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Server Value Modifier [SVM]

Server Value Modifier [SVM] 2.0.0

Created by  GhostFenixx

994.0K Downloads

SPT 4.0.0 Compatible

"This should be in SPT by Default" kind of mod. Standalone extensive All-In-One Server mod that comes with User Interface with more than 666+ fields to tinker.

Latest Version 2.0.0
SPT 4.0.0

Updated Wednesday at 2:05 AM

3.6 MB

Version Notes

2.0.0 [Hotfix#7 CET 4:05 15.10.2025] For SPT 4.0.0

NEW PRESETS ARE MANDATORY

Added:

Complete rework of backend code to accomodate switch to C#

New Fields in Inventory and Items and Keys Section

Rework for Assort fields in Traders - Multipliers instead of ‘on-off’

Lightkeeper and more BTR settings

Advanced Features - a section that will contain options that

requires basic knowledge of SPT database, IIC and blacklist was moved there

Missing and new fields, Desecrated kappa and Keys Case

Clothing from BattlePass and Scavs are now added by default

Reworked:

Quest requirements for Repeatable quests

Several UI changes

Custom Pocket system - to support fixing deleted pockets

Fixed:

[H1] Wrong Path in Acrhive

[H2] Wrong Path for Bepinex plugin

[H3] Fixed 7.62x54 to not count towards ammo stacks

[H3] Fixed Pre-raid settings hanging screen

[H4] Fixed hideout multipliers related to water and bitcoins

[H4] Pathing rework as a potential support for Linux users.

[H4] Fixed ‘Bosses on Customs’ typo

[H5] Executable Reupload - bugged saving/loading

[H6] File Pathing for Bepinex plugin

[H6] Amount of offers override

[H6] Cap/Coop exits.

[H6] Repeatable quest amount of kills typo

[H7] Fixed ‘Bosses on Customs’ typo AGAIN…I’m really sorry.

[H7] Quests related options in trader section weren’t working

[H7] Advanced features - proper handling of symbols and handler for Flea multiplier

[H7] Health Markup multiplier fix

WIP Features: AI Converter in PMC AI and SCAV overrider in Events

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Description

SyTGYl6.png

Features

Configurable Categories:

Stash and items

cGPq1xB.png

Hideout

RiD1kEj.png

Traders

LEOyEKS.png

Trader Services

r078o9i.png

Loot

P7XiSMY.png

Skills and Experience

tKBST6K.png

Raid options

UqP0nqZ.png

Flea market

EL0NkdF.png

Repeatable quests

s3fdAQj.png

Case Space Manager

l8XwIIw.png

SCAV:

Bhi5TfD.png

Bots

gkNG0Aj.png

PMC

WSkoOR8.png

Custom fields

DtI1gfQ.png

Instructions and F.A.Q

Install .Net 9 by using this link: Click Me
Install 7ZIP [https://www.7-zip.org]

Installation: Download the archive from releases, unpack it in folder where your game executable located. Run Greed.exe to configure your settings, manual is included inside the app.

Uninstall: Delete Greed.exe, delete [SVM] ServerValueModifier folder in SPT/user/mods If you utilised CSM plugin - delete HideSpecialIcon.dll from BepInEx/Plugins

Server terminal says I am missing a loader. What should I do?

Really, you didn’t manage to read all of the messages it told you to do in server terminal?

SVM doesn’t have a default configuration file. If you haven’t applied any kind of settings, then the mod disables itself.

Create a preset and then apply it. Be sure loader.json have been created in Loader folder, so is preset in Preset Folder.

My pockets have disappeared!

Data related to your pockets’ structure is stored inside SVM.

Removing SVM from the modlist removes your pockets.

If you want to remove SVM from your modlist – Run SVM once with Case Space Manager disabled,

Then run the game, load into a profile and only afterward close the game and delete SVM.

How does level scale reward works?

Each level margin has own set of possible rewards and their chances, for example:

When your PMC level is 25, daily quest completion will reward you with:

~32k roubles, 6GP coins and 5 items.

If you were over level 30, you’d have bigger rewards, vice versa if you were level 19.

You can adjust both levels, and rewards fields.

