"This should be in SPT by Default" kind of mod. Standalone extensive All-In-One Server mod that comes with User Interface with more than 666+ fields to tinker.

Configurable Categories:
Stash and items

Hideout

Traders

Trader Services

Loot

Skills and Experience

Raid options

Flea market

Repeatable quests

Case Space Manager

SCAV:

Bots

PMC

Advanced Features

Install .Net 9 by using this link: Click Me
Install 7ZIP [https://www.7-zip.org]
Installation:
Download the .7z archive from github releases, unpack it in folder where your game executable located. Run Greed.exe to configure your settings, manual is included inside the app.

Uninstall: Delete Greed.exe, delete [SVM] ServerValueModifier folder in SPT/user/mods If you utilised CSM plugin - delete HideSpecialIcon.dll from BepInEx/Plugins
Server terminal says I am missing a loader. What should I do?
Really, you didn’t manage to read all of the messages it told you to do in server terminal?
SVM doesn’t have a default configuration file. If you haven’t applied any kind of settings, then the mod disables itself.
Create a preset and then apply it. Be sure loader.json have been created in Loader folder, so is preset in Preset Folder.
My pockets have disappeared!
Data related to your pockets’ structure is stored inside SVM.
Removing SVM from the modlist removes your pockets.
If you want to remove SVM from your modlist – Run SVM once with Case Space Manager disabled,
Then run the game, load into a profile and only afterward close the game and delete SVM.
How does level scale reward works?
Each level margin has own set of possible rewards and their chances, for example:
When your PMC level is 25, daily quest completion will reward you with:
~32k roubles, 6GP coins and 5 items.
If you were over level 30, you’d have bigger rewards, vice versa if you were level 19.
You can adjust both levels, and rewards fields.
You have to keep the amount of level ranges and reward sets within same amount.
How does Skill Leveling efficiency works?
Taken from the Escape from Tarkov Wiki:
Each skill has a leveling speed modifier depending on how many full skill points have been earned recently in the raid:
1. 129%: Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow ).
2. 100%: After the first skill point, the leveling speed is normal or 100% (denoted by the lack of an arrow).
3. < 100%: After the first 2 skill points, the leveling speed is calculated using the formula
0.6 ^ (Earned Points - 1) * 100, where earned points are rounded down to the nearest digit
(e.g. 0.6 ^ (2 - 1) * 100 = 60%; denoted by a red arrow ).
After not earning any skill points for 200 seconds, the modifier is reset for that skill.
Keep in mind that unlike at the start of the raid, the earned points counter
is set to 1 in this case, which means you don’t start with the 129% modifier
but with the 100% modifier.
List of SVM’s custom IDs to be used:
a8edfb0bce53d103d3f62b9b Custom PMC Pockets
a8edfb0bce53d103d3f62b0b to a8edfb0bce53d103d3f62b3b are Grids IDs (increment on 2nd digit from the end)
a8edfb0bce53d103d3f62b4b to a8edfb0bce53d103d3f62b8b is Slots (increment on 2nd digit from the end)
a8edfb0bce53d103d3f6219b Custom SCAV Pockets
a8edfb0bce53d103d3f6229b to a8edfb0bce53d103d3f6259b (increment on 3rd digit from the end)
What is Individual Item Changer?
This feature will allow you to change mostly anything related to items.json.
It will take an effect after all the other settings in ‘Items and Stash’.
For easy item browsing I recommend using the Item Finder, the link for which is in “Discord and Website Links” above.
Be advised, first Properties shouldn’t be declared,
but it will require internal grids and slots structures.
The order of applying changes go this way – Parent IIC, Default IIC, Filter IIC.
Price changer is independent and is not affected by the rest.
You can insert values and arrays of values using this structures:
For Default IIC and Parent IIC
ID:Property:Value
ID:Property:[Array,Of,Values]
ID:Structure:Property:Value
ID:ExternalStructure:Array:InternalStructure:Property:Value
Structure can support expressions: add, subtract, division, multiplication, equals (+,-,/,*,=)
ID:Property:Expression:Value
Here are some examples for Default IIC:
1) Morphine with 2 uses:
544fb3f34bdc2d03748b456a:MaxHpResource:2
2) P90 magazine with the size of 100 rounds:
5cc70093e4a949033c734312:Cartridges:0:MaxCount:100
3) Emergency Exit Keys with 100 uses:
5448ba0b4bdc2d02308b456c:MaximumNumberOfUsage:100
4) 120 Igolnik stack in a single cell:
5c0d5e4486f77478390952fe:StackMaxSize:120
5) MBSS backpack vertical and horizontal size to 8 cells:
544a5cde4bdc2d39388b456b:Grids:0:Properties:cellsH:8
544a5cde4bdc2d39388b456b:Grids:0:Properties:cellsV:8
6) Grach pistol that can switch to full auto:
576a581d2459771e7b1bc4f1:WeapFireType:[single,fullauto]
7) AFAK Resource is multiplied by 1.5
60098ad7c2240c0fe85c570a: MaxHpResource:*:1.5
Here are the examples on Parent IIC:
1) All stimulators with 2 uses:
5448f3a64bdc2d60728b456a:MaxHpResource:2
1)All magazines have +10 ergonomics:
5448bc234bdc2d3c308b4569:Ergonomics:10
Price Changer
Price Changer is the most simple one, made of 3 fields:
ID:Expression:Value
It supports add, subtract, division, multiplication and equals (+,-,/,*, =)
Example:
1) 60 Round AK magazine price multiplied by 2.5
55d482194bdc2d1d4e8b456b:*:2.5
2) All stimulators cost 1337 more
5448f3a64bdc2d60728b456a:+:1337
This application uses Media and/or Materials from the Video Game “Escape from Tarkov” and links that leads to Game official wiki that can be accessed via [https://escapefromtarkov.fandom.com/](https://escapefromtarkov.fandom.com/%60)
Escape from Tarkov content and materials are the intellectual property of their respective owners “Battlestate Games Limited”.
Developer of this application is not affiliated to “Battlestate Games Limited” nor their Wikis, in any way
In AI PMC Section, PMC Names consist of usernames of multiple SPT communities.
If you find yourself uncomfortable to be in this list or you find certain name offensive - report to a mod developer.
I don’t support old/outdated versions of my mods meaning you will not receive any help from me if you are using an old version.
As of moment of writing[09.03.2023 UPD 2024] I am not planning to make any kind of Compatibility with mods, however the SVM itself is quite modular, if you think conflicts can happen - you can always disable incompatible section via Greed.
Credits:
Related to SVM:
Ereshkigal - Main inspirator, a lot of initial code was used from Ereshkigal’s mods, such as Bots loadouts, Aki Configurator and AKI-AIO.
Senko, Chomp, Spaceman - Assisted or is part of the development in one way or another, whether it be being the owner of code snippets used in this mod, to actively developing the mod or providing help.
TheSpartacus - Transition to AKI 3.0.0 and general help between releases
Related to UI (GFVE/GREED):
SerWolfik - for GFVE icon.
Lacyway - Major help with UI transition, giving me a head start with WPF
SSH_ - Archive with Icons
BattleStateGames - for creating those icons.
Misc:
KMC - Reuploading the mod onto the SPT-Aki website.
Volcano - Oddba representative of SVM
Nexus4880 - Creator of ‘Hide Special Icon’ Plugin for Case Space Manager
Fire Hawk, Z3R0, Tabi, Assassin, Morgan, RakTheGoose - Testers, feedback
G10rgos, DaveyB0y, Fortis, olli991, Kain187, GamesB4Gains, Kiriko, MalecSP, BiddinWar - Donations
Localizations:
Ukrainian - celebrutu
Korean - 루퍼, 고라니
Spanish - og_ruby
Chinese - Volcano
Everyone else who provided any kind of support to the project, whether bug reports, feedback related to UI or helped other to with issues.
5.59 MB
13.6K Downloads
2.0.1 for SPT 4.0.2
HOTFIX #1 28.10.2025 CET 19:43
HOTFIX #2 29.10.2025 CET 18:22
SAVE/LOAD YOUR PRESETS
Added:
Backpack limit field
Labyrinth Loose/Container loot
Little touch to UI
Tooltip fields are highlighted now by different cursor.
Reworked:
IIC Can use expressions for editing filters and can affect more types
Included bunch of handlers for missing loader/preset, and if trader missing quest assort
Repeatable quest types, money and standing cost on rerolls, attempting to make it work properly.
[H1] Count Cultist followers as followers in durability field
[H1] Extra check whether section on or off for RaidStartup & PMC Section.
Fixed:
Events and Mailbox missing functionality
Post-Health treatment.
[H1] Extra sanity checks for numeric types (Airdrop fix)
[H1] BTR time gates fix
[H2] Pockets system fix & Optimisation thanks to chomp (if you use custom pockets or playing on unheard - you can ignore the hotfix)
Removed:
Add Signal pistol to special slots - this exist by default now.
Types in Repeatable quests - breaks profiles, will be removed until better times.
3.57 MB
20.6K Downloads
2.0.0 [Hotfix#7 CET 4:05 15.10.2025] For SPT 4.0.0
NEW PRESETS ARE MANDATORY
