Mod Details

Croupier - loadout generator + flea quicksell

Croupier - loadout generator + flea quicksell 2.0.0

Created by  turbodestroyer

19.0K Downloads

SPT 4.0.3 Compatible

Gear up for your next raid in just 20 seconds!

Latest Version 2.0.0
SPT 4.0.3

Updated Monday at 4:41 PM

20.53 MB

Version Notes

This is a stable beta release for >4.0.1 (won’t work on 4.0.0), please let me know about any problems.


TLDR:

Mod conflicts fixed + now you get money for sold FiR items in in-game mail.


Full release note:

General:

  • Moved the mod to C#;
  • Instead of rewriting the Trade controller, which caused conflicts with any mods that used the same approarch (eg Skulltag’s Personal Trainer and Bluehead’s AIO Trader), it now works by intercepting routes and passing the output further, which should theoretically prevent any conflicts.

Flea quick sell:

  • One of the most annoying issues with the 3.x version was that the money amount you saw in the trader window and the money amount you were actually getting were different. Now it works like this: you get what’s written in the trader window right away, and then receive the difference via in-game mail. For example, a pack of cigs costs 1k roubles at the trader and 8k on the flea. You sell it to the trader, get that 1k instantly, and receive the remaining 7k (minus tax) in mail;
  • Increased quick sell tax from 15% to 20% – consider the additional 5% as the trader’s fee for not having to list your items manually to the flea market;
  • Since there appear to be no conflicts with other mods, quick sell is now enabled by default. You can still disable it if you prefer playing without the flea.

Loadouts:

  • Slightly increased prices for loadouts. In general, you’ll probably be able to assemble the same loadout yourself for 80-90% of what you just paid, but I think it’s reasonable to charge more for instant assembly and gathering of all the items. Low tier loadouts are probably still underpriced tbh.

Other fixes/additions:

  • Fixed the pink boxes problem. Thanks to STK for the report;
  • Added config value for flea market / trader’s tax (FleaSellTaxPercent, default is 20%). Thanks to AnxietGame for this suggestion;
  • Added config value to allow you to sell non-FiR items on the flea (FleaSellOnlyFoundInRaid, disabled by default). Thanks to mikoning for the suggestion.

Planned:

  • Obviously, fix any bugs reported in beta, if any;
  • Add new items from the newer Tarkov version & Battlepass Season 0;
  • Add new Couturier’s gear that was added starting from version 1.0.2;
  • Make facemasks match the selected color scheme of the loadout.
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This trader does 2 things:

1) 🔫 Sells random loadouts - gear, meds, nades, gun, mags, ammo. Everything you need in a raid, generated instantly, in one in-game mail, ready to wear & rock.

2) 💸 Buys your FiR items and pays an average flea market price for them, minus a tax.

In 3.x he pays you right away, but buys only FiR items. If you’re on 3.11 or 3.10, please read “FiR selling compatibility” part.

In 4.x he first buys all your stuff as a regular trader, and then sends you the difference for sold FiR items.

------------

Notes:

- There are 3 tiers of loadouts: low, mid and top. You can choose to buy a loadout with or without a gun.

- Generally, you’ll get what you pay for. However, there’s a chance you might get a TOZ-106 in the top tier or a Slick armor with level 6 plates in the low tier for example.

- Gun presets are randomized, but mods for each gun and tier are carefully handpicked, - which means presets rarely recur and they don’t need much adjustments at the same time.

- If your PMC is naked, just use Alt+click on item to wear it.

- The idea of the “Blackmarket” (FiR quicksell) feature is to sell found-in-raid items in the standart trader window.
- There is an option that doesn’t allow you to sell FiR items for fleamarket price before you reach level 15. If you want to sell FiR items for flea price before reaching 15 lvl just disable (set to false) “enable_FIR_only_after_15lvl” in config.

- 3.x only: The “Blackmarket” (FiR quicksell) feature is ported with its main problem: you can’t see how much money you’re gonna get before selling. Can’t do anything about it, nor really care.

- 3.x only: The “Blackmarket” (FiR quicksell) feature is now disabled by default - not all people seem to need it and it also has a compatibility problem (see below).

- 4.0 only: One of the most annoying issues with the 3.x version was that the money amount you saw in the trader window and the money amount you were actually getting were different. Now it works like this: you get what’s written in the trader window right away, and then receive the difference via in-game mail. For example, a pack of cigs costs 1k roubles at the trader and 8k on the flea. You sell it to the trader, get that 1k instantly, and receive the remaining 7k (minus tax) in mail

------------

*FiR selling compatibility (3.x only):

This feature is conflicting with any mod that intercepts the standart trading (sends you items in messages, sells XP points/skills, non-inventory quest items, etc) - for example, Skulltag’s Personal Trainer and Bluehead’s AIO Trader.

