GhostxFx
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{
const element = document.getElementById(elementId);
if (!element) return;
element.scrollIntoView({ behavior: 'smooth', block: 'start' });
const highlightClasses = ['bg-yellow-100', 'dark:bg-sky-700', 'transition-colors', 'duration-1000'];
element.classList.add(...highlightClasses);
setTimeout(() => element.classList.remove(...highlightClasses), 2000);
});
"
>
This user has not yet published any mods.
Recent Activity
Created comment
Good idea, but feels very off during my testing. Actions are full speed but character movement/inertia still feels like carrying a ton of bricks. Would be great if character movement/ intertia etc matched
Oct 26, 2025 12:54 AM
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Created comment
nice, i thought it was broken since i tried restarting game and server multiple times, but no luck. It seems to work now for some reason
Oct 17, 2025 1:11 PM
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The loading screen is a known issue for the first time running after install. Eventually it loads and following boots of the game don't do it. I'm looking into fixing this bug.
Currently, Waypoints is not necessary for 2.0.0.
Oct 17, 2025 1:10 PM
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Hey! thanks for the comment and feedback, I'll work on the dynamic map stuff, im still learning this stuff but i do appreciate it, let me know if the boss is actually in the raid! Thanks!
Also, this is only to let you know if a boss is in your raid, not where they are :D
Oct 17, 2025 1:00 PM
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I get stuck at loading screen with this mod installed, also it says UNTAR Go Home! requires BigBrain and Waypoint to run. But waypoint is not updated?
Oct 17, 2025 8:12 AM
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