<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>The Forge - SPT Mods</title><link>https://forge.sp-tarkov.com/mods</link><atom:link href="https://forge.sp-tarkov.com/mods/rss" rel="self" type="application/rss+xml"/><description>Latest SPT mods on the Forge - for SPT versions: 4.0.13, 4.0.12, 4.0.11, 4.0.10, 4.0.9, 4.0.8, 4.0.7, 4.0.6, 4.0.5, 4.0.4, 4.0.3, 4.0.2, 4.0.1, 4.0.0</description><language>en-US</language><lastBuildDate>Sat, 16 May 2026 19:04:10 +0000</lastBuildDate><item><title>TraderSpace</title><link>https://forge.sp-tarkov.com/mod/2694/traderspace</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2694/traderspace</guid><description><![CDATA[<p>Do you also keep forgetting about those modded traders that are hidden away behind your PMC’s ugly mug ?<br />
I can’t cure your early onset Azheimer’s but I can make it easier to see them.</p>
<hr />
<h1>What does it do ?:</h1>
<p>Removes the player model in the top right in the trading screen, leaving room for more traders to be shown.</p>
<hr />
<h1>F12 menu:</h1>
<p>Move all the elements of the panel the way you see fit.<br />
Don’t want to see your name or your level icon ? Poof it’s gone.</p>
<hr />
<h2>Before:</h2>
<p><img src="https://github.com/Fiodorwellfme/TraderSpace/blob/main/Examples/Before.png?raw=true" alt="" /></p>
<h2>After:</h2>
<p><img src="https://github.com/Fiodorwellfme/TraderSpace/blob/main/Examples/After.png?raw=true" alt="" /></p>
<hr />
<h1>Installation:</h1>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h1>Support:</h1>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h1>Thanks:</h1>
<p>The whole SPT and Fika teams for making this awesome project.<br />
Drakia for the original gif and his config order automatizer.<br />
And all the people who made the trader mods that keep us engaged !</p>
]]></description><category>Traders</category><dc:creator>Fiodor</dc:creator><pubDate>Fri, 15 May 2026 18:56:20 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/HfEJIBwCL97CmSl8LlrUBNfFLVR6FXzOt12BGCGA.jpg" type="image/png" length="0"/><dc:date>2026-05-16T10:13:33+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>SPT Launcher Linux</title><link>https://forge.sp-tarkov.com/mod/2693/spt-launcher-linux</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2693/spt-launcher-linux</guid><description><![CDATA[<p>Tested on SPT 4.0.13 but should probably be fine from 4.0.0 up.</p>
<h2>A Linux build/fork of the original <a target="_blank" class="external-link" href="https://github.com/sp-tarkov/launcher" rel="noreferrer noopener">SPT.Launcher</a></h2>
<p>This Linux “Launcher” ironically won’t actually start your game. It is more like an account manager for your SPT (or Fika) accounts.</p>
<p>It is identical to the official one with the only difference being that instead of having a “Start Game” button it has a “Copy Launch Arguments” one. You will paste those arguments in your preferred launcher (Lutris/Heroic/Steam) and run your game with Proton.</p>
<p><strong>THIS IS ONLY THE LAUNCHER, NOT THE PATCHER OR INSTALLER!!!</strong> To install SPT I recommend using a Windows virtual machine - <a target="_blank" class="external-link" href="https://github.com/ThunderArtist/spt-launcher-linux/blob/master/spt-linux-guide-vm.md" rel="noreferrer noopener">MY GUIDE</a>.</p>
<p><strong>DISCLAIMER: You don’t have to put this inside your game folder to use it but if you still wish to do that, it will overwrite the original launcher’s locale files, <code>Assembly-CSharp.dll.delta</code> and <code>LICENSE-Launcher.txt</code>(license is the same as the original). Doing so should not cause you trouble but I recommend just keeping it outside.</strong></p>
<h2>Requirements</h2>
<ul>
<li>ASP.NET 9 Core Runtime (<a target="_blank" class="external-link" href="https://learn.microsoft.com/en-us/dotnet/core/install/linux" rel="noreferrer noopener">how to install?</a>)
<ul>
<li>Check if you have it available in your package manager</li>
<li>(Linux Mint 22.3) I had to add it manually with an ubuntu PPA</li>
<li>
<pre><code>  sudo add-apt-repository ppa:dotnet/backports
</code></pre>
</li>
<li>
<pre><code>  sudo apt-get update &amp;&amp; sudo apt-get install -y aspnetcore-runtime-9.0
</code></pre>
</li>
</ul>
</li>
<li>An SPT install</li>
<li>A third-party launcher to start your game with (Lutris/Heroic/Steam)</li>
<li>A runner (Proton/ProtonGE) to emulate the game with</li>
</ul>
<h2>How to use</h2>
<ul>
<li>Start the SPT server. SPT has a native Linux server included <code>SPT/SPT.Server.Linux</code> (requires .NET 9 runtime). Mark it as executable and launch it through Terminal to see it</li>
<li>Start <code>SPT.Launcher.Linux</code></li>
<li>Create/login to an account</li>
<li>Press “Copy Launch Arguments”</li>
<li>Paste them into the launch arguments dialog inside your launcher of choice (Lutris/Heroic/Steam)</li>
<li>To change the account playing you just select the account you want and copy-paste the launch arguments again</li>
</ul>
<h2>What the launch arguments mean</h2>
<p>These are what the launcher on Windows is starting your game with. On Linux you’ll be doing this manually because of emulation/proton setup.</p>
<ul>
<li>This always gets passed by the launcher, it should improve multi-core performance <code>-force-gfx-jobs native</code></li>
<li>The account you’ll log in with <code>-token=accountnumber</code></li>
<li>The server you’re connecting to (by default this should be the same) <code>-config="{'BackendUrl':'https://127.0.0.1:6969','MatchingVersion':'live','Version':'live'}"</code></li>
</ul>
<p>Example: <code>-force-gfx-jobs native -token=69fea3e381250c03c4e6f36a -config="{'BackendUrl':'https://127.0.0.1:6969','MatchingVersion':'live','Version':'live'}"</code></p>
<h2>Thank you to the SPT developers and maintainers &lt;3</h2>
<p>Thank you for creating and maintaining the SPT project. The modding community is lovely and the open source culture is awesome!</p>
<p>I’ve tried my best to keep this fork’s changes separate from the original code so that it would be easy to merge. Feel free to contact me if you need assistance merging this with your official repo :)</p>
]]></description><category>Tools</category><dc:creator>ThunderArtist</dc:creator><pubDate>Thu, 14 May 2026 23:42:19 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/jtzDZfziY7yirh2fZo3xxOccCon2AcnpCcdAOXq5.jpg" type="image/png" length="0"/><dc:date>2026-05-14T23:57:03+00:00</dc:date><dc:identifier>v4.0.13</dc:identifier></item><item><title>No Scav Select</title><link>https://forge.sp-tarkov.com/mod/2692/no-scav-select</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2692/no-scav-select</guid><description><![CDATA[<p>This is a client-side mod that skips the faction select screen as PMC, effectively preventing you from playing as a Scav</p>
<hr />
<h3>Release SHA256 Hashes</h3>
<pre><code>vibrantrida_NoScavSelect_v1.0.0.zip SHA256 
839ED5DE2999135DED0D46699A2F30BC99AECA1DCC2334995099E953881A8D67
</code></pre>
]]></description><category>Overhauls</category><dc:creator>vibrantrida</dc:creator><pubDate>Thu, 14 May 2026 23:04:23 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/TMYfDItIM8rMCAoKu6ziOpLjIdq9u01dLz8RQXQd.png" type="image/png" length="0"/><dc:date>2026-05-14T23:05:49+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Fold That Stock</title><link>https://forge.sp-tarkov.com/mod/2691/fold-that-stock</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2691/fold-that-stock</guid><description><![CDATA[<h1>FoldThatStock (SPT 4.0.13)</h1>
<p>FoldThatStock adds working fold behavior to non-vanilla folding stock.</p>
<p>This is a soft-launch release: the core system is working, but player folding animation is not implemented yet, and some vanilla stocks that are foldable in real life are yet to be supported.</p>
<div class="tabset"><div id="tabset-1-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><ul>
<li>Adds foldable behavior to supported weapons and stock setups</li>
<li>Supports the current FoldThatStock custom stock bundle set</li>
<li>Uses server-side template patching for foldable behavior and folded inventory size</li>
<li>Uses client-side bundle overrides for supported stock visuals</li>
</ul></div></div>
<div id="tabset-1-panel-2" class="tab-panel"><div class="tab-title">Featured Stocks</div>
<div class="tab-content"><ul>
<li>SIG Sauer Folding Knuckle Stock Adapter</li>
<li>SIG Sauer Telescoping/Folding Stock</li>
<li>SIG Sauer Thin Side-Folding Stock</li>
<li>MPX/MCX PMM ULSS stock</li>
<li>SIG Sauer Locking Stock Hinge Assembly</li>
</ul></div></div>
<div id="tabset-1-panel-3" class="tab-panel"><div class="tab-title">Featured Weapons</div>
<div class="tab-content"><ul>
<li>SIG MCX .300 Blackout assault rifle</li>
<li>SIG MPX 9x19 submachine gun</li>
</ul></div></div>
<div id="tabset-1-panel-4" class="tab-panel"><div class="tab-title">Soft Launch Notes</div>
<div class="tab-content"><ul>
<li>Player fold/unfold animation is not implemented yet</li>
<li>Some vanilla stocks that should logically be foldable are yet to be supported</li>
<li>The current release should be treated as a working base with expanding stock coverage</li>
<li>Future updates will focus on additional supported stock bundles, visual polish, and animation work</li>
</ul></div></div>
<div id="tabset-1-panel-5" class="tab-panel"><div class="tab-title">Customization</div>
<div class="tab-content"><ul>
<li>If you do not want a supported stock visual override, you can remove that stock’s bundle file from <code>BepInEx/plugins/FoldThatStock</code></li>
<li>Removing a stock bundle disables the custom visual fold behavior for that supported stock</li>
</ul></div></div>
<div id="tabset-1-panel-6" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><ol>
<li>Download the release file</li>
<li>Extract it directly into your SPT installation folder</li>
<li>Start the game</li>
<li>Restart server after changing weapon category settings</li>
</ol></div></div>
<div id="tabset-1-panel-7" class="tab-panel"><div class="tab-title">Uninstall</div>
<div class="tab-content"><p>Delete:</p>
<ul>
<li><code>SPT/user/mods/FoldThatStock</code></li>
<li><code>BepInEx/plugins/FoldThatStock</code></li>
</ul>
<p>If you uninstall the mod, weapons already folded in your profile may keep their saved state until they are updated again by the game.</p></div></div></div>
]]></description><category>Weapons</category><dc:creator>yung_.</dc:creator><pubDate>Thu, 14 May 2026 16:07:25 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/dVUFAOTQxK6gK765H1ltCHwulSFYzi7dhEchhOPm.png" type="image/png" length="0"/><dc:date>2026-05-14T16:15:10+00:00</dc:date><dc:identifier>v0.3.0</dc:identifier></item><item><title>No Insurance</title><link>https://forge.sp-tarkov.com/mod/2690/no-insurance</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2690/no-insurance</guid><description><![CDATA[<p>This is a simple client-side mod that skips the Insurance screen when going into a raid as a PMC.</p>
<p>Intended to be used alongside <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2470/keep-starting-gear" rel="noreferrer noopener">Keep Starting Gear by Blackhorse311</a> which makes insuring items pointless.</p>
<hr />
<h3>Release SHA256 Hashes</h3>
<pre><code>vibrantrida_NoInsurance_v1.0.0.zip SHA256 
41F80A86B2F922DDAC408DD146B6465E633E50EECA4A72487F5C15016129BC52
</code></pre>
]]></description><category>Overhauls</category><dc:creator>vibrantrida</dc:creator><pubDate>Wed, 13 May 2026 01:11:18 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Xf2WEAIeviPW98dziHVMeCXFRESmkITnpDuAyNZ9.png" type="image/png" length="0"/><dc:date>2026-05-13T01:12:18+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Item Property Backport</title><link>https://forge.sp-tarkov.com/mod/2689/item-property-backport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2689/item-property-backport</guid><description><![CDATA[<h2>Updated: May 8 2026</h2>
<p>To update, delete <code>db/items.json</code> and it will be re-downloaded.</p>
<h3>Changed Properties</h3>
<ul>
<li>BlocksEarpiece</li>
<li>Weight</li>
<li>Ergonomics</li>
<li>Loudness</li>
<li>Accuracy</li>
<li>Recoil</li>
<li>Damage</li>
<li>ArmorDamage</li>
<li>InitialSpeed</li>
<li>Velocity</li>
<li>LightBleedingDelta</li>
<li>HeavyBleedingDelta</li>
<li>PenetrationChanceObstacle</li>
<li>PenetrationPowerDiviation</li>
<li>PenetrationPower</li>
<li>StackMaxSize (ammo only)</li>
<li>ConflictingItems</li>
</ul>
<h3>Config</h3>
<ul>
<li><code>ChangeProperties</code>: Each property can be individually toggled in the config.</li>
<li><code>ExemptItems</code>: Specific items can be made exempt to keep their default stats or those modified by other mods.</li>
<li><code>OnlyItems</code>: Only apply changed to a select set of items.</li>
</ul>
<p>Use the <a target="_blank" class="external-link" href="https://db.sp-tarkov.com/search" rel="noreferrer noopener">SPT Item Finder</a> to find item IDs for lists.</p>
<h3>Compatibility</h3>
<p>Fully compatible with <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2512/wtt-content-backport" rel="noreferrer noopener">WTT Content Backport</a>.</p>
<p>Compatible with <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2668/attachmentbackport" rel="noreferrer noopener">RuKira’s AttachmentBackport</a> but will override its Ergonomics and Recoil values if enabled and does not touch its Check Time or Load/Unload Time.</p>
<h3>Data Source</h3>
<p>Data is sourced from <a target="_blank" class="external-link" href="https://tarkov.dev/" rel="noreferrer noopener">tarkov.dev</a>. I’ll do my best to keep the data up to date with notable changes, keep an eye on the date above. Feel free to comment if I’m over a week late to an update.</p>