You have to keep the amount of level ranges and reward sets within same amount.

How does Skill Leveling efficiency works?

Taken from the Escape from Tarkov Wiki:

Each skill has a leveling speed modifier depending on how many full skill points have been earned recently in the raid:

1. 129%: Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow ).

2. 100%: After the first skill point, the leveling speed is normal or 100% (denoted by the lack of an arrow).

3. < 100%: After the first 2 skill points, the leveling speed is calculated using the formula

0.6 ^ (Earned Points - 1) * 100, where earned points are rounded down to the nearest digit

(e.g. 0.6 ^ (2 - 1) * 100 = 60%; denoted by a red arrow ).

After not earning any skill points for 200 seconds, the modifier is reset for that skill.

Keep in mind that unlike at the start of the raid, the earned points counter

is set to 1 in this case, which means you don’t start with the 129% modifier

but with the 100% modifier.

For Modders & Advanced users:

List of SVM’s custom IDs to be used:

a8edfb0bce53d103d3f62b9b Custom PMC Pockets

a8edfb0bce53d103d3f62b0b to a8edfb0bce53d103d3f62b3b are Grids IDs (increment on 2nd digit from the end)

a8edfb0bce53d103d3f62b4b to a8edfb0bce53d103d3f62b8b is Slots (increment on 2nd digit from the end)

a8edfb0bce53d103d3f6219b Custom SCAV Pockets

a8edfb0bce53d103d3f6229b to a8edfb0bce53d103d3f6259b (increment on 3rd digit from the end)

What is Individual Item Changer?

This feature will allow you to change mostly anything related to items.json.

It will take an effect after all the other settings in ‘Items and Stash’.

For easy item browsing I recommend using the Item Finder, the link for which is in “Discord and Website Links” above.

Be advised, first Properties shouldn’t be declared,

but it will require internal grids and slots structures.

The order of applying changes go this way – Parent IIC, Default IIC, Filter IIC.

Price changer is independent and is not affected by the rest.

You can insert values and arrays of values using this structures:

For Default IIC and Parent IIC

ID:Property:Value

ID:Property:[Array,Of,Values]

ID:Structure:Property:Value

ID:ExternalStructure:Array:InternalStructure:Property:Value

Structure can support expressions: add, subtract, division, multiplication, equals (+,-,/,*,=)

ID:Property:Expression:Value

Here are some examples for Default IIC:

1) Morphine with 2 uses:

544fb3f34bdc2d03748b456a:MaxHpResource:2

2) P90 magazine with the size of 100 rounds:

5cc70093e4a949033c734312:Cartridges:0:MaxCount:100

3) Emergency Exit Keys with 100 uses:

5448ba0b4bdc2d02308b456c:MaximumNumberOfUsage:100

4) 120 Igolnik stack in a single cell:

5c0d5e4486f77478390952fe:StackMaxSize:120

5) MBSS backpack vertical and horizontal size to 8 cells:

544a5cde4bdc2d39388b456b:Grids:0:Properties:cellsH:8

544a5cde4bdc2d39388b456b:Grids:0:Properties:cellsV:8

6) Grach pistol that can switch to full auto:

576a581d2459771e7b1bc4f1:WeapFireType:[single,fullauto]

7) AFAK Resource is multiplied by 1.5

60098ad7c2240c0fe85c570a: MaxHpResource:*:1.5

Here are the examples on Parent IIC:

1) All stimulators with 2 uses:

5448f3a64bdc2d60728b456a:MaxHpResource:2

1)All magazines have +10 ergonomics:

5448bc234bdc2d3c308b4569:Ergonomics:10

Price Changer

Price Changer is the most simple one, made of 3 fields:

ID:Expression:Value

It supports add, subtract, division, multiplication and equals (+,-,/,*, =)

Example:

1) 60 Round AK magazine price multiplied by 2.5

55d482194bdc2d1d4e8b456b:*:2.5

2) All stimulators cost 1337 more

5448f3a64bdc2d60728b456a:+:1337

Disclaimer

This application uses Media and/or Materials from the Video Game “Escape from Tarkov” and links that leads to Game official wiki that can be accessed via [https://escapefromtarkov.fandom.com/](https://escapefromtarkov.fandom.com/%60)

Escape from Tarkov content and materials are the intellectual property of their respective owners “Battlestate Games Limited”.

