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Server Value Modifier [SVM]

Server Value Modifier [SVM] 2.0.1

Created by  GhostFenixx

1.02M Downloads

SPT 4.0.3 Compatible

"This should be in SPT by Default" kind of mod. Standalone extensive All-In-One Server mod that comes with User Interface with more than 666+ fields to tinker.

Latest Version 2.0.1
SPT 4.0.3

Updated Tuesday at 2:43 AM

5.59 MB

Version Notes

2.0.1 for SPT 4.0.2

HOTFIX #1 28.10.2025 CET 19:43

HOTFIX #2 29.10.2025 CET 18:22

SAVE/LOAD YOUR PRESETS

Added:

Backpack limit field

Labyrinth Loose/Container loot

Little touch to UI

Tooltip fields are highlighted now by different cursor.

Reworked:

IIC Can use expressions for editing filters and can affect more types

Included bunch of handlers for missing loader/preset, and if trader missing quest assort

Repeatable quest types, money and standing cost on rerolls, attempting to make it work properly.

[H1] Count Cultist followers as followers in durability field

[H1] Extra check whether section on or off for RaidStartup & PMC Section.

Fixed:

Events and Mailbox missing functionality

Post-Health treatment.

[H1] Extra sanity checks for numeric types (Airdrop fix)

[H1] BTR time gates fix

[H2] Pockets system fix & Optimisation thanks to chomp (if you use custom pockets or playing on unheard - you can ignore the hotfix)

Removed:

Add Signal pistol to special slots - this exist by default now.

Types in Repeatable quests - breaks profiles, will be removed until better times.

This download is externally hosted.
Always scan for viruses.
Description

15fY9ev.png

Features

Configurable Categories:

Stash and items

yl7LLVo.png

Hideout

mwuwPxF.png

Traders

JlHTsy7.png

Trader Services

5vy9xPi.png

Loot

mGVozTC.png

Skills and Experience

tX2JkpU.png

Raid options

SzaacMU.png

Flea market

HwWhG4G.png

Repeatable quests

RJBCP9a.png

Case Space Manager

CqdEcF2.png

SCAV:

R01DS5Z.png

Bots

2d3heG4.png

PMC

M3A55ZW.png

Advanced Features

uQvgrp9.png

Instructions and F.A.Q

Install .Net 9 by using this link: Click Me
Install 7ZIP [https://www.7-zip.org]

Installation: Download the .7z archive from github releases, unpack it in folder where your game executable located. Run Greed.exe to configure your settings, manual is included inside the app. z45bbjT

Uninstall: Delete Greed.exe, delete [SVM] ServerValueModifier folder in SPT/user/mods If you utilised CSM plugin - delete HideSpecialIcon.dll from BepInEx/Plugins

Server terminal says I am missing a loader. What should I do?

Really, you didn’t manage to read all of the messages it told you to do in server terminal?

SVM doesn’t have a default configuration file. If you haven’t applied any kind of settings, then the mod disables itself.

Create a preset and then apply it. Be sure loader.json have been created in Loader folder, so is preset in Preset Folder.

My pockets have disappeared!

Data related to your pockets’ structure is stored inside SVM.

Removing SVM from the modlist removes your pockets.

If you want to remove SVM from your modlist – Run SVM once with Case Space Manager disabled,

Then run the game, load into a profile and only afterward close the game and delete SVM.

How does level scale reward works?

Each level margin has own set of possible rewards and their chances, for example:

When your PMC level is 25, daily quest completion will reward you with:

~32k roubles, 6GP coins and 5 items.

If you were over level 30, you’d have bigger rewards, vice versa if you were level 19.

You can adjust both levels, and rewards fields.

You have to keep the amount of level ranges and reward sets within same amount.

How does Skill Leveling efficiency works?

Taken from the Escape from Tarkov Wiki:

Each skill has a leveling speed modifier depending on how many full skill points have been earned recently in the raid:

1. 129%: Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow ).

2. 100%: After the first skill point, the leveling speed is normal or 100% (denoted by the lack of an arrow).

3. < 100%: After the first 2 skill points, the leveling speed is calculated using the formula

0.6 ^ (Earned Points - 1) * 100, where earned points are rounded down to the nearest digit

(e.g. 0.6 ^ (2 - 1) * 100 = 60%; denoted by a red arrow ).