]]></description><category>Other</category><dc:creator>sgtlaggy</dc:creator><pubDate>Tue, 12 May 2026 23:40:58 +0000</pubDate><dc:date>2026-05-12T23:44:02+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Hideout Cost Tuner</title><link>https://forge.sp-tarkov.com/mod/2688/hideout-cost-tuner</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2688/hideout-cost-tuner</guid><description><![CDATA[<p>This is a standalone version of the hideout cost tweak from <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2088/gekos-better-progression" rel="noreferrer noopener">Geko’s Better Progression</a> that reduces the material cost of hideout construction with a simple algorithm.</p>
<p>Here is a quote from Geko describing how the math works:</p>
<blockquote>
<p>All items required beyond a certain threshold will be multiplied by the given factor. Only the amount that goes past the threshold is mutliplied</p>
<p>For example if the threshold is 3 and the factor is 0.5 if a build would require 15 (= 3 + 12) nuts it will instead require 3 + (12 * 0.5) = 9 nuts</p>
</blockquote>
<p>Default <code>config.json</code>:</p>
<pre><code>{
  "hideoutCostChanges": {
    "enable": true,
    "threshold": 3,
    "factor": 0.5,
    "roundDown": true
  }
}
</code></pre>
<hr />
<h3>Release SHA256 Hashes</h3>
<pre><code>vibrantrida_HideoutCostTuner_v1.0.0.zip SHA256 
29D3AA15F3C02024F4ED1D783D9361E581D5756695591665F8B01FADA4F2B0CE
</code></pre>
]]></description><category>Hideout</category><dc:creator>vibrantrida</dc:creator><pubDate>Tue, 12 May 2026 10:18:30 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/yzUW7Ih9uOpnB3g8KRpv4UwSdajXYMBX6VBQVWrn.png" type="image/png" length="0"/><dc:date>2026-05-12T22:13:34+00:00</dc:date><dc:identifier>v1.0.0-spt4.0.13</dc:identifier></item><item><title>Sicc Case Fix</title><link>https://forge.sp-tarkov.com/mod/2687/sicc-case-fix</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2687/sicc-case-fix</guid><description><![CDATA[<p>All this mod does is quite literally fix the issue that Prestige 3 and 4 bear and usec dog tags can’t be put in the sicc organizational pouch.</p>
<p>Installation instructions:  Just unzip using 7zip and slap that folder inside of it  to your SPT Installation folder.</p>
]]></description><category>Items</category><dc:creator>LycorisOni</dc:creator><pubDate>Mon, 11 May 2026 23:48:41 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/BRqUT3ncDiWZe8ciOBcBjvFzMq3EjnN8Nb7OIXxk.jpg" type="image/png" length="0"/><dc:date>2026-05-12T02:46:57+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Quest Presence Detector</title><link>https://forge.sp-tarkov.com/mod/2686/quest-presence-detector</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2686/quest-presence-detector</guid><description><![CDATA[<p>This mod lets you know when you are near a quest item by showing a progress bar that goes further the closer you are. An optional arrow can also be toggled (on by default) that points towards the objective. The size of the area where the mod triggers can be configured.</p>
<p><img src="https://i.imgur.com/NJSwcdr.gif" alt="Preview" /></p>
<p>You can support me on Ko-Fi</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/lacyway" rel="noreferrer noopener">Click</a></p>
]]></description><category>Quests</category><dc:creator>Lacyway</dc:creator><pubDate>Mon, 11 May 2026 11:21:07 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/eXrQGqv028qJCw4V5shPNLqXy5ijYGTROmPbZIap.png" type="image/png" length="0"/><dc:date>2026-05-13T07:57:07+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Knight Mask Fix (4.0+)</title><link>https://forge.sp-tarkov.com/mod/2685/knight-mask-fix-40</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2685/knight-mask-fix-40</guid><description><![CDATA[<p>This mod simply resolves the missing texture for Knight’s “Death Knight mask” on all in-game character models for version 4.0.13.</p>
<p>– Credits –
Derivative of Umbigo Preto’s “Face the Knight - Mask Fix” (MIT License).</p>
<p>Thank you to Umbigo Preto for the original work that made this possible!</p>
<p>Removal of this mod remains at the discretion of Umbigo Preto.</p>
]]></description><category>Equipment</category><dc:creator>Flex Wayne</dc:creator><pubDate>Sat, 09 May 2026 17:34:44 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/3mzkHXwJbLde5zuHDdlrh4xJOV5UIm2eC37JfVKv.jpg" type="image/png" length="0"/><dc:date>2026-05-09T18:12:03+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Pocket Roulette</title><link>https://forge.sp-tarkov.com/mod/2684/pocket-roulette</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2684/pocket-roulette</guid><description><![CDATA[<p>Pocket Roulette turns the start of every raid into a tiny gambling problem. When you load in, the mod spins the wheel and tries to sneak random loot into your pockets. Sometimes it’s a snack, sometimes it is ammo, sometimes it’s something stupidly rare that makes your neurons go brr.</p>
<p><strong>Everything is configurable</strong>: reward chance, number of rolls, item weights, rarity modes, stack ranges, scav support, ground drops, and notification messages. Run it as a balanced bonus system, a cursed slot machine, or a full chaos button for your server.</p>
<p>Doesn’t add any custom items so your profile stays safe when you uninstall. I’m not trying to brick your profile or anything lol.</p>
<p>Go spin the pocket wheel big man.</p>
<hr />
<h3>Fika Compatibility</h3>
<p>I never had any issues with Fika, but I might’ve just gotten lucky lol.</p>
<p>It should work with or without Fika. Each player in the raid rolls their own pocket item independently.</p>
<hr />
<h3>Configuration</h3>
<p>Edit <code>SPT/user/mods/PocketRoulette/config/config.json</code>.</p>
<p>Stuff you’ll probably touch:</p>
<ul>
<li><code>mode</code>: ‘mixed’, ‘garbage’, ‘useful’, ‘jackpot’, or ‘chaos’</li>
<li><code>itemCount</code>: how many times Pocket Roulette rolls at raid start</li>
<li><code>chancePercent</code>: 0-100 chance that Pocket Roulette even does anything</li>
<li><code>enableNotification</code>: show or hide the raid-start notification</li>
<li><code>debugLogging</code>: show detailed server logs for item sync and ground registration</li>
<li><code>allowGroundDrop</code>: if it doesn’t fit in your pockets, drop it at your feet (or discard/skip it)</li>
<li><code>scavEnabled</code>: let your scav also hit the pocket casino</li>
<li><code>itemPool</code>: weighted list of existing EFT item template IDs</li>
<li><code>itemPool.minCount / itemPool.maxCount</code>: stack amount range for that reward, clamped to the item’s real max stack size</li>
</ul>
<p>You can also mess with all the funny messages it spits out if you’re bored.</p>
<hr />
<h3>Modes</h3>
<p>Modes pick a rarity tier first, then use each item’s weight inside that rarity.</p>
<ul>
<li>mixed: mostly trash and okay stuff, tiny chance for something actually good</li>
<li>garbage: you’re eating crayons and loving it</li>
<li>useful: actually gives you decent stuff most of the time</li>
<li>jackpot: loaded dice for rich kids</li>
<li>chaos: every rarity has equal chance. Good luck :)</li>
</ul>
<hr />
<h3>Known Issues</h3>
<ul>
<li>If your pockets are already full at raid start, a few items just refuse to spawn in the world for some reason. They vanish into the void instead. No clue why, don’t ask me I’m not smart.</li>
</ul>
]]></description><category>Scripting</category><dc:creator>kairo</dc:creator><pubDate>Thu, 07 May 2026 04:51:24 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Gi3Pdq8bfUCpQgYUTt9LJJoc6W1twdfHzB3xefbr.png" type="image/png" length="0"/><dc:date>2026-05-08T16:17:06+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>FoodStampZ313s Old School Labs Reborn</title><link>https://forge.sp-tarkov.com/mod/2683/foodstampz313s-old-school-labs-reborn</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2683/foodstampz313s-old-school-labs-reborn</guid><description><![CDATA[<p>FoodStampZ313’s Old School Labs Reborn</p>
<p>Brings back the glory days of Labs by restoring unlimited-use colored access cards, rebalancing old-school keycard values, and offering optional configurable Labs economy tweaks.</p>
<p><img src="https://i.imgur.com/ev5nirJ.png" alt="Screenshot 1" /></p>
<p>FEATURES</p>
<hr />
<hr />
<p><em>This mod specializes in restoring the old-school Labs experience.</em></p>
<hr />
<p>• Unlimited Use Colored Labs Keycards</p>
<ul>
<li>Red Keycard</li>
<li>Black Keycard</li>
<li>Green Keycard</li>
<li>Blue Keycard</li>
<li>Yellow Keycard</li>
<li>Violet Keycard</li>
</ul>
<hr />
<p>• Restored Old-School Keycard Economy</p>
<p>Each colored keycard has configurable handbook/flea values to bring back that rare and prestigious Labs loot feeling.</p>
<hr />
<p>• Fully Configurable</p>
<p>Every major feature can be adjusted inside:
config/config.json</p>
<p>INSTALLATION</p>
<ol>
<li>Download the mod.</li>
<li>Extract the folder.</li>
<li>Place the folder inside:
SPT/user/mods/</li>
<li>Start your SPT server.</li>
</ol>
<hr />
<p>COMPATIBILITY</p>
<p>Built for SPT 4.0.13
Server-side only.</p>
<p>Should work with most mods unless another mod directly overwrites the same keycard item values or prices.</p>
<hr />
<p>Issues:</p>
<p>1.) UI issue FIXED</p>
<p><img src="https://i.imgur.com/BtHnFbU.png" alt="Screenshot" /></p>
<p>2.) Spawn buff functionality is currently being reworked for a future update.</p>
<p>3.) Therapist sales functionality is planned for a future update. See the roadmap below for more information.</p>
<p>Inspired by the original Old Colored Keycards concept by MrFums.<br />
Rebuilt and expanded for modern SPT.</p>
<hr />
<hr />
<h2>Feedback</h2>
<p>This is my first public SPT mod release, so all feedback, bug reports, balancing suggestions, compatibility reports, and feature ideas are greatly appreciated!</p>
<hr />
<h2>Roadmap</h2>
<h3>v1.1.0 — Labs Keycard Room Buffs</h3>
<ul>
<li>Optional buffs focused around colored Labs keycard rooms</li>
<li>Configurable high-value item weighting</li>
<li>Optional rare loot tuning for Labs-specific rewards</li>
<li>Designed to avoid replacing general loot mods like SVM</li>
</ul>
<h3>v1.2.0 — Optional Therapist Sales</h3>
<ul>
<li>Optional config setting for Therapist to sell Labs keycards</li>
<li>Configurable prices and stock limits</li>
<li>Possible barter trade support</li>
<li>Designed to support configurable prestige economy balancing</li>
</ul>
<h3>v2.0.0 — Dynamic Labs Event Mode</h3>
<ul>
<li>Optional high-risk/high-reward Labs event mode</li>
<li>Possible Raider/boss spawn tuning</li>
<li>Possible rotating Labs event presets</li>
<li>Long-term goal: cleaner use-counter handling</li>
</ul>
<hr />
<hr />
]]></description><category>Overhauls</category><dc:creator>foodstampz313</dc:creator><pubDate>Thu, 07 May 2026 01:21:54 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/UqaTUjdmQdxRNYdaryXNhUmJYQghJZkiiVtd73o8.png" type="image/png" length="0"/><dc:date>2026-05-07T23:14:55+00:00</dc:date><dc:identifier>v1.0.6</dc:identifier></item><item><title>ScopeUpdateBackport</title><link>https://forge.sp-tarkov.com/mod/2682/scopeupdatebackport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2682/scopeupdatebackport</guid><description><![CDATA[<h1>ScopeUpdateBackport</h1>
<ul>
<li>Apply the scopes of EFT Online to SPT，This mod will provide and apply the latest Scope data and appearance.</li>
<li>If you use WTT-ContentBackport, you need copy the .bundle file in this Mod directory\bundles folder and replace this location (WTT-ContentBackport\bundles\assets\content\items\mods\scopes)</li>
</ul>
<h2>Install</h2>
<ul>
<li>Download and extract</li>
<li>Located at SPT/user/mods/</li>
</ul>
<h2>Requirement</h2>
<ul>
<li>SPT 4.0.0~4.0.13</li>
<li>Optional WTT-ContentBackport 1.0.4 and prerequisites</li>
</ul>
<h2>Preview</h2>
<h4>Before</h4>
<p><img src="https://i.imgur.com/QBlS5K2.png" alt="img" /></p>
<h4>After</h4>
<hr />
<h4>ScopeEffect</h4>
<p><img src="https://i.imgur.com/0oFl9oU.png" alt="img" /></p>
]]></description><category>Other</category><dc:creator>MeowNall</dc:creator><pubDate>Wed, 06 May 2026 14:27:01 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1VPLpozFP2M3erxJNc7fok7oFmbABAVo8idt4wB3.png" type="image/png" length="0"/><dc:date>2026-05-06T14:37:59+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Manimal's Ammo Loading Animations</title><link>https://forge.sp-tarkov.com/mod/2681/manimals-ammo-loading-animations</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2681/manimals-ammo-loading-animations</guid><description><![CDATA[<h2>What it does</h2>
<ul>
<li>Detects when you start loading ammo into a magazine and cycles a loading animation timed to your <strong>Mag Drills</strong> skill speed.</li>
</ul>
<div class="youtube-lite" data-video-id="xZez3qgG5p0" data-embed-url="https://www.youtube-nocookie.com/embed/xZez3qgG5p0?autoplay=1"><img src="https://i.ytimg.com/vi/xZez3qgG5p0/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<h2>Supported magazines</h2>
<p>A bunch of NATO/AR magazine types are wired up out of the box, more updates to come for other magazine types eventually.</p>
<p>Currently mags without a registered mesh fall back to the Colt Stanag.</p>
<h2>Compatibility</h2>
<ul>
<li><strong>Continuous Load Ammo</strong> (<code>com.ozen.continuousloadammo</code>) This mod detects CLA at startup. You must install CLA to load magazines outside of your inventory.</li>
<li><strong>UIFixes</strong> (<code>com.tyfon.uifixes</code>) When multiple magazines are cued up to be reloaded, this mod transitions seamlessly between them.</li>
</ul>
<h2>Installation</h2>
<p>Drag it into the folder baby.
