Mod Details

Price Tag

Price Tag 1.0.0

Created by Speenks

56 Downloads

SPT 3.11.4 Compatible

Complete economy control

Latest Version 1.0.0
SPT 3.11.4

Updated Tuesday at 2:11 AM

49.15 KB

Version Notes

1.0 Release

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Pricetag

An all-encompassing price mod. Modular, configurable features. Global multipliers (Handbook, Traders, Flea Market). Neutralizes BSG’s hard-coded obscure pricing principles. Partial jsonc support (config). Robust and documented config.

DISCLAIMER

By default, this mod has been configured in a special way for my own playthrough. If you wish to have a similar experience, consider downloading my other mods:

Rarities

Realism Mod Compatibility

First Aid

FEATURES

Handbook

Set the price of ANY item
  • Determines the held value of the base item.
Dynamically set the price of soft armor inserts
  • (durability * class_multiplier * material_multiplier)
  • Includes diminishing returns so that items with unusually high durability aren’t overpriced.

Traders

Full control over trader pricing
Sync trader offers to the handbook
  • Attachments are considered in all offers.
Modify buy coefficients
  • How much traders will pay for your items. Includes optional ramping for loyalty rewards and variation for randomness.
Modify markup
  • How much traders charge over or under the item value.
Robust checks to maintain trader consistency between resets
Option to convert all barter offers to currency
  • Removes duplicates.
  • Blacklist unwanted conversions.

Flea Market

Sync flea market to handbook
Prices new and existing (non-player, non-trader) flea market offers based on handbook
  • Attachments, durability, and condition are considered in all offers.
Variable price range for single and pack offers
Selling has been overhauled
  • It now considers attachments when selling.
  • There is a configurable, intuitive delay based on listing price vs handbook.
  • Generate NEW offers as others expire, not regenerate existing ones.
Version 1.0.0
Download Mod Version
SPT 3.11.4 +4 more
All Compatible SPT Versions:
3.11.4 3.11.3 3.11.2 3.11.1 3.11.0

49.15 KB

56 Downloads

1.0 Release

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booger

How does this mod interact with traders added by other mods?

0 Likes

Hi there! While there is no direct support for custom traders, it would depend on how such a trader creates their offers. If pricing is hard-coded, then my mod will have no effect by default. However, if the trader sets their prices by drawing from the handbook or some other SPT cache, then this mod should ensure pricing consistent with other avenues of obtainment.

Good news if you are handy though–if you open the mod.ts and find lines 202-212, you should find the vanilla trader IDs (203-211) as well as the array (212) used in my processing function. You can add any custom traders in the style of lines 203-211 and then make sure to include the variable name into the array with a comma as the delimiter.

example

It should look something like this:

/*…other trader IDs…*/

const TRADER_NAME_HERE: string = “TRADER_ID_HERE”;

const ALL_TRADER_IDS: string[] = [ID_PRAPOR, ID_THERAPIST, ID_SKIER, ID_PEACEKEEPER, ID_MECHANIC, ID_RAGMAN, ID_JAEGER, TRADER_NAME_HERE]; //Excludes Fence and Ref

I may include a config option in the future to simplify it, but the least I can do for now is offer the tools to DIY.

1 Like

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