![Server Value Modifier [SVM]](https://forge-static.sp-tarkov.com/mods/379.png)
"This should be in SPT by Default" kind of mod. Standalone extensive All-In-One Server mod that comes with User Interface with more than 666+ fields to tinker.
Configurable Categories:
Stash and items
Hideout
Traders
Trader Services
Loot
Skills and Experience
Raid options
Flea market
Repeatable quests
Case Space Manager
SCAV:
Bots
PMC
Custom fields
Requirements:
Install .Net 9 by using this link: Click Me
Install 7ZIP [https://www.7-zip.org]
How do I even install any server side mod?
1. Download the mod.
2. Extract the mod archive using 7Zip into GameFolder/user/mods/ unless specified otherwise, Mod name should appear after running server for the first time.
3. Be sure to check that mod folder has mod contents and not just another folder.
Path should be precisely like this “GameFolder/user/mods/*modfolder*/*modcontents*”
In default case scenario for SVM it would be “/user/mods/[SVM] Server Value Modifier”
So if you run into missing package.json don’t cry about it in comments.
Now with SVM specific instructions:
1. Run Greed.exe from the mod folder to adjust the mod to your preferences.
2. Apply your changes by following the Greed main page.
3. Start the server & the game.
Server terminal says I am missing a loader. What should I do?
Really, you didn’t manage to read all of the messages it told you to do in server terminal?
SVM doesn’t have a default configuration file. If you haven’t applied any kind of settings, then the mod disables itself.
Create a preset and then apply it. Be sure loader.json have been created in Loader folder, so is preset in Preset Folder.
My pockets have disappeared!
Data related to your pockets’ structure is stored inside SVM.
Removing SVM from the modlist removes your pockets.
If you want to remove SVM from your modlist – Run SVM once with Case Space Manager disabled,
Then run the game, load into a profile and only afterward close the game and delete SVM.
Any suggestions about load order or compatibility?
Usually mod load order would look like this:
Gear mods > Traders > SVM > Major overhauls of core features such as ‘Realism’, ‘SWAG+Donuts’, ‘Skills Extended’, etc.
Heavily depends what features you use, certain mods do have direct conflicts if loaded before even if they follow such way, for example:
Lotus Trader mod and Free lab access
Artem Trader mod and IIC and Item quest unlocks.
What is Individual Item Changer?
This feature will allow you to change mostly anything related to items.json.
It will take an effect after all the other settings in ‘Items and Stash’.
For easy item browsing I recommend using the Item Finder, the link for which is in “Discord and Website Links” above.
Be advised, first \_props
shouldn’t be declared,
but it will require internal grids and slots structures.
The order of applying changes go this way – Parent IIC, Default IIC, Filter IIC.
Price changer is independent and is not affected by the rest.
You can insert values and arrays of values using this structures:
For Default IIC and Parent IIC
ID:Property:Value
ID:Property:[Array,Of,Values]
ID:Structure:Property:Value
ID:ExternalStructure:Array:InternalStructure:Property:Value
Basic structure can support expressions: add, subtract, division, multiplication (+,-,/,*)
Currently expressions supported up to 6 variables (including expression)
ID:Property:Expression:Value
Here are some examples for Default IIC:
1) Morphine with 2 uses:
544fb3f34bdc2d03748b456a:MaxHpResource:2
2) P90 magazine with the size of 100 rounds:
5cc70093e4a949033c734312:Cartridges:0:_max_count:100
3) Emergency Exit Keys with 100 uses:
5448ba0b4bdc2d02308b456c:MaximumNumberOfUsage:100
4) 120 Igolnik stack in a single cell:
5c0d5e4486f77478390952fe:StackMaxSize:120
5) MBSS backpack vertical and horizontal size to 8 cells:
544a5cde4bdc2d39388b456b:Grids:0:_props:cellsH:8
544a5cde4bdc2d39388b456b:Grids:0:_props:cellsV:8
6) Grach pistol that can switch to full auto:
576a581d2459771e7b1bc4f1:weapFireType:[single,fullauto]
7) AFAK Resource is multiplied by 1.5
60098ad7c2240c0fe85c570a: MaxHpResource:*:1.5
Here are the examples on Parent IIC:
1) All stimulators with 2 uses:
5448f3a64bdc2d60728b456a:MaxHpResource:2
1)All magazines have +10 ergonomics:
5448bc234bdc2d3c308b4569: Ergonomics:10
For Filter IIC
It follows a different scheme than other 2:
It does not require declaring second ‘_props” neither ‘filters’.