<img src="https://imgur.com/34vXXDj.gif" alt="alt text" /></p>
]]></description><category>Items</category><dc:creator>manimal1920</dc:creator><pubDate>Wed, 06 May 2026 04:32:11 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/K449U2CG8oTyYLQzrGfB7aGMH9mvOsM0y53lhJx4.png" type="image/png" length="0"/><dc:date>2026-05-10T17:27:53+00:00</dc:date><dc:identifier>v1.6.0</dc:identifier></item><item><title>LootNET</title><link>https://forge.sp-tarkov.com/mod/2679/lootnet</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2679/lootnet</guid><description><![CDATA[<h3>UI label style inspired by ShowLootValueInRaid by HiddenCirno</h3>
<p>Ever wonder what your raid was actually worth? LootNet tracks the flea market value of everything you pick up and shows you a full breakdown the moment you extract.</p>
<p>Loot, extract alive, and watch your haul animate onto the screen total value, top 5 most valuable finds, kill count, and even teammate kills if you run PIT Fireteam. Then pull up your full session history from the main menu whenever you want to compare runs.</p>
<div class="tabset"><div id="tabset-2-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p>Live loot value
A native-looking label in your inventory screen shows your running total loot value based on current flea market prices, with handbook fallback when flea data isn’t available.</p>
<p>Animated raid summary
A polished breakdown screen plays on extraction showing your total value, top 5 finds by price, items looted, and kill count. Click anywhere to dismiss early, or set it to auto-close after a few seconds from the F12 config menu.</p>
<p>Raid History panel
A new HISTORY button in the main menu opens a side drawer with a card for every raid this session map, raid type, loot value, and kill summary at a glance. Holds the last 15 raids.</p>
<p>PMC &amp; Scav support
PMC raids track only newly acquired items. Scav raids include your spawn loadout in the total.</p>
<p>Flea + handbook fallback
Pulls live flea market prices from your SPT server, falls back to handbook values when flea data isn’t available.</p>
<p>PIT Fireteam integration
Automatically detects PIT Fireteam and adds a TEAMMATES section to the summary screen with each follower’s kill count  also shows squad kills in the history panel. No configuration needed.</p>
<p>Secret easter egg
Check the F12 BepInEx config menu.</p></div></div>
<div id="tabset-2-panel-2" class="tab-panel"><div class="tab-title">Preview</div>
<div class="tab-content"><p><img src="https://i.imgur.com/QbTkxbe.png" alt="LootNet Preview" /></p></div></div></div>
]]></description><category>Other</category><dc:creator>20fpsguy</dc:creator><pubDate>Mon, 04 May 2026 21:14:19 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/uDVaOVrNxTLAeWm1rNxZxNNx0jvSiukVDDimZ06q.png" type="image/png" length="0"/><dc:date>2026-05-14T07:57:38+00:00</dc:date><dc:identifier>v1.0.5</dc:identifier></item><item><title>Toxic Bullet</title><link>https://forge.sp-tarkov.com/mod/2678/toxic-bullet</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2678/toxic-bullet</guid><description><![CDATA[<div class="tabset"><div id="tabset-3-panel-1" class="tab-panel"><div class="tab-title">Toxic Bullet</div>
<div class="tab-content"><p>As you know, there’s a bunch of hooded lunatics in Tarkov who come out at night and love stabbing people with their signature poisoned daggers. But with this mod, You’ll tell them what is the most effective way to get toxins into someone’s body.</p></div></div>
<div id="tabset-3-panel-2" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><ul>
<li>Includes two types of toxic bullet: 5.56x45 and 9x19 toxic. They will cause the same effect to human body as the cultist’s dagger.</li>
<li>Supports customization of ammo ID and buff type configuration. In theory, you could even make bullets that can <strong>heal</strong> your enemies by attaching stimulator like <strong>protital</strong>’s buff.</li>
</ul></div></div>
<div id="tabset-3-panel-3" class="tab-panel"><div class="tab-title">Ammo ID and Buff Type Configuration</div>
<div class="tab-content"><ul>
<li>Ammo ID and buff type mapping defined in <strong>[Your Game Folder]/BepInEx/plugins/Mass.BulletWithBuff/BulletBuffConfig.json</strong></li>
<li>If your want to add new buff types, an example file is provided in <strong>[Your Game Folder]/SPT/user/mods/ToxicBullet/buffs</strong> folder.  Every .json file under this path will be loaded as buff defination data with the buff name being the file name respectively.</li>
</ul></div></div>
<div id="tabset-3-panel-4" class="tab-panel"><div class="tab-title">Fika</div>
<div class="tab-content"><p>To use with Project Fika:</p>
<ul>
<li>Install this mod on every client including headless.</li>
<li>Make sure everyone has the same BulletBuffConfig.json file.</li>
</ul></div></div>
<div id="tabset-3-panel-5" class="tab-panel"><div class="tab-title">Notice</div>
<div class="tab-content"><p>Remove all items added by this mod before uninstallation or your profile may be carrupted.</p>
<hr />
<p><strong>Please give clear indication of the author or origin when reuploading on other websites or publicly sharing this mod.</strong>
<strong>Please do not publish mod containing files or their variants with the suffix .bundle within this mod without permission.</strong></p></div></div></div>
]]></description><category>Scripting</category><dc:creator>Massivesoft</dc:creator><pubDate>Fri, 01 May 2026 05:26:04 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/JJqHuAqDmksQaMJ1CZbn5PgtB7ukl5JOToJRZEoK.png" type="image/png" length="0"/><dc:date>2026-05-01T10:26:40+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Scrollable Attachments</title><link>https://forge.sp-tarkov.com/mod/2677/scrollable-attachments</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2677/scrollable-attachments</guid><description><![CDATA[<h3>Introduction</h3>
<p>This mod adds the ability to scroll through the attachment menu in the weapon build screen. Includes config options to change column count and view height. That’s it!</p>
<h3>Preview</h3>
<p><img src="https://i.imgur.com/8FyYMTg.gif" alt="8FyYMTg.gif" /></p>
<h3>Installation</h3>
<p>Drag and drop, my friend</p>
<p><img src="https://i.imgur.com/wByb5Ln.gif" alt="wByb5Ln.gif" /></p>
]]></description><category>Other</category><dc:creator>pein</dc:creator><pubDate>Thu, 30 Apr 2026 17:38:35 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/PTPCdacAKhlzIHTHQYXPp5buVIp9Oc7tnaVPIdHg.png" type="image/png" length="0"/><dc:date>2026-04-30T17:48:00+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>PIT Fireteam</title><link>https://forge.sp-tarkov.com/mod/2676/pit-fireteam</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2676/pit-fireteam</guid><description><![CDATA[<p>This is the official successor of the Friendly PMC mod that was available for SPT 3.x.</p>
<p>Pit Fire Team makes it possible to have bots follow you around and fight alongside you against enemies. You can create a customizable PMC squad, bring selected teammates into raids, recruit eligible same-side bots during a raid, and use Tarkov’s existing phrase and gesture system to command your followers.</p>
<hr />
<p>If you would like to show your appreciation, you can support me at <a target="_blank" class="external-link" href="https://ko-fi.com/n00bish" rel="noreferrer noopener">Ko-Fi</a>.</p>
<hr />
<p><strong>Beta release note:</strong> This is the first beta of the new version. Not every feature from the previous version has been ported yet. Features that are planned but not currently available are listed under Upcoming.</p>
<hr />
<p>It is highly recommended for new players to read <strong>Gameplay Guide</strong> and <strong>Known Issues</strong> before playing.</p>
<hr />
<div class="tabset"><div id="tabset-4-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>You can manage your teammates from the in-game <strong>My Squad</strong> screen. From there, you can build your roster, adjust squad settings, customize individual teammates, invite them into your raid group, and decide who should automatically join future raids.</p>
<p><strong>Notable features:</strong></p>
<ul>
<li><strong>Dedicated squad screen</strong> - manage your roster, customize teammates, and settings from a separate My Squad interface.</li>
<li><strong>Teammate customization</strong> - change teammate name, appearance, voice, tactic, aggression, and loadout.</li>
<li><strong>Raid group support</strong> - invite teammates into your group manually or use Auto Join to preload selected teammates into your next PMC raid.</li>
<li><strong>Follower commands</strong> - issue combat, movement, attention, loot, and door commands through existing Tarkov phrases and gestures.</li>
<li><strong>Map transitions</strong> - teammates who you spawned with can follow you through map transitions.</li>
<li><strong>Progression system</strong> - followers gain raid experience and common-skill progress that persists between raids.</li>
<li><strong>Quest assist</strong> - follower kills can count toward player kill quests when the kill meets the quest criteria.</li>
<li><strong>Loot return</strong> - teammates who you spawned with can return items after the raid.</li>
</ul>
<p><strong>Compatibility tested with:</strong></p>
<ul>
<li>SAIN installed</li>
<li>Looting Bots installed</li>
<li>Acid’s Bot Placement System</li>
<li>Acid’s Progressive Bot System</li>
</ul>
<p>The mod is still sensitive to other mods that heavily change bot AI, grouping, perception, hostility, or spawning. If followers become hostile, ignore enemies, or behave strangely, test with fewer bot-related mods first.</p></div></div>
<div id="tabset-4-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p><strong>Required dependency:</strong></p>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/902/bigbrain" rel="noreferrer noopener">BigBrain</a></li>
</ul>
<p><strong>Recommended:</strong></p>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/827/waypoints-expanded-navmesh" rel="noreferrer noopener">WAYPOINTS - EXPANDED NAVMESH</a>, because followers can have a harder time navigating without expanded navmesh data.</li>
</ul>
<p>Extract the downloaded archive into your SPT install directory. It should add files under both <strong>BepInEx</strong> and <strong>user</strong> / <strong>SPT/user</strong>, depending on your SPT layout.</p></div></div>
<div id="tabset-4-panel-3" class="tab-panel"><div class="tab-title">My Squad Screen</div>
<div class="tab-content"><p><img src="https://iili.io/BsjHsql.png" alt="My Squad screen" /></p>
<p><strong>My Squad</strong> is the main management screen.</p>
<p>It has two main tabs:</p>
<ul>
<li><strong>Roster</strong> - create teammates, view existing teammates, invite them to the group, toggle Auto Join, open their profile, or remove them.</li>
<li><strong>Settings</strong> - configure squad options from an in-game screen instead of relying only on the BepInEx configuration window.</li>
</ul>
<p><strong>Teammate portrait actions (Right-click):</strong></p>
<ul>
<li><strong>Invite to group</strong> - adds the teammate to your current pre-raid group.</li>
<li><strong>View profile</strong> - opens the teammate profile for customization.</li>
<li><strong>Auto Join on/off</strong> - controls whether this teammate automatically joins your next PMC raid setup.</li>
</ul>
<p>During a raid, the settings view can also be opened from the pause menu through the My Squad settings entry.</p></div></div>
<div id="tabset-4-panel-4" class="tab-panel"><div class="tab-title">Squad Customization</div>
<div class="tab-content"><p>Teammates can be customized from their profile screen.</p>
<p><strong>Currently available:</strong></p>
<ul>
<li>Rename teammate.</li>
<li>Change clothing using the stock clothing selectors.</li>
<li>Select a loadout from <strong>Default</strong> or your saved player equipment builds.twi</li>
<li>Edit a cloned teammate loadout with the current loadout editor.</li>
<li>Select a combat tactic.</li>
<li>Adjust aggression for Rifleman and Marksman tactics.</li>
<li>View follower-relevant skills.</li>
</ul>
<p><strong>Tactics available:</strong></p>
<ul>
<li><strong><code>Rifleman</code></strong> - the default balanced combat style. Riflemen stay useful near the boss when there is no good attack opportunity, but can push, search, and pressure when the enemy state and aggression allow it.</li>
<li><strong><code>Marksman</code></strong> - ranged-focused behavior for sniper-style followers. Marksmen prefer firing positions and distance, avoid generic assault pushes, and can switch to an automatic secondary for close fights when appropriate.</li>
</ul>
<p><strong>Aggression slider:</strong></p>
<p>Aggression controls how willing a follower is to leave boss-local safety for proactive pressure. Lower aggression keeps followers more defensive and boss-local. Higher aggression allows more search, push, and pressure when combat conditions justify it. At 0%, followers avoid proactive pressure and prefer to stay around the boss. The combat <strong>Hold Position</strong> command temporarily behaves like 0% aggression until combat ends or <strong>Go Go Go</strong> clears it.</p>
<p><strong>Rifleman aggression:</strong> Rifleman uses 50% as its default balanced baseline. Lower values bias toward cover, support, and regroup. Higher values make Riflemen more willing to push or search farther from the boss when threat checks allow it.</p>
<p><strong>Marksman aggression:</strong> Marksman uses 30% as its default baseline. Marksman aggression is tactic-relative: it mainly controls proactive automatic-weapon close-search/auto-search pressure. It does not turn Marksman into a generic Rifleman, and it does not block defensive automatic secondary use when enemies get close. At 0%, Marksman avoids proactive auto-search and stays range/position focused. Higher values make Marksman more willing to use automatic-weapon offensive search when distance and threat checks are safe.</p>
<p><strong>Loadout editing note:</strong></p>
<p>The current loadout editor uses cloned/local items. Editing a teammate loadout does not consume items from the player’s real stash and gear is not lost on follower death in this beta.</p></div></div>
<div id="tabset-4-panel-5" class="tab-panel"><div class="tab-title">Squad Commands</div>
<div class="tab-content"><p><img src="https://iili.io/BQdlFv1.png" alt="Gestures Menu" /></p>
<p>Commands use Tarkov’s existing phrase and gesture system. Depending on voice and side, some phrases may appear in different places or may not be available for every voice.
Some of the commands can be applied to individual followers by looking directly at them when issuing the command.
