27+00:00</dc:date><dc:identifier>v1.5.0</dc:identifier></item><item><title>LootNET</title><link>https://forge.sp-tarkov.com/mod/2679/lootnet</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2679/lootnet</guid><description><![CDATA[<h3>UI label style inspired by ShowLootValueInRaid by HiddenCirno</h3>
<div class="tabset"><div id="tabset-12-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><h3>Loot value while you play</h3>
<p>There’s a counter in your inventory screen that adds up the flea value of everything you’re carrying. It updates as you pick things up. If an item isn’t on the flea, it uses the handbook price instead.</p>
<h3>Summary when you extract</h3>
<p>When you make it out, you get a full screen breakdown of the raid: total value, your 5 best finds, how many items you grabbed, your kills, and the XP you earned. It closes on its own after a few seconds, or you can click to skip it. You can change that in the F12 menu.</p>
<h3>Raid history</h3>
<p>There’s a HISTORY button added to the main menu. It opens a panel with a card for each raid you’ve done this session, showing the map, whether it was a PMC or Scav run, the loot value, and your kills. It keeps the last 15.</p>
<h3>PMC and Scav runs</h3>
<p>On PMC raids it only counts the stuff you found, not your starting gear. On Scav raids it includes your spawn loadout,</p>
<h3>Pricing</h3>
<p>Prices are pulled from flea market, so they match what you’d actually see. If something isn’t listed there, it falls back to the handbook price. By default it counts everything, but there’s an option to only include items that cant really be sold on the flea, so the total reflects what you’d actually make rather than what stuff is theoretically worth.</p>
<h3>PIT Fireteam</h3>
<p>If you have PIT Fireteam installed, LootNet picks up on it automatically. Your teammates show up in the summary with their kill counts, and squad kills are included in the history panel.</p>
<h3>Preview</h3>
<p><img loading="lazy" decoding="async" src="https://i.imgur.com/uM87vUZ.jpeg" alt="LootNet Preview" /></p></div></div></div>
<h1>Fika preview</h1>
<p><img loading="lazy" decoding="async" src="https://imgur.com/0ABBZKJ.png" alt="LootNet Preview" /></p>
]]></description><category>Other</category><dc:creator>20fpsguy</dc:creator><pubDate>Mon, 04 May 2026 21:14:19 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/TwjsGlZRtCLqYVNjHSwsJBGG2qbvFeBPThrlgccS.jpg" type="image/png" length="0"/><dc:date>2026-08-01T20:38:24+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Flexible Builds</title><link>https://forge.sp-tarkov.com/mod/2646/flexible-builds</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2646/flexible-builds</guid><description><![CDATA[<div class="tabset"><div id="tabset-13-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><blockquote>
<p>Weapon preset and build improvements for SPT</p>
</blockquote>
<p>I really like the concept of weapon builds. The idea of having different sets of parts for the same weapon — each optimized for a specific role (mobility, long range, low recoil, etc.) — is genuinely cool. However, Tarkov implements presets quite rigidly. A build is treated as an exact, fixed list of attachments and nothing else (thankfully, magazines are ignored).</p>
<p>Personally, <strong>I don’t care which exact flashlight or laser is mounted</strong> on my <em>SuperUltraLasergun</em> — I often just slap on whatever I have available at the moment. Yet I still want the weapon to be recognized and displayed as the <em>SuperUltraLasergun</em> build.</p>
<p>Additionally, preset names must be globally unique, meaning you cannot have the same name for different weapon models (e.g. an AK-74N “Zenit” build and an AKS-74 “Zenit” build at the same time).  And, <em>of course</em>, your build names must only contain Latin characters.</p>
