Croupier - loadout generator + flea quicksell 2.0.0
Created by turbodestroyer
19.0K Downloads
SPT 4.0.3 Compatible
Gear up for your next raid in just 20 seconds!
This trader does 2 things:
1) 🔫 Sells random loadouts - gear, meds, nades, gun, mags, ammo. Everything you need in a raid, generated instantly, in one in-game mail, ready to wear & rock.
2) 💸 Buys your FiR items and pays an average flea market price for them, minus a tax.
In 3.x he pays you right away, but buys only FiR items. If you’re on 3.11 or 3.10, please read “FiR selling compatibility” part.
In 4.x he first buys all your stuff as a regular trader, and then sends you the difference for sold FiR items.
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Notes:
- There are 3 tiers of loadouts: low, mid and top. You can choose to buy a loadout with or without a gun.
- Generally, you’ll get what you pay for. However, there’s a chance you might get a TOZ-106 in the top tier or a Slick armor with level 6 plates in the low tier for example.
- Gun presets are randomized, but mods for each gun and tier are carefully handpicked, - which means presets rarely recur and they don’t need much adjustments at the same time.
- If your PMC is naked, just use Alt+click on item to wear it.
- The idea of the “Blackmarket” (FiR quicksell) feature is to sell found-in-raid items in the standart trader window.
- There is an option that doesn’t allow you to sell FiR items for fleamarket price before you reach level 15. If you want to sell FiR items for flea price before reaching 15 lvl just disable (set to false) “enable_FIR_only_after_15lvl” in config.
- 3.x only: The “Blackmarket” (FiR quicksell) feature is ported with its main problem: you can’t see how much money you’re gonna get before selling. Can’t do anything about it, nor really care.
- 3.x only: The “Blackmarket” (FiR quicksell) feature is now disabled by default - not all people seem to need it and it also has a compatibility problem (see below).
- 4.0 only: One of the most annoying issues with the 3.x version was that the money amount you saw in the trader window and the money amount you were actually getting were different. Now it works like this: you get what’s written in the trader window right away, and then receive the difference via in-game mail. For example, a pack of cigs costs 1k roubles at the trader and 8k on the flea. You sell it to the trader, get that 1k instantly, and receive the remaining 7k (minus tax) in mail
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*FiR selling compatibility (3.x only):
This feature is conflicting with any mod that intercepts the standart trading (sends you items in messages, sells XP points/skills, non-inventory quest items, etc) - for example, Skulltag’s Personal Trainer and Bluehead’s AIO Trader.
If you don’t have such mods and you are wishing to sell found-in-raid items quickly, you can enable this feature in config.json - just set “enable_custom_FIR_selling” to true.
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Custom guns/mods/gear support:
- WTT M249
- WTT AEK-971
- WTT AN-94
- WTT Cz-75
- WTT CZ Scorpion Evo 3
- WTT HK G3
- Choccy Milk’s Walter WA 2000
- Choccy Milk’s Armsel Striker-12
- Choccy Milk’s Kel-Tec KSG-12 Shotgun
- Kopat1ch’es Ratnik Spring Gear Pack
- Kopat1ch’es A-TACS FG Pack
- My gear retextures (Couturier)
- MoxoPixel’s Tactical Gear component (Partial, work in progress)
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The mods I used/looked into (thanks):
- 101p’s Blackmarket (updated with minimal edits)
- Bluehead’s AIO Trader (custom trader controller)
- Dsnyder’s Unknown Survivor (used as a template for the trader)
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FAQ:
> I installed the mod but the trader still doesn’t seem to buy the found-in-raid items for flea market price
Read “FiR selling compatibility”. You need to explicitly enable this option.
> I enabled the FiR selling option, and I don’t have conflicting mods. The trader still doesn’t buy found-in-raid items
You are probably under 15 level. You either need to reach that level, or set enable_FIR_only_after_15lvl to false.
> The loadout boxes appear in the flea market and flood my barters
This is not standart behavior, it seems some mod makes my loadout boxes sellable on the flea market. If you are using the “The Blacklist - flea market enhancements” check this comment, otherwise please let me know the name of the mod.
> How do I change level requirements for MID and TOP loadouts?
This is not recommended due to the game balance reasons, but check this comment.
> How I decrease price for loadouts?
This is not recommended due to the game balance reasons, but check this comment.
20.53 MB
733 Downloads
This is a stable beta release for >4.0.1 (won’t work on 4.0.0), please let me know about any problems.
TLDR:
Mod conflicts fixed + now you get money for sold FiR items in in-game mail.
Full release note:
General:
- Moved the mod to C#;
- Instead of rewriting the Trade controller, which caused conflicts with any mods that used the same approarch (eg Skulltag’s Personal Trainer and Bluehead’s AIO Trader), it now works by intercepting routes and passing the output further, which should theoretically prevent any conflicts.
