![Server Value Modifier [SVM]](https://forge-static.sp-tarkov.com/mods/379.png)
"This should be in SPT by Default" kind of mod. Standalone extensive All-In-One Server mod that comes with User Interface with more than 666+ fields to tinker.
Configurable Categories:
Stash and items
Hideout
Traders
Trader Services
Loot
Skills and Experience
Raid options
Flea market
Repeatable quests
Case Space Manager
SCAV:
Bots
PMC
Custom fields
Install .Net 9 by using this link: Click Me
Install 7ZIP [https://www.7-zip.org]
Installation: Download the archive from releases, unpack it in folder where your game executable located. Run Greed.exe to configure your settings, manual is included inside the app.
Uninstall: Delete Greed.exe, delete [SVM] ServerValueModifier folder in SPT/user/mods If you utilised CSM plugin - delete HideSpecialIcon.dll from BepInEx/Plugins
Server terminal says I am missing a loader. What should I do?
Really, you didn’t manage to read all of the messages it told you to do in server terminal?
SVM doesn’t have a default configuration file. If you haven’t applied any kind of settings, then the mod disables itself.
Create a preset and then apply it. Be sure loader.json have been created in Loader folder, so is preset in Preset Folder.
My pockets have disappeared!
Data related to your pockets’ structure is stored inside SVM.
Removing SVM from the modlist removes your pockets.
If you want to remove SVM from your modlist – Run SVM once with Case Space Manager disabled,
Then run the game, load into a profile and only afterward close the game and delete SVM.
How does level scale reward works?
Each level margin has own set of possible rewards and their chances, for example:
When your PMC level is 25, daily quest completion will reward you with:
~32k roubles, 6GP coins and 5 items.
If you were over level 30, you’d have bigger rewards, vice versa if you were level 19.
You can adjust both levels, and rewards fields.
You have to keep the amount of level ranges and reward sets within same amount.
How does Skill Leveling efficiency works?
Taken from the Escape from Tarkov Wiki:
Each skill has a leveling speed modifier depending on how many full skill points have been earned recently in the raid:
1. 129%: Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow ).
2. 100%: After the first skill point, the leveling speed is normal or 100% (denoted by the lack of an arrow).
3. < 100%: After the first 2 skill points, the leveling speed is calculated using the formula
0.6 ^ (Earned Points - 1) * 100, where earned points are rounded down to the nearest digit
(e.g. 0.6 ^ (2 - 1) * 100 = 60%; denoted by a red arrow ).
After not earning any skill points for 200 seconds, the modifier is reset for that skill.
Keep in mind that unlike at the start of the raid, the earned points counter
is set to 1 in this case, which means you don’t start with the 129% modifier
but with the 100% modifier.
List of SVM’s custom IDs to be used:
a8edfb0bce53d103d3f62b9b
Custom PMC Pockets
a8edfb0bce53d103d3f62b0b to a8edfb0bce53d103d3f62b3b are Grids IDs (increment on 2nd digit from the end)
a8edfb0bce53d103d3f62b4b to a8edfb0bce53d103d3f62b8b is Slots (increment on 2nd digit from the end)
a8edfb0bce53d103d3f6219b
Custom SCAV Pockets
a8edfb0bce53d103d3f6229b to a8edfb0bce53d103d3f6259b (increment on 3rd digit from the end)
What is Individual Item Changer?
This feature will allow you to change mostly anything related to items.json.
It will take an effect after all the other settings in ‘Items and Stash’.
For easy item browsing I recommend using the Item Finder, the link for which is in “Discord and Website Links” above.
Be advised, first Properties
shouldn’t be declared,
but it will require internal grids and slots structures.
The order of applying changes go this way – Parent IIC, Default IIC, Filter IIC.
Price changer is independent and is not affected by the rest.