It accepts exactly 6 variables
ID:Grids/Slots:Slot/GridNumber:Filter/ExcludedFilter:[Array,Of,Items]
Currently for 1.10 – it only allows to add an ID into filter, removing IDs or filters themselves is not yet implemented. TBA.
Here are the examples on filter IIC:
1) 60 Round AK Magazine can fit into ADAR:
5c07c60e0db834002330051f:Slots:1:Filter:[55d482194bdc2d1d4e8b456b]
Price Changer
Price Changer is the most simple one, made of 3 fields:
ID:Expression:Value
It support add, subtract, division and multiplication (+,-,/,*)
Example:
1) 60 Round AK magazine price multiplied by 2.5
55d482194bdc2d1d4e8b456b:*:2.5
2) All stimulators cost 1337 more
5448f3a64bdc2d60728b456a:+:1337
How does level scale reward works?
Each level margin has own set of possible rewards and their chances, for example:
When your PMC level is 25, daily quest completion will reward you with:
~32k roubles, 6GP coins and 5 items.
If you were over level 30, you’d have bigger rewards, vice versa if you were level 19.
You can adjust both levels, and rewards fields.
You have to keep the amount of level ranges and reward sets within same amount.
How does Skill Leveling efficiency works?
Taken from the Escape from Tarkov Wiki:
Each skill has a leveling speed modifier depending on how many full skill points have been earned recently in the raid:
1. 129%: Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow ).
2. 100%: After the first skill point, the leveling speed is normal or 100% (denoted by the lack of an arrow).
3. < 100%: After the first 2 skill points, the leveling speed is calculated using the formula
0.6 ^ (Earned Points - 1) * 100, where earned points are rounded down to the nearest digit
(e.g. 0.6 ^ (2 - 1) * 100 = 60%; denoted by a red arrow ).
After not earning any skill points for 200 seconds, the modifier is reset for that skill.
Keep in mind that unlike at the start of the raid, the earned points counter
is set to 1 in this case, which means you don’t start with the 129% modifier
but with the 100% modifier.
This application uses Media and/or Materials from the Video Game “Escape from Tarkov” and links that leads to Game official wiki that can be accessed via [https://escapefromtarkov.fandom.com/
](https://escapefromtarkov.fandom.com/%60)
Escape from Tarkov content and materials are the intellectual property of their respective owners “Battlestate Games Limited”.
Developer of this application is not affiliated to “Battlestate Games Limited” nor their Wikis, in any way
In AI PMC Section, PMC Names consist of usernames of multiple SPT communities.
If you find yourself uncomfortable to be in this list or you find certain name offensive - report to a mod developer.
I don’t support old/outdated versions of my mods meaning you will not receive any help from me if you are using an old version.
As of moment of writing[09.03.2023 UPD 2024] I am not planning to make any kind of Compatibility with mods, however the SVM itself is quite modular, if you think conflicts can happen - you can always disable incompatible section via Greed.
Credits:
Related to SVM:
Ereshkigal - Main inspirator, a lot of initial code was used from Ereshkigal’s mods, such as Bots loadouts, Aki Configurator and AKI-AIO.
Senko, Chomp, Spaceman - Assisted or is part of the development in one way or another, whether it be being the owner of code snippets used in this mod, to actively developing the mod or providing help.
TheSpartacus - Transition to AKI 3.0.0 and general help between releases
Related to UI (GFVE/GREED):
SerWolfik - for GFVE icon.
Lacyway - Major help with UI transition, giving me a head start with WPF
SSH_ - Archive with Icons
BattleStateGames - for creating those icons.
Misc:
KMC - Reuploading the mod onto the SPT-Aki website.
Volcano- Oddba representative of SVM
Nexus4880 - Creator of ‘Hide Special Icon’ Plugin for Case Space Manager
Fire Hawk, Z3R0, Tabi, Assassin, Morgan, RakTheGoose - Testers, feedback
G10rgos, DaveyB0y, Fortis, olli991, Kain187, GamesB4Gains, Kiriko, MalecSP, BiddinWar- Donations
Localizations:
Ukrainian - celebrutu
Korean - 루퍼, 고라니
Chinese - Volcano
Everyone else who provided any kind of support to the project, whether bug reports, feedback related to UI or helped other to with issues.
120.9K Downloads
1.11.1 For SPT 3.11
Added:
Ref in traders section
Remove FIR requirements for materials in Hideout
Behold, smallest update in history, even hotfixes usually had more lines, i like the amount of 1
in version numbers though, almost Skyrim release date.
NEW PRESETS ARE HIGHLY RECOMMENDED, at least Save-Load existing one and adjust to the new fields.
2.8K Downloads
1.11.0 For SPT 3.11
List of changes is ain’t big, hopefully i did not fuck up anywhere, not a fan of early-hour releases.