Commands influence follower behavior but do not force exact actions. Followers will adapt based on combat conditions and may not always respond immediately if engaged or under threat.</p>
<p><strong>In COMMAND:</strong></p>
<ul>
<li><strong>Follow Me / Cooperative</strong> - recruit an eligible same-side bot or tell existing followers to resume following.</li>
<li><strong>Attention / Look</strong> - clears command pressure and makes followers focus on the boss or indicated direction.</li>
<li><strong>Regroup</strong> - tells followers to converge near the boss. In combat, this becomes a combat regroup objective (within 18 meters radius of the boss, Marksman within 24m).</li>
<li><strong>Hold Position</strong> - in combat, temporarily behaves like setting follower aggression to 0%. The override resets after combat ends or when replaced by another command. Can be applied to an individual follower by looking at him.</li>
<li><strong>Go Go Go</strong> - clears the temporary Hold Position combat-aggression override and returns followers to their saved aggression. Can be applied to an individual follower by looking at him.</li>
<li><strong>Go Forward</strong> - orders followers with an enemy to push or pressure that enemy. Outside combat, it can send followers toward the pointed location. Can be applied to an individual follower by looking at him.</li>
<li><strong>Stop</strong> - stops followers out of combat without forcing crouch. If the boss moves too far away, followers resume normal follow behavior. Can be applied to an individual follower by looking at him.</li>
<li><strong>Suppress</strong> - orders non-Marksman followers to suppress the current enemy. The follower must have a suitable suppress-capable weapon: full-auto or a magazine capacity of at least 25 rounds. If ordered without a suitable weapon, he will say “negative” and continue normal combat decisions.</li>
<li><strong>On Your Own</strong> - lets followers spread out and act more independently instead of staying tied to your position. Outside combat, they patrol around you using Patrol Radius. In combat, they fight from their own area or stay near another squadmate instead of constantly trying to return to you.
<ul>
<li><strong>Regroup</strong> during combat still calls them back to you for that order, but it does not cancel On Your Own. Use <strong>Cover Me</strong> during combat if you want them to start watching your position again. Outside combat, <strong>Cover Me</strong>, <strong>Regroup</strong>, or <strong>Follow Me</strong> returns them to normal follow behavior.</li>
</ul>
</li>
</ul>
<p><strong>In HELP:</strong></p>
<ul>
<li><strong>Need Sniper</strong> - urge Marksman to provide sniper support against the closest enemy to you. He will say “negative” if no suitable spot is found.</li>
<li><strong>Need Help</strong> - urge your followers to provide combat support against the closest enemy to you.</li>
</ul>
<p><strong>In CONTACT:</strong></p>
<ul>
<li><strong>Contact</strong> - makes followers look toward the boss aim direction and can help them acquire a visible enemy.</li>
<li><strong>Front / Left / Right / On Six</strong> - directional look commands relative to the boss look direction.</li>
<li><strong>Status Report</strong> - shows follower status, distance, health summary, and tactic information.</li>
</ul>
<p><strong>Implemented gesture/interaction commands:</strong></p>
<ul>
<li><strong>Come To Me Gesture</strong> - the looked-at follower moves close to the boss.</li>
<li><strong>There Direction Gesture</strong> - sends a selected or nearby follower toward the pointed location.</li>
<li><strong>Stop Gesture</strong> - tells nearby followers to hold position, including crouch behavior.</li>
<li><strong>Over There Gesture</strong> - gesture-based contact/attention toward the pointed direction.</li>
<li><strong>Open Door</strong> - the closest eligible follower opens the targeted door.</li>
<li><strong>Loot This</strong> - the closest eligible follower picks up the targeted loot item.</li>
</ul>
<p>Recruited allies are temporary and limited in behavior. Saved teammates are fully supported squad members with customization, progression, and reliable command response.</p></div></div>
<div id="tabset-4-panel-6" class="tab-panel"><div class="tab-title">Gameplay Guide</div>
<div class="tab-content"><hr />
<p>Saved teammates automatically have ammo and medical supplies available and do not require these items in their loadout. Recruited allies found during a raid do not receive this behavior and rely on their existing equipment.
Followers still use Tarkov bot movement and navigation. They can choose cover or movement paths that are not exactly where you expected, especially in complex interiors.</p>
<hr />
<p><strong>Adding teammates to a raid:</strong></p>
<ul>
<li>Open <strong>My Squad</strong>.</li>
<li>Create or select a teammate from the roster.</li>
<li>Use the roster portrait/context action <strong>Invite to group</strong> to add them to the current raid group.</li>
<li>Use <strong>Auto Join</strong> if you want that teammate to be preloaded into future PMC raid setup automatically.</li>
<li>If you remove a teammate from the current group, they will not auto-join again until manually re-added or toggled.</li>
</ul>
<p>Followers are not scripted companions with exact RTS-style control. Commands influence their priorities and intent, but followers still react to danger, visibility, healing, cover, and survival. A follower under pressure may delay or ignore a command if executing it would be dangerous.</p>
<p>Think of commands as:</p>
<ul>
<li>tactical guidance</li>
<li>combat priorities</li>
<li>movement intent</li>
</ul>
<p>—not direct movement control.</p>
<h3>Squad Roles</h3>
<h4>Rifleman</h4>
<p>Rifleman is the default all-purpose combat role.</p>
<p>Riflemen:</p>
<ul>
<li>stay useful near the boss</li>
<li>support nearby teammates</li>
<li>suppress enemies</li>
<li>push when aggression and combat conditions allow it</li>
<li>regroup more aggressively around the player</li>
</ul>
<p>Best used for:</p>
<ul>
<li>close and medium-range combat</li>
<li>indoor fights</li>
<li>aggressive pushes</li>
<li>general squad support</li>
</ul>
<h4>Marksman</h4>
<p>Marksman is focused on ranged support and firing positions.</p>
<p>Marksmen:</p>
<ul>
<li>prefer distance and sightlines</li>
<li>avoid generic assault pushes</li>
<li>reposition for firing opportunities</li>
<li>can switch to automatic secondary weapons in close fights</li>
</ul>
<p>Best used for:</p>
<ul>
<li>overwatch</li>
<li>outdoor maps</li>
<li>long sightlines</li>
<li>supporting Rifleman pushes</li>
</ul>
<p>Do not expect Marksman followers to rush enemies like Riflemen.</p>
<h3>Recommended Beginner Setup</h3>
<p>For a stable beginner squad:</p>
<ul>
<li>1 Rifleman</li>
<li>1 Marksman</li>
<li>Rifleman aggression around <code>50%</code></li>
<li>Marksman aggression around <code>30%</code></li>
</ul>
<h3>Basic Combat Usage</h3>
<h4>Regroup</h4>
<p>One of the most important commands.</p>
<p>Followers move back toward the boss and nearby cover.</p>
<p>Use it:</p>
<ul>
<li>after long chases</li>
<li>when followers spread too far</li>
<li>before crossing dangerous areas</li>
<li>before entering a new fight</li>
</ul>
<h4>Hold Position</h4>
<p>Hold Position does <strong>not</strong> mean:</p>
<blockquote>
<p>“stand perfectly still.”</p>
</blockquote>
<p>In combat, it temporarily makes followers behave much more defensively by reducing aggressive push behavior.</p>
<p>Followers can still:</p>
<ul>
<li>shoot</li>
<li>reposition for survival</li>
<li>defend themselves</li>
<li>react to danger</li>
</ul>
<p>Good for:</p>
<ul>
<li>holding buildings</li>
<li>healing</li>
<li>defensive fights</li>
<li>stopping overextension</li>
</ul>
<h4>Go Go Go</h4>
<p>Clears the temporary Hold Position combat behavior and returns followers to their saved aggression settings.</p>
<p>Use it after:</p>
<ul>
<li>defensive holds</li>
<li>regrouping</li>
<li>recovering from dangerous fights</li>
</ul>
<h4>Go Forward</h4>
<p>Orders followers to pressure or push their current enemy.</p>
<p>Best used when:</p>
<ul>
<li>enemies are pinned</li>
<li>enemies are already engaged</li>
<li>the squad is ready to advance</li>
</ul>
<p>This is not a suicide rush command. Followers still evaluate danger and cover before pushing.</p>
<h4>Suppress</h4>
<p>Orders Riflemen to provide suppressive fire.</p>
<p>Useful for:</p>
<ul>
<li>pinning enemies behind cover</li>
<li>helping another teammate reposition</li>
<li>supporting a push</li>
</ul>
<p>Marksmen generally ignore suppression because their role is precision support, not volume fire.</p>
<h4>Need Sniper</h4>
<p>Urges Marksman followers to actively search for a firing position against the closest threat.</p>
<p>Useful because Marksmen naturally prefer sitting on good positions and waiting for opportunities instead of constantly searching for new ones.</p>
<p>Use it when:</p>
<ul>
<li>enemies are far away</li>
<li>enemies are holding angles</li>
<li>you need overwatch support</li>
<li>the sniper has become too passive during a fight</li>
</ul>
<p>Marksmen may reject the order if:</p>
<ul>
<li>no useful firing position exists</li>
<li>the fight is too close-range</li>
<li>survival or healing takes priority</li>
</ul>
<h4>Contact / Directional Commands</h4>
<p>Commands like:</p>
<ul>
<li><strong>Contact</strong></li>
<li><strong>Front</strong></li>
<li><strong>Left</strong></li>
<li><strong>Right</strong></li>
<li><strong>On Six</strong></li>
<li><strong>Over There</strong></li>
</ul>
<p>help followers orient toward threats or suspected enemy locations.</p>
<p>These are especially useful before enemies become fully visible.</p>
<h3>Important Combat Advice</h3>
<p>Do not constantly pull followers back toward you while they are actively fighting another enemy.</p>
<p>In fights with multiple enemies, you can accidentally disrupt their current engagement and create unstable combat behavior as enemy priorities constantly change.</p>
<p>Followers generally perform better when:</p>
<ul>
<li>they are allowed to finish their current engagement</li>
<li>they lead the push</li>
<li>you support them instead of constantly repositioning them</li>
</ul>
<p>Over-commanding followers can:</p>
<ul>
<li>interrupt movement</li>
<li>reset positioning</li>
<li>confuse enemy prioritization</li>
<li>create unstable combat behavior</li>
</ul>
<p>Use commands deliberately instead of continuously micromanaging.</p>
<h3>Loot Carrying</h3>
<p>Look at an item and use the lower-left interaction prompt to order a follower to pick it up.</p>
<p>The follower:</p>
<ul>
<li>must not be in combat</li>
<li>must have inventory space</li>
<li>must be able to reach the item</li>
</ul>
<p>You must successfully extract with that teammate for the loot to be returned after the raid. Note that only followers you spawned with, will return the loot.</p>
<p>If the follower dies, the loot is lost.</p></div></div>
<div id="tabset-4-panel-7" class="tab-panel"><div class="tab-title">Upcoming</div>
<div class="tab-content"><p>The following are planned features in reaching a release version (1.0.0)</p>
<p><strong>Planned commands:</strong></p>
<ul>
<li><strong>Spread Out</strong> - in combat, tells followers who are not actively engaged to find cover.</li>
</ul>
<p><strong>Planned settings:</strong></p>
<ul>
<li>
<p><strong>Loadout Management:</strong></p>
<ul>
<li><strong>Simple</strong> - edit or choose a follower loadout without requiring the gear to be in the player’s inventory. Still limited to gear currently in the stash and not equipped on the player. Gear is not lost on death, spawned follower gear cannot be looted.</li>
<li><strong>Restricted</strong> - any gear used for a follower loadout will be taken from the player’s stash. Gear is not lost on death, spawned follower gear cannot be looted.</li>
<li><strong>Immersive</strong> - same as Restricted, but followers equipment gets damaged and if they die, their gear is lost. Gear can be looted from dead followers.</li>
</ul>
</li>
<li>
<p><strong>Squad Budget</strong> - restricts the maximum number of teammates you can add to your squad based on available Command Points. Command Points are gained by leveling up, keeping followers alive, and keeping picked-up raid allies alive. Points are lost if you kill followers or allies.</p>
</li>
</ul>
<p><strong>Planned features:</strong></p>
<ul>
<li>Posibility for your team to make it out the raid with the loot, despite you dying</li>
<li>Posibility to check teammate backpack during raid.</li>
<li>Adding a third follower tactic.</li>
<li>Porting over grenade launcher support from the old plugin.</li>
<li>Being able to play with Scav followers.</li>
<li>Porting the Goons playthrough from the old plugin.</li>
</ul></div></div>
<div id="tabset-4-panel-8" class="tab-panel"><div class="tab-title">Known Issues and Conflicts</div>
<div class="tab-content"><p>The mod changes bot grouping, follower ownership, commands, and combat routing. Mods that heavily change bot AI, spawning, hostility, senses, or group behavior can conflict with it.</p>
<ul>
<li>Followers can linger after combat. Use <strong>Attention</strong> to reset them.</li>
<li>Followers might not heal their health all the way. It is a game issue, use the Heal key to force heal.</li>
<li>Teleporting followers while they are interacting with doors or other objects can leave them in a bad state.</li>
<li>The game has navigation problems that even SAIN is not able to fully resolve. If your bots get stuck, use teleportation. In other situations, their movement is in teleportation-like bursts.</li>
<li>SAIN can interfere with teleportation, teleporting the bot back to previous location. You may need to trigger teleportation multiple times for it to stick.</li>
<li>Followers can occasionally have registration delay on enemies. This is buggy behavior within the game that I am not able to fix completely.</li>
<li>Followers may have shaky aiming during some executions. It does not affect their performance, but can be an annoying visual glitch.</li>
<li>Bushes are cursed with SAIN. You followers can stand in a bush and not shoot while having visibility of the enemy.</li>