Developer of this application is not affiliated to “Battlestate Games Limited” nor their Wikis, in any way

In AI PMC Section, PMC Names consist of usernames of multiple SPT communities.

If you find yourself uncomfortable to be in this list or you find certain name offensive - report to a mod developer.

I don’t support old/outdated versions of my mods meaning you will not receive any help from me if you are using an old version.

As of moment of writing[09.03.2023 UPD 2024] I am not planning to make any kind of Compatibility with mods, however the SVM itself is quite modular, if you think conflicts can happen - you can always disable incompatible section via Greed.

Credits

Credits:
Related to SVM:

Ereshkigal - Main inspirator, a lot of initial code was used from Ereshkigal’s mods, such as Bots loadouts, Aki Configurator and AKI-AIO.
Senko, Chomp, Spaceman - Assisted or is part of the development in one way or another, whether it be being the owner of code snippets used in this mod, to actively developing the mod or providing help.

TheSpartacus - Transition to AKI 3.0.0 and general help between releases

Related to UI (GFVE/GREED):

SerWolfik - for GFVE icon.

Lacyway - Major help with UI transition, giving me a head start with WPF

SSH_ - Archive with Icons
BattleStateGames - for creating those icons.

Misc:

KMC - Reuploading the mod onto the SPT-Aki website.

Volcano - Oddba representative of SVM

Nexus4880 - Creator of ‘Hide Special Icon’ Plugin for Case Space Manager

Fire Hawk, Z3R0, Tabi, Assassin, Morgan, RakTheGoose - Testers, feedback

*G10rgos, DaveyB0y, Fortis, olli991, Kain187, GamesB4Gains, Kiriko, MalecSP, BiddinWar - Donations
Localizations:
Ukrainian - celebrutu
Korean - 루퍼, 고라니 Spanish - og_ruby Chinese - Volcano Everyone else who provided any kind of support to the project, whether bug reports, feedback related to UI or helped other to with issues.

Version 2.0.0
Download Mod Version
SPT 4.0.0
Latest Compatible SPT Version

3.6 MB

10.7K Downloads

Created Sunday at 9:02 PM

Updated Wednesday at 2:05 AM

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2.0.0 [Hotfix#7 CET 4:05 15.10.2025] For SPT 4.0.0

NEW PRESETS ARE MANDATORY

Added:

Complete rework of backend code to accomodate switch to C#

New Fields in Inventory and Items and Keys Section

Rework for Assort fields in Traders - Multipliers instead of ‘on-off’

Lightkeeper and more BTR settings

Advanced Features - a section that will contain options that

requires basic knowledge of SPT database, IIC and blacklist was moved there

Missing and new fields, Desecrated kappa and Keys Case

Clothing from BattlePass and Scavs are now added by default

Reworked:

Quest requirements for Repeatable quests

Several UI changes

Custom Pocket system - to support fixing deleted pockets

Fixed:

[H1] Wrong Path in Acrhive

[H2] Wrong Path for Bepinex plugin

[H3] Fixed 7.62x54 to not count towards ammo stacks

[H3] Fixed Pre-raid settings hanging screen

[H4] Fixed hideout multipliers related to water and bitcoins

[H4] Pathing rework as a potential support for Linux users.

[H4] Fixed ‘Bosses on Customs’ typo

[H5] Executable Reupload - bugged saving/loading

[H6] File Pathing for Bepinex plugin

[H6] Amount of offers override

[H6] Cap/Coop exits.

[H6] Repeatable quest amount of kills typo

[H7] Fixed ‘Bosses on Customs’ typo AGAIN…I’m really sorry.

[H7] Quests related options in trader section weren’t working

[H7] Advanced features - proper handling of symbols and handler for Flea multiplier

[H7] Health Markup multiplier fix

WIP Features: AI Converter in PMC AI and SCAV overrider in Events

Version 1.11.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

140.7K Downloads

Created Mar 16, 5:19 PM

Updated Mar 16, 5:19 PM

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1.11.1 For SPT 3.11

Added:

Ref in traders section

Remove FIR requirements for materials in Hideout

Behold, smallest update in history, even hotfixes usually had more lines, i like the amount of 1 in version numbers though, almost Skyrim release date.