<p>This mod fixes these limitations. It lets you choose which attachment types are taken into account when matching a weapon in your inventory to a saved preset, allows you to use the <strong>same name</strong> for builds of different weapons, allows you to use <strong>non-Latin</strong> characters in names, and introduces a more <code>flexible</code> matching system.</p>
<h3>New: Partial Matching</h3>
<p>You can enable <strong>partial matching</strong> for builds.</p>
<p>This allows you to create “base builds” that define only a minimal required set of components. A weapon will be considered a match if it <strong>contains all components from the build, but may also include additional ones</strong>.</p>
<p>When multiple builds match, the mod will automatically pick the <strong>most specific one</strong> (the one with more components).</p>
<p>This makes it possible to:</p>
<ul>
<li>ignore unimportant attachments (like tactical devices) without excluding entire categories</li>
<li>define layered builds (e.g. base → upgraded → full kit)</li>
<li>combine with excluded mod types for even more flexibility</li>
</ul></div></div>
<div id="tabset-13-panel-2" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><h3>Hide base weapon name</h3>
<p>You can switch to display only the preset name without the base model:</p>
<p><img loading="lazy" decoding="async" src="https://i.ibb.co/gb4ZC78b/nobasename.png" alt="" /></p>
<h3>Same Names</h3>
<p>Builds for different weapons can share the same name without conflicts:</p>
<p><img loading="lazy" decoding="async" src="https://i.ibb.co/tTYVyGjF/samename.png" alt="" /></p>
<h3>Naming Freedom</h3>
<p>Names can use characters other than Latin, as in container tags (even emoji☻).</p>
<p><img loading="lazy" decoding="async" src="https://i.ibb.co/3YGZS6kM/naming.png" alt="" /></p>
<h3>Flexible Matching</h3>
<p>Excluded attachment types (in these examples: sights, mags, mounts, tactical devices, and foregrips) are ignored when comparing builds, allowing them to be recognized as the same preset:</p>
<p><img loading="lazy" decoding="async" src="https://i.ibb.co/Lz0HTCdK/flexibillity.png" alt="" /></p>
<p>Another example of flexible matching:</p>
<p><img loading="lazy" decoding="async" src="https://i.ibb.co/Hf66ypVd/flexibillity2.png" alt="" /></p>
<h3>Partial Matching</h3>
<p>Create a <code>base preset</code> with a minimal number of attachments. Any additional attachments you add will not change the build name, as long as all elements from the base preset are present.</p></div></div>
<div id="tabset-13-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><h3>Flexible Matching</h3>
<p>You can configure which mod types will be excluded from the preset matching check. The list is generated dynamically from all classes inheriting from the base <code>Mod</code> class — basically, every weapon modification the game recognizes appears in the config.</p>
<p><em>This makes it easy to ignore custom modification types added by other SPT mods (I haven’t seen any yet, but the option is there).</em></p>
<h4>Hierarchy</h4>
<p>Mod types are organized in a tree structure, where each parent contains its nested subtypes.</p>
<p>Toggling a parent mod class (e.g., “Sights”) will toggle all its child categories (collimators, optics, etc.).</p>
<p>If a child category is unchecked, the parent will also be unchecked, as not all children remain selected.</p>
<p><strong>If you want vanilla behavior</strong>, simply select only <strong>Magazines</strong> in the config.</p></div></div>
<div id="tabset-13-panel-4" class="tab-panel"><div class="tab-title">Behavior</div>
<div class="tab-content"><ul>
<li>Excluded mods are still saved as part of the preset — settings only affect matching and naming.</li>
<li>Settings apply only to your own builds and do not affect built-in presets (Mechanic, Prapor, etc.).</li>
<li>Settings now apply <strong>instantly</strong> — no restart or profile reload required.</li>
</ul>
<p><strong>Note:</strong> already displayed item names will only refresh when the game updates inventory.