Added:
Complete rework of backend code to accomodate switch to C#
New Fields in Inventory and Items and Keys Section
Rework for Assort fields in Traders - Multipliers instead of ‘on-off’
Lightkeeper and more BTR settings
Advanced Features - a section that will contain options that
requires basic knowledge of SPT database, IIC and blacklist was moved there
Missing and new fields, Desecrated kappa and Keys Case
Clothing from BattlePass and Scavs are now added by default
Reworked:
Quest requirements for Repeatable quests
Several UI changes
Custom Pocket system - to support fixing deleted pockets
Fixed:
[H1] Wrong Path in Acrhive
[H2] Wrong Path for Bepinex plugin
[H3] Fixed 7.62x54 to not count towards ammo stacks
[H3] Fixed Pre-raid settings hanging screen
[H4] Fixed hideout multipliers related to water and bitcoins
[H4] Pathing rework as a potential support for Linux users.
[H4] Fixed ‘Bosses on Customs’ typo
[H5] Executable Reupload - bugged saving/loading
[H6] File Pathing for Bepinex plugin
[H6] Amount of offers override
[H6] Cap/Coop exits.
[H6] Repeatable quest amount of kills typo
[H7] Fixed ‘Bosses on Customs’ typo AGAIN…I’m really sorry.
[H7] Quests related options in trader section weren’t working
[H7] Advanced features - proper handling of symbols and handler for Flea multiplier
[H7] Health Markup multiplier fix
WIP Features: AI Converter in PMC AI and SCAV overrider in Events
142.7K Downloads
1.11.1 For SPT 3.11
Added:
Ref in traders section
Remove FIR requirements for materials in Hideout
Behold, smallest update in history, even hotfixes usually had more lines, i like the amount of 1 in version numbers though, almost Skyrim release date.
NEW PRESETS ARE HIGHLY RECOMMENDED, at least Save-Load existing one and adjust to the new fields.
3.2K Downloads
1.11.0 For SPT 3.11
List of changes is ain’t big, hopefully i did not fuck up anywhere, not a fan of early-hour releases.
Added:
Repeatable Quests > Free rerolls for each type.
New fields in Keys section
Armor Plates case in CSM
Changed:
Switched Greed’s .Net 6 to .Net 9.
Fixed:
Scav Transits.
Cultist Circle times.
Repeatable Quest rep to zero
Removed:
AI PMC > Convert AI to PMC
NEW PRESETS ARE HIGHLY RECOMMENDED, at least Save-Load existing one and adjust to the new fields if you used CSM/Rep.Quests/PMC AI.
51.0K Downloads
SVM 1.10.1 FOR SPT 3.10.0-3.10.5
[H1] 14.01.25 18:35 GMT+2
I need to take a break…At least previous release issues are no more, i hope
Added:
Stamina Expansion
Streamer case in CSM section
Cultist circle fields in hideout section
Partisan on Customs.
Cultists bosses event.
Field to enable event quests (non season ones)
Removal of Halloween’s AI ceasefire
AI Hostility (little) expansion ( if only you knew how much time i wasted fixing it for new version)
Changed:
IIC (and price changer) now supports blank spaces, # and // comments - request by SGZ-Creations.
AI converted has new field to accomodate the fact factory has own override for it.
Quest Redeem time being split between editions. - reported by sgtlaggy
Partisan can be forced without it’s trigger.
Adjusted Hideout Stash sizes (To accomodate live changes, 28>30, 38>40, 48>50)
Additional checkers for quest rewards (to avoid NaNs)
Limits to numerous fields.
PMC Ratio switched toblue - I really tried, but i couldn’t make it be 100% one type of AI spawn, i don’t know what scenario causes such behavior, it still does take an effect, including Scav to PMC conversion.
[H1] Default SVM values changed to reflect SPT properly. (Bosses chances, Aidrops chances)
Fixes:
Infinite keys fix
Fix for newly made scav and his stats (When SCAV dies - he doesn’t retain changed pockets/health/stats if killed)
Fix for quest types (once again) - pointed by SGZ-Creations
Fixes pointed by sgtlaggy - thanks to him btw - Fixes for Hideout, weight and examine ‘if’ statements
Clothes unlock now includes removing requirements for achievements (only affects Adik for now) - requested by Kikere
Seasonal quests weren’t appearing with events enabled.
Scav Quests - fixed reputational default value - thanks to Slothgang for spotting it.
Loose Loot - Customs were set to a Streets value - whoops, thanks to Vinnie.
[H1] Player SCAV - no longer affected by Safe-Exit and Softcore, also gear is saved properly after leaving raid.
[H1] Hideout > Bitcoin time - had wrong maximum in UI
Removed:
MIA at the end of the raid - got deprecated in 3.10, i missed that, thanks CrocodileJonesy