After not earning any skill points for 200 seconds, the modifier is reset for that skill.

Keep in mind that unlike at the start of the raid, the earned points counter

is set to 1 in this case, which means you don’t start with the 129% modifier

but with the 100% modifier.

For Modders & Advanced users:

List of SVM’s custom IDs to be used:

a8edfb0bce53d103d3f62b9b Custom PMC Pockets

a8edfb0bce53d103d3f62b0b to a8edfb0bce53d103d3f62b3b are Grids IDs (increment on 2nd digit from the end)

a8edfb0bce53d103d3f62b4b to a8edfb0bce53d103d3f62b8b is Slots (increment on 2nd digit from the end)

a8edfb0bce53d103d3f6219b Custom SCAV Pockets

a8edfb0bce53d103d3f6229b to a8edfb0bce53d103d3f6259b (increment on 3rd digit from the end)

What is Individual Item Changer?

This feature will allow you to change mostly anything related to items.json.

It will take an effect after all the other settings in ‘Items and Stash’.

For easy item browsing I recommend using the Item Finder, the link for which is in “Discord and Website Links” above.

Be advised, first Properties shouldn’t be declared,

but it will require internal grids and slots structures.

The order of applying changes go this way – Parent IIC, Default IIC, Filter IIC.

Price changer is independent and is not affected by the rest.

You can insert values and arrays of values using this structures:

For Default IIC and Parent IIC

ID:Property:Value

ID:Property:[Array,Of,Values]

ID:Structure:Property:Value

ID:ExternalStructure:Array:InternalStructure:Property:Value

Structure can support expressions: add, subtract, division, multiplication, equals (+,-,/,*,=)

ID:Property:Expression:Value

Here are some examples for Default IIC:

1) Morphine with 2 uses:

544fb3f34bdc2d03748b456a:MaxHpResource:2

2) P90 magazine with the size of 100 rounds:

5cc70093e4a949033c734312:Cartridges:0:MaxCount:100

3) Emergency Exit Keys with 100 uses:

5448ba0b4bdc2d02308b456c:MaximumNumberOfUsage:100

4) 120 Igolnik stack in a single cell:

5c0d5e4486f77478390952fe:StackMaxSize:120

5) MBSS backpack vertical and horizontal size to 8 cells:

544a5cde4bdc2d39388b456b:Grids:0:Properties:cellsH:8

544a5cde4bdc2d39388b456b:Grids:0:Properties:cellsV:8

6) Grach pistol that can switch to full auto:

576a581d2459771e7b1bc4f1:WeapFireType:[single,fullauto]

7) AFAK Resource is multiplied by 1.5

60098ad7c2240c0fe85c570a: MaxHpResource:*:1.5

Here are the examples on Parent IIC:

1) All stimulators with 2 uses:

5448f3a64bdc2d60728b456a:MaxHpResource:2

1)All magazines have +10 ergonomics:

5448bc234bdc2d3c308b4569:Ergonomics:10

Price Changer

Price Changer is the most simple one, made of 3 fields:

ID:Expression:Value

It supports add, subtract, division, multiplication and equals (+,-,/,*, =)

Example:

1) 60 Round AK magazine price multiplied by 2.5

55d482194bdc2d1d4e8b456b:*:2.5

2) All stimulators cost 1337 more

5448f3a64bdc2d60728b456a:+:1337

Disclaimer

This application uses Media and/or Materials from the Video Game “Escape from Tarkov” and links that leads to Game official wiki that can be accessed via [https://escapefromtarkov.fandom.com/](https://escapefromtarkov.fandom.com/%60)

Escape from Tarkov content and materials are the intellectual property of their respective owners “Battlestate Games Limited”.

Developer of this application is not affiliated to “Battlestate Games Limited” nor their Wikis, in any way

In AI PMC Section, PMC Names consist of usernames of multiple SPT communities.

If you find yourself uncomfortable to be in this list or you find certain name offensive - report to a mod developer.

I don’t support old/outdated versions of my mods meaning you will not receive any help from me if you are using an old version.