You can insert values and arrays of values using this structures:
For Default IIC and Parent IIC
ID:Property:Value
ID:Property:[Array,Of,Values]
ID:Structure:Property:Value
ID:ExternalStructure:Array:InternalStructure:Property:Value
Structure can support expressions: add, subtract, division, multiplication, equals (+,-,/,*,=)
ID:Property:Expression:Value
Here are some examples for Default IIC:
1) Morphine with 2 uses:
544fb3f34bdc2d03748b456a:MaxHpResource:2
2) P90 magazine with the size of 100 rounds:
5cc70093e4a949033c734312:Cartridges:0:MaxCount:100
3) Emergency Exit Keys with 100 uses:
5448ba0b4bdc2d02308b456c:MaximumNumberOfUsage:100
4) 120 Igolnik stack in a single cell:
5c0d5e4486f77478390952fe:StackMaxSize:120
5) MBSS backpack vertical and horizontal size to 8 cells:
544a5cde4bdc2d39388b456b:Grids:0:Properties:cellsH:8
544a5cde4bdc2d39388b456b:Grids:0:Properties:cellsV:8
6) Grach pistol that can switch to full auto:
576a581d2459771e7b1bc4f1:WeapFireType:[single,fullauto]
7) AFAK Resource is multiplied by 1.5
60098ad7c2240c0fe85c570a: MaxHpResource:*:1.5
Here are the examples on Parent IIC:
1) All stimulators with 2 uses:
5448f3a64bdc2d60728b456a:MaxHpResource:2
1)All magazines have +10 ergonomics:
5448bc234bdc2d3c308b4569:Ergonomics:10
Price Changer
Price Changer is the most simple one, made of 3 fields:
ID:Expression:Value
It supports add, subtract, division, multiplication and equals (+,-,/,*, =)
Example:
1) 60 Round AK magazine price multiplied by 2.5
55d482194bdc2d1d4e8b456b:*:2.5
2) All stimulators cost 1337 more
5448f3a64bdc2d60728b456a:+:1337
This application uses Media and/or Materials from the Video Game “Escape from Tarkov” and links that leads to Game official wiki that can be accessed via [https://escapefromtarkov.fandom.com/
](https://escapefromtarkov.fandom.com/%60)
Escape from Tarkov content and materials are the intellectual property of their respective owners “Battlestate Games Limited”.
Developer of this application is not affiliated to “Battlestate Games Limited” nor their Wikis, in any way
In AI PMC Section, PMC Names consist of usernames of multiple SPT communities.
If you find yourself uncomfortable to be in this list or you find certain name offensive - report to a mod developer.
I don’t support old/outdated versions of my mods meaning you will not receive any help from me if you are using an old version.
As of moment of writing[09.03.2023 UPD 2024] I am not planning to make any kind of Compatibility with mods, however the SVM itself is quite modular, if you think conflicts can happen - you can always disable incompatible section via Greed.
Credits:
Related to SVM:
Ereshkigal - Main inspirator, a lot of initial code was used from Ereshkigal’s mods, such as Bots loadouts, Aki Configurator and AKI-AIO.
Senko, Chomp, Spaceman - Assisted or is part of the development in one way or another, whether it be being the owner of code snippets used in this mod, to actively developing the mod or providing help.
TheSpartacus - Transition to AKI 3.0.0 and general help between releases
Related to UI (GFVE/GREED):
SerWolfik - for GFVE icon.
Lacyway - Major help with UI transition, giving me a head start with WPF
SSH_ - Archive with Icons
BattleStateGames - for creating those icons.
Misc:
KMC - Reuploading the mod onto the SPT-Aki website.
Volcano - Oddba representative of SVM
Nexus4880 - Creator of ‘Hide Special Icon’ Plugin for Case Space Manager
Fire Hawk, Z3R0, Tabi, Assassin, Morgan, RakTheGoose - Testers, feedback
*G10rgos, DaveyB0y, Fortis, olli991, Kain187, GamesB4Gains, Kiriko, MalecSP, BiddinWar - Donations
Localizations:
Ukrainian - celebrutu
Korean - 루퍼, 고라니
Spanish - og_ruby
Chinese - Volcano
Everyone else who provided any kind of support to the project, whether bug reports, feedback related to UI or helped other to with issues.