<li>If you have problems with My Squad screen and are not on English lanuage, switch to it, to see if that works. If so, post the issue along with the language that you originally tried.</li>
</ul>
<p>If a follower appears stuck, try Attention or teleportation before assuming the raid is unrecoverable.</p></div></div></div>
]]></description><category>Bots</category><dc:creator>pitAlex</dc:creator><pubDate>Thu, 30 Apr 2026 17:14:40 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/rmTaDlcJz16ETdQz9CiZowcb8KteqMk6XSM4qx8L.png" type="image/png" length="0"/><dc:date>2026-05-07T21:02:07+00:00</dc:date><dc:identifier>v0.6.0</dc:identifier></item><item><title>New Body On Death</title><link>https://forge.sp-tarkov.com/mod/2675/new-body-on-death</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2675/new-body-on-death</guid><description><![CDATA[<p>When you die:</p>
<p>Temperature, hydration and energy are maxed, the body is fully healed and all medical statuses are removed.</p>
]]></description><category>Other</category><dc:creator>MadBrother</dc:creator><pubDate>Wed, 29 Apr 2026 13:28:39 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/h9r0pyKCtqPvG3slaa98IhIiRC3elDB0P1Td2CM3.png" type="image/png" length="0"/><dc:date>2026-04-29T15:15:33+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>RealisticFrag</title><link>https://forge.sp-tarkov.com/mod/2674/realisticfrag</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2674/realisticfrag</guid><description><![CDATA[<h1>RealisticFrag</h1>
<blockquote>
<p>Wound-ballistics-realistic ammo fragmentation for SPT 4.0.13. Replaces vanilla EFT’s flat <code>FragmentationChance</code> values with research-driven per-round tuning, and gates fragmentation by the bullet’s velocity at the moment of impact.</p>
</blockquote>
<h2>What this fixes</h2>
<p>In vanilla EFT, every round of a given caliber fragments roughly the same way, and that sameness flattens out a lot of the character that real ammunition actually has. The light, fast-moving M193 — famous in the wound-ballistics literature for yawing and breaking up violently — feels indistinguishable from M855, which has a steel tip and a much higher frag-onset threshold. Subsonic 9×39 rounds, which physically cannot fragment outside of point-blank tissue impact, still roll for fragmentation as if they were any other 9mm. And distance has no effect at all: a 200-meter M855 shot fragments as readily as a 5-meter one, because EFT’s fragmentation roll is binary and unaware of the bullet’s current velocity.</p>
<p>RealisticFrag fixes both halves of that problem. The first half is per-round frag chance tuning, with values drawn from real wound-ballistics data — Fackler IWBA papers, the Brassfit and m4carbine frag-fleet tables for the canonical 5.56 family, and ports from Fontaine’s Realism Mod where its modeling already reflected the literature. The second half is a velocity-gated fragmentation system: each round in the configuration carries a <code>MinimumVelocity</code> threshold, and a Harmony patch on EFT’s bullet impact handler suppresses fragmentation for any hit whose impact velocity falls below it. M193 stops fragmenting at long range. M995 AP rarely fragments at any range short of point-blank. Subsonic rounds only fragment near the muzzle. The mechanic finally responds to distance the way real ballistics does.</p>
<h2>What’s different from vanilla</h2>
<p>The table below shows what a few representative 5.56 and 9mm rounds look like under RealisticFrag versus vanilla. Across the full 169-entry config, every round in 24 caliber families gets the same treatment.</p>
<table>
<thead>
<tr>
<th>Round</th>
<th>Vanilla</th>
<th>RealisticFrag</th>
</tr>
</thead>
<tbody>
<tr>
<td>5.56 M193</td>
<td>~50% frag at all ranges</td>
<td>~75% frag at point-blank, <strong>0% frag below 800 m/s</strong> (~150m+)</td>
</tr>
<tr>
<td>5.56 M855</td>
<td>~50% frag at all ranges</td>
<td>~5% base, <strong>gated below 823 m/s</strong> (~80m+)</td>
</tr>
<tr>
<td>5.56 M855A1</td>
<td>~50% frag at all ranges</td>
<td>~50% base, <strong>gated below 750 m/s</strong> (~200m+)</td>
</tr>
<tr>
<td>5.56 M995 (AP)</td>
<td>~50% frag at all ranges</td>
<td>~11% base, <strong>gated below 880 m/s</strong> (~30m+)</td>
</tr>
<tr>
<td>9×19 Pst gzh</td>
<td>~30% frag</td>
<td>~30% base, <strong>gated below 340 m/s</strong> (effectively muzzle-only)</td>
</tr>
<tr>
<td>9×39 SP-5 / SP-6</td>
<td>~25% frag</td>
<td>Realism values, <strong>gated below 280 m/s</strong> (subsonic — point-blank only)</td>
</tr>
</tbody>
</table>
<p>The full coverage spans 5.56, 5.45, 7.62×39, 7.62×51, 7.62×54R, 9×19, 9×18, 9×39, 12 gauge, 20 gauge, .338 Lapua, .45 ACP, 4.6×30, 5.7×28, .366 TKM, .300 Blackout, and the rest of Tarkov’s roster.</p>
<h2>How it works</h2>
<p>The mod runs in two cooperating pieces. The server-side component, <code>RealisticFrag.dll</code>, lives in <code>SPT/user/mods/</code> and applies the per-ammo <code>FragmentationChance</code>, <code>MinFragmentsCount</code>, and <code>MaxFragmentsCount</code> overrides at server boot — the values are read from <code>config.json</code> and written into the in-memory items database before any raid loads. The client-side component, <code>RealisticFrag.Client.dll</code>, lives in <code>BepInEx/plugins/</code> and applies a Harmony patch to <code>EftBulletClass.method_8</code> (the central impact resolver). On every bullet impact, the patch reads the bullet’s current velocity from <code>Vector3_1.magnitude</code> and the ammo’s template ID from the <code>Ammo</code> field, looks up the <code>MinimumVelocity</code> for that round in the shared configuration, and zeros out the bullet’s <code>FragmentationChance</code> for the duration of the impact resolution if velocity is below the threshold. A postfix step restores the original chance immediately afterwards, so penetrating bullets keep their full base chance for any subsequent impacts on the same flight.</p>
<p>This save-mutate-restore approach was chosen specifically so that the mod composes cleanly with EFT’s existing fragmentation system rather than replacing it. The roll math, the fragment-spawning code, the body-zone damage distribution — all of that is BSG’s existing logic, untouched. RealisticFrag simply adjusts the input chance based on what the round is and how fast it’s still moving.</p>
<h2>Install</h2>
<p>The simplest install path is to download the <code>.7z</code> archive from the Direct Download below and drop it onto <code>SPT Mods Installer.exe</code>, which will route the contents into the right paths automatically. If you prefer a manual install, extract the archive at the SPT root so that the structure looks like this:</p>
<pre><code>&lt;SPT root&gt;/
├── BepInEx/plugins/RealisticFrag.Client/
│       └── RealisticFrag.Client.dll
└── SPT/user/mods/RealisticFrag/
    ├── RealisticFrag.dll
    └── config.json
</code></pre>
<p>After installation, restart <code>SPT.Server.exe</code>. The startup log should report something like the following, with the override count matching the number of entries in <code>config.json</code> and zero “not found”:</p>
<pre><code>Mod: RealisticFrag version: x.y.z (GUID: com.echostarz.realisticfrag | targets SPT: ~4.0.13) by: EchoStarz loaded
[RealisticFrag] applied overrides to 169 ammo items (0 not found)
</code></pre>
<p>After your first raid, you can confirm the velocity gate is firing by opening <code>BepInEx/LogOutput.log</code> and searching for <code>gated frag</code> — those lines record every impact where the velocity gate suppressed a fragmentation roll.</p>
<h2>Compatibility</h2>
<p>RealisticFrag is built and tested against SPT 4.0.13. It is expected to work on SPT 4.0.10 through 4.0.12 since the underlying <code>TemplateItem.Properties</code> shape has not changed across those point releases, but those versions have not been tested. SPT 3.x is not supported because the 3.x mod loader and server architecture are fundamentally different. The mod has nothing to say about live (non-SPT) Tarkov.</p>
<p>When running alongside other mods that also write <code>FragmentationChance</code> — most commonly SVM with its ammo-section overrides enabled — load order determines the winner. RealisticFrag loads at <code>OnLoadOrder.PostDBModLoader + 1</code>, so it generally writes after SVM and its values take precedence for any round both mods touch. The server log shows each mod’s writes, which is the most reliable way to check for actual conflicts.</p>
<h2>Configuration</h2>
<p>Every ammo override lives in <code>config.json</code> next to the server DLL. Each entry is keyed by the 24-character ammo template ID and accepts the following fields:</p>
<pre><code>"AmmoOverrides": {
  "&lt;24-char ammo template ID&gt;": {
    "Comment": "Round name + a short note about the round's frag behavior",
    "FragmentationChance": 0.0–1.0,
    "MinFragments": int (optional — omit to preserve the vanilla value),
    "MaxFragments": int (optional — omit to preserve the vanilla value),
    "MinimumVelocity": double in m/s (optional — when set, the client patch
                                       suppresses fragmentation if the bullet's
                                       speed at impact is below this value)
  }
}
</code></pre>
<p>The easiest way to look up a template ID is the searchable database at <a target="_blank" class="external-link" href="https://db.sp-tarkov.com/search" rel="noreferrer noopener">db.sp-tarkov.com/search</a>. Edits take effect on the next server restart, with no need to fully restart EFT or the launcher. The full per-round rationale and the methodology used to derive each value lives in <code>BALLISTICS.md</code> in the source repository.</p>
]]></description><category>Overhauls</category><dc:creator>EchoStarz</dc:creator><pubDate>Tue, 28 Apr 2026 02:09:33 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/3yyj3qptqUCOD9yzemlaQJONw1E8ovRoyQvtd0wH.jpg" type="image/png" length="0"/><dc:date>2026-04-28T02:44:16+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Shared Weapon Builds</title><link>https://forge.sp-tarkov.com/mod/2672/shared-weapon-builds</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2672/shared-weapon-builds</guid><description><![CDATA[<div class="tabset"><div id="tabset-5-panel-1" class="tab-panel"><div class="tab-title">What’s included</div>
<div class="tab-content"><p>This mod makes it infinitely easier to share your weapon builds on Discord as well as when you’re playing with a group of friends using Fika.</p>
<p>This mod features:</p>
<ul>
<li>CTRL-C &amp; CTRL-V weapon build import &amp; export bindings to make it very easy to copy and paste a weapon build from Discord into the game</li>
<li>A websocket &amp; utilities to keep all weapon builds on the SPT server central, meaning that all profiles will have access to them (And will see them be edited live if someone is looking at a build!)</li>
<li>A quick and easy way to grab saved builds out of the ‘WeaponBuilds’ folder, for storage or taking it to another playthrough.</li>
</ul></div></div>
<div id="tabset-5-panel-2" class="tab-panel"><div class="tab-title">How to install</div>
<div class="tab-content"><p>Demonstration Video (Yes, it has a different mod name. The installation is the same)
<img src="https://i.imgur.com/3N6gTe2.gif" alt="Handholding tutorial" /></p></div></div>
<div id="tabset-5-panel-3" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><ul>
<li><strong>Lacyway</strong> and the <strong>Fika team</strong>, this mod uses some copied classes to do with websockets that is largely based on their code.</li>
</ul></div></div></div>
]]></description><category>Weapons</category><dc:creator>ArchangelWTF</dc:creator><pubDate>Fri, 24 Apr 2026 15:10:07 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/nV4DJz77KS62xgdLNfHGHUTPThb9agkHXDoqti8s.png" type="image/png" length="0"/><dc:date>2026-04-24T15:18:38+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Weapon Build Master</title><link>https://forge.sp-tarkov.com/mod/2669/weapon-build-master</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2669/weapon-build-master</guid><description><![CDATA[<h2>Tarkov Weapon Build Master</h2>
<p>Share your weapon build with your friends using a simple build code!</p>
<p><strong>What does it do?</strong></p>
<ul>
<li>
<p>Import and export any of your customized weapon builds with just a single string of code.</p>
</li>
<li>
<p>Seamlessly integrated Import/Export buttons within the native game UI, backed by a robust and comprehensive error-catching system.</p>
</li>
</ul>
<p><strong>Installation</strong></p>
<ul>
<li>Download the latest version from the Releases tab on the right. Extract the archive and simply drop the BepInEx folder directly into your game’s root directory.</li>
</ul>
<p><strong>Compatibility</strong></p>
<ul>
<li>
<p><strong>Fika:</strong> Fully compatible. I haven’t encountered any issues during actual testing.</p>
</li>
<li>
<p><strong>Fika.Co-op:</strong> Same as above.</p>
</li>
<li>
<p><strong>Fika.Headless:</strong> Same as above… Well, considering this is a strictly client-side UI mod that doesn’t even operate during active raids, theoretically, no other mod should break it.</p>
</li>
</ul>
<p><strong>How to Use</strong></p>
<ul>
<li>
<p>Exporting: Once in the game, open the Edit Build Screen. You will see the new Import and Export buttons located right below the default Delete button. Click the Export button, and your current weapon build will be automatically converted into a build code and copied directly to your clipboard.</p>
</li>
<li>
<p>Importing: Select a base weapon on Screen, ensure you have a preset code copied to your clipboard, and click the Import button. Your saved build will be assembled instantly with just one click!</p>
</li>
</ul>
<p><strong>Note About the Build Code</strong></p>
<ul>
<li>The exported code is a Base64 string that looks quite long (similar to a Hearthstone deck code). It starts with SPT-ProjectSpark-WBM-, followed by a line of human-readable text (e.g., “Player shared a weapon build…”).
﻿</li>
<li>The descriptive text at the end is completely optional and just for context—you can delete it when sharing if you prefer, or change it to explain your code, or named it, just by your favorite.