If you don’t have such mods and you are wishing to sell found-in-raid items quickly, you can enable this feature in config.json - just set “enable_custom_FIR_selling” to true.

------------

Custom guns/mods/gear support:

------------

The mods I used/looked into (thanks):

- 101p’s Blackmarket (updated with minimal edits)
- Bluehead’s AIO Trader (custom trader controller)
- Dsnyder’s Unknown Survivor (used as a template for the trader)

------------

FAQ:

> I installed the mod but the trader still doesn’t seem to buy the found-in-raid items for flea market price

Read “FiR selling compatibility”. You need to explicitly enable this option.

> I enabled the FiR selling option, and I don’t have conflicting mods. The trader still doesn’t buy found-in-raid items

You are probably under 15 level. You either need to reach that level, or set enable_FIR_only_after_15lvl to false.

> The loadout boxes appear in the flea market and flood my barters

This is not standart behavior, it seems some mod makes my loadout boxes sellable on the flea market. If you are using the “The Blacklist - flea market enhancements” check this comment, otherwise please let me know the name of the mod.

> How do I change level requirements for MID and TOP loadouts?

This is not recommended due to the game balance reasons, but check this comment.

> How I decrease price for loadouts?

This is not recommended due to the game balance reasons, but check this comment.

Version 2.0.0
Download Mod Version
SPT 4.0.3
Latest Compatible SPT Version

20.53 MB

733 Downloads

Created Sunday at 12:15 PM

Updated Monday at 4:41 PM

Virus Total Results

This is a stable beta release for >4.0.1 (won’t work on 4.0.0), please let me know about any problems.


TLDR:

Mod conflicts fixed + now you get money for sold FiR items in in-game mail.


Full release note:

General:

  • Moved the mod to C#;
  • Instead of rewriting the Trade controller, which caused conflicts with any mods that used the same approarch (eg Skulltag’s Personal Trainer and Bluehead’s AIO Trader), it now works by intercepting routes and passing the output further, which should theoretically prevent any conflicts.

Flea quick sell:

  • One of the most annoying issues with the 3.x version was that the money amount you saw in the trader window and the money amount you were actually getting were different. Now it works like this: you get what’s written in the trader window right away, and then receive the difference via in-game mail. For example, a pack of cigs costs 1k roubles at the trader and 8k on the flea. You sell it to the trader, get that 1k instantly, and receive the remaining 7k (minus tax) in mail;
  • Increased quick sell tax from 15% to 20% – consider the additional 5% as the trader’s fee for not having to list your items manually to the flea market;
  • Since there appear to be no conflicts with other mods, quick sell is now enabled by default. You can still disable it if you prefer playing without the flea.

Loadouts:

  • Slightly increased prices for loadouts. In general, you’ll probably be able to assemble the same loadout yourself for 80-90% of what you just paid, but I think it’s reasonable to charge more for instant assembly and gathering of all the items. Low tier loadouts are probably still underpriced tbh.

Other fixes/additions:

  • Fixed the pink boxes problem. Thanks to STK for the report;
  • Added config value for flea market / trader’s tax (FleaSellTaxPercent, default is 20%). Thanks to AnxietGame for this suggestion;
  • Added config value to allow you to sell non-FiR items on the flea (FleaSellOnlyFoundInRaid, disabled by default). Thanks to mikoning for the suggestion.

Planned:

  • Obviously, fix any bugs reported in beta, if any;
  • Add new items from the newer Tarkov version & Battlepass Season 0;
  • Add new Couturier’s gear that was added starting from version 1.0.2;
  • Make facemasks match the selected color scheme of the loadout.
Version 1.2.8
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

2.8K Downloads

Created Aug 1, 10:53 AM

Updated Aug 1, 10:53 AM

Virus Total Results

Added gear from Couturier mod. If you don’t have that there’s no sense to download this update.

No code changes this time.

