Mod Details

Usenko TR-76 Geist Assualt Rifle

Usenko TR-76 Geist Assualt Rifle 1.0.0

Created by  Massivesoft

1.7K Downloads

SPT 3.11.4 Compatible

Not Malyuk!

Latest Version 1.0.0
SPT 3.11.4

Updated Sep 20, 3:22 AM

Version Notes
This download is externally hosted.
Always scan for viruses.

A bullpup that fires 7.62x39mm, ported from COD.

Includes:

7.62x39\5.45x39\5.56x45 verison, using respective AK magazines.

2 types of handguard.

4 types of barrel extension.

Stockpad and comb modifications.

Models, textures, some of the animations and audioes are properties of Actvision.

Caliber variant texture created with help from DasIzzeta.

Please give clear indication of the author or origin when reuploading on other websites or publicly sharing this mod.

Please do not publish mod containing files or their variants with the suffix .bundle within this mod without permission.

Version 1.0.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

1.7K Downloads

Created Sep 20, 3:22 AM

Updated Sep 20, 3:22 AM

Virus Total Results
Kojimbo0_0

The animations are so nice and sounds amazing.

0 Likes
csmicrosoft1005

Excuse me, boss. What material is used for your weapon Unity2022? Tarkov’s special material game has white spots exposed. How to solve it! Thank you.

0 Likes

Shaders commonly used by game’s items are included in EFT SDK.

0 Likes
poppduder

Great mod. this was my fav in MW2, so I reeeealllllyyyyy appreciate you adding it. (S.U.)

0 Likes
FrankCastle99

Does it work well with Realism?

0 Likes

Not patch 1.0.1 They were basically released together so I expect it to be in version 1.0.2.

0 Likes

I made it to work with Realism

0 Likes
MarkedOne

Malyuk my beloved.

0 Likes
DirtyDel

this is awesome. I hope we get a realism patch

1 Like
Yunthegane

I don’t know how possible this is, but it would be great to see some weapons from the ABI. Maybe an ACE or an m110 Thanks for the mods, I like superi

0 Likes
hellchickens

Sup, there is something wrong with load order (I suppose very late post-db load), AMQWR mod just don’t see IDs of TRs and Superi when both of them are far before in load order (first time see issue like that).

Please assist if u can

It’s resulting in

Overriding 020020BEF1BEF10000000000 with Smg,AssaultCarbine Overriding 020020AB75AB750000000000 with AssaultRifle,AssaultCarbine Overriding 020020AB76AB760000000000 with AssaultRifle,AssaultCarbine Overriding 020020AB77AB770000000000 with AssaultRifle,AssaultCarbine while in normal case it shall look like

Overriding CZ Scorpion EVO 3 A1 9x19 submachine gun (687afda52dc9fd6c0e14c602) with Smg[Add Missing Quest Weapon Requirements] [AMQWR] Finished Patching AutoCompatibility Framework: Beginning Calculations… AutoCompatFramework Summary: - Added 10 ammo to chambers - Added 12 ammo to cartridges - Added 14319 attachments to slots - Added 0 base conflicts - Added 0 cloned conflicts - Voided 0 conflicts - Added 8 manual additions AutoCompatFramework: Mod Cross-compatibility applied successfully. “Reminder that even a commercial spec filmed PVS-14 is like $3000. You’ll never own nightvision, you poor bastard.” Scripts loaded for Mass_Superi Scripts loaded for Mass_TR76

0 Likes

TRs and Superi use same loading method as Massivesoft-Guns and V308. I don’t know what causes the issue.

0 Likes

I also have 0 idea why does it load last… Mb u can add them into ur big bundle so things will work as expected?

0 Likes

AmightyTank handles the coding of big bundle. I don’t really know how the loading method is applied there.

0 Likes

I’ve found the answer: those 2 mods take same stable amount of time to be loaded. Moved from ~30 position of 53 mods in load order to very beginning and it have enough time to initialize before last in load order mods will start to. Kinda joke but works

0 Likes

Maybe some async thing happened……

0 Likes
vee100

Thanks a lot for your weapon mod. Appreciate all your efforts and hard work. Also really like your well done checking weapon animation on this one

1 Like
SeeSpartanEff

The Malyuk was a much-needed addition to the game, should be in base game IMO, thanks for adding it. If you are look for ideas to add to the mod an attachment point in front of the optic spot for lasers would allow for a little more customization.

2 Likes

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