Flea quick sell:
- One of the most annoying issues with the 3.x version was that the money amount you saw in the trader window and the money amount you were actually getting were different. Now it works like this: you get what’s written in the trader window right away, and then receive the difference via in-game mail. For example, a pack of cigs costs 1k roubles at the trader and 8k on the flea. You sell it to the trader, get that 1k instantly, and receive the remaining 7k (minus tax) in mail;
- Increased quick sell tax from 15% to 20% – consider the additional 5% as the trader’s fee for not having to list your items manually to the flea market;
- Since there appear to be no conflicts with other mods, quick sell is now enabled by default. You can still disable it if you prefer playing without the flea.
Loadouts:
- Slightly increased prices for loadouts. In general, you’ll probably be able to assemble the same loadout yourself for 80-90% of what you just paid, but I think it’s reasonable to charge more for instant assembly and gathering of all the items. Low tier loadouts are probably still underpriced tbh.
Other fixes/additions:
- Fixed the pink boxes problem. Thanks to STK for the report;
- Added config value for flea market / trader’s tax (FleaSellTaxPercent, default is 20%). Thanks to AnxietGame for this suggestion;
- Added config value to allow you to sell non-FiR items on the flea (FleaSellOnlyFoundInRaid, disabled by default). Thanks to mikoning for the suggestion.
Planned:
- Obviously, fix any bugs reported in beta, if any;
- Add new items from the newer Tarkov version & Battlepass Season 0;
- Add new Couturier’s gear that was added starting from version 1.0.2;
- Make facemasks match the selected color scheme of the loadout.
2.8K Downloads
Added gear from Couturier mod. If you don’t have that there’s no sense to download this update.
No code changes this time.
6.6K Downloads
Minor fix: blacklisted the loadout boxes from barters on the flea market (Thanks to Prometo Melhorar for the report)
(3.11)
910 Downloads
Minor update (no code changes, only a few fixes in loadouts):
- Added mags: AR-15 5.56x45 Beta C-Mag 100-round, PP-19 9x19 F5MFG 50-round, AR-10 7.62x51 X Products X-25 50-round)
- Changed the standart black 7.62x51 SCAR to SCAR X-17 in Top tier loadouts (the only difference is that it supports 50-round mags)
(3.11)
310 Downloads
Ported the mod to 3.11:
- Changed the semiauto Saiga-12 to the identical automatic Saiga-12 FK in Top tier loadouts
- Added new standart guns: Sako TRG M10 and Aklys Defense Velociraptor
- Added new standart equipment: 5.11 Tactical Rush 100 backpack, Mystery Ranch Terraframe backpack, 6B47 Ratnik EMR Arctic helmet, Bank Robber Multicam Alpine chestrig, MTEK Flux helmets (Multicam Arid, olive and Multicam Alpine)
The mod won’t recieve updates for 3.10 since it’s already good and stable as it is. If you need the mod for 3.10 just download the previous (1.2.4) version.
(3.11)
1.5K Downloads
Bug fixes:
- (Hopefully) finally fixed the bug with examining items. Thanks to seijifml and SPTSpy for their reports and help!
- Added missing categories for selling
New mods support:
- WTT CZ Scorpion Evo 3
- WTT HK G3 and HK11 LMG
(3.10)
Details
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GUID
com.turbodestroyer.croupier
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Category
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License
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Source Code
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Latest Version VirusTotal Result
So do we need both of your gear mods? I just want to be sure.
I just downloaded this mod for the first time, so I’m not sure if I did something wrong but the trader takes the money when I buy a lootbox and doesn’t give me the box. The stock bought count also doesn’t increment. It seems like it knows its not giving it to me, but still taking the money.
How can i change his stock to unlimited?
I had a rough go of trying to use this. I hope this comes across as the constructive criticism I intend it to be
C:in the .js files (as recommended by another user in Discord)anyone using that will be unable to use this mod without this additional manual effort.
like https://gist.github.com/zanculmarktum/170b94764bd9a3da31078580ccea8d7e instead of a simple wget or ariac2 call, which is what that container uses).
And out of curiosity, why JS? The mod examples are all in TS and the provided build and distribution system in those work work very well (https://github.com/sp-tarkov/mod-examples/).
Hi there! I’ve been really enjoying the mod so far!
I noticed a bug that could be exploited easily with the trader. If I buy a loadout but my stash is full, i receive the items via message without paying anything. It gives the stash is full message but the items are given anyway.
MEGA need vip to download the files. or waiting 5 hours. so sad
Hi, im new to this kind of mod, is there any way to blacklist the bundles from the flea, so it does not appear in bartering offers? Since you cant get the boxes it self, they just flood my flea when i need to buy something. Thanks in advance!!
can I decrease the level requirement for mid and high tier loadouts?
just loaded the mod and he is taking something like 50% cut on some items
Added your trader to my furry mod. Check if you want