Added:
Repeatable Quests > Free rerolls for each type.
New fields in Keys section
Armor Plates case in CSM
Changed:
Switched Greed’s .Net 6 to .Net 9.
Fixed:
Scav Transits.
Cultist Circle times.
Repeatable Quest rep to zero
Removed:
AI PMC > Convert AI to PMC
NEW PRESETS ARE HIGHLY RECOMMENDED, at least Save-Load existing one and adjust to the new fields if you used CSM/Rep.Quests/PMC AI.
50.5K Downloads
SVM 1.10.1 FOR SPT 3.10.0-3.10.5
[H1] 14.01.25 18:35 GMT+2
I need to take a break…At least previous release issues are no more, i hope
Added:
Stamina Expansion
Streamer case in CSM section
Cultist circle fields in hideout section
Partisan on Customs.
Cultists bosses event.
Field to enable event quests (non season ones)
Removal of Halloween’s AI ceasefire
AI Hostility (little) expansion ( if only you knew how much time i wasted fixing it for new version)
Changed:
IIC (and price changer) now supports blank spaces, #
and //
comments - request by SGZ-Creations.
AI converted has new field to accomodate the fact factory has own override for it.
Quest Redeem time being split between editions. - reported by sgtlaggy
Partisan can be forced without it’s trigger.
Adjusted Hideout Stash sizes (To accomodate live changes, 28>30, 38>40, 48>50)
Additional checkers for quest rewards (to avoid NaNs)
Limits to numerous fields.
PMC Ratio switched toblue - I really tried, but i couldn’t make it be 100% one type of AI spawn, i don’t know what scenario causes such behavior, it still does take an effect, including Scav to PMC conversion.
[H1] Default SVM values changed to reflect SPT properly. (Bosses chances, Aidrops chances)
Fixes:
Infinite keys fix
Fix for newly made scav and his stats (When SCAV dies - he doesn’t retain changed pockets/health/stats if killed)
Fix for quest types (once again) - pointed by SGZ-Creations
Fixes pointed by sgtlaggy - thanks to him btw - Fixes for Hideout, weight and examine ‘if’ statements
Clothes unlock now includes removing requirements for achievements (only affects Adik for now) - requested by Kikere
Seasonal quests weren’t appearing with events enabled.
Scav Quests - fixed reputational default value - thanks to Slothgang for spotting it.
Loose Loot - Customs were set to a Streets value - whoops, thanks to Vinnie.
[H1] Player SCAV - no longer affected by Safe-Exit and Softcore, also gear is saved properly after leaving raid.
[H1] Hideout > Bitcoin time - had wrong maximum in UI
Removed:
MIA at the end of the raid - got deprecated in 3.10, i missed that, thanks CrocodileJonesy
NEW PRESETS ARE HIGHLY RECOMMENDED, albeit not strictly mandatory, just be sure to adjust to new fields and fix repeatable quest field if that section is used.
53.5K Downloads
SVM 1.10.0 FOR SPT 3.10.0
[H1] 27.11 21:35 GMT+2
[H2] 28.11 16:25 GMT+2
[H3] 29.11 8:14 GMT+2
[H4] 01.12 9:39 GMT+2
Reminds me of 1.8.0 release at this point, sorry guys, it went very undercooked, a lot of changes through a lot of time, with multiple reiterations over.
Added:
Repeatable quests - now contains fields related to scaled reward
Additional switchers
Popup confirmation for re-saving a preset within same name
New fields in Custom section
New event - Tagilla follows Killa in interchange.
Partisan in Bots section.
Jaeger and Ref can be unlocked by default.
New lines for weirdos to read when server initializes.
Chinese Localization by Volcano.
GitHub integration
Individual Item Changer expansion
Stats to Scavs
Events related to zombies
Misc fields in flea and items
[H4] Bottom right corner now contains hotfix number, because now there’s too many.
Removed:
Standing per kills - they were outdated for ages, maybe i’ll rework them someday
[H1] Safe exit - Currently no easy solution found to recreate it. maybe in future? [H3] It’s back
Changed:
Default adjustments to match default 3.10 SPT.
Airdrops were rewritten to accommodate 3.10 changes.
FleaMarket>Price range got recolored to yellow to accommodate new tooltip adjusted to it.
SVM’s code was revamped pretty heavy(400 lines less), waves and misc stuff were taken out of code space to separate .json files.
Scav Pockets ID will be changed to accommodate Mongo ID enforcement. My fault they weren’t already tbh.
Patched HideSpecialIcon plugin to work under new EFT clients.