﻿</li>
<li>So if somewhere delete the line break in code when you share it, you can still delete the description text to use the build code also, it’s actually unnecessary.</li>
</ul>
<p><strong>I Need Translate!</strong></p>
<ul>
<li>You can find language file in <code>YourGamePath/BepInEx/plugins/WeaponBuildMaster/locales</code>, create your language’s file and give a pull request for mod’s repo,  i will accept it and add in next release, you can also share your language file for other peoples, I don’t mind.</li>
<li>In the language file, <code>Language</code> mean how your lang will display in F12 Menu(you can find default lang  <code>English</code> and <code>简体中文</code>, if you create a new language file, make sure to change it(like <code>日本語</code>).</li>
</ul>
<p><strong>At the end</strong></p>
<ul>
<li>this is just a preview for a example build code</li>
</ul>
<p>SPT-ProjectSpark-WBM-VEepzUvcLb0gi0VnAP//XRXPO9etGmfnFRiyAQABXRNAytetGgsLJJhpAgACWb/miIb3dGAEJmICAwADZWfnUacV+FQzAlmYBAMBYYuifZAI5GNqZ/YdBQQBY9PUSipJMHuvCThtBgMCXG1xDS4iFl3xa4HnBwYBXqF7vAmql28uelHNCAcBY9POKB/nfQ8oAYWeCQYCXqFq2gmql28uelG+CgMDYmlUXQ5X8hjkVIyiCwoDYmvs+VgsPjGTELg3DAsBW3vkiVrPxAAXDi3VDQoGZV3yT9+AsSdQYm0KDg0BXBi5DS4iFhUhQkZrDwoHXBi5GS4iFjmLWoEEEAMEXHk/xC4iFgARTKJdEQAEXRNey9etGiHBdlQuEhEBXqFtTVqtZEapOXU9EwAF</p>
<p>400eod shared a weapon build code with you: Colt M4A1 5.56x45 assault rifle</p>
]]></description><category>Weapons</category><dc:creator>HiddenCirno</dc:creator><pubDate>Wed, 22 Apr 2026 04:19:34 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/jnpgMwURnJHDtgyHBWLBeyyKteRyt0GDAEmG5948.png" type="image/png" length="0"/><dc:date>2026-04-22T13:49:18+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>AttachmentBackport</title><link>https://forge.sp-tarkov.com/mod/2668/attachmentbackport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2668/attachmentbackport</guid><description><![CDATA[<p>Starting from the update <code>1.0.2.5.43415</code> on March 5th, Attachments have been edited in-game.</p>
<blockquote>
<p>This ONLY includes <strong>Ergo</strong>, <strong>CheckTime</strong>, <strong>Load &amp; Unload Time</strong>, and <strong>Recoil</strong> stats.</p>
</blockquote>
<p>This includes Attachment updates from versions:</p>
<p><a target="_blank" class="external-link" href="https://changes.tarkov-changes.com/view/989" rel="noreferrer noopener"><code>1.0.2.5.43415</code> on March 5th (6am EST)</a> - <a target="_blank" class="external-link" href="https://changes.tarkov-changes.com/view/991" rel="noreferrer noopener"><code>1.0.2.5.43415</code> on March 5th (10am EST)</a></p>
<p><a target="_blank" class="external-link" href="https://changes.tarkov-changes.com/view/1024" rel="noreferrer noopener"><code>1.0.4.5.44573</code> on April 20th (10am EST)</a> - <a target="_blank" class="external-link" href="https://changes.tarkov-changes.com/view/1025" rel="noreferrer noopener"><code>1.0.4.5.44573</code> on April 20th (12pm EST)</a></p>
<p>THERE SHOULD BE A TOTAL OF <strong>16</strong> MISSING ITEMS | <strong>5</strong> if using Content Backport</p>
<p>The only thing AI assisted me with was the .json stuff, and it was mainly removing useless clutter, I manually edited everything else myself.</p>
<p>YOU SHOULD USE THIS MOD WITH <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2689/item-property-backport" rel="noreferrer noopener">Item Property Backport</a> for the full effect - Confirmed working by sgtlaggy.</p>
]]></description><category>Weapons</category><dc:creator>RuKira</dc:creator><pubDate>Tue, 21 Apr 2026 11:41:50 +0000</pubDate><dc:date>2026-04-21T11:42:48+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Picture in Picture Disabler</title><link>https://forge.sp-tarkov.com/mod/2667/picture-in-picture-disabler</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2667/picture-in-picture-disabler</guid><description><![CDATA[<p>Tired of losing 20 FPS when aiming with optic scopes ? Boy do I have some good news for you.<br />
Be prepared for some jank, if it’s worth it is up to you !</p>
<hr />
<h1>What does it do ?:</h1>
<p>When aiming with an optic scope this mod disables the optic camera, zooms the whole screen, scales the models and cuts through the meshes.<br />
Depending on the scenarios I gain between 15 to 50 FPS.<br />
Works with mod scopes, reverts to vanilla PiP system with NVG and thermal scopes.</p>
<hr />
<h1>F12 menu:</h1>
<h2>Whitelist and blacklist system:</h2>
<p>Select a key for the system you want to use.<br />
While ADS, press the key to add that scope to the corresponding list.<br />
To remove a scope, press the key while ADS.</p>
<ul>
<li>Whitelist = Only use the scopes in the list.</li>
<li>Blacklist = Let the scopes added to the list use the vanilla PiP system.</li>
</ul>
<h2>Jank:</h2>
<ul>
<li>Multiple hacks to alleviate the jankiness.</li>
</ul>
<h2>Graphics:</h2>
<ul>
<li>Auto Lodbias changes when aiming, multiplies the magnification level by a value you can choose.</li>
<li>Manual LODbias, will override the auto if set to anything else than zero.</li>
<li>There’s an option to keep the LODbias until you open your inventory/search a container. It helps alleviate the tree crossfade but has a performance cost.</li>
</ul>
<h2>Per scope settings:</h2>
<p>Those only take effect once you’ve saved them by pressing the dedicated key while ADS.</p>
<ul>
<li>Per scope reticle size.</li>
<li>For variable reticles you can set the minimum and maximum size.</li>
<li>Vignette settings, those only work if vignette is enabled globally.</li>
<li>Scaling multipliers if you think that a specific scope is too big or too small for you.</li>
</ul>
<hr />
<h1>Illustrations:</h1>
<h2>Streets of Tarkov:</h2>
<p><img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Streets_Off.png?raw=true" alt="" />
<img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Streets_On.png?raw=true" alt="" /></p>
<h2>Shoreline:</h2>
<p><img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Vanilla.png?raw=true" alt="" />
<img src="https://github.com/Fiodorwellfme/PiP-Disabler/blob/main/images/Mod.png?raw=true" alt="" /></p>
<p>My specs: 9800x3D, 7900XTX, 96 GB DDR5.</p>
<hr />
<h1>Installation:</h1>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h1>Support:</h1>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<h3>If something looks wrong and you have Fontaine’s FOVfix, make sure you’ve updated it to 4.0.1.</h3>
<hr />
<h1>Thanks:</h1>
<p>The whole SPT and Fika teams for making this awesome project.<br />
Drakia for the original gif and his config order automatizer.<br />
7bpencil for his initial attempt.<br />
Fontaine for his work on the FOV and the ribcage scaling.</p>
]]></description><category>Other</category><dc:creator>Fiodor</dc:creator><pubDate>Sun, 19 Apr 2026 09:29:04 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/3VfNC0kP1YGZy8X01VrVgJfL3lF0Tfk8Ck41kScY.png" type="image/png" length="0"/><dc:date>2026-05-13T21:50:21+00:00</dc:date><dc:identifier>v1.3.1</dc:identifier></item><item><title>ModernTacticalHUD</title><link>https://forge.sp-tarkov.com/mod/2664/moderntacticalhud</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2664/moderntacticalhud</guid><description><![CDATA[<h1>Project Spark: Modern Tactical HUD</h1>
<p>A Fire Control System (FCS) and tactical information UI mod designed for SPT.</p>
<p><a target="_blank" class="external-link" href="https://github.com/HiddenCirno/EFTBallisticCalculator/blob/main/preview.png" rel="noreferrer noopener">See preview here</a></p>
<p><strong>What can it do?</strong></p>
<ul>
<li>Predicts the ballistic impact point based on a given distance while aiming down sights.</li>
<li>Displays data including distance, heading, angle, bullet parameters, estimated muzzle velocity, and time of flight (TOF).</li>
<li>Shows some very cool~ stuff on your screen, like wind speed, wind direction, temperature, and atmospheric pressure. Of course, they are all entirely fake :P</li>
<li>Monitors various vital information and data in real-time and displays them seamlessly on your screen.</li>
<li>Includes weapon status, available throwables, biometric health status, active buff/debuff effects, and a squad status brief.</li>
</ul>
<p><strong>How to install?</strong></p>
<ul>
<li>Download the latest release from the Releases section on the right. Extract the archive and simply drop the <code>BepInEx</code> folder into your game’s root directory, overwriting if necessary.</li>
</ul>
<p><strong>Compatibility?</strong></p>
<ul>
<li><strong>Fika:</strong> Fully compatible. I haven’t encountered any issues during my actual testing.</li>
<li><strong>Fika.Co-op:</strong> Unsure/Untested. I don’t have the environment to test this. The FCS relies on the client’s Camera system to function; hopefully, BSG isn’t rendering other players’ cameras.</li>
<li><strong>Fika.Headless:</strong> Unsure/Untested. Same as above.</li>
<li><strong>Realism:</strong> They are definitely incompatible now. This project is built on SPT 4.0.13, while Realism is currently on 3.11.4. I extracted the ballistic algorithm and rebuilt it as utility methods, but Realism likely uses its own ballistic parameters. Furthermore, <code>GClass</code> obfuscation changes with every BSG version update.</li>
</ul>
<p><strong>Usage Guide</strong></p>
<ul>
<li>Upon entering a raid, various information panels will appear on your screen. The left side houses the FCS status, environment sensors (all environmental data except time and location are simulated), and squad status. The right side displays health and active buffs (invisible when no effects are active). The top shows the weapon panel and throwables.</li>
<li>The FCS panel will display current distance, incline/elevation angle, cant angle, bullet parameters, muzzle velocity, and TOF.</li>
<li>Press the <strong>T</strong> key to set your crosshair position as the target. The FCS will automatically measure the horizontal distance to the point, calculate the fire control data, and predict the impact point.</li>
<li>The predicted impact point is represented by a glowing yellow dot, which is visible while aiming down sights (ADS).</li>
<li>If the crosshair is aimed at an invalid target (such as the sky), the distance data will automatically clear.</li>
<li>Press the <strong>Backspace</strong> key to manually clear the fire control data.</li>
<li>By holding <strong>Ctrl, Alt, or Shift</strong> along with the <strong>Up/Down Arrow keys</strong>, you can manually input the distance or calibrate/adjust the current data.</li>
<li>The impact prediction dot remains visible even if you toggle off all HUD elements. However, since I didn’t set up a standalone distance display, I highly recommend keeping at least the FCS panel active to accurately judge your engagement distance.</li>
<li>Everything can be configuration in F12 Menu, panel’s location, colors, size, turn on or off it, override all colors….</li>
</ul>
<p><strong>I Need Translate!</strong></p>
<ul>
<li>You can find language file in <code>YourGamePath/BepInEx/plugins/ModrenTacHUD/locales</code>, there have 2 folders, menu include cfg menu’s locale and ui include ui text’s locale, create your language’s file and give a pull request for mod’s repo,  i will accept it and add in next release, you can also share your language file for other peoples, I don’t mind.</li>
<li>In the language file, <code>Language</code> mean how your lang will display in F12 Menu(you can find default lang  <code>English</code> and <code>简体中文</code>, if you create a new language file, make sure to change it(like <code>日本語</code>).</li>
</ul>
<p><strong>Special Thanks</strong></p>
<p>To koloskovnick and his MedEffectsHUD. I referenced the code used for fetching and updating buff effects. The original project uses the MIT license, and I would like to credit them here.</p>
<p><a target="_blank" class="external-link" href="https://github.com/KoloskovNikolay/MedEffectsHUD" rel="noreferrer noopener">MedEffectsHUD</a></p>
]]></description><category>Other</category><dc:creator>HiddenCirno</dc:creator><pubDate>Mon, 13 Apr 2026 11:34:22 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/2MlSH9qyZUTqgYSDwLB4GseZeYFNVo14PzqbVGRE.png" type="image/png" length="0"/><dc:date>2026-04-17T16:50:25+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Sniper Bros</title><link>https://forge.sp-tarkov.com/mod/2663/sniper-bros</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2663/sniper-bros</guid><description><![CDATA[<p>This mod is simple. It makes Marksman/Sniper scavs non-hostile to other AI bots. Why? Because the AI bots would annoyingly get stuck staring at ceilings trying to find them before.</p>
<p>Why not just not spawn in marksman you ask? Because how would you do those annoying tasks that require kills for them.</p>
<p>Install:</p>
<p>Extract the mod into the main folder of your game install.</p>
<p>FIKA/Headless:</p>
<p>This mod only needs to be on the host. So if you use a headless it only needs to be there.</p>
<p>Compatibility:</p>
<p>Should work with everything.</p>
<p>How’s it work?</p>
<p>On bot spawn in it’ll add bots to the allies list of marksman and vice versa.</p>
]]></description><category>Bots</category><dc:creator>Shibdib</dc:creator><pubDate>Mon, 13 Apr 2026 00:43:19 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/VjP0I99H1gO0KBluyMC8d8g4IqLf2afZH3WgAMkz.jpg" type="image/png" length="0"/><dc:date>2026-05-06T21:32:31+00:00</dc:date><dc:identifier>v1.0.3</dc:identifier></item><item><title>COMBAT ARSENAL</title><link>https://forge.sp-tarkov.com/mod/2662/combat-arsenal</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2662/combat-arsenal</guid><description><![CDATA[<p><a target="_blank" class="external-link" href="https://postimg.cc/1fqd4g2T" rel="noreferrer noopener"><img src="https://i.postimg.cc/dtHcHrBq/CA-Titelbild.png" alt="CA-Titelbild.png" /></a></p>
<div class="tabset"><div id="tabset-6-panel-1" class="tab-panel"><div class="tab-title">ABOUT THE MOD</div>
<div class="tab-content"><p>⚠️⚠️⚠️ <strong>I STRONGLY ADVISE YOU TO READ EVERYTHING CAREFULLY.</strong> ⚠️⚠️⚠️<br />
<br />
</p>
<p>This mod enhances your Tarkov experience with new weapons, recipes, attachments, magazines and much more.
In terms of weapon attachments, this mod will be similar to Live-Tarkov.</p>
<p>For example: silencers will provide <strong>less</strong> recoil reduction, Muzzle-Devices <strong>will give you more recoil reduction</strong>, handguards will provide <strong>significantly less</strong> recoil reduction but <strong>more</strong> ergonomics, and so on.</p>
<p>Please bear in mind:<br />
<strong>THIS MOD IS A WORK IN PROGRESS AND IS THEREFORE NOT FINAL. DRASTIC CHANGES ARE TO BE EXPECTED.</strong></p></div></div>
<div id="tabset-6-panel-2" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><ol>
<li>Backup your profile before every update!!!</li>
<li>Delete every previous version <strong>completely</strong>!!!</li>
<li>Clear your caches!!!</li>
<li>Download the mod!!!</li>
<li>Extract the ZIP (7-Zip / WinRAR / Windows Explorer)!!!</li>
<li>Copy the <strong>contents</strong> of the ZIP into your <strong>SPT root folder</strong>!!</li>
</ol>
<p>⚠️⚠️⚠️ <strong>DO NOT MIX VERSIONS OR FILES</strong> ⚠️⚠️⚠️</p></div></div>
<div id="tabset-6-panel-3" class="tab-panel"><div class="tab-title">IMPORTANT NOTE</div>
<div class="tab-content"><p>The mod should be able to coexist with other mods, except for <strong>Salco’s Arsenal</strong>.
Even though the mod has been completely redesigned from scratch, there MAY still be some legacy issues here and there that COULD cause problems.</p>
<p>This is an early version of the mod. I therefore advise you NOT to make any changes, as these will be reversed in later updates and may cause bugs.
Things will be changed to a greater or lesser extent in future updates. This applies to behaviour, values, appearance, names, etc.
Only make changes if you know EXACTLY what you’re doing.