You can force this by exiting to main menu or removing and reattaching any weapon component.</p></div></div>
<div id="tabset-13-panel-5" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><p><em>Potentially</em> compatible with all other mods, including those that add custom weapon modification types.</p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>DeadLauncher</dc:creator><pubDate>Mon, 30 Mar 2026 15:14:50 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Z19V11oqcpYalKwA6a5PtCrwW5vdyUBYHZZnbFZW.png" type="image/png" length="0"/><dc:date>2026-08-03T15:31:30+00:00</dc:date><dc:identifier>v1.2.2</dc:identifier></item><item><title>Change Version Label</title><link>https://forge.sp-tarkov.com/mod/2641/change-version-label</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2641/change-version-label</guid><description><![CDATA[<p>Hit F12, select <code>7Bpencil.ChangeVersionLabel</code> and change <code>Version Label Value</code><br />
To see your SPT version again, delete <code>BepInEx/plugins/7Bpencil.ChangeVersionLabel.dll</code></p>
]]></description><category>Other</category><dc:creator>7Bpencil</dc:creator><pubDate>Thu, 26 Mar 2026 13:27:42 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/lEajHI2qORNz4I2VnghyttngehnkQntW3ES2BkgD.png" type="image/png" length="0"/><dc:date>2026-08-04T19:48:45+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Escape From Low Frames</title><link>https://forge.sp-tarkov.com/mod/2634/escape-from-low-frames</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2634/escape-from-low-frames</guid><description><![CDATA[<p>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎‎<img loading="lazy" decoding="async" src="https://i.imgur.com/rJCC2np.png" alt="Logo" /></p>
<h1>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Escape From Low Frames</h1>
<h5>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ A way to escape that disturbingly low framerate</h5>
<p>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ <img loading="lazy" decoding="async" src="https://img.shields.io/github/stars/NRK-git/Escape-From-Low-Frames?style=for-the-badge" alt="GitHub stars" />
<img loading="lazy" decoding="async" src="https://img.shields.io/github/issues/NRK-git/Escape-From-Low-Frames?style=for-the-badge" alt="GitHub issues" />
<img loading="lazy" decoding="async" src="https://img.shields.io/github/downloads/NRK-git/Escape-From-Low-Frames/total?style=for-the-badge" alt="GitHub downloads" /></p>
<hr />
<h2>🧩 Overview</h2>
<p><strong>Escape From Low Frames</strong> is a <em>Performance</em> focused project designed to try fixing <em>Framerate</em> &amp; <em>Latency</em> issues with <em>Tarkov</em></p>
<h3>Escape From Low Frames Utilizes</h3>
<ul>
<li>⚙️ <strong>NVIDIA Profile Inspector Revamped (NVPI-R)</strong></li>
</ul>
<p><strong>NVIDIA Profile Inspector Revamped (NVPI-R)</strong> is a community-driven, enhanced fork of the original NVIDIA Profile Inspector (NVPI), designed to improve usability, documentation, and user experience. It was created to address the limitations of the original tool, which had become outdated and lacked support, as well as the incomplete state of other forks.</p>
<hr />
<h2>⚡ What Does My Preset Try To Achieve?</h2>
<ul>
<li>📈 Increases framerate</li>
<li>📉 Tries to stabilise 1% lows</li>
<li>🧠 Tries to reduce the CPU bottlenecks</li>
<li>📊 Tries to keep frames consistent</li>
<li>⚙️ Utilizes Smooth Motion &amp; <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2621/tarkov-dlss-45" rel="noreferrer noopener">DLSS 4.5</a></li>
</ul>
<hr />
<h2>📥 Mod Installation</h2>
<div class="youtube-lite" data-video-id="uhSCEmJHOOw" data-embed-url="https://www.youtube-nocookie.com/embed/uhSCEmJHOOw?autoplay=1"><img src="https://i.ytimg.com/vi/uhSCEmJHOOw/hqdefault.jpg" alt="YouTube video thumbnail" loading="lazy" decoding="async" /></div>
<ol>
<li>Download from <strong><a target="_blank" class="external-link" href="https://github.com/NRK-git/Escape-From-Low-Frames/releases" rel="noreferrer noopener">Latest Release</a></strong></li>
<li>Extract the <em><strong>Escape From Low Frames.zip</strong></em> file</li>
<li>Open the <em><strong>Escape From Low Frames</strong></em> folder</li>
<li>Open the <em><strong>NVPI-R.exe</strong></em> as Administrator</li>
<li>Click on Profile and search for <em><strong>Escape From Tarkov</strong></em></li>
