
Universal Ammo/weapon mods 3.10 port 1.0.7+117
Created by OperatorD9
2.9K Downloads
SPT 3.10.5 Compatible
this is a port of Tyrians Universal ammo mod works with Universal weapon mods that i also updated both can be found here will remove when asked or if don't ask why x is broken idk i cant fix it don't know how to code
Universal Weapon Mods/ammo preview
Current Issues not all magazines/handguards don’t exactly fit correctly/visually
yes you can put the rpk 16 and svd stock on the sv-98 should you why not
also a lot of the parts will be off screen i can’t do anything about this see images
MOD SUGGESTIONS:
tyfons weapon customizer
(with move all weapon parts enabled in the f12 menu)
Details
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GUID
Not Available
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Additional Authors
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License
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Source Code
https://github.com/OperatorD9/Universal-Ammo-mods-SPT-3.10-port/releases/tag/3.10
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/d6d4d133f16dac61541a2c5bf32c38b8b013d574a00a417351f7928ba6a7eb21
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Includes Advertising
I fixed the Universal Weapon mods. Inside the src folder, open PatchedModPoolService.ts . Replace the lines:
import { VFS } from “@spt/utils/VFS”;
@inject(“VFS”) protected vfs: VFS,
with:
import { FileSystemSync } from “@spt/utils/FileSystemSync”;
@inject(“FileSystemSync”) protected fileSystem: FileSystemSync,
The issue is 3.11 no longer uses VFS service, they switched over to FileSystemSync
(Sensible) Universal weapon mods doesn’t work just FYI. If possible you should remove it from the DL.
Ammo mod works fine tho!
I keep getting this error and unsure why. (If something else is needed here, please, let me know.):
The application had a critical error and failed to run
Exception produced: Error
Stacktrace:
Error: Cannot find module ‘C:/snapshot/project/obj/utils/VFS’
Require stack:
- C:\SPT\user\mods\Tyr-UniversalWeaponMods\src\PatchedModPoolService.js
- C:\SPT\user\mods\Tyr-UniversalWeaponMods\src\mod.js
- C:\snapshot\project\obj\loaders\PreSptModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\entry\run.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in ‘require’ call. 2) If you don’t want to compile the package/file into executable and want to ‘require’ it from filesystem (likely plugin), specify an absolute path in ‘require’ call using process.cwd() or process.execPath.
at Function.<anonymous> (node:internal/modules/cjs/loader:1253:15)
at Function._resolveFilename (pkg/prelude/bootstrap.js:1959:46)
at Function._load (node:internal/modules/cjs/loader:1079:27)
at TracingChannel.traceSync (node:diagnostics_channel:322:14)
at wrapModuleLoad (node:internal/modules/cjs/loader:219:24)
at Module.<anonymous> (node:internal/modules/cjs/loader:1344:12)
at Module.require (pkg/prelude/bootstrap.js:1855:31)
at require (node:internal/modules/helpers:138:16)
at Object.<anonymous> (C:\SPT\user\mods\Tyr-UniversalWeaponMods\src\PatchedModPoolService.ts:11:1)
at Module.<anonymous> (node:internal/modules/cjs/loader:1569:14)
any chance for 3.11?
any mod for just the muzzle atachments?
would there be a specific installation process for this or mods you think would break it? ive been unable to get it working
Got a bit of problem boss, can’t unload ammo from bots’ magazines
How do I upload images? Can I share my cursed builds?
Im scared what this will do to bot loadouts 😂
OperatorD9, Thanks, so are you saying you have updated these two of “Tyrian’s” mods from SPT 3.7 to 3.10 and combined them into this one mod?
Sensible Universal Weapon Mods - Sensible Universal Weapon Mods
Universal Ammo - Universal Ammo