NEW PRESETS ARE HIGHLY RECOMMENDED, albeit not strictly mandatory, just be sure to adjust to new fields and fix repeatable quest field if that section is used.
53.6K Downloads
SVM 1.10.0 FOR SPT 3.10.0
[H1] 27.11 21:35 GMT+2
[H2] 28.11 16:25 GMT+2
[H3] 29.11 8:14 GMT+2
[H4] 01.12 9:39 GMT+2
Reminds me of 1.8.0 release at this point, sorry guys, it went very undercooked, a lot of changes through a lot of time, with multiple reiterations over.
Added:
Repeatable quests - now contains fields related to scaled reward
Additional switchers
Popup confirmation for re-saving a preset within same name
New fields in Custom section
New event - Tagilla follows Killa in interchange.
Partisan in Bots section.
Jaeger and Ref can be unlocked by default.
New lines for weirdos to read when server initializes.
Chinese Localization by Volcano.
GitHub integration
Individual Item Changer expansion
Stats to Scavs
Events related to zombies
Misc fields in flea and items
[H4] Bottom right corner now contains hotfix number, because now there’s too many.
Removed:
Standing per kills - they were outdated for ages, maybe i’ll rework them someday
[H1] Safe exit - Currently no easy solution found to recreate it. maybe in future? [H3] It’s back
Changed:
Default adjustments to match default 3.10 SPT.
Airdrops were rewritten to accommodate 3.10 changes.
FleaMarket>Price range got recolored to yellow to accommodate new tooltip adjusted to it.
SVM’s code was revamped pretty heavy(400 lines less), waves and misc stuff were taken out of code space to separate .json files.
Scav Pockets ID will be changed to accommodate Mongo ID enforcement. My fault they weren’t already tbh.
Patched HideSpecialIcon plugin to work under new EFT clients.
Changes to Remove Assort options, instead of removing them - it would set them to 0
To avoid issues with modded traders.
CSM>Custom pockets were changed to reduce causes of nulled pockets and straight-up the way to turn pockets back if custom option is not present.
Signal pistol to pockets - Added TUE pockets to be affected by that option as well - thanks to DiZek.
[H2] Softcore now disables insurance to avoid item duplication Deprecated since reverted old solution
[H2] Switched Repeatable Quests - Types place and size to accomodate locales properly
[H2] Default Types state for Repeatable Quests - Types.
Fixes:
Ground Zero fields.
Health markup was applying too little values in backend.
[H1] HideSpecialIcon throwing warning, remove it from bepinex/plugins and get a new one from Greed.
[H1] PMC Disable low level gear
[H1] Insurance Enabler name mistmatch
[H1] Chances for names name mismatch
[H1] Events > All bosses on resort.
[H1] Safe exit - reworked to utilise different approach.
[H2] Hideout Production and Scav cases - path mismatch.
[H3] Quest scaled rewards not working - numerous issues
[H3] Infinite keycards not working - wrong IF statement
[H3] Missing UA locale related to Repeatable Quests > Types
[H3] Zombies are back
[H4] Killa With Tagilla event
[H4] Zombies, this time for sure. Still nope, none in Factory and Ground Zero.
[H4] BTR stash size numbers names.
[H4] Added missing tooltip for PMC Stats.
NEW PRESETS ARE MANDATORY - FROM SCRATCH - A lot of fields were renamed and new enablers were added.
This release is quite huge in terms of backend - i won’t sugarcoat it - expect bugs. I really foreshadowed it with this one
[H1-H2] Same presets should be fine. no drastic changes here.
[H3] Sadly an issue here - Repeatable Quest Types - If you use that section, select any field (preferably last ones) to have it function properly. Default Greed value were wrong since initial release, sorry about that.
[H4] BTR Stash size - will require to load-save preset to fix it.
Details
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GUID
fika.ghostfenixx.svm
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Category
-
License
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Source Code
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Latest Version VirusTotal Result
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Includes Advertising
Sadly i can’t edit existing thread therefore:
LIST OF EXISTING ISSUES THAT WILL BE FIXED IN 2.0.2:
Coop extract in Reserve not affected by SVM - name mismatch, not confirmed but streets might be affected too, i will redo whole cycle and test each individually for sure this time.