NEW PRESETS ARE HIGHLY RECOMMENDED, at least Save-Load existing one and adjust to the new fields.

Version 1.11.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

3.0K Downloads

Created Mar 15, 8:31 PM

Updated Mar 15, 8:31 PM

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1.11.0 For SPT 3.11

List of changes is ain’t big, hopefully i did not fuck up anywhere, not a fan of early-hour releases.

Added:

Repeatable Quests > Free rerolls for each type.

New fields in Keys section

Armor Plates case in CSM

Changed:

Switched Greed’s .Net 6 to .Net 9.

Fixed:

Scav Transits.

Cultist Circle times.

Repeatable Quest rep to zero

Removed:

AI PMC > Convert AI to PMC

NEW PRESETS ARE HIGHLY RECOMMENDED, at least Save-Load existing one and adjust to the new fields if you used CSM/Rep.Quests/PMC AI.

Version 1.10.1+h1
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

50.8K Downloads

Created Jan 12, 8:32 PM

Updated Jan 12, 8:32 PM

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SVM 1.10.1 FOR SPT 3.10.0-3.10.5

[H1] 14.01.25 18:35 GMT+2

I need to take a break…At least previous release issues are no more, i hope

Added:

Stamina Expansion

Streamer case in CSM section

Cultist circle fields in hideout section

Partisan on Customs.

Cultists bosses event.

Field to enable event quests (non season ones)

Removal of Halloween’s AI ceasefire

AI Hostility (little) expansion ( if only you knew how much time i wasted fixing it for new version)

Changed:

IIC (and price changer) now supports blank spaces, # and // comments - request by SGZ-Creations.

AI converted has new field to accomodate the fact factory has own override for it.

Quest Redeem time being split between editions. - reported by sgtlaggy

Partisan can be forced without it’s trigger.

Adjusted Hideout Stash sizes (To accomodate live changes, 28>30, 38>40, 48>50)

Additional checkers for quest rewards (to avoid NaNs)

Limits to numerous fields.

PMC Ratio switched toblue - I really tried, but i couldn’t make it be 100% one type of AI spawn, i don’t know what scenario causes such behavior, it still does take an effect, including Scav to PMC conversion.

[H1] Default SVM values changed to reflect SPT properly. (Bosses chances, Aidrops chances)

Fixes:

Infinite keys fix

Fix for newly made scav and his stats (When SCAV dies - he doesn’t retain changed pockets/health/stats if killed)

Fix for quest types (once again) - pointed by SGZ-Creations

Fixes pointed by sgtlaggy - thanks to him btw - Fixes for Hideout, weight and examine ‘if’ statements

Clothes unlock now includes removing requirements for achievements (only affects Adik for now) - requested by Kikere

Seasonal quests weren’t appearing with events enabled.

Scav Quests - fixed reputational default value - thanks to Slothgang for spotting it.

Loose Loot - Customs were set to a Streets value - whoops, thanks to Vinnie.

[H1] Player SCAV - no longer affected by Safe-Exit and Softcore, also gear is saved properly after leaving raid.
[H1] Hideout > Bitcoin time - had wrong maximum in UI

Removed:

MIA at the end of the raid - got deprecated in 3.10, i missed that, thanks CrocodileJonesy
NEW PRESETS ARE HIGHLY RECOMMENDED, albeit not strictly mandatory, just be sure to adjust to new fields and fix repeatable quest field if that section is used.

Version 1.10.0+h4
Download Mod Version
SPT 3.10.0
Latest Compatible SPT Version

53.6K Downloads

Created Nov 26, 2024 at 3:15 PM

Updated Nov 26, 2024 at 3:15 PM

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SVM 1.10.0 FOR SPT 3.10.0

[H1] 27.11 21:35 GMT+2

[H2] 28.11 16:25 GMT+2

[H3] 29.11 8:14 GMT+2

[H4] 01.12 9:39 GMT+2
Reminds me of 1.8.0 release at this point, sorry guys, it went very undercooked, a lot of changes through a lot of time, with multiple reiterations over.