<li>Click on <em><strong>Export user defined profiles</strong></em> and then <em><strong>Export current profile including predefined settings</strong></em></li>
<li>Save <em><strong>Escape From Tarkov.nip</strong></em> to your desired location</li>
<li>Click on <em><strong>Import user defined profiles</strong></em> and then <em><strong>Import profile(s)</strong></em></li>
<li>In the <em><strong>Escape From Low Frames</strong></em> folder, open <em><strong>Preset</strong></em> folder</li>
<li>Now select the  <em><strong>Escape From Low Frames.nip</strong></em> and <em><strong>Apply Changes</strong></em></li>
</ol>
<hr />
<h2>❓ Running Into Issues?</h2>
<h4>If you are running into issues, Leave a <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2634/escape-from-low-frames#comments" rel="noreferrer noopener">Comment</a> With your issue or Contact me on Discord if you have a specific issue: <strong>@nrk_z</strong></h4>
<hr />
]]></description><category>Other</category><dc:creator>NRK.Z</dc:creator><pubDate>Fri, 20 Mar 2026 18:47:32 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/LZwuOx1elSWlLuN6FhlN799gfVmScen2268f7NT0.png" type="image/png" length="0"/><dc:date>2026-07-23T14:30:42+00:00</dc:date><dc:identifier>v1.0.3</dc:identifier></item><item><title>Nested Quick Move</title><link>https://forge.sp-tarkov.com/mod/2597/nested-quick-move</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2597/nested-quick-move</guid><description><![CDATA[<p>Quick move (CTRL+CLICK) extends to nested containers. When you quick-move an item into a container, the mod will also check all nested containers within it - merging into existing stacks or placing into free slots at any depth. Stash containers are excluded to prevent items from landing in random bags.</p>
]]></description><category>Other</category><dc:creator>xvotex</dc:creator><pubDate>Thu, 19 Feb 2026 08:30:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/3FWWRptnNCVXq7bSe16rGls8FXIovFwys9SiVH3F.png" type="image/png" length="0"/><dc:date>2026-08-05T04:54:25+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Player Boss Scav</title><link>https://forge.sp-tarkov.com/mod/2594/player-boss-scav</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2594/player-boss-scav</guid><description><![CDATA[<h1>THIS IS NOT COMPATIBLE WITH APBS</h1>
<h2>This feature is already in APBS.</h2>
<hr />
<p>Default chance is 5%</p>
<p>Player Scav can be any of these bosses:</p>
<ul>
<li>bossBoar</li>
<li>bossBully</li>
<li>bossGluhar</li>
<li>bossKilla</li>
<li>bossKillaAgro</li>
<li>bossKnight</li>
<li>bossKojaniy</li>
<li>bossKolontay</li>
<li>bossPartisan</li>
<li>bossSanitar</li>
<li>bossTagilla</li>
<li>bossTagillaAgro</li>
<li>bossZryachiy</li>
<li>followerBigPipe</li>
<li>followerBirdEye</li>
<li>sectantPriest</li>
</ul>
<p>Bosses can be removed from the list via the Config.</p>
<p><em>Please copy and paste, if you don’t then it’s not going to remove it.</em></p>
<hr />
<div class="tabset"><div id="tabset-14-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><p>Installation</p>
<ol>
<li>Download Player Boss Scav</li>
<li>Open the downloaded 7z file in 7-zip</li>
<li>Select the SPT folder in the 7z file in 7-zip</li>
<li>Drag the SPT folder from 7-zip into your root SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img loading="lazy" decoding="async" src="https://i.imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></p></div></div>
<div id="tabset-14-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><ol>
<li>Delete <code>/ROOTSPT/SPT/user/mods/acidphantasm-playerbossscav</code></li>
<li>Done</li>
</ol></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Bots</category><dc:creator>acidphantasm</dc:creator><pubDate>Tue, 17 Feb 2026 06:35:23 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/NPm1PUyeBnKs0nrJEqhxeQbJeMFMdUL4KnRNAPo5.png" type="image/png" length="0"/><dc:date>2026-08-05T02:29:49+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Caliber Under Ammo Name</title><link>https://forge.sp-tarkov.com/mod/2586/caliber-under-ammo-name</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2586/caliber-under-ammo-name</guid><description><![CDATA[<h3><strong>Adds a caliber label below the short name for ammo &amp; ammo boxes.</strong></h3>