Changes to Remove Assort
options, instead of removing them - it would set them to 0
To avoid issues with modded traders.
CSM>Custom pockets were changed to reduce causes of nulled
pockets and straight-up the way to turn pockets back if custom option is not present.
Signal pistol to pockets - Added TUE pockets to be affected by that option as well - thanks to DiZek.
[H2] Softcore now disables insurance to avoid item duplication Deprecated since reverted old solution
[H2] Switched Repeatable Quests - Types place and size to accomodate locales properly
[H2] Default Types state for Repeatable Quests - Types.
Fixes:
Ground Zero fields.
Health markup was applying too little values in backend.
[H1] HideSpecialIcon throwing warning, remove it from bepinex/plugins and get a new one from Greed.
[H1] PMC Disable low level gear
[H1] Insurance Enabler name mistmatch
[H1] Chances for names name mismatch
[H1] Events > All bosses on resort.
[H1] Safe exit - reworked to utilise different approach.
[H2] Hideout Production and Scav cases - path mismatch.
[H3] Quest scaled rewards not working - numerous issues
[H3] Infinite keycards not working - wrong IF statement
[H3] Missing UA locale related to Repeatable Quests > Types
[H3] Zombies are back
[H4] Killa With Tagilla event
[H4] Zombies, this time for sure. Still nope, none in Factory and Ground Zero.
[H4] BTR stash size numbers names.
[H4] Added missing tooltip for PMC Stats.
NEW PRESETS ARE MANDATORY - FROM SCRATCH - A lot of fields were renamed and new enablers were added.
This release is quite huge in terms of backend - i won’t sugarcoat it - expect bugs. I really foreshadowed it with this one
[H1-H2] Same presets should be fine. no drastic changes here.
[H3] Sadly an issue here - Repeatable Quest Types - If you use that section, select any field (preferably last ones) to have it function properly. Default Greed value were wrong since initial release, sorry about that.
[H4] BTR Stash size - will require to load-save preset to fix it.
111.9K Downloads
SVM 1.9.1 FOR SPT 3.9.0-3
HOTFIX [H1]- 7:40PM 24.07.2024 GMT+2
HOTFIX [H2] - 1:25PM 27.10.2024 GMT+2
[H2] Quite late to release a hotfix, but i think a lot of people download the mod recently to disable events.
QoL and fixes, trying to catch up with SPT ;-;
Added:
TUE Stash and Gamma
New section enablers for Currency, Cases and Secure cases.
Reworked:
Currency section was reworked: GP Coin was added but BSG currency design was removed due to fact I cannot scale with coins.
Holiday events and snow were reworked and now posses mostly full functionality that SPT has to offer.
(Forgot to add this in Greed changelog) Bosses on Reserve were changed - now Tagilla is there by default and there is optional field to add bosses from Streets.
Fixed:
Russian locale has misaligned fleamarket field
SCAV regenerate even if you did a PMC run
SCAV section tooltips were in code but not binded to fields
[H1] Currency Enabler wasn’t saving properly
[H1] Missing Ukrainian tooltips in Events
[H2] Typo in the name of Kolontay for Ground Zero,
[H2] Missing Ground Zero airdrop chance
[H2] Missing ‘Disable events’
[H2] Healing Values applied properly
NEW PRESETS ARE RECOMMENDED, AT LEAST RELOAD AND SAVE YOUR EXISTING ONES AND CHECK THROUGH FIELDS, SPECIFICALLY - EVENTS, CSM, ITEMS.
18.6K Downloads
SVM 1.9.0 FOR SPT 3.9.0-2
I think I never had so much attention to my mod than this release, have fun lads!
Added:
Bosses on Health Resort event, (including an option field to include guards, if you have a death wish)
will not add the quest however, IIRC it should be in SPT by default already
Skier/Peacekeeper squad chances (Event).
New fields to insurance section.
New fields to accommodate new version of EFT - Additions to Ground Zero.
Ukrainian and Korean localizations to UI - by celebrutu and 루퍼, 고라니.
Reworked:
Internal naming and functionality to work with new version of SPT.
AI PMC margin was split into two fields.
Insurance price multipliers were expanded to contain the field per trader levels.
Reverted the functionality on flea option for selling items with ‘Found in raid’ tag, instead of removing that option - it does the opposite.
Fixed:
SCAV pockets/health to not reroll scav on extract.
Cases disappearance.
UI fixes related to presets.
Pockets compatibility with UI Fixes.
PMC names and karma weren’t pointing to all possible places.
Removed:
Cultists everywhere - AI issues.
AI Debug - deprecated functionality.
Durability setting in pre-raid - doesn’t exist anymore.