Trader Stock limits below 1 may cause an error on server - will properly handle it with minimums, not sure about general stock amounts
If Preset is not present/null - it would cause the profile to not save after the raid - that’s a funny one, whoops, but at least you’ll see proper message mentioning that in server terminal.
Repeatable Quests section is still a hot mess, I’d suggest to avoid it for the time being - at least doesn’t break profiles that harshly as my last attempt to review types, section by itself is functional in terms of my code but there’s a lot of ‘hard’ values that causes critical errors if changed.
That’s it for now, for the love of holy do not reply under this post, reply under thread below this one., I’ll try to keep it updated with other errors if such will come by. ETA for 2.0.2 - probably in 2 weeks.
SPT 4.0.2/ SVM 2.0.1 THREAD
Feel free to contact me here (as a reply to this post, please, don’t make a mess), in SPT Hub, in Fika’s mod questions or in my mod’s thread. I’ll be monitoring feedback next 2 days, first major ‘ironing out’ after mess with hotfixes. Greed should properly show where it should be installed on top of bunch of other handlers, the rest of changes you can read about in version/git release.
I know its late and there’s a few days left but for anyone looking to disable zombies but still have the Halloween event go to SPT\SPT_Data\configs then open “seasonalevents” then search for “mapInfectionAmount” without quotes. Only 2 should be found, one for April fools and one for Halloween, skim above to find the correct one, anyways right above “mapInfectionAmount” it should say: “enabled”: true,
set it to: “enabled”: false, now all maps will have a 0% infection rate. Happy playing!
В первую очередь огромное спасибо за титаническую работу по SVM и поддержанию его в актуальном состоянии. Несколько вопросов:
Hey, I’m trying to alter a few helmets (notably the Vulkan-5 and Killa’s) to allow for headsets to be worn with them and am having some trouble.
I tried setting
BlocksEarpiece:false, after that didn’t work, I checked theitems.jsonfile (SPT 4.0.3) and noted that parameter is false by default now. I noticed theConflictingItemsarray had a bunch of headset IDs, tried setting the array to empty through SVM (HelmetID:ConflictingItems:[]) and got a very weird bug where trying to move the helmet just made it “stick” to my screen on top of all screen elements even after backing out of the stash. Finally, I tried emptying the array in theitems.jsonfile itself, didn’t work, headsets still conflict.Is this feature broken? Is there a way to do this that I’m just missing? Thanks in advance.
Motioless in white fan spoted, comence mass moshpit
Hey I am having a hard time figuring out the correct source code for making changes to Injector benefits and duration times, for example I was hoping to take one of the injectors and turn it into an all-in-one injector by adding health regen + pain relief, etc. as well as extending the duration of those uses. Below is an example of how I attempted to increase the duration of the propital pain.
5c0e530286f7747fa1419862:Pain:{duration:1500}
And the error I get after: [SVM] INVENTORY AND ITEMS - Custom properties: failed to load, error of the code: System.MissingMemberException: Member ‘Pain’ not found in TemplateItemProperties at ServerValueModifier.Sections.Advanced.GetMember(Object obj, String name) at ServerValueModifier.Sections.Advanced.SetNestedValue(Object obj, String[] path, String stringValue) at ServerValueModifier.Sections.Advanced.IDChanger(String[] variables, Dictionary`2 items)
is there a bug with version 4, i cant seem to get airdrops working at all since spt updated to 4.0.0 and above.
i try airdrop % 80 plus and even down to like 10% chance of spawning within different time frames, like 1- 5 mins and even up to 20 minutes but it wont spawn.
the only possible thing is maybe another mod is interfering with it but pretty sure im using same mods on version 3.11
Wondering when this mod recieves updates (i.e. HF1, HF2, ….) if it could show up as being “updated” like the other mods. Using the Updated view (https://forge.sp-tarkov.com/mods?order=updated) to look daily when mods are changed, it would be helpful not to have to check the mod itself. Thanks
Is it neccessary to run SVM every single time you want to host or is it enough to apply the loadout once and then use the normal server boot?