If you have made changes and encounter errors, I will not be able to provide any support.</p></div></div>
<div id="tabset-6-panel-4" class="tab-panel"><div class="tab-title">CONTENT</div>
<div class="tab-content"><p><strong>NOTE:</strong> <em>The following content can be found in raid or bought from the flea market</em><br />
<br />
</p>
<p><strong>GUNS</strong></p>
<ul>
<li>Zastava M85 .300 Blackout assault rifle</li>
<li>Salco Industries: UNIT-12 multi-caliber assault rifle</li>
<li>Salco Industries: SCAR-68 6.8x51mm assault rifle</li>
<li>Salco Industries: AK-300 .300 Blackout assault rifle</li>
<li>Salco Industries NL762 (GP) 7.62x39 assault rifle</li>
<li>Salco Industries NL762 (DI) 7.62x39 assault rifle<br />
<br />
</li>
</ul>
<p><strong>AMMO</strong></p>
<ul>
<li>6.8x51mm SIG Berserker</li>
<li>.300 Blackout - Spartan</li>
<li>5.45x39mm 7NBS</li>
<li>5.56x45mm M995A1</li>
<li>7.62x39mm BP-M</li>
<li>.45 AP-M<br />
<br />
</li>
</ul>
<p><strong>ARMOR</strong></p>
<ul>
<li>Atomic Defense ballistic mask (Black) | Mk.2</li>
<li>Atomic Defense CQCM ballistic mask (Skull) | Mk.2</li>
<li>Salco Industries:  Strike Face ballistic plate</li>
<li>Soft-Armor Plates from Tier 3 to Tier 6<br />
<br />
</li>
</ul>
<p><strong>MEDICALS</strong></p>
<ul>
<li>Salco Industries: UFAK first aid kit</li>
<li>R-9 Combat Stim</li>
<li>Surv12 | Mk.2</li>
<li>Golden Vaselin Balm</li>
<li>Salco Industries: B.O.N.E. stimulant injector					//brings back blacked limbs</li>
<li>Salco Industries: D.I.N.N.E.R-41 stimulant injector			//faster than eating and drinking and a must have for B.O.N.E. users</li>
<li>Salco Industries: MSJ6 carry and escape stimulant injector	//combination of M.U.L.E and SJ6 stim<br />
<br />
</li>
</ul>
<p><strong>MAGAZINES</strong></p>
<ul>
<li>Salco Industries: Unit-12 multi-caliber 20-round magazine</li>
<li>Salco Industries: Unit-12 multi-caliber 30-round magazine</li>
<li>Salco Industries: AK 6L31 60-round multi-caliber magazine</li>
<li>Salco Industries: AK-300 .300 Blackout 30-Round Magazine<br />
<br />
</li>
</ul>
<p><strong>GEAR</strong></p>
<ul>
<li>Crye Precision AVS plate carrier (Ranger Green) | Mk.2		// has changable soft-armor plates<br />
<br />
</li>
</ul>
<p><strong>WEAPON ATTACHMENTS</strong></p>
<ul>
<li>Salco Industries: AK-12 buffer tube</li>
<li>KPYK CRC 9U028+2U073-MIL | Dovetail and quick release side bracket for AK (blk/fde/od)</li>
<li>KPYK CRC 1U020A-MIL | Medium M-LOK Handguard with Short Gas Tube Cover for AK (blk/fde/od)</li>
<li>KPYK CRC 1U004B-MIL | Long M-LOK Handguard with Long Gas Tube Cover for AK (blk/fde/od)</li>
<li>ZenitCo Sport 1 handguard (black/fde)</li>
<li>ZenitCo Sport 4 handguard (black/fde)</li>
<li>APW Raptor 4 port muzzle brake</li>
<li>Salco Industries: Wrapped Assassin 5.56x45 sound suppressor</li>
<li>Salco Industries: AK railed dust cover (blk/fde)</li>
<li>Salco Industries: AK railed dust cover ‘Beast’</li>
<li>Salco Industries: Hyper Ergonomics pistol grip (blk/fde)</li>
<li>IMI Defense FSG2 angled foregrip (blkl/fde/od)</li>
<li>Strike Industries Oppressor muzzle brake</li>
<li>Salco Industries Oppressor muzzle brake for AK’s<br />
<br />
</li>
</ul>
<p><strong>STORAGE CONTAINERS</strong></p>
<ul>
<li>Salco Industries: Big Item Case		// bigger and better T H I C C case</li>
<li>Salco Industries: IRCP organizational pouch		// bigger and better SICC pouch</li>
<li>Salco Industries: Portable Ammo Case</li>
<li>Salco Industries: Portable Med Case</li>
<li>Salco Industries: Secure Container VALKYRIE		// bigger and better than KAPPA</li>
</ul></div></div>
<div id="tabset-6-panel-5" class="tab-panel"><div class="tab-title">ASSETS OVERVIEW</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://postimg.cc/CRNmNnSV" rel="noreferrer noopener"><img src="https://i.postimg.cc/QMLwjczV/AK12_Buffer_Tube.png" alt="AK12_Buffer_Tube.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/75VmVJwk" rel="noreferrer noopener"><img src="https://i.postimg.cc/CKyXwb2z/APW_Raptor_Muzzle_Brake.png" alt="APW_Raptor_Muzzle_Brake.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/680Y04tW" rel="noreferrer noopener"><img src="https://i.postimg.cc/Gp0Vbvfy/Assassin_Wrapped_Silencer.png" alt="Assassin_Wrapped_Silencer.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/9DpJpwCH" rel="noreferrer noopener"><img src="https://i.postimg.cc/pdN4PKSr/Ballistic_Plate.png" alt="Ballistic_Plate.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/nXk0k9pX" rel="noreferrer noopener"><img src="https://i.postimg.cc/jjVmRy14/Big_Item_Case.png" alt="Big_Item_Case.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/BjNRfrdL" rel="noreferrer noopener"><img src="https://i.postimg.cc/VNcwn1gR/Screenshot-2026-05-02-171211.png" alt="Screenshot-2026-05-02-171211.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/PCK0ngBL" rel="noreferrer noopener"><img src="https://i.postimg.cc/mrG4CRjS/Screenshot-2026-05-02-171147.png" alt="Screenshot-2026-05-02-171147.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/yWpJFVwQ" rel="noreferrer noopener"><img src="https://i.postimg.cc/FsNjXzG4/IRCP.png" alt="IRCP.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/ts525npC" rel="noreferrer noopener"><img src="https://i.postimg.cc/pdN4PKS8/R9_Combat_Stim.png" alt="R9_Combat_Stim.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/k29TKv37" rel="noreferrer noopener"><img src="https://i.postimg.cc/52QDcssQ/Secure_Container_Valkyrie.png" alt="Secure_Container_Valkyrie.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/zyj0jH8J" rel="noreferrer noopener"><img src="https://i.postimg.cc/s2Fq35LZ/Zenit_Co_Sport_1_Handguard.png" alt="Zenit_Co_Sport_1_Handguard.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/mzprZcNh" rel="noreferrer noopener"><img src="https://i.postimg.cc/gjmLD8xy/Zenit-Co-Sport-1-FDE.png" alt="Zenit-Co-Sport-1-FDE.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/S21KQX7t" rel="noreferrer noopener"><img src="https://i.postimg.cc/Y0ML3Y4k/FSG2-black.png" alt="FSG2-black.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/BL7vZ8c5" rel="noreferrer noopener"><img src="https://i.postimg.cc/Kjx3NB1W/fsg2-fde.png" alt="fsg2-fde.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/cgkJ1KMK" rel="noreferrer noopener"><img src="https://i.postimg.cc/tJpn5Wsz/fsg2-od.png" alt="fsg2-od.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/VrZNsSBv" rel="noreferrer noopener"><img src="https://i.postimg.cc/hvcQrTXL/KPYK-Handguard-b-LK.png" alt="KPYK-Handguard-b-LK.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/cgkJ1KMv" rel="noreferrer noopener"><img src="https://i.postimg.cc/gjmLD8xH/KPYK-Handguard-FDE.png" alt="KPYK-Handguard-FDE.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/JDYh7yc4" rel="noreferrer noopener"><img src="https://i.postimg.cc/nrp9kBX7/KPYK-Handguard-OD.png" alt="KPYK-Handguard-OD.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/vg2m81L6" rel="noreferrer noopener"><img src="https://i.postimg.cc/j2tnXPDv/KPYK-Optic-black.png" alt="KPYK-Optic-black.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/9RgfX4tR" rel="noreferrer noopener"><img src="https://i.postimg.cc/mkB1wCPw/KPYK-Optic-FDE.png" alt="KPYK-Optic-FDE.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/FdCKFfgk" rel="noreferrer noopener"><img src="https://i.postimg.cc/J0MHqZsx/KPYK-Optic-OD.png" alt="KPYK-Optic-OD.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/mczccykw" rel="noreferrer noopener"><img src="https://i.postimg.cc/nLTqPdt6/Si-RDC-blk.png" alt="Si-RDC-blk.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/kV6VVvGf" rel="noreferrer noopener"><img src="https://i.postimg.cc/Zqj6MfSt/Si-RDC-fde.png" alt="Si-RDC-fde.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/N9C0Gy75" rel="noreferrer noopener"><img src="https://i.postimg.cc/WzTqngd6/SI-Dustcover-Beast.png" alt="SI-Dustcover-Beast.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/k6Y5MVF1" rel="noreferrer noopener"><img src="https://i.postimg.cc/Zn4vcp9S/SI-Hyper-Ergonomics-BLK.png" alt="SI-Hyper-Ergonomics-BLK.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/cgkJ1KMR" rel="noreferrer noopener"><img src="https://i.postimg.cc/J0MHqZs2/SI-Hyper-Ergonomics-FDE.png" alt="SI-Hyper-Ergonomics-FDE.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/47234Kb1" rel="noreferrer noopener"><img src="https://i.postimg.cc/Hnd82XrF/SI-Oppressor-for-AK.png" alt="SI-Oppressor-for-AK.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/BP8njqMT" rel="noreferrer noopener"><img src="https://i.postimg.cc/qqwhZqK5/Strk-Indus-Oppressor.png" alt="Strk-Indus-Oppressor.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/34fwryC2" rel="noreferrer noopener"><img src="https://i.postimg.cc/6qt40n8b/Zenit-Co-Sport-4-FDE.png" alt="Zenit-Co-Sport-4-FDE.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/wy4BxtcF" rel="noreferrer noopener"><img src="https://i.postimg.cc/nrp9kBs8/Zenitco-Sport-4-blk.png" alt="Zenitco-Sport-4-blk.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/R6JcBzwr" rel="noreferrer noopener"><img src="https://i.postimg.cc/bJ3L1yJv/KPYK-CRC-1u020A-blk.png" alt="KPYK-CRC-1u020A-blk.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/ftSxNhYM" rel="noreferrer noopener"><img src="https://i.postimg.cc/tT2DFqTn/KPYK-CRC-1u020A-fde.png" alt="KPYK-CRC-1u020A-fde.png" /></a></p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/9RwGhjyW" rel="noreferrer noopener"><img src="https://i.postimg.cc/G2qzvL2s/KPYK-CRC-1u020A-od.png" alt="KPYK-CRC-1u020A-od.png" /></a></p></div></div>
<div id="tabset-6-panel-6" class="tab-panel"><div class="tab-title">FUTURE PLANS</div>
<div class="tab-content"><p>This mod will propably a for ever work in progress kind of thing.
I have so many ideas. 😭</p></div></div>
<div id="tabset-6-panel-7" class="tab-panel"><div class="tab-title">BUG REPORTING</div>
<div class="tab-content"><p>OK! This is the most important part (at least for me).
If you want to actively help make this mod into something really big, then I’ll obviously need your help.</p>
<p>You have two options for sending me bug reports:
a) My Discord thread on the official SPT server.
Link: <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1471243297019134034" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1471243297019134034</a>
You’ll get help much quicker there. I prefer this option.</p>
<p>b) On GitHub.
Link: <a target="_blank" class="external-link" href="https://github.com/S4LCO/CombatArsenal/issues" rel="noreferrer noopener">https://github.com/S4LCO/CombatArsenal/issues</a>
I’ll probably reply less often, or not at all, there. But I assure you that I’ll read it and look into the issue.</p>
<p><strong>IMPORTANT THINGS I NEED</strong></p>
<ol>
<li>Your SPT version.</li>
<li>A list of your installed server mods.</li>
<li>Server/Client logs.</li>
</ol></div></div>
<div id="tabset-6-panel-8" class="tab-panel"><div class="tab-title">SUPPORT ME</div>
<div class="tab-content"><p>If you’d like to support me and the mod, you’re more than welcome to do so via Ko-Fi.
This allows me to buy new 3D assets for the mod and you’ll support my ice-team addiction.<br />
➡️ <a target="_blank" class="external-link" href="https://ko-fi.com/salco1" rel="noreferrer noopener">https://ko-fi.com/salco1</a></p></div></div>
<div id="tabset-6-panel-9" class="tab-panel"><div class="tab-title">FAQ</div>
<div class="tab-content"><p>Q: Why is there yet another new mod?<br />
A: After that personal incident (which I mentioned in my Discord thread), I actually didn’t want to mod anymore. If I’d left my mods online, over time I would have received questions and requests for help that I wasn’t prepared to answer. That’s why “THE MERCENARY” and “SALCO’s ARSENAL” were removed.
However, my good friend “Berzerkr” saw the potential and the love for SALCO’s ARSENAL and wanted to carry on “my legacy”, so he decided to go down this path.
I’m only involved in the code to a very limited extent this time.
Bug fixes and further development will be handled by “Berzerkr” in future.</p>
<p>Q: Are you planning to merge SA and CA?<br />
A: No! In theory, both mods could run at the same time.
However, you’ll find certain items appear twice and/or even receive error messages because certain IDs MIGHT be duplicated.</p>
<p>Q: Will all items from SA also be available in CA?<br />
A: No, not all of them.
The popular “B.O.N.E.” and “DINNER-41” styles will definitely be coming back.
Apart from that, I’ll have to see which items I’ll be bringing back.</p>
<p>Q: Will there be any more 3D assets?<br />
A: Absolutely. That’s the part I’m personally responsible for, and even though I’m not that experienced in it yet, I’m really enjoying it.</p>
<p>Q: Will “SALCO’s ARSENAL” ever make a comeback?<br />
A: No way! Consider SA dead and buried. SA and CA are too similar, so having them both would make no sense.