<p>It also adds caliber labels to weapons, magazines, in-raid items, along with <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2521/amands-sense-updated" rel="noreferrer noopener">AmandsSense</a> support, alternative ammo sorting, and show names in trading.<br />
It’s easier to check in the settings - you can turn off everything you don’t need.</p>
<h3><strong>Show Names in Trading:</strong></h3>
<p>Hold a key at a trader to show item names instead of prices.<br />
Default: <strong>Left Alt</strong>. Containers are not supported.</p>
<h3><strong>Ammo Sorting:</strong></h3>
<p>Added primary and secondary sorting with ascending/descending selection.<br />
Tertiary sorting is always alphabetical.  Sorting also applies to traders.</p>
<p>Sort modes:</p>
<ul>
<li><strong>Caliber</strong> - sort by caliber type</li>
<li><strong>Alphabetical</strong> - sort by ammo name</li>
<li><strong>Count</strong> - sort by ammo/box count</li>
<li><strong>Rarity</strong> - sort by rarity from <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2430/odts-item-info-spt-40" rel="noreferrer noopener">Item Info</a> (can be changed in advanced mode)</li>
<li><strong>Damage</strong> -  sort by ammo damage value</li>
<li><strong>Penetration</strong> -  sort by ammo penetration power</li>
</ul>
]]></description><category>Other</category><dc:creator>xvotex</dc:creator><pubDate>Thu, 12 Feb 2026 12:30:13 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/g5VAuVzhV9hWAl46lPYoo1qKaN9UPyRTAXfrtCwh.jpg" type="image/png" length="0"/><dc:date>2026-08-03T17:30:57+00:00</dc:date><dc:identifier>v1.2.0</dc:identifier></item><item><title>Certified PMC</title><link>https://forge.sp-tarkov.com/mod/2582/certified-pmc</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2582/certified-pmc</guid><description><![CDATA[<p>Original mod idea by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/37691/hacker228" rel="noreferrer noopener">Hacker228</a> available <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1830/random-skill-level-and-mastering" rel="noreferrer noopener">here</a> for SPT 3.9.8.</p>
<h1>Certified PMC</h1>
<p>A mod for SP Tarkov, an offline single player emulator for the game Escape from Tarkov.</p>
<p>Randomizes your PMC’s skills and masteries at character creation, because not every ‘trained operative’ starts life the same way.</p>
<p><strong>New profile is required!</strong></p>
<p><strong>Does not modify SCAV’s skills.</strong></p>
<h2>Configuration</h2>
<p>The mod can be configured by editing the <code>config.json</code> file. The following options are available:</p>
<ul>
<li>minSkillLevel: The minimum level for any skill (default: 0)</li>
<li>maxSkillLevel: The maximum level for any skill (default: 1500)
<ul>
<li>100 represents 1 skill level, so 1500 is actually level 15</li>
</ul>
</li>
<li>minMasteryLevel: The minimum level for any mastery (default: 0)</li>
<li>maxMasteryLevel: The maximum level for any mastery (default: 1000)</li>
<li>Skills list:
<ul>
<li>if <code>true</code> the skill will be randomized, if <code>false</code> it will be set to the 0 level</li>
</ul>
</li>
<li>Mastering:
<ul>
<li>SplitByFaction (default: true):
<ul>
<li>if <code>true</code> the mastery levels will be randomized separately for each faction (USEC, BEAR), according to the list below this option</li>
<li>if <code>false</code> both BEAR and USEC weapon masteries will be randomized together</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2>Installation</h2>
<p>Copy contents of the archive to root SPTarkov directory.</p>
<p>Want to support my work? Buy me a Coffee <a target="_blank" class="external-link" href="https://ko-fi.com/fryciarz7/tip" rel="noreferrer noopener">ko-fi/fryciarz7</a></p>
]]></description><category>Other</category><dc:creator>fryciarz7</dc:creator><pubDate>Mon, 09 Feb 2026 10:37:55 +0000</pubDate><dc:date>2026-08-06T05:04:27+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Disable Headshot Protect</title><link>https://forge.sp-tarkov.com/mod/2568/disable-headshot-protect</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2568/disable-headshot-protect</guid><description><![CDATA[<p>This client modification reverts BSG’s decision to allow certain bots on certain ranges to essentially not shoot you in the head by simply ignoring the damage received on your player, all of the times you saw blood splatters and took no damage is likely due to this.</p>