As of moment of writing[09.03.2023 UPD 2024] I am not planning to make any kind of Compatibility with mods, however the SVM itself is quite modular, if you think conflicts can happen - you can always disable incompatible section via Greed.

Credits

Credits:
Related to SVM:

Ereshkigal - Main inspirator, a lot of initial code was used from Ereshkigal’s mods, such as Bots loadouts, Aki Configurator and AKI-AIO.
Senko, Chomp, Spaceman - Assisted or is part of the development in one way or another, whether it be being the owner of code snippets used in this mod, to actively developing the mod or providing help.

TheSpartacus - Transition to AKI 3.0.0 and general help between releases

Related to UI (GFVE/GREED):

SerWolfik - for GFVE icon.

Lacyway - Major help with UI transition, giving me a head start with WPF

SSH_ - Archive with Icons
BattleStateGames - for creating those icons.

Misc:

KMC - Reuploading the mod onto the SPT-Aki website.

Volcano - Oddba representative of SVM

Nexus4880 - Creator of ‘Hide Special Icon’ Plugin for Case Space Manager

Fire Hawk, Z3R0, Tabi, Assassin, Morgan, RakTheGoose - Testers, feedback

G10rgos, DaveyB0y, Fortis, olli991, Kain187, GamesB4Gains, Kiriko, MalecSP, BiddinWar - Donations

Localizations:
Ukrainian - celebrutu

Korean - 루퍼, 고라니

Spanish - og_ruby

Chinese - Volcano

Everyone else who provided any kind of support to the project, whether bug reports, feedback related to UI or helped other to with issues.

Version 2.0.1
Download Mod Version
SPT 4.0.3
Latest Compatible SPT Version

5.59 MB

13.6K Downloads

Created Oct 27, 2:08 PM

Updated Tuesday at 2:43 AM

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2.0.1 for SPT 4.0.2

HOTFIX #1 28.10.2025 CET 19:43

HOTFIX #2 29.10.2025 CET 18:22

SAVE/LOAD YOUR PRESETS

Added:

Backpack limit field

Labyrinth Loose/Container loot

Little touch to UI

Tooltip fields are highlighted now by different cursor.

Reworked:

IIC Can use expressions for editing filters and can affect more types

Included bunch of handlers for missing loader/preset, and if trader missing quest assort

Repeatable quest types, money and standing cost on rerolls, attempting to make it work properly.

[H1] Count Cultist followers as followers in durability field

[H1] Extra check whether section on or off for RaidStartup & PMC Section.

Fixed:

Events and Mailbox missing functionality

Post-Health treatment.

[H1] Extra sanity checks for numeric types (Airdrop fix)

[H1] BTR time gates fix

[H2] Pockets system fix & Optimisation thanks to chomp (if you use custom pockets or playing on unheard - you can ignore the hotfix)

Removed:

Add Signal pistol to special slots - this exist by default now.

Types in Repeatable quests - breaks profiles, will be removed until better times.

Version 2.0.0
Download Mod Version
SPT 4.0.0
Latest Compatible SPT Version

3.57 MB

20.6K Downloads

Created Oct 12, 9:02 PM

Updated Oct 15, 2:05 AM

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2.0.0 [Hotfix#7 CET 4:05 15.10.2025] For SPT 4.0.0

NEW PRESETS ARE MANDATORY

Added:

Complete rework of backend code to accomodate switch to C#

New Fields in Inventory and Items and Keys Section

Rework for Assort fields in Traders - Multipliers instead of ‘on-off’

Lightkeeper and more BTR settings

Advanced Features - a section that will contain options that

requires basic knowledge of SPT database, IIC and blacklist was moved there

Missing and new fields, Desecrated kappa and Keys Case

Clothing from BattlePass and Scavs are now added by default

Reworked:

Quest requirements for Repeatable quests

Several UI changes

Custom Pocket system - to support fixing deleted pockets

Fixed:

[H1] Wrong Path in Acrhive

[H2] Wrong Path for Bepinex plugin

[H3] Fixed 7.62x54 to not count towards ammo stacks

[H3] Fixed Pre-raid settings hanging screen

[H4] Fixed hideout multipliers related to water and bitcoins

[H4] Pathing rework as a potential support for Linux users.