Added:

Repeatable quests - now contains fields related to scaled reward

Additional switchers

Popup confirmation for re-saving a preset within same name

New fields in Custom section

New event - Tagilla follows Killa in interchange.

Partisan in Bots section.

Jaeger and Ref can be unlocked by default.

New lines for weirdos to read when server initializes.

Chinese Localization by Volcano.

GitHub integration

Individual Item Changer expansion

Stats to Scavs

Events related to zombies

Misc fields in flea and items

[H4] Bottom right corner now contains hotfix number, because now there’s too many.

Removed:

Standing per kills - they were outdated for ages, maybe i’ll rework them someday

[H1] Safe exit - Currently no easy solution found to recreate it. maybe in future? [H3] It’s back

Changed:
Default adjustments to match default 3.10 SPT.
Airdrops were rewritten to accommodate 3.10 changes.
FleaMarket>Price range got recolored to yellow to accommodate new tooltip adjusted to it.
SVM’s code was revamped pretty heavy(400 lines less), waves and misc stuff were taken out of code space to separate .json files.
Scav Pockets ID will be changed to accommodate Mongo ID enforcement. My fault they weren’t already tbh.
Patched HideSpecialIcon plugin to work under new EFT clients.
Changes to Remove Assort options, instead of removing them - it would set them to 0
To avoid issues with modded traders.
CSM>Custom pockets were changed to reduce causes of nulled pockets and straight-up the way to turn pockets back if custom option is not present.
Signal pistol to pockets - Added TUE pockets to be affected by that option as well - thanks to DiZek.

[H2] Softcore now disables insurance to avoid item duplication Deprecated since reverted old solution

[H2] Switched Repeatable Quests - Types place and size to accomodate locales properly
[H2] Default Types state for Repeatable Quests - Types.

Fixes:
Ground Zero fields.
Health markup was applying too little values in backend.

[H1] HideSpecialIcon throwing warning, remove it from bepinex/plugins and get a new one from Greed.
[H1] PMC Disable low level gear
[H1] Insurance Enabler name mistmatch
[H1] Chances for names name mismatch
[H1] Events > All bosses on resort.
[H1] Safe exit - reworked to utilise different approach.
[H2] Hideout Production and Scav cases - path mismatch.

[H3] Quest scaled rewards not working - numerous issues
[H3] Infinite keycards not working - wrong IF statement
[H3] Missing UA locale related to Repeatable Quests > Types
[H3] Zombies are back

[H4] Killa With Tagilla event
[H4] Zombies, this time for sure. Still nope, none in Factory and Ground Zero.
[H4] BTR stash size numbers names.
[H4] Added missing tooltip for PMC Stats.

NEW PRESETS ARE MANDATORY - FROM SCRATCH - A lot of fields were renamed and new enablers were added.
This release is quite huge in terms of backend - i won’t sugarcoat it - expect bugs. I really foreshadowed it with this one
[H1-H2] Same presets should be fine. no drastic changes here.
[H3] Sadly an issue here - Repeatable Quest Types - If you use that section, select any field (preferably last ones) to have it function properly. Default Greed value were wrong since initial release, sorry about that.
[H4] BTR Stash size - will require to load-save preset to fix it.

Version 1.9.1
Download Mod Version
SPT 3.9.0
Latest Compatible SPT Version

112.2K Downloads

Created Jul 24, 2024 at 3:52 PM

Updated Jul 24, 2024 at 3:52 PM

Virus Total Results

SVM 1.9.1 FOR SPT 3.9.0-3
HOTFIX [H1]- 7:40PM 24.07.2024 GMT+2

HOTFIX [H2] - 1:25PM 27.10.2024 GMT+2
[H2] Quite late to release a hotfix, but i think a lot of people download the mod recently to disable events.

QoL and fixes, trying to catch up with SPT ;-;

Added:

TUE Stash and Gamma

New section enablers for Currency, Cases and Secure cases.