3.6 MB
10.7K Downloads
2.0.0 [Hotfix#7 CET 4:05 15.10.2025] For SPT 4.0.0
NEW PRESETS ARE MANDATORY
Added:
Complete rework of backend code to accomodate switch to C#
New Fields in Inventory and Items and Keys Section
Rework for Assort fields in Traders - Multipliers instead of ‘on-off’
Lightkeeper and more BTR settings
Advanced Features - a section that will contain options that
requires basic knowledge of SPT database, IIC and blacklist was moved there
Missing and new fields, Desecrated kappa and Keys Case
Clothing from BattlePass and Scavs are now added by default
Reworked:
Quest requirements for Repeatable quests
Several UI changes
Custom Pocket system - to support fixing deleted pockets
Fixed:
[H1] Wrong Path in Acrhive
[H2] Wrong Path for Bepinex plugin
[H3] Fixed 7.62x54 to not count towards ammo stacks
[H3] Fixed Pre-raid settings hanging screen
[H4] Fixed hideout multipliers related to water and bitcoins
[H4] Pathing rework as a potential support for Linux users.
[H4] Fixed ‘Bosses on Customs’ typo
[H5] Executable Reupload - bugged saving/loading
[H6] File Pathing for Bepinex plugin
[H6] Amount of offers override
[H6] Cap/Coop exits.
[H6] Repeatable quest amount of kills typo
[H7] Fixed ‘Bosses on Customs’ typo AGAIN…I’m really sorry.
[H7] Quests related options in trader section weren’t working
[H7] Advanced features - proper handling of symbols and handler for Flea multiplier
[H7] Health Markup multiplier fix
WIP Features: AI Converter in PMC AI and SCAV overrider in Events
140.7K Downloads
1.11.1 For SPT 3.11
Added:
Ref in traders section
Remove FIR requirements for materials in Hideout
Behold, smallest update in history, even hotfixes usually had more lines, i like the amount of 1
in version numbers though, almost Skyrim release date.
NEW PRESETS ARE HIGHLY RECOMMENDED, at least Save-Load existing one and adjust to the new fields.
3.0K Downloads
1.11.0 For SPT 3.11
List of changes is ain’t big, hopefully i did not fuck up anywhere, not a fan of early-hour releases.
Added:
Repeatable Quests > Free rerolls for each type.
New fields in Keys section
Armor Plates case in CSM
Changed:
Switched Greed’s .Net 6 to .Net 9.
Fixed:
Scav Transits.
Cultist Circle times.
Repeatable Quest rep to zero
Removed:
AI PMC > Convert AI to PMC
NEW PRESETS ARE HIGHLY RECOMMENDED, at least Save-Load existing one and adjust to the new fields if you used CSM/Rep.Quests/PMC AI.
50.8K Downloads
SVM 1.10.1 FOR SPT 3.10.0-3.10.5
[H1] 14.01.25 18:35 GMT+2
I need to take a break…At least previous release issues are no more, i hope
Added:
Stamina Expansion
Streamer case in CSM section
Cultist circle fields in hideout section
Partisan on Customs.
Cultists bosses event.
Field to enable event quests (non season ones)
Removal of Halloween’s AI ceasefire
AI Hostility (little) expansion ( if only you knew how much time i wasted fixing it for new version)
Changed:
IIC (and price changer) now supports blank spaces, #
and //
comments - request by SGZ-Creations.
AI converted has new field to accomodate the fact factory has own override for it.
Quest Redeem time being split between editions. - reported by sgtlaggy
Partisan can be forced without it’s trigger.