[H4] Fixed ‘Bosses on Customs’ typo

[H5] Executable Reupload - bugged saving/loading

[H6] File Pathing for Bepinex plugin

[H6] Amount of offers override

[H6] Cap/Coop exits.

[H6] Repeatable quest amount of kills typo

[H7] Fixed ‘Bosses on Customs’ typo AGAIN…I’m really sorry.

[H7] Quests related options in trader section weren’t working

[H7] Advanced features - proper handling of symbols and handler for Flea multiplier

[H7] Health Markup multiplier fix

WIP Features: AI Converter in PMC AI and SCAV overrider in Events

Version 1.11.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

142.7K Downloads

Created Mar 16, 5:19 PM

Updated Mar 16, 5:19 PM

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1.11.1 For SPT 3.11

Added:

Ref in traders section

Remove FIR requirements for materials in Hideout

Behold, smallest update in history, even hotfixes usually had more lines, i like the amount of 1 in version numbers though, almost Skyrim release date.

NEW PRESETS ARE HIGHLY RECOMMENDED, at least Save-Load existing one and adjust to the new fields.

Version 1.11.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

3.2K Downloads

Created Mar 15, 8:31 PM

Updated Mar 15, 8:31 PM

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1.11.0 For SPT 3.11

List of changes is ain’t big, hopefully i did not fuck up anywhere, not a fan of early-hour releases.

Added:

Repeatable Quests > Free rerolls for each type.

New fields in Keys section

Armor Plates case in CSM

Changed:

Switched Greed’s .Net 6 to .Net 9.

Fixed:

Scav Transits.

Cultist Circle times.

Repeatable Quest rep to zero

Removed:

AI PMC > Convert AI to PMC

NEW PRESETS ARE HIGHLY RECOMMENDED, at least Save-Load existing one and adjust to the new fields if you used CSM/Rep.Quests/PMC AI.

Version 1.10.1+h1
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

51.0K Downloads

Created Jan 12, 8:32 PM

Updated Jan 12, 8:32 PM

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SVM 1.10.1 FOR SPT 3.10.0-3.10.5

[H1] 14.01.25 18:35 GMT+2

I need to take a break…At least previous release issues are no more, i hope

Added:

Stamina Expansion

Streamer case in CSM section

Cultist circle fields in hideout section

Partisan on Customs.

Cultists bosses event.

Field to enable event quests (non season ones)

Removal of Halloween’s AI ceasefire

AI Hostility (little) expansion ( if only you knew how much time i wasted fixing it for new version)

Changed:

IIC (and price changer) now supports blank spaces, # and // comments - request by SGZ-Creations.

AI converted has new field to accomodate the fact factory has own override for it.

Quest Redeem time being split between editions. - reported by sgtlaggy

Partisan can be forced without it’s trigger.

Adjusted Hideout Stash sizes (To accomodate live changes, 28>30, 38>40, 48>50)

Additional checkers for quest rewards (to avoid NaNs)

Limits to numerous fields.

PMC Ratio switched toblue - I really tried, but i couldn’t make it be 100% one type of AI spawn, i don’t know what scenario causes such behavior, it still does take an effect, including Scav to PMC conversion.

[H1] Default SVM values changed to reflect SPT properly. (Bosses chances, Aidrops chances)

Fixes:

Infinite keys fix

Fix for newly made scav and his stats (When SCAV dies - he doesn’t retain changed pockets/health/stats if killed)

Fix for quest types (once again) - pointed by SGZ-Creations

Fixes pointed by sgtlaggy - thanks to him btw - Fixes for Hideout, weight and examine ‘if’ statements

Clothes unlock now includes removing requirements for achievements (only affects Adik for now) - requested by Kikere

Seasonal quests weren’t appearing with events enabled.

Scav Quests - fixed reputational default value - thanks to Slothgang for spotting it.

Loose Loot - Customs were set to a Streets value - whoops, thanks to Vinnie.