Reworked:

Currency section was reworked: GP Coin was added but BSG currency design was removed due to fact I cannot scale with coins.

Holiday events and snow were reworked and now posses mostly full functionality that SPT has to offer.

(Forgot to add this in Greed changelog) Bosses on Reserve were changed - now Tagilla is there by default and there is optional field to add bosses from Streets.

Fixed:

Russian locale has misaligned fleamarket field

SCAV regenerate even if you did a PMC run

SCAV section tooltips were in code but not binded to fields

[H1] Currency Enabler wasn’t saving properly

[H1] Missing Ukrainian tooltips in Events

[H2] Typo in the name of Kolontay for Ground Zero,
[H2] Missing Ground Zero airdrop chance
[H2] Missing ‘Disable events’

[H2] Healing Values applied properly

NEW PRESETS ARE RECOMMENDED, AT LEAST RELOAD AND SAVE YOUR EXISTING ONES AND CHECK THROUGH FIELDS, SPECIFICALLY - EVENTS, CSM, ITEMS.

GhostFenixx * Pinned

IMPORTANT

Profile breaking bug found - bitcoin rate is set wrong, if you got bitcoin miner and hideout section enabled - it may end up with hitting over Int32 limit, Hotfix #4 incoming, ETA 30 minutes.

0 Likes
GhostFenixx Pinned

4.0.0 THREAD

Feel free to contact me here, in SPT Hub, in Fika’s mod questions or in my mod’s thread. I’ll be monitoring feedback next 5 days, i expect a lot of things to be ‘a little’ off due to the scale of changes (whole code from scratch, plus new stuff). May not answer/look into issues right in time - electricity is once again iffy here.

4 Likes

Sadly i can’t edit messages like before. So i’ll be updating some info here for people to avoid reporting same problems. Known Issues: Archive pathing was incorrect - fixed [H1] Pathing for ‘HideSpecialIcons’ plugin - fixed.[H2] 7.62x54 ammunition is not affected by Ammo stacks - Fixed, not yet uploaded at the moment of writing, it will wait for bigger patch

There is a report for SVM to hang raid menu but couldn’t reproduce yet.

1 Like

So I’m not sure if I am the only one who is having this problem, but whenever I enter a raid and then exit all of the progress I have made that raid is wiped as if it never happened. I originally thought it was an error I was getting which was something about backpack restrictions and another which had to do with editing the repeatable quests, but I fixed those by disabling them and I never got the errors again, however this did nothing to fix this problem. I’ve removed all of my bepinex plugins and all of my mods, reinstalled SPT in its entirety, disabled everything on SVM, and tried all mods on another profile and concluded that it was SVM. I am not getting any errors about this problem in the server console, it literally just resets my progress as if I was playing the practice mode so I’m kind of stumped on what to do. Mods - Acidphantasm-Bosses have lega medals, Bright lasers, Ref friendly quests, Simple workout qte Archangelwtf-Lots of loot redux Kat-Better ammo loading list, Fast sell in flea DrakiaXYZ-Big brain, Quick move to container Hands are not busy Visual assist Simple crosshair SAIN SVM (obviously)

0 Likes

Do not use old presets, probably you did and it triggered Raid settings > Pre-Raid Startup > Practice mode to be on.

1 Like

hi, i am getting an issue where i am unable to save or create a preset. It tells me Action is Cancelled Something went wrong, is there and incorrect type in the field or is it empty?

1 Like

hey i get issues when i have Repeatable quests on, the raid failed to load back to main menu after, and i lost all progress on that raid when i restarted. got a lot of red logs in the cmd window. i should have saved them. also noted. it happened as soon as daily’s were available due to level being reached. turned off and game works again, the only settings o changed was how many daily’s and weekly’s i could do, and how many kills and items required for each.

0 Likes
[deleted at 2025-10-13 17:56:46]

Have you made a new preset? There is a minor issue i found but it wouldn’t cause issue like this You can find the logs in user/logs, from there you can get the info

0 Likes

Possible bug when using the Car/Co-op extracts setting and enabling both

  • No Co-op exit restrictions
  • Make Co-op extract - paid extracts

Makes every single extract paid.