Version 1.2.7
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

6.6K Downloads

Created Mar 22, 10:45 AM

Updated Mar 22, 10:45 AM

Virus Total Results

Minor fix: blacklisted the loadout boxes from barters on the flea market (Thanks to Prometo Melhorar for the report)

(3.11)

Version 1.2.6
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

910 Downloads

Created Mar 16, 7:31 PM

Updated Mar 16, 7:31 PM

Virus Total Results

Minor update (no code changes, only a few fixes in loadouts):

- Added mags: AR-15 5.56x45 Beta C-Mag 100-round, PP-19 9x19 F5MFG 50-round, AR-10 7.62x51 X Products X-25 50-round)
- Changed the standart black 7.62x51 SCAR to SCAR X-17 in Top tier loadouts (the only difference is that it supports 50-round mags)

(3.11)

Version 1.2.5
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

310 Downloads

Created Mar 16, 8:40 AM

Updated Mar 16, 8:40 AM

Virus Total Results

Ported the mod to 3.11:

- Changed the semiauto Saiga-12 to the identical automatic Saiga-12 FK in Top tier loadouts

- Added new standart guns: Sako TRG M10 and Aklys Defense Velociraptor

- Added new standart equipment: 5.11 Tactical Rush 100 backpack, Mystery Ranch Terraframe backpack, 6B47 Ratnik EMR Arctic helmet, Bank Robber Multicam Alpine chestrig, MTEK Flux helmets (Multicam Arid, olive and Multicam Alpine)

The mod won’t recieve updates for 3.10 since it’s already good and stable as it is. If you need the mod for 3.10 just download the previous (1.2.4) version.

(3.11)

Version 1.2.4
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

1.5K Downloads

Created Feb 28, 11:15 AM

Updated Feb 28, 11:15 AM

Virus Total Results

Bug fixes:

- (Hopefully) finally fixed the bug with examining items. Thanks to seijifml and SPTSpy for their reports and help!
- Added missing categories for selling

New mods support:
- WTT CZ Scorpion Evo 3
- WTT HK G3 and HK11 LMG
(3.10)

seijifml

Hey friend, great mod! Really cool idea, been liking the practicality of it so far.

Just wondering, though: is it normal for the trader to spam me with messages (2~3 messages every 10 minutes), even when i’m not buying the kits? Been using the mod for 2 days and been trying to figure out what triggers him to message me, but haven’t found out yet (i’m guessing it’s some weird interaction with some other mod i’m using.

Is there any way to deactivate his messages, maybe? I’m currently using the default settings (FiR trade disabled).

0 Likes

hey mate!

this is wild, i didn’t encounter such bug

what mods are you using? are you using the latest version of the mod?

0 Likes

Hello!

I can imagine this problem could be a case a few versions ago, but now can’t catch this bug

Can you confirm the problem persists when you update the mod to the latest version? Just so I know at least

0 Likes

Hey Turbo, sorry for going MIA.
Apparently it had something to do with my old install, since posting the original message I’ve had to switch from Windows 11 to Windows 10 and thus, completely reinstall SPT. I have played for a few hours already and the messages seems fine now, even with the same mods.

Just for disclosure, here’s my mod list anyway:

I’m updating the mod right now, will test it out some more a bit later, and report if I have any issues, but the problem seems to be fixed for now because of my new install.

Thanks for everything, mate!

SERVER MODSArtemREF SPT FRIENDLY QUESTSAlgorithmic Level ProgressionPainterMOARUnrestricted Armor PlatesLoot ValueDynamic GoonsMore CheckmarksBlack CoreMagTapeTactical Gear ComponentItem InfoBetter Rear SightsIncreased Climbing HeigtSkills ExtLooting BootsSPT Recoil StandaloneTarkov Hd Item Rework ProjectUi FixesVirtual’s Custom Quest LoaderWtt PackNSTRAPSAINSVMCLIENT MODSUnity ToolkitAmands GraphicsAmands SensePerformance ImprovementsDynamic MapsUse Items AnywhereBigBrainWaypointsLoot RadiusTrader ScrollingUse Loose LootWTT Menu OverhaulStash SearchThat’s LitVirtuals Custom Quest Loader (VCQLItem Context Menu ExtendedCustom Interactions

1 Like

Thanks for your reply, glad to hear that!

Yeah, let me know if the problem returns back.

0 Likes

I am having this exact issue on the latest version. Seems to happen when examining undiscovered items for some reason.

EDIT
I cant find a conflict just yet but I can replicate it 100% of the time by creating a new profile and examining the crates Croupier has for sale - wait a few seconds, and I receive a message with a loadout inside. See below.