<p><strong>Not compatible with SAIN, as I have already added this fix to SAIN in 4.4.0</strong></p>
<h1>Installation:</h1>
<p><img loading="lazy" decoding="async" src="https://i.imgur.com/afNPjAw.gif" alt="" /></p>
<p>Thanks to Ozen for finding this when I complained about it in the SAIN thread! Without him this fix would not have been possible</p>
]]></description><category>Bots</category><dc:creator>ArchangelWTF</dc:creator><pubDate>Fri, 30 Jan 2026 01:48:47 +0000</pubDate><dc:date>2026-08-02T02:01:09+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Item Limits Begone!</title><link>https://forge.sp-tarkov.com/mod/2524/item-limits-begone</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2524/item-limits-begone</guid><description><![CDATA[<p>Features</p>
<ul>
<li>Backpack stack limit
<ul>
<li>Limit Changed: 7 → 42</li>
</ul>
</li>
<li>Remove In-Raid Item limits <em>(How much of something you can carry in raid)</em>
<ul>
<li>Example: 1m Roubles → No Limit</li>
</ul>
</li>
<li>Remove Inventory Item limits <em>(How much of something you can bring into raid)</em>
<ul>
<li>Example: 500k Roubles → No Limit</li>
</ul>
</li>
<li>Remove Flea Listing limits <em>(How much of something you can list on the flea)</em>
<ul>
<li>Example: 6 Virtex → No Limit</li>
</ul>
</li>
</ul>
<hr />
<div class="tabset"><div id="tabset-15-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><p>Installation</p>
<ol>
<li>Download Item Limits Begone</li>
<li>Open the downloaded 7z file in 7-zip</li>
<li>Select the SPT folder in the 7z file in 7-zip</li>
<li>Drag the SPT folder from 7-zip into your root SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img loading="lazy" decoding="async" src="https://i.imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></p></div></div>
<div id="tabset-15-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><ol>
<li>Delete <code>/ROOTSPT/SPT/user/mods/acidphantasm-itemlimitsbegone</code></li>
<li>Done</li>
</ol></div></div>
<div id="tabset-15-panel-3" class="tab-panel"><div class="tab-title">RECOMMENDED MODS</div>
<div class="tab-content"><p>Recommended Mods:</p>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1539/bosses-have-lega-medals/" rel="noreferrer noopener">Bosses Have Lega Medals</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2523/bosses-have-gp-coins/" rel="noreferrer noopener">Bosses Have GP Coins</a></li>
</ul></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Other</category><dc:creator>acidphantasm</dc:creator><pubDate>Wed, 31 Dec 2025 17:41:41 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Z91e56Wcl719FVcqGvuxqb456RGxa1zflt79ycVO.png" type="image/png" length="0"/><dc:date>2026-08-05T23:59:16+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Bosses Have Gp Coins</title><link>https://forge.sp-tarkov.com/mod/2523/bosses-have-gp-coins</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2523/bosses-have-gp-coins</guid><description><![CDATA[<div class="tabset"><div id="tabset-16-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><p>Installation</p>
<ol>
<li>Download Bosses Have Gp Coins</li>
<li>Open the downloaded 7z file in 7-zip</li>
<li>Select the SPT folder in the 7z file in 7-zip</li>
<li>Drag the SPT folder from 7-zip into your root SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img loading="lazy" decoding="async" src="https://i.imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></p></div></div>
<div id="tabset-16-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><ol>
<li>Delete <code>/ROOTSPT/SPT/user/mods/acidphantasm-bosseshavegpcoins</code></li>
<li>Done</li>
</ol></div></div>
<div id="tabset-16-panel-3" class="tab-panel"><div class="tab-title">RECOMMENDED MODS</div>
<div class="tab-content"><p>Recommended Mods:</p>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2524/item-limits-begone/" rel="noreferrer noopener">Item Limits Begone!</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1539/bosses-have-lega-medals/" rel="noreferrer noopener">Bosses Have Lega Medals</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1538/ref-spt-friendly-quests/" rel="noreferrer noopener">Ref - SPT Friendly Quests</a></li>