I do also have the first 5 options of Extracts Settings enabled.

0 Likes

Huh, well that’s funny one, will look into it.

0 Likes

I couldn’t reproduce it, it does sound like an SVM Issue - i scrolled through the code numerous times comparing to what i had before and i couldn’t spot any issues. Can you elaborate more? what exactly you meant by ‘every single extract’? I went customs and left on crossroads, had no payment there.

0 Likes

That was the problem. Thank you for letting me know because I didn’t even think about that being a part of the problem.

0 Likes

Pairu - i found it and fixed it, redownload

0 Likes

Hello, No found in raid requirements in quests option is not working :(

0 Likes

Will look into it - just in case, that setting is not intended to work with Repeatable quests, just in case you didn’t knew.

1 Like

Fixed, redownload

1 Like

hi. i have some errors in Advanced Features

Default: 62a09e08de7ac81993580532:ArmorZone:[Head] [SVM] INVENTORY AND ITEMS - Custom properties: failed to load, error of the code: System.InvalidCastException: Invalid cast from ‘System.String’ to ’System.Collections.Generic.IEnumerable1[[System.String, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]]'. at System.Convert.DefaultToType(IConvertible value, Type targetType, IFormatProvider provider) at ServerValueModifier.Sections.Advanced.SetNestedValue(Object obj, String[] path, String stringValue) at ServerValueModifier.Sections.Advanced.IDChanger(String[] variables, Dictionary2 items)

Default: 62a09e08de7ac81993580532:ArmorMaterial:Aramid [SVM] INVENTORY AND ITEMS - Custom properties: failed to load, error of the code: System.InvalidCastException: Invalid cast from ‘System.String’ to ‘SPTarkov.Server.Core.Models.Enums.ArmorMaterial’. at System.Convert.DefaultToType(IConvertible value, Type targetType, IFormatProvider provider) at ServerValueModifier.Sections.Advanced.SetNestedValue(Object obj, String[] path, String stringValue) at ServerValueModifier.Sections.Advanced.IDChanger(String[] variables, Dictionary`2 items)

0 Likes

Yeah, it doesn’t accept those values as string and requires a specific type for it, that’ll wait for the next update, numeric fields should work fine though, i’ll look what could be done.

0 Likes

У меня такая же проблема. На таможне все нормально. Попробуйте Улицы Таркова: упавший башенный кран, упавший вертолет за Конкордией, КПП у выставочного центра, Лифт в Стилобате и другие. Везде требуют заплатить деньги.

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Default: 5c0e530286f7747fa1419862:EffectsDamage:Pain:Duration:600

[SVM] INVENTORY AND ITEMS - Custom properties: failed to load, error of the code: System.Exception: Member Pain not found on Dictionary2 at ServerValueModifier.Sections.Advanced.SetNestedValue(Object obj, String[] path, String stringValue) in C:\Users\serge\Source\Repos\svm-csharp\ServerValueModifier\Sections\Advanced.cs:line 256 at ServerValueModifier.Sections.Advanced.IDChanger(String[] variables, Dictionary2 items) in C:\Users\serge\Source\Repos\svm-csharp\ServerValueModifier\Sections\Advanced.cs:line 205

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Артур, Перекачай, уже пофикшено должно быть.

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Wizard - EffectsDamage is actually a list, so it should be ID:EffectsDamage[1].Duration:600

[0] Would be the first effect, Contusion, and [1] Would be second effect, Pain. That’s a good example ngl. Thanks for the feedback nevertheless.

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[deleted at 2025-10-15 19:10:10]
[deleted at 2025-10-15 22:35:48]

but error say that EffectsDamage is Dictionary

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Yeah ok it won’t work under current release of reflection wrapper i have, it cannot select exact Enumerable by Int as it did before in JS, that complicate things. This is hell.

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Изменение здоровья чвк неправильно обрабатывается послерейдовым лечением: лимиты хп на часть показывает дефолтные и в итоге после рейда дает только убрать дебафы, однако хп в частях тела не лечит вообще.

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Wizard - i’ve managed to include and expand IIC to include your desired changes(and on similar scale/level ofc), but you’ll have to wait for 2.0.1 which will be around the end of this month.