[H1] Player SCAV - no longer affected by Safe-Exit and Softcore, also gear is saved properly after leaving raid.
[H1] Hideout > Bitcoin time - had wrong maximum in UI

Removed:

MIA at the end of the raid - got deprecated in 3.10, i missed that, thanks CrocodileJonesy
NEW PRESETS ARE HIGHLY RECOMMENDED, albeit not strictly mandatory, just be sure to adjust to new fields and fix repeatable quest field if that section is used.

Version 1.10.0+h4
Download Mod Version
SPT 3.10.0
Latest Compatible SPT Version

53.6K Downloads

Created Nov 26, 2024 at 3:15 PM

Updated Nov 26, 2024 at 3:15 PM

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SVM 1.10.0 FOR SPT 3.10.0

[H1] 27.11 21:35 GMT+2

[H2] 28.11 16:25 GMT+2

[H3] 29.11 8:14 GMT+2

[H4] 01.12 9:39 GMT+2
Reminds me of 1.8.0 release at this point, sorry guys, it went very undercooked, a lot of changes through a lot of time, with multiple reiterations over.

Added:

Repeatable quests - now contains fields related to scaled reward

Additional switchers

Popup confirmation for re-saving a preset within same name

New fields in Custom section

New event - Tagilla follows Killa in interchange.

Partisan in Bots section.

Jaeger and Ref can be unlocked by default.

New lines for weirdos to read when server initializes.

Chinese Localization by Volcano.

GitHub integration

Individual Item Changer expansion

Stats to Scavs

Events related to zombies

Misc fields in flea and items

[H4] Bottom right corner now contains hotfix number, because now there’s too many.

Removed:

Standing per kills - they were outdated for ages, maybe i’ll rework them someday

[H1] Safe exit - Currently no easy solution found to recreate it. maybe in future? [H3] It’s back

Changed:
Default adjustments to match default 3.10 SPT.
Airdrops were rewritten to accommodate 3.10 changes.
FleaMarket>Price range got recolored to yellow to accommodate new tooltip adjusted to it.
SVM’s code was revamped pretty heavy(400 lines less), waves and misc stuff were taken out of code space to separate .json files.
Scav Pockets ID will be changed to accommodate Mongo ID enforcement. My fault they weren’t already tbh.
Patched HideSpecialIcon plugin to work under new EFT clients.
Changes to Remove Assort options, instead of removing them - it would set them to 0
To avoid issues with modded traders.
CSM>Custom pockets were changed to reduce causes of nulled pockets and straight-up the way to turn pockets back if custom option is not present.
Signal pistol to pockets - Added TUE pockets to be affected by that option as well - thanks to DiZek.

[H2] Softcore now disables insurance to avoid item duplication Deprecated since reverted old solution

[H2] Switched Repeatable Quests - Types place and size to accomodate locales properly
[H2] Default Types state for Repeatable Quests - Types.

Fixes:
Ground Zero fields.
Health markup was applying too little values in backend.

[H1] HideSpecialIcon throwing warning, remove it from bepinex/plugins and get a new one from Greed.
[H1] PMC Disable low level gear
[H1] Insurance Enabler name mistmatch
[H1] Chances for names name mismatch
[H1] Events > All bosses on resort.
[H1] Safe exit - reworked to utilise different approach.
[H2] Hideout Production and Scav cases - path mismatch.

[H3] Quest scaled rewards not working - numerous issues
[H3] Infinite keycards not working - wrong IF statement
[H3] Missing UA locale related to Repeatable Quests > Types
[H3] Zombies are back

[H4] Killa With Tagilla event
[H4] Zombies, this time for sure. Still nope, none in Factory and Ground Zero.
[H4] BTR stash size numbers names.
[H4] Added missing tooltip for PMC Stats.

NEW PRESETS ARE MANDATORY - FROM SCRATCH - A lot of fields were renamed and new enablers were added.
This release is quite huge in terms of backend - i won’t sugarcoat it - expect bugs. I really foreshadowed it with this one
[H1-H2] Same presets should be fine. no drastic changes here.
[H3] Sadly an issue here - Repeatable Quest Types - If you use that section, select any field (preferably last ones) to have it function properly. Default Greed value were wrong since initial release, sorry about that.
[H4] BTR Stash size - will require to load-save preset to fix it.