Adjusted Hideout Stash sizes (To accomodate live changes, 28>30, 38>40, 48>50)
Additional checkers for quest rewards (to avoid NaNs)
Limits to numerous fields.
PMC Ratio switched toblue - I really tried, but i couldn’t make it be 100% one type of AI spawn, i don’t know what scenario causes such behavior, it still does take an effect, including Scav to PMC conversion.
[H1] Default SVM values changed to reflect SPT properly. (Bosses chances, Aidrops chances)
Fixes:
Infinite keys fix
Fix for newly made scav and his stats (When SCAV dies - he doesn’t retain changed pockets/health/stats if killed)
Fix for quest types (once again) - pointed by SGZ-Creations
Fixes pointed by sgtlaggy - thanks to him btw - Fixes for Hideout, weight and examine ‘if’ statements
Clothes unlock now includes removing requirements for achievements (only affects Adik for now) - requested by Kikere
Seasonal quests weren’t appearing with events enabled.
Scav Quests - fixed reputational default value - thanks to Slothgang for spotting it.
Loose Loot - Customs were set to a Streets value - whoops, thanks to Vinnie.
[H1] Player SCAV - no longer affected by Safe-Exit and Softcore, also gear is saved properly after leaving raid.
[H1] Hideout > Bitcoin time - had wrong maximum in UI
Removed:
MIA at the end of the raid - got deprecated in 3.10, i missed that, thanks CrocodileJonesy
NEW PRESETS ARE HIGHLY RECOMMENDED, albeit not strictly mandatory, just be sure to adjust to new fields and fix repeatable quest field if that section is used.
53.6K Downloads
SVM 1.10.0 FOR SPT 3.10.0
[H1] 27.11 21:35 GMT+2
[H2] 28.11 16:25 GMT+2
[H3] 29.11 8:14 GMT+2
[H4] 01.12 9:39 GMT+2
Reminds me of 1.8.0 release at this point, sorry guys, it went very undercooked, a lot of changes through a lot of time, with multiple reiterations over.
Added:
Repeatable quests - now contains fields related to scaled reward
Additional switchers
Popup confirmation for re-saving a preset within same name
New fields in Custom section
New event - Tagilla follows Killa in interchange.
Partisan in Bots section.
Jaeger and Ref can be unlocked by default.
New lines for weirdos to read when server initializes.
Chinese Localization by Volcano.
GitHub integration
Individual Item Changer expansion
Stats to Scavs
Events related to zombies
Misc fields in flea and items
[H4] Bottom right corner now contains hotfix number, because now there’s too many.
Removed:
Standing per kills - they were outdated for ages, maybe i’ll rework them someday
[H1] Safe exit - Currently no easy solution found to recreate it. maybe in future? [H3] It’s back
Changed:
Default adjustments to match default 3.10 SPT.
Airdrops were rewritten to accommodate 3.10 changes.
FleaMarket>Price range got recolored to yellow to accommodate new tooltip adjusted to it.
SVM’s code was revamped pretty heavy(400 lines less), waves and misc stuff were taken out of code space to separate .json files.
Scav Pockets ID will be changed to accommodate Mongo ID enforcement. My fault they weren’t already tbh.
Patched HideSpecialIcon plugin to work under new EFT clients.
Changes to Remove Assort
options, instead of removing them - it would set them to 0
To avoid issues with modded traders.
CSM>Custom pockets were changed to reduce causes of nulled
pockets and straight-up the way to turn pockets back if custom option is not present.
Signal pistol to pockets - Added TUE pockets to be affected by that option as well - thanks to DiZek.
[H2] Softcore now disables insurance to avoid item duplication Deprecated since reverted old solution
[H2] Switched Repeatable Quests - Types place and size to accomodate locales properly
[H2] Default Types state for Repeatable Quests - Types.
Fixes:
Ground Zero fields.
Health markup was applying too little values in backend.