</ul></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Other</category><dc:creator>acidphantasm</dc:creator><pubDate>Wed, 31 Dec 2025 16:16:45 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/oLo38uiIG222atjYaUllSWh3em3f6dcGxfXwPVcN.png" type="image/png" length="0"/><dc:date>2026-08-06T00:07:18+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Amands' Sense - Updated</title><link>https://forge.sp-tarkov.com/mod/2521/amands-sense-updated</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2521/amands-sense-updated</guid><description><![CDATA[<h3>Description</h3>
<p>Sense shows icons over interactable items within a range, such as Loot, Containers, and Dead Bodies. There are unique highlights for Kappa, Quest and Wishlist Items. It will also show an icon and distance to map extracts, along with extract status.</p>
<p><img loading="lazy" decoding="async" src="https://i.imgur.com/8DbjpFd.png" alt="Preview" /></p>
<p>Activate Sense key is <strong>Double Click F</strong> by default.</p>
<p>Colors, Audio, Keybind, Cooldown, Speed, Duration and Radius can all be changed in the F12 menu</p>
<h3>Installation</h3>
<p>1) Open the downloaded 7z file in <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a></p>
<p>2) Select the folder in the 7z file in <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a></p>
<p>3) Drag the selected folder from <a target="_blank" class="external-link" href="https://www.7-zip.org/" rel="noreferrer noopener">7-zip</a> into your SPT folder</p>
<p>Demonstration Video (Yes, it’s Quest Tracker, but the same concept applies to all of my mods, I’m not making mod-specific extraction example videos):</p>
<p><img loading="lazy" decoding="async" src="https://i.imgur.com/afNPjAw.gif" alt="Install Gif" /></p>
<h3>Thanks</h3>
<p>Thanks to Amands2Mello for Sense, they did all the real work, I just updated it :)</p>
<p>Permission was obtained from Amands2Mello to release this fork.</p>
]]></description><category>Other</category><dc:creator>DrakiaXYZ</dc:creator><pubDate>Mon, 29 Dec 2025 23:20:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/9Wf52P2s2vmf2WRrkSl5ziP1b84VounUoLLX4nsg.png" type="image/png" length="0"/><dc:date>2026-08-03T04:54:50+00:00</dc:date><dc:identifier>v3.1.0</dc:identifier></item><item><title>BarterItemsStacks</title><link>https://forge.sp-tarkov.com/mod/2480/barteritemsstacks</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2480/barteritemsstacks</guid><description><![CDATA[<p><strong>The mod allows changing the maximum stack size for items. And a little more…</strong></p>
<p>Now allows modifying the following item parameters:</p>
<ul>
<li>Maximum stack size</li>
<li>Maximum resource value</li>
<li>Height and width</li>
<li>Weight</li>
<li>Price</li>
</ul>
<p>Stack size and resource values are supported for barter items, medical items, special items, repair kits, food and drinks.  All other parameters should work for all items without any problems.</p>
<p><strong>Sorting items with resources into stacks may not work correctly due to conflicts with other mods. I can’t track down issues across all mods, so I’ve removed them from the default config. Add them manually and test yourself.</strong></p>
<p>Config can be edited at:</p>
<ul>
<li><code>https://127.0.0.1:6969/bis</code></li>
</ul>
<p>Parent IDs can be used to assign properties to item groups. Properties are applied only to direct children. Item IDs take priority over parent IDs.</p>
<pre><code>Some parents' IDs:
57864a66245977548f04a81f - Electronics
6759673c76e93d8eb20b2080 - Flyers
57864e4c24597754843f8723 - Flammable materials
590c745b86f7743cc433c5f2 - Others
57864ee62459775490116fc1 - Batteries
57864ada245977548638de91 - Building materials
57864a3d24597754843f8721 - Jewelry
57864c8c245977548867e7f1 - Medical supplies
5448e8d04bdc2ddf718b4569 - Food
5448e8d64bdc2dce718b4568 - Drinks
567849dd4bdc2d150f8b456e - Maps
5448f3a64bdc2d60728b456a - Injectors
5448f3ac4bdc2dce718b4569 - Injury treatment
5448f3a14bdc2d27728b4569 - Drugs
5448f39d4bdc2d0a728b4568 - Medkits
543be5dd4bdc2deb348b4569 - Money
5448ecbe4bdc2d60728b4568 - Info items
5447e0e74bdc2d3c308b4567 - Special items
66abb0743f4d8b145b1612c1 - Multitools
616eb7aea207f41933308f46 - Repair kits
57864bb7245977548b3b66c2 - Tools

Other can be found on any wiki.
Most of them won't work correctly with stack size and max resource.
</code></pre>
<p><strong>Price changes require a server restart. Config reload doesn’t work.
Height and width changes require clearing cache. Press the “Clean Temp Files” in SPT Launcher.