Especially as certain items from SA will also be available in CA.</p>
<p>Q: Is there a list of assets you’d like to buy in the future?<br />
A: No. There won’t be a list. If you’d like to support me and the mod, you’re welcome to support me on Ko-Fi.</p>
<p>Q: Will “The Mercenary” have a come back?
A: Absolutely yes! But prepare, he will be a pain in the ass more like before. 😏</p></div></div>
<div id="tabset-6-panel-10" class="tab-panel"><div class="tab-title">SPECIAL THANKS</div>
<div class="tab-content"><p>First of all: A massive <strong>THANK YOU</strong> to GrooveypenguinX.
This bloke went out of his way to help me get new 3D assets into the game.
Every time I asked for help, he was there. Groovey, you’re the best.</p>
<p>Also, a big thank you to the entire WTT team for the ‘Tarkov Moddlers’ guide.
Without it, I’d be lost too.
The same goes for the detailed guide by EpicRangeTime.</p>
<p><a target="_blank" class="external-link" href="https://postimg.cc/GHG5SJjQ" rel="noreferrer noopener"><img src="https://i.postimg.cc/BQVfbmLd/luvyou-love.gif" alt="luvyou-love.gif" /></a></p></div></div></div>
]]></description><category>Weapons</category><dc:creator>SALCO</dc:creator><pubDate>Sun, 12 Apr 2026 21:24:46 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/aLBILSpOIojts54itStj5fpPHwP4nDoudHxzfmT0.jpg" type="image/png" length="0"/><dc:date>2026-05-03T12:29:18+00:00</dc:date><dc:identifier>v0.9.2</dc:identifier></item><item><title>Green's Cloner Corner</title><link>https://forge.sp-tarkov.com/mod/2661/greens-cloner-corner</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2661/greens-cloner-corner</guid><description><![CDATA[<p>Sticker pack for Weapon Camo And Stickers that adds UID tags, armory markings, etc for clone builds. Get your drip up son. If you guys like this I’ll go in and add some more.</p>
]]></description><category>Weapons</category><dc:creator>SuaveGreenstein</dc:creator><pubDate>Sun, 12 Apr 2026 19:22:33 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/3uJL0cKF8PQW5IFe0DQTaV3xYFTxWPaC3TlFK1qV.png" type="image/png" length="0"/><dc:date>2026-04-13T21:15:51+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Better Backpacks</title><link>https://forge.sp-tarkov.com/mod/2660/better-backpacks</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2660/better-backpacks</guid><description><![CDATA[<h1>Better Backpacks</h1>
<blockquote class="is-success">
<p>Huge thank you to <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/21711/josh-mate" rel="noreferrer noopener">Josh Mate</a> for the original <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/552/josh-mates-better-backpacks" rel="noreferrer noopener">Better Backpacks</a>. This mod would not be possible without their work. Send them your love! ♥</p>
</blockquote>
<div class="tabset"><div id="tabset-7-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p>Make backpacks bigger while staying in-line with vanilla gameplay balance.</p>
<ul>
<li>Increases backpack grid sizes across all tiers, with buffs scaled by rarity/availability.</li>
<li>Boss backpack have been made significantly larger to fit their status.</li>
<li>The backpack grid system has been modified to allow for multi-grid backpacks to be resized properly.</li>
<li>Configurable backpack sizes with web-based user interface.</li>
</ul>
<blockquote class="is-info">
<p>The backpack sizes have been altered from the original Better Backpacks mod due to the addition of all of the extra bags over time.</p>
</blockquote></div></div>
<div id="tabset-7-panel-2" class="tab-panel"><div class="tab-title">Install / Configure</div>
<div class="tab-content"><h3>Vanilla SPT:</h3>
<ol>
<li>Decompress the contents of the download into your root SPT directory.</li>
<li>Run the server.</li>
<li>Configure the mod using the web UI here:<br />
<a target="_blank" class="external-link" href="https://127.0.0.1:6969/better-backpacks" rel="noreferrer noopener">https://127.0.0.1:6969/better-backpacks</a></li>
</ol>
<hr />
<h3>Fika</h3>
<p>If you are using Fika, this mod must be installed into the Fika server, and each client that connects to the server. The <a target="_blank" class="external-link" href="https://wiki.project-fika.com/faqandguides/set-up-required-optional-mods" rel="noreferrer noopener">Fika documentation</a> has a page about setting required mods on a server. The line you’re probably looking to modify in your <code>fika.jsonc</code> is this:</p>
<pre><code>    "mods": {
      "required": ["com.refringe.betterbackpacks"],
      "optional": []
    },
</code></pre>
<p>If you are using the Fika headless client, this mod needs to be installed there as well.</p></div></div>
<div id="tabset-7-panel-3" class="tab-panel"><div class="tab-title">Uninstall</div>
<div class="tab-content"><blockquote class="is-danger">
<p>It’s extreamly important to remove all backpacks from your player and stash before removing this mod. Failing to do this may result in your profile becoming corrupted.</p>
</blockquote>
<p>Remove the following:</p>
<ul>
<li><code>BepInEx/plugins/BetterBackpacks.dll</code></li>
<li><code>SPT/user/mods/BetterBackpacks</code></li>
</ul></div></div>
<div id="tabset-7-panel-4" class="tab-panel"><div class="tab-title">Issues?</div>
<div class="tab-content"><p>If you experience any problems, please <a target="_blank" class="external-link" href="https://github.com/refringe/BetterBackpacks/issues" rel="noreferrer noopener">submit a detailed bug report.</a></p></div></div></div>
<p>♥</p>
]]></description><category>Items</category><dc:creator>Refringe</dc:creator><pubDate>Wed, 08 Apr 2026 06:19:16 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/w0Aeguc27KsRF1WV6MdlGn6Htwj2U7KtxwBztU7w.jpg" type="image/png" length="0"/><dc:date>2026-04-08T19:35:30+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Fidget Spinner</title><link>https://forge.sp-tarkov.com/mod/2659/fidget-spinner</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2659/fidget-spinner</guid><description><![CDATA[<h2>What does it do ?:</h2>
<p>PMC go weee.<br />
Adds some inertia when you rotate your PMC/Scav during raid loading.<br />
Abusing the spinny may make you puky.</p>
<p><img src="https://github.com/Fiodorwellfme/FidgetSpinner/blob/main/GIF/Animation.gif?raw=true" alt="" /></p>
<hr />
<h2>Installation:</h2>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h2>Support:</h2>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h2>Thanks:</h2>
<p>The whole SPT and Fika teams for making this awesome project.</p>
]]></description><category>Other</category><dc:creator>Fiodor</dc:creator><pubDate>Mon, 06 Apr 2026 13:56:32 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/kycq0T2mSmw71kKcQh7MSa9ezaNRNvJiK3M5e0VK.jpg" type="image/png" length="0"/><dc:date>2026-04-14T22:05:51+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Camo And Stickers</title><link>https://forge.sp-tarkov.com/mod/2658/camo-and-stickers</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2658/camo-and-stickers</guid><description><![CDATA[<div class="tabset"><div id="tabset-8-panel-1" class="tab-panel"><div class="tab-title">APPLY PAINT</div>
<div class="tab-content"><p>One video speaks louder than thousand words: (also READ FAQ)</p>
<div class="youtube-lite" data-video-id="54NjlThfFv0" data-embed-url="https://www.youtube-nocookie.com/embed/54NjlThfFv0?autoplay=1"><img src="https://i.ytimg.com/vi/54NjlThfFv0/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/m700-edit.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/m700-live.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/ash-animated.gif" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/mp7-live.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/pkm-live.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/g36.png" alt="Preview" /></p>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.WeaponCamoAndStickers/refs/heads/master/previews/glock-live.png" alt="Preview" /></p></div></div>
<div id="tabset-8-panel-2" class="tab-panel"><div class="tab-title">CHANGE MATERIAL</div>
<div class="tab-content"><div class="youtube-lite" data-video-id="hJcIlx6UV9A" data-embed-url="https://www.youtube-nocookie.com/embed/hJcIlx6UV9A?autoplay=1"><img src="https://i.ytimg.com/vi/hJcIlx6UV9A/hqdefault.jpg" alt="YouTube video thumbnail" /></div></div></div>
<div id="tabset-8-panel-3" class="tab-panel"><div class="tab-title">FAQ</div>
<div class="tab-content"><ol>
<li>Download Addon “Essential Texture Pack” (or all of them, really)</li>
<li>But why are textures in the separate addon?
<ul>
<li>this way updating code won’t force you to redownload 100+ MB of textures</li>
<li>this allows everyone to make their own texture packs and share them on Forge</li>
</ul>
</li>
<li>How can I make my own texture pack?
<ul>
<li>Essential Texture Pack page describes it in detail</li>
</ul>
</li>
<li>What formats are supported?
<ul>
<li>png, mp4 (H.264, H.265), webm (VP8), for more details check <a target="_blank" class="external-link" href="https://docs.unity3d.com/2022.3/Documentation/Manual/VideoSources-FileCompatibility.html" rel="noreferrer noopener">Unity docs</a></li>
</ul>
</li>
<li>gif support?
<ul>
<li>Convert your gifs to videos. If you dont need transparent background, use mp4. Otherwise - webm, just dont forget to set codec to VP8 (VP9 is not supported by Unity). Also compare quality after conversion, some converter websites absolutely destroy gifs on their default settings, so set bitrate high, it will still come out smaller than original gif.</li>
</ul>
</li>
<li>Videos don’t play audio?
<ul>
<li>Check Play Audio setting in F12/7Bpencil.WeaponCamoAndStickers menu, but it won’t work as you expect because of technical challenges</li>
</ul>
</li>
<li>I don’t see camo editor
<ul>
<li>You clicked EDIT BUILD, try APPLY PAINT</li>
</ul>
</li>
<li>I managed to paint left and right side, but how do I paint top?
<ul>
<li>There are multiple tools to do it:
<ol>
<li>Try MaxAngle slider, get a feeling how it works, setting MaxAngle to 0 will cover everything at the expense of stretching (but it may look fine in your case)</li>
<li>Select Move tool, look at green arrow, decal is projected in direction opposite to it. This means you can rotate decal to face any surface you want to paint. Left/Right is just handy shortcuts to set decal position/rotation/scale certain way</li>
<li>Use Mask, it will break up pattern and make cutoff line less noticable</li>
</ol>
</li>
</ul>
</li>
<li>Camo for armor/backpack/rig/helmet?
<ul>
<li>Nope, equipment is entirely different beast</li>
</ul>
</li>
<li>Keep some weapon parts untouched by camo?
<ul>
<li>Maybe in the future</li>
</ul>
</li>
<li>Keep paint attached to moving weapon parts (magazine, pistol slide, etc)?
<ul>
<li>Maybe in the future</li>
</ul>
</li>
<li>Apply paint on part-by-part basis?
<ul>
<li>Maybe in the future</li>
</ul>
</li>
<li>Any keybinds to speed up edit process?
<ul>
<li>Check F12/7Bpencil.WeaponCamoAndStickers</li>
</ul>
</li>
<li>Undo system?
<ul>
<li>😭</li>
</ul>
</li>
<li>I changed something and camo is now looking weird and its sliding across weapon surface
<ul>
<li>You made decal box too big. Try to scale it down (especially in green axis)</li>
</ul>
</li>
<li>Camo editor UI is too small / too big
<ul>
<li>Check UI Scale setting in F12/7Bpencil.WeaponCamoAndStickers menu</li>
</ul>
</li>
<li>Do guns returned by insurance retain their camo?
<ul>
<li>Nope, they are technically copies with different ids. Haven’t worked on synchronizing it</li>
</ul>
</li>
<li>What mods have you used in the video?
<ul>
<li>Brighter Interiors</li>
<li>CloudSix - Volumetric Clouds</li>
<li>Smajlec’s Lights</li>
</ul>
</li>
</ol></div></div></div>
]]></description><category>Weapons</category><dc:creator>7Bpencil</dc:creator><pubDate>Sun, 05 Apr 2026 19:20:12 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/N0BlfVxbKixOJ4zdWgkksXG602dMNegT12HlUwnv.png" type="image/png" length="0"/><dc:date>2026-05-16T12:23:42+00:00</dc:date><dc:identifier>v1.9.0</dc:identifier></item><item><title>Cultist Circle Improvements</title><link>https://forge.sp-tarkov.com/mod/2657/cultist-circle-improvements</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2657/cultist-circle-improvements</guid><description><![CDATA[<p>BONUS</p>
<ul>
<li>This mod also adds nearly all of the new Cultist Circle crafts, many of them also require WTT’s Content Backport.</li>
</ul>
<p>Go get it.</p>
<hr />
<div class="tabset"><div id="tabset-9-panel-1" class="tab-panel"><div class="tab-title">INSTALLATION</div>
<div class="tab-content"><p>Installation</p>
<ol>
<li>Download Cultist Circle Improvements</li>
<li>Open the downloaded 7z file in 7-zip</li>
<li>Select the SPT folder in the 7z file in 7-zip</li>
<li>Drag the SPT folder from 7-zip into your root SPT folder</li>
</ol>
<p>Demonstration Video (yoink):</p>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="34vXXDj.gif" /></p></div></div>
<div id="tabset-9-panel-2" class="tab-panel"><div class="tab-title">UNINSTALLATION</div>
<div class="tab-content"><ol>
<li>Delete <code>/ROOTSPT/SPT/user/mods/acidphantasm-cultistcircleimprovements</code></li>
<li>Done</li>
</ol></div></div>
<div id="tabset-9-panel-3" class="tab-panel"><div class="tab-title">CONFIG</div>
<div class="tab-content"><p>Configuration</p>
<p>To edit the configuration run your server after installing and go to:</p>
<ul>
<li><a target="_blank" class="external-link" href="https://127.0.0.1:6969/cci/" rel="noreferrer noopener">https://127.0.0.1:6969/cci/</a></li>
</ul>
<p>All configs can be updated and edited while the server is running.</p>
<p><strong>If you are using Fika then put the appropriate IP and port instead.</strong></p></div></div></div>
<p>If you enjoy my work - you can <a target="_blank" class="external-link" href="https://ko-fi.com/acidphantasm" rel="noreferrer noopener">buy me a coffee</a>~</p>
]]></description><category>Hideout</category><dc:creator>acidphantasm</dc:creator><pubDate>Sun, 05 Apr 2026 05:12:