GhostFenixx * Pinned

Sadly i can’t edit existing thread therefore:

LIST OF EXISTING ISSUES THAT WILL BE FIXED IN 2.0.2:

Coop extract in Reserve not affected by SVM - name mismatch, not confirmed but streets might be affected too, i will redo whole cycle and test each individually for sure this time.

Trader Stock limits below 1 may cause an error on server - will properly handle it with minimums, not sure about general stock amounts

If Preset is not present/null - it would cause the profile to not save after the raid - that’s a funny one, whoops, but at least you’ll see proper message mentioning that in server terminal.

Repeatable Quests section is still a hot mess, I’d suggest to avoid it for the time being - at least doesn’t break profiles that harshly as my last attempt to review types, section by itself is functional in terms of my code but there’s a lot of ‘hard’ values that causes critical errors if changed.

That’s it for now, for the love of holy do not reply under this post, reply under thread below this one., I’ll try to keep it updated with other errors if such will come by. ETA for 2.0.2 - probably in 2 weeks.

0 Likes

Traders > Assort stock size (Currency one), unintended extra multiplier (Exponentially raising the value for example 1 /* 5 /* 5) - This is major and i’ll release 2.0.2 couple of days earlier than planned., since it’s active by default when section is on and can cause server errors.

0 Likes

здравствуйте,в версии 2.0.1,в разделе настройка рейда,события,работает не корректно,включаю всех боссов на санатории,они спавнятся не все…..Кабан 2 раза,Санитар 2 раза,Килла и Тагилла,Колонтай,Штурман,остальные не спавнятся,ждал весь рейд,они так и не появились(((

0 Likes

Решала в списке есть, должен был появится, но вот глухаря с гунами(хотя у этих свой спавн есть) я забыл, поправлю. И ждать их не нужно, у боссов сразу спавн срабатывает.

0 Likes

И вообще, белым по черному было написано, не писать в этот тред а ниже, совсем читать разленились.

Fixed Resort event lacking certain bosses.

0 Likes
GhostFenixx * Pinned

SPT 4.0.2/ SVM 2.0.1 THREAD

Feel free to contact me here (as a reply to this post, please, don’t make a mess), in SPT Hub, in Fika’s mod questions or in my mod’s thread. I’ll be monitoring feedback next 2 days, first major ‘ironing out’ after mess with hotfixes. Greed should properly show where it should be installed on top of bunch of other handlers, the rest of changes you can read about in version/git release.

1 Like

After updating to new version config file still works but after enabling the “cms/surv in special slots” function, i cannot place either item in special slots, and inventory was set to pre raid load out with no items being extracted from raid. Disabled and re-enabled setting, can now place items in special slot. Gonna run another to see if loadout updates post raid.

0 Likes

Weird, i did change one thing slightly but it shouldn’t affect to behave it like this. Keep in touch.

0 Likes

So after confirming change works, items extracted with carry over. would advise if anyone enables to confirm they can place in special slots, if not, disable and reenable then try again, otherwise no info carries over post raid including quest status/updates

0 Likes

Under the inventory and items tab, is it possible to add .50bmg to the marksman rifle stack count or give 50bmg its own separate editor? Currently it only stacks to 10 rounds.

0 Likes

Right, there’s always a thing i forget. I guess i’ll just make a new entry in the next update that will include .50 cal and .308 as a separate class. For now - you can use Advanced Section > IIC > as an example with BMG HP: 67d41936f378a36c4706eeb9:StackMaxSize:69 I hope you can find other IDs.

0 Likes
[deleted at 2025-10-28 04:46:46]

recommend to add a example:606587252535c57a13424cfd:Slots:1:Properties:filters:0:Filter:+:[5cfe8010d7ad1a59283b14c6] that makes mk47 can use x47 drum as a fliter edit example

0 Likes

Проблема с повторяемыми квестами пофиксилась, однако стоит заметить нюанс, что она снова вылазит, если у любого трейдера есть хоть один кривой предмет у которого либо неправильно выставлены цены, либо еще какие-то обязательные (для генерации квеста полагаю) метаданные кривые. Пришлось выпилить андерн, так как у его трейдера как раз есть такой кривой предмет и почистить профиль)

0 Likes

Ну тут уже не ко мне, за вайт-листы я уже отвечать не буду :D

0 Likes
[deleted at 2025-11-02 20:56:22]

Hi, it is possible to force the Insurance to work on Labyrinth like SVM does in The Lab? Thanks for all the work with the mod!