When examining the 2 “low tier” crates, and at the exact moment I receive the ‘free’ loadouts in the mailbox a few moments later, the console prints:

Croupier: new_item_id catch. Please report what you were doing and this output: –Start– {“Action”:“Examine”,“item”:“676e7094c10d4e01865d8112”,“fromOwner”:true} –End– Croupier: new_item_id catch. Please report what you were doing and this output: –Start– {“Action”:“Examine”,“item”:“676e6e7c2e39b0c7ab1e7109”,“fromOwner”:true} –End– However examining an item such as the Portable Bunkhouse Key for the first time, gives the same type of error but I simply receive a message with no attachments this time:

Croupier: new_item_id catch. Please report what you were doing and this output: –Start– {“Action”:“Examine”,“item”:“66e80321ea847a407f0e72cb”,“fromOwner”:true} –End– List of installed mods:

Server Mods:

  • Algorithmic Level Progression
  • All The Seasons
  • Virtual’s Custom Quest Loader
  • Artem
  • Gunsmith
  • Hephaestus
  • Lotus
  • Saria Shop
  • Croupier
  • Trader Namer
  • Borkel’s Bloody Particles and Bullet Wounds
  • Expanded Task Text
  • Instant Repeatables
  • Late to The Party
  • Leave It There
  • Looting Bots
  • Loot Value
  • More Checkmarks
  • Pity Loot
  • SAIN
  • SWAG+Donuts
  • Dynamic Maps
  • Temporary Flea Market Restrictment
  • tyfon UI Fixes

Client Mods: (I will exclude renaming ones already listed in server mods)

  • BigBrain
  • Waypoints
  • Unity Toolkit
  • Use Items from Anywhere
  • Amands Graphics
  • Boss Notifier
  • Quest Tracker
  • Quick Move to Container
  • Search Open Containers
  • Magazine Inspector
  • Kaeno Trader Scrolling
  • EFTApi
  • Game Panel HUD
  • Player Encumbrance Bar
  • Performance Improvements
  • Hide Beta Rework
  • Stash Search
  • Thats Lit
1 Like

SPTSpy, thank you, will look into it.

As a temporary fix (and if you don’t have other mods that interfere the trader controller) you can enable FiR selling in config - in this case you won’t get these messages because the buying happens with another method. At the same time I understand this is probably not an option for you since you have “Temporary Restricted Flea”..

Anyway, thank you once again, this is helpful!

1 Like

Glad I could be some help, and thank you so much for your response.

I appreciate your time. Thank you for the mod and for your help. I hope you can investigate and get that fixed in a future update

EDIT
Okay so I had a little looksie at the source.
Ill spare you some screen real-estate with a spoiler tag..I’ve taken up enough as it is lol

What is the purpose of the 2nd half of this check in mod.js?

if ((info.data[0].tid == “1337bb0dd843363fcd1be869” && info.data[0].type == “buy_from_trader”)||(info.data[0].fromOwner = “1337bb0dd843363fcd1be869” && info.data[0].Action == “Examine”))

This, specifically:

||(info.data[0].fromOwner = “1337bb0dd843363fcd1be869” && info.data[0].Action == “Examine”)

If I understand correctly, I can see its checking if we are examining an item AND that the owner of the item is croupier. So I’m a little confused how it’s even reaching the OR statement when you examine items from other traders since youre clearly checking AND fromOwner croupier….but, apparently it has SOMETHING to do with it because..

I deleted the entire above OR statement so that the check now looks like this:

if ((info.data[0].tid == “1337bb0dd843363fcd1be869” && info.data[0].type == “buy_from_trader”))

and tested again, new profile, with FiR selling disabled - issue was gone. However, I don’t know WHY you’ve included this and don’t want to break some functionality. Hope this helps. I’m just a bored community member, and I like tinkering XD

1 Like

SPTSpy, you’re not far off, the code you posted absolutely IS problematic. Instead of comparing info.data[0].fromOwner with the Croupier ID, I set it there It should be “==”, not “=”. I can’t believe it has been there for so many versions.

Upd, found another problem with it. I will upload the new version with some other minor changes. Thank you for your help and sorry you had to go to the code in the first place.

1 Like

Updated the mod:
https://hub.sp-tarkov.com/files/file/2649-croupier-random-loadouts-flea-quicksell/#versions

Much thanks to you guys SPTSpy and seijifml for your assistance!

1 Like
Riggzly

Using your mod fence gives me 0 RUB after a scav run in the messages. I took it out and fence worked fine.

0 Likes

Interesting

Was FiR selling feature enabled or disabled? I dont have time to investigate it before the weekend, but will try to fix this in a future update, thanks

0 Likes

I changed nothing in the config so whatever is default.

0 Likes

It seems I fixed the issue in the latest version. Funny enough, it seems that some other traders also break this feature, and the problem in all similar cases is only in one value in the trader config.