For all other parameters, only a client restart is required.</strong></p>
]]></description><category>Items</category><dc:creator>xvotex</dc:creator><pubDate>Mon, 01 Dec 2025 08:22:36 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/TnF3r4yN7ZOq6jYyUVv6NuzLvXTVKXqP9ctvMsVj.jpg" type="image/png" length="0"/><dc:date>2026-08-06T13:19:03+00:00</dc:date><dc:identifier>v1.4.0</dc:identifier></item><item><title>SamSWAT's Anime Rear Sights - 4.0 Port</title><link>https://forge.sp-tarkov.com/mod/2425/samswats-anime-rear-sights-40-port</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2425/samswats-anime-rear-sights-40-port</guid><description><![CDATA[<p>This mods adds new Rear Iron Sights with anime art at the back, so you can fulfill your dream to raid with your Waifu.</p>
<h2>Features</h2>
<ul>
<li>Adds 24 rear sights with anime girls on them. 8 for MCX and 16 for MBUS weapons.</li>
<li>Rear sights are sold by the Mechanic and on the Flea Market</li>
<li>Easily add new and edit current iron sights by editing JSON files (guide below)</li>
</ul>
<h2>Installation</h2>
<ol>
<li>Download the latest versions on the Releases page</li>
<li>Extract the downloaded ZIP file on the root of your SPT Installation</li>
<li>Start up the server</li>
</ol>
<h2>How to add new sights or edit them</h2>
<p>This mod has a small JSON interpreter that allows you to add and edit new back iron sights into the game.</p>
<h3>items.jsonc</h3>
<p>All you have to do is open <code>db/items.jsonc</code> with your preferred text editor and add the follow structure for your iron sight:</p>
<pre><code>{
  "id": "YOUR_ITEM_MONGOID",
  "clone_from_tpl": "ITEM_TO_CLONE_FROM_MONGOID",
  "bundle_path": "path/to/your/bundle.bundle",
  "price": 4000, // Item price. This will be used on Handbook and Mechanic
  "ergonomics": 3 // Ergo boost. You can set this to any value, but play nice ;) (or dont, I'm not the SPT police)
}
</code></pre>
<h3>Locales</h3>
<p>Then, you need to add the Name, ShortName and Description of your item, otherwise it will have a weird name.
To do that, open <code>db/locales/en.json</code> with your preferred text editor and add the follow structure:</p>
<pre><code>"YOUR_ITEM_MONGOID": {
    "name": "Your beautiful item name",
    "short_name": "Short name",
    "description": "Very detailed and incredible item description that will give the player a lot of information and totally not be useless"
}
</code></pre>
<h2>Credits</h2>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/38525/rexana" rel="noreferrer noopener"><strong>Rexana</strong></a> - For giving the idea.</li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/30890/grooveypenguinx" rel="noreferrer noopener"><strong>GrooveyPenguinX</strong></a> - For making <a target="_blank" class="external-link" href="https://github.com/GrooveypenguinX/WTT-BundleMaster" rel="noreferrer noopener">WTT-BundleMaster</a>, used to fix the original bundles</li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/200/samswat" rel="noreferrer noopener"><strong>SamSWAT</strong></a> - For making the <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/316/anime-rear-sights" rel="noreferrer noopener">original mod and bundles</a></li>
<li><a target="_blank" class="external-link" href="https://steamcommunity.com/profiles/76561198224517144" rel="noreferrer noopener"><strong>ApertureAwesome</strong></a> - <a target="_blank" class="external-link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=1628771637" rel="noreferrer noopener">Girls Frontline M4 SOPMOD II</a>.</li>
<li><a target="_blank" class="external-link" href="https://steamcommunity.com/profiles/76561198224517144" rel="noreferrer noopener"><strong>ApertureAwesome</strong></a> - <a target="_blank" class="external-link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=1636845240" rel="noreferrer noopener">Ram &amp; Rem</a></li>
<li><a target="_blank" class="external-link" href="https://steamcommunity.com/profiles/76561198020115276" rel="noreferrer noopener"><strong>Farengar</strong></a>, <a target="_blank" class="external-link" href="https://steamcommunity.com/profiles/76561198057580968" rel="noreferrer noopener"><strong>tac.error</strong></a>, <a target="_blank" class="external-link" href="https://steamcommunity.com/profiles/76561198104088584" rel="noreferrer noopener"><strong>Rymd</strong></a> - <a target="_blank" class="external-link" href="https://steamcommunity.com/sharedfiles/filedetails/?id=1484273642" rel="noreferrer noopener">Ai Fuyuumi</a></li>
<li><a target="_blank" class="external-link" href="https://www.reddit.com/user/SUMERIKAN/" rel="noreferrer noopener"><strong>Sumerikan</strong></a> - <a target="_blank" class="external-link" href="https://www.reddit.com/r/PhantomForces/comments/cenaum/animu_sight_anti/" rel="noreferrer noopener">Art for Anti 1 &amp; 2</a></li>
<li>And one more unknown artist…</li>
</ul>
]]></description><category>Items</category><dc:creator>yuyui.moe</dc:creator><pubDate>Wed, 05 Nov 2025 21:00:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/6sbXhHOEfQDVdiXXe0Ztgyed0hM22m3mZeB4m2DE.png" type="image/png" length="0"/><dc:date>2026-08-06T19:23:19+00:00</dc:date><dc:identifier>v1.4.0</dc:identifier></item></channel></rss>