[H1] HideSpecialIcon throwing warning, remove it from bepinex/plugins and get a new one from Greed.
[H1] PMC Disable low level gear
[H1] Insurance Enabler name mistmatch
[H1] Chances for names name mismatch
[H1] Events > All bosses on resort.
[H1] Safe exit - reworked to utilise different approach.
[H2] Hideout Production and Scav cases - path mismatch.
[H3] Quest scaled rewards not working - numerous issues
[H3] Infinite keycards not working - wrong IF statement
[H3] Missing UA locale related to Repeatable Quests > Types
[H3] Zombies are back
[H4] Killa With Tagilla event
[H4] Zombies, this time for sure. Still nope, none in Factory and Ground Zero.
[H4] BTR stash size numbers names.
[H4] Added missing tooltip for PMC Stats.
NEW PRESETS ARE MANDATORY - FROM SCRATCH - A lot of fields were renamed and new enablers were added.
This release is quite huge in terms of backend - i won’t sugarcoat it - expect bugs. I really foreshadowed it with this one
[H1-H2] Same presets should be fine. no drastic changes here.
[H3] Sadly an issue here - Repeatable Quest Types - If you use that section, select any field (preferably last ones) to have it function properly. Default Greed value were wrong since initial release, sorry about that.
[H4] BTR Stash size - will require to load-save preset to fix it.
112.2K Downloads
SVM 1.9.1 FOR SPT 3.9.0-3
HOTFIX [H1]- 7:40PM 24.07.2024 GMT+2
HOTFIX [H2] - 1:25PM 27.10.2024 GMT+2
[H2] Quite late to release a hotfix, but i think a lot of people download the mod recently to disable events.
QoL and fixes, trying to catch up with SPT ;-;
Added:
TUE Stash and Gamma
New section enablers for Currency, Cases and Secure cases.
Reworked:
Currency section was reworked: GP Coin was added but BSG currency design was removed due to fact I cannot scale with coins.
Holiday events and snow were reworked and now posses mostly full functionality that SPT has to offer.
(Forgot to add this in Greed changelog) Bosses on Reserve were changed - now Tagilla is there by default and there is optional field to add bosses from Streets.
Fixed:
Russian locale has misaligned fleamarket field
SCAV regenerate even if you did a PMC run
SCAV section tooltips were in code but not binded to fields
[H1] Currency Enabler wasn’t saving properly
[H1] Missing Ukrainian tooltips in Events
[H2] Typo in the name of Kolontay for Ground Zero,
[H2] Missing Ground Zero airdrop chance
[H2] Missing ‘Disable events’
[H2] Healing Values applied properly
NEW PRESETS ARE RECOMMENDED, AT LEAST RELOAD AND SAVE YOUR EXISTING ONES AND CHECK THROUGH FIELDS, SPECIFICALLY - EVENTS, CSM, ITEMS.
Details
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GUID
fika.ghostfenixx.svm
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Category
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License
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Source Code
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Latest Version VirusTotal Result
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Includes Advertising
IMPORTANT
Profile breaking bug found - bitcoin rate is set wrong, if you got bitcoin miner and hideout section enabled - it may end up with hitting over Int32 limit, Hotfix #4 incoming, ETA 30 minutes.
4.0.0 THREAD
Feel free to contact me here, in SPT Hub, in Fika’s mod questions or in my mod’s thread. I’ll be monitoring feedback next 5 days, i expect a lot of things to be ‘a little’ off due to the scale of changes (whole code from scratch, plus new stuff). May not answer/look into issues right in time - electricity is once again iffy here.
please for the love of all things unholy add a quest skip button!
this is a question I can’t find the answer to anywhere. Do 4.0.0 mods work just fine on SPT 4.0.1?
Scav cooldown timer isnt registering any changes also.
keeps giving me an error that it doesnt have the json file and wont work at all
keeps telling me its missing json
не работает таймер увеличения рейда также не увиличивает размер ячеек кейса