Anyway, thank you for your report. If still interested in using this mod give it another try.

0 Likes
North

so i got a LOW_NOGUN from opening a opened box from hideout .

how do i open it or do i just discard it ?

0 Likes

you can sell these boxes to the trader if you somehow obtain them (via opening another box or a rare bug)

0 Likes

I checked and no trader buys all of them say this https://ibb.co/v4G9FnGd

and i got it from this in the hideout https://ibb.co/vxTk6SN0

0 Likes

what version the installed mod is? please update it to the latest one, the trader buys these boxes starting from the 1.2.0 version
https://hub.sp-tarkov.com/files/file/2649-croupier-random-loadouts-flea-quicksell/#versions

if you were using fir selling dont forget to enable it again in the config

0 Likes

well i was on 1.0.0 i had no idea delete all the messages i posted lmao

1 Like

haha i cant

thats all ok m8

just in case once again: in latest versions, if you want to sell found-in-raid items for fleamarket prices you need to enable this in config.json, otherwise he will buy stuff for cheap

0 Likes
kilper

I can’t understand why a trader buys FiR items from me cheaper than other traders?

everything is enabled in the config

0 Likes

the price you see in the selling tab is incorrect, i mentioned that in description. he will just get average fleamarket price and will buy it for that minus 15% tax

and if he actually pays the price written in this tab it means that there is a conflict with another mod

0 Likes
Slothgang

Amazing idea well executed and it synergises nicely with mods that disable scav runs. Mod support integration is always appreciated too, thanks.

1 Like

Thank you! 🙏

0 Likes
Dziamgo

Hello how can I increase or decrease kit’s prices?

0 Likes

mod folder / db/assort.json

barter_scheme obj there

2 Likes

thanks

1 Like
Nchlsf

I get snipers as the weapon on High tier loadouts more than others, is there a way to change to config percentage change of weapon type?

0 Likes

Chances are in data/constants.json file

Go to gunClassMultiplier -> top there and adjust it if you need to. Otherwise it is just a bad luck.

Currently it’s:

“marksmanRifle”: 3,

“assaultRifle”: 7,

“smg”: 3,

“shotgun”: 2,

“pistol”: 1,

“machinegun”: 1,

“sniperRifle”: 3

If you really want less sniper rifles set it to 2 or 1.

Make sure you have the latest version (I updated the mod an hour ago).

0 Likes

thank you! This mod is great and a really fun way to try out new weapons n loadouts

Appreciate your work here

1 Like

Thank you!

0 Likes
GFYguy

great mod, but is he supposed to be buying literally everything for a better price than any other trader? or did i screw something up lol

0 Likes

That is what his purpose is i think

0 Likes

If you mean FiR selling mode then yes, it’s the purpose, it buys everything for average flea market price.

But if you mean selling items with FiR selling feature disabled - yeah, I agree it’s a bit too OP to have such good prices.. For example he buys meds for a better price than Jaeger (yet slightly worse than Therapist), or guns for a better price than Prapor.

Was focused on other stuff, but I’ll calm down prices a bit in non-FiR mode in some next update, thank you for the comment!

0 Likes
bsfurr

I just came across this mod at the perfect time. I’ve reached Kappa on 3.9.8 and lately have only been running scav b/c I love going in with random crap gear and gearing up after killing PMCs. I’ve been running purely scav runs for several weeks, and started to become frustrated with how complicated it can be to gear up between raids as a PMC.

But then I see this. I was holding off on updating to 3.10, but your mod has brought me in. Thank you for your work on this!

1 Like

Thank you! 🙏

Side note: you can run this mod on 3.9.8, but I don’t and won’t update it (there has been like 4 updates so far for 3.10 including todays one) and it’s possible to get incomplete loadouts there:
https://hub.sp-tarkov.com/files/file/2649-croupier-random-loadouts-flea-quicksell/#comments/comment60016/response83568

1 Like
Beat2er

Amazing work my friend!

I have one thing, I (probably by SVM adjusting modifiers) got the “Mid Tier Random Loadout” Box (and 2 low) out of some epic crate (i don’t remember quite what it was). But now as far as i see, i cant sell it or open it.
I think an easy fix would be to let Coupier buy this back just for roubles.
Cheers
kFF3van.png

1 Like

Thank you! Sounds like a reasonable suggestion, will add that in a next update!

1 Like

Done, added this in the latest update (1.2.0), thanks again for the suggestion
https://hub.sp-tarkov.com/files/file/2649-croupier-random-loadouts-flea-quicksell/#versions

0 Likes
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