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Интересно, ведь ХП персонажа оно меняет в начале запуска игры и должно дальше нормально с ним работать, посмотрю что можно сделать, хотя на таком этапе я даже хз чем это вызвано.

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Еще, пожалуйста, не мог бы ты на странице “Лут” сделать секцию с множителями отдельно отключаемой? а то сейчас нет никакого load order editor и у меня очень крепкое ощущение что там происходит какая-то дичь с lots of loot redux, так как количетсво лута на полу ну прям явно не с тем множителем, что идет из этого мода, значит, скорей-всего, свм переписывает своим 1х всё. Мне , например, на этой странице только управление эирдропом интересно

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разве что фика может как то подсирать тут, но я хз даже

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мммм, еще и рейдеров на таможне заспаунило, при том что я не трогал шансы спаунов никого кроме волшебного деда)

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выбор типов миссий в повторяемых квестах походу тоже поломан, я выбрал доставку и убийства, без выходов, однако прям ща вижу аж три квеста на выход)))))))))))

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Фика на лут не влияет, могу точно заверить

ЛоЛ переписывает настройки СВМа, это точная информация: https://github.com/ArchangelWTF/LotsofLoot/blob/master/LotsofLoot/LotsofLootLoadPriority.cs А еще - на полу там не х1, как минимум не должно быть, это контейнеры с х1, а пол у каждой карты свой от того что по умолчанию в СПТ.

На таможне были не рейдеры а “Курьеры”, они же бывшие Гончие, отряд связанный с ивентом, у них отдельный тип ИИ и снаряжение. СВМ их туда не добавляет, они там есть по умолчанию и можно отключить в секции с ивентами.

Поэтому всё ты сообщил конечно круто но всё мимо :D

До проверки ХП я еще не дополз, был занят новой секцией, но доползу. В целом система отхила поменялась - ибо раньше при смерти ты терял всё хп до определенного процента, теперь же ты отхиливаешь именно то что потерял, хз пришла ли это система от БСГ или же от СПТ.

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про фику я вспоминал в контексте отхила, но таки да, исходя из логики - там фика тоже не при чем

на таможне и эпицентре убивал именно ботов “рейдер”, курьеры не спаунились. Они ж даже на динамической карте как боссы отображаются и имеют свою уникальную подпись. Типа было бы раз - ок, бывает, багнуло, но каждый рейд 1-2 рейдера стабильно убиваю. Странная херота. Ок, насчет лута пойду архангела попинаю тогда, что там за шляпа происходит Спасибо за инфу

ПС и ты ничего не сказал про повторяемые квесты))))))

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С повторяемые пока хз, там проблем и так достаточно как минимум начиная с того что реролл квестов абсолютно игнорирует то что есть в БД, там надо что-то с темплэйтами крутить наверно придется, хз. Насколько помню когда последний раз прогонял - все типы присваиваются нормально, но я проверю. А вот насчет рейдеров - хз, не знаю что это делает но не СВМ, конечно если ты ивентовскую фичу не крутил которая меняет ИИ на других, но она сломана до чертиков, поэтому и синяя.

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не, этот проклятый список я даже близко не трогаю, ибо все эвенты, чтобы нормально заработали, там еще надо каждый допиливать ручками по конфигам))))))

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thank you very much for your big work.

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jmenace

please for the love of all things unholy add a quest skip button!

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I’ll consider it, but low priority.

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Setesh57

this is a question I can’t find the answer to anywhere. Do 4.0.0 mods work just fine on SPT 4.0.1?

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danke. I was unable to find that now that SPT is no longer visible in the mod page as a standalone.

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Pebbles

Scav cooldown timer isnt registering any changes also.

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outlaw_gaming94

keeps giving me an error that it doesnt have the json file and wont work at all

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Follow the manual in Greed.exe

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outlaw_gaming94

keeps telling me its missing json

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leha49

не работает таймер увеличения рейда также не увиличивает размер ячеек кейса

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Pebbles
[deleted at 2025-10-17 06:29:46]
Pebbles
[deleted at 2025-10-17 06:29:41]
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