NEW PRESETS ARE MANDATORY
Details
-
GUID
Not Available
-
License
-
Source Code
-
Latest Version VirusTotal Result
-
Includes Advertising
It’s been a while, longest break i think actually.
I guess it’s time for a SITREP in case someone follows my rambling here and not somewhere else.
Let’s start with main topic and then some little extra.
SVM is coming to 4.0, in fact, 90% of the functionality is already written and being play tested between BE releases.
Mostly i’m attempting to recreate existing functionality, but there was some changes already.
First - Earlier teased BTR options (Spawn chance and time windows) are included.
Inventory and Items > Filter restrictions now affect every cell of the containers, not only primary one.
Made Keycard threshold to be separate being in Keys Section.
‘Raiders everywhere’ is transformed to selective menu with more options (Maybe even include bosses later) - [User Request].
Trader limits/assort size will become multiplier instead of being
on/off
fields.Repeatable quests now has additional fields for rerolls and
maximum specific exits
requirements fields.Custom section will be reworked and i’ll just make it a
Misc
orAdvanced
options list with some fields that doesn’t fit in other sections, since now you won’t be able to utilise SVM’s framework/namesspace for your snippets (if anyone ever did) due to it’s compiled nature now in 4.0.There is a request for Lightkeeper options, stock time for other traders and couple of other features i may or may not pull off (mostly related to PMC Ratio, you people are just cravin’ for that one)
Also included missing pieces like Customs coop extract and ‘Elimination’ quest type selection to SCAV dailies, desecrated Kappa and new pieces such as Keys Case in CSM section.
On translation level - there is still things to be done since i haven’t contacted translators due to nature of WIP (another reason i didn’t want to make SITREP due to uncertainty of dates’n’progress, etc), but i can say that Spanish will be in UI thanks to og_ruby.
Now to the little facts, I’m in SPT Hub now and i am still alive, nothing much to report here
That’s about it.
1.11 Thread here.
ATTENTION:
For those who have issues running greed - after some consultation with fellow modders, a solution was made.
The cause seem to be within certain windows versions and new .Net 9 feature, There is 3 possible solutions:
1) Update your windows
2 and 3) Choose one of the apps provided below, one with said feature disabled, the other is built on .Net 8.
https://github.com/GhostFenixx/Greed/releases/tag/3.11
Please report which solution did help for you.
As usual, reply below this comment for feedback and bugreports.
Ayo, it’s me again.
Nothing much to report, update is in the works.
Mostly consisting of fixes, very little amount of new features.
First things first - Repeatable quest reroll function is finally operates as intended - thanks to Chomp
Second: fixes that were reported in the thread, limits on certain fields, transit for scavs, cultist circle, attempt to fix timers for car extracts.
Third: Update to most recent .Net 9, that should fix the problem where Greed requests specific version of runtime that wasn’t recommended by Microsoft to download.(and generally good to have latest one, it even reduce App’s size)
New features: Amount of free rerolls for repeatable quests,
avoid odd keys
in keys section.Removed feature: AI to PMC Conversion - was removed from SPT.
Most likely will be released within same day as 3.11.
On more off-topic news: I’ve finally got solar, even though i didn’t had issues with electricity this year - it’s nice to have one nevertheless(with this politics/economy for sure), quite ironic we manage to make it functional only after most rough winter have passed.

Currently only half of what planned have installed, but that’s enough to keep light’n’PCs alive, granted it’s sunny ofc.
Thanks for everyone who supported me to make this happen.
800k downloads.
Damn.
For some reason the additional time in raid feature won’t work for me… all other SVM features work as intended. but not the additional time in raid… will do some more testing to see if I can get it to work.
This mod broke access to the flea market in the past. When saving the changes, access to the flea market opened at level 99. Has this problem been fixed or not yet?
Suggestion :
In Loot -> Multipliers of loot locations, change “Spawn all containers” with a bool value to “Container spawn chance” with a double value.
Awesome mod, thanks for your work
There’s so many comments to filter through I figured I’d make my own.
I can’t get the thing to work at all. I only want no restrictions on the backpacks so I can carry a thicc case in it, but nothing is working, I also tried the no restrictions on container and nothing. I followed the proper steps as displayed to no avail.
is there a way to change the “null” setting in the loader manually I have launched greed and launched my preset and server from the application itself and regardless of what I do my preset will not load and tells me to run greed when I clearly did have any tips suggestions or solutions
GhostFenixx Hi. Please tell me what could be wrong. When trying to save a preset or apply it, it shows an error (Action is canceled. Something went wrong, is there incorrect type in the field or it is empty?). This happens even if you haven’t changed anything in the settings.