0 Likes
Chrisblue2

I know its late and there’s a few days left but for anyone looking to disable zombies but still have the Halloween event go to SPT\SPT_Data\configs then open “seasonalevents” then search for “mapInfectionAmount” without quotes. Only 2 should be found, one for April fools and one for Halloween, skim above to find the correct one, anyways right above “mapInfectionAmount” it should say: “enabled”: true,
set it to: “enabled”: false, now all maps will have a 0% infection rate. Happy playing!

0 Likes

The Disable Ongoing Events (in Raid Settings) option on SVM with the latest hotfix should be enough… At least that’s all I did and I don’t remember seeing anything about infection on any of the maps.

1 Like

Oh its fixed for disable event? That’s good to know but I’m down for some Halloween spirit but zombies was a big turn off for me, on par with unplayable, for me at least. Might even change the event setting for it to last longer, cause I basically didn’t play until TODAY all event.

0 Likes
eXoriare

В первую очередь огромное спасибо за титаническую работу по SVM и поддержанию его в актуальном состоянии. Несколько вопросов:

  1. Все вносимые изменения влияют на всех или исключительно на игрока? Имеется ввиду, если допустим выбрать во вкладке “Инвентарь и предметы” -> “Снаряжение без штрафов” / “Носка бронеразгрузок с броней” , то эти настройки повлияют только на игрока или еще и на ботов, так же с множителями в той же вкладке?
  2. Во вкладке “Персонаж и навыки” -> “Статус здоровья после рейда” , что значит “Множитель здоровья выбитой конечности ?
  3. Что значит “ИИ ЧВК” -> “У ИИ ЧВК оружия есть бонус” ?
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1 - Влияют на всех, невозможно сделать что-бы влияло только на игрока.

2 - На данный момент не думаю что это поле не работает вовсе, оно просто еще оставалось в конфигах - по сути это количество ХП которое будет на конечности если она была выбита в рейде, или при смерти когда ты из него вышел.

Раньше система здоровья была другая, если ты умирал - тебе игра откатывала здоровье всего тела до ~30% на каждую конечность, сейчас же при смерти ты теряешь хп только той конечности которая получила урон. Туда же и входила и если и не умирал но потерял конечность (черная) в рейде.

3 - С помощью ремонтного набора можно наложить бонус на оружие, у него появится отдельный значок и подсветка станет оранжевой, это поле влияет на шанс того что у ИИ будет такое оружие, что за бонусы - к вики ЕФТ.

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Rotleiv

Hey, I’m trying to alter a few helmets (notably the Vulkan-5 and Killa’s) to allow for headsets to be worn with them and am having some trouble.

I tried setting BlocksEarpiece:false, after that didn’t work, I checked the items.json file (SPT 4.0.3) and noted that parameter is false by default now. I noticed the ConflictingItems array had a bunch of headset IDs, tried setting the array to empty through SVM (HelmetID:ConflictingItems:[]) and got a very weird bug where trying to move the helmet just made it “stick” to my screen on top of all screen elements even after backing out of the stash. Finally, I tried emptying the array in the items.json file itself, didn’t work, headsets still conflict.

Is this feature broken? Is there a way to do this that I’m just missing? Thanks in advance.

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All i can say for now that empty arrays are not supported, i don’t think my current solution capable of declaring arrays/hashsets empty, so just leave one entry, any that you won’t run with.

Speaking of BlocksEarpiece you are correct, because BSG reworked helmets to support new plugs from BP, can’t recall the name, TEP-300? Therefore - i think you need to look into conflicting items of headsets instead of helmets.

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TheLord *

Motioless in white fan spoted, comence mass moshpit

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ByPopularDemand

Hey I am having a hard time figuring out the correct source code for making changes to Injector benefits and duration times, for example I was hoping to take one of the injectors and turn it into an all-in-one injector by adding health regen + pain relief, etc. as well as extending the duration of those uses. Below is an example of how I attempted to increase the duration of the propital pain.

5c0e530286f7747fa1419862:Pain:{duration:1500}

And the error I get after: [SVM] INVENTORY AND ITEMS - Custom properties: failed to load, error of the code: System.MissingMemberException: Member ‘Pain’ not found in TemplateItemProperties at ServerValueModifier.Sections.Advanced.GetMember(Object obj, String name) at ServerValueModifier.Sections.Advanced.SetNestedValue(Object obj, String[] path, String stringValue) at ServerValueModifier.Sections.Advanced.IDChanger(String[] variables, Dictionary`2 items)

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I figured out my first problem with the duration issue 5c0e530286f7747fa1419862:Pain:{duration:1500} should be 5c0e530286f7747fa1419862:EffectsDamage:Pain:duration:1500.

But I still cannot seem to figure out how to edit other “Skill” attributes of an injector, is this even possible?

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In terms of syntax - correct way would be: 5c0e530286f7747fa1419862:EffectsDamage:Pain:Duration:1337 I’m yet to work around field names not being exact as they are in Item Finder, EffectsHealth and EffectsDamage are one of them, sadly. I’ll also have to mention that IIC can’t add elements rather it’s for adjusting existing values, so you can’t add new fields inside EffectsHealth.

Hopefully i’ll reach to that level in the future, for now this single textbox already is over 300 lines of code behind it.

Oh well what a timing, i wrote the detailed message and didn’t update the page. Related to your last question - that’s sadly negative and won’t be possible via IIC, the values related to buffs like this stored in globals rather items DB, don’t ask why, i wish i knew.

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one shot

is there a bug with version 4, i cant seem to get airdrops working at all since spt updated to 4.0.0 and above.

i try airdrop % 80 plus and even down to like 10% chance of spawning within different time frames, like 1- 5 mins and even up to 20 minutes but it wont spawn.

the only possible thing is maybe another mod is interfering with it but pretty sure im using same mods on version 3.11

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I had the same issue until i downloaded Ghosts latest hotfix, that fixed my air drop issues and now im seeing them consistently!

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ok so i had 1 spawning on customs. the changes i made and i did all 3 at once are.

chnage spawn rate to 100% have greed loaded while playing spt deactivate the setting for airdrop and then reactivate it

going to try close greed and see if it still works

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i did get it workin trying some other things.

i have 3 versions of spt, 3.11, 4.0.0 and 4.0.2.

i mainly playing 4.0.0 and the new update only works for 4.0.2

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It was listed in the changelog and i did respond to the one first reporting it. There was an issue with the field that applies changes, it would only have 0% or 100% (or 0 and 1 to be specific) due to type conversion. Also - why would you have separated 4.0.0 and 4.0.2? They are on same EFT client, just use 4.0.2, all the mods for 4.0.0 are compatible with 4.0.2, you people make it difficult to yourself.

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RogueTech67

Wondering when this mod recieves updates (i.e. HF1, HF2, ….) if it could show up as being “updated” like the other mods. Using the Updated view (https://forge.sp-tarkov.com/mods?order=updated) to look daily when mods are changed, it would be helpful not to have to check the mod itself. Thanks

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Those are not technically updates but hotfixes, i replace existing release with fixed one, replaced ones won’t stay comparing to ones that have actual content updates/changes. I usually set up a mark of 2-5 days when i actively monitor and fix issues. Other than that - i don’t feel like making a new version over a little fix that may not affect a majority of users for example, I’d be having over 200 releases if i did so. For possible handle of such cases you’d have to ask website dev, not me.

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Thanks for the clarification, and all the work you do on this crucial mod.

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Princz

Is it neccessary to run SVM every single time you want to host or is it enough to apply the loadout once and then use the normal server boot?

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[deleted at 2025-11-05 11:15:15]

Had to clarify after reading it couple of times - making at least one preset is essention, you’ll have to ‘Save Preset’ at least once, because ‘Apply’ just makes that saved preset to be used - in technical speech, it just selects currently selected preset name as the one it will load, it doesn’t do anything else.

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[deleted at 2025-11-05 11:15:26]

preset is essential* I need to get used to the fact i have short time limit to fix my silly typos, smh. And yeah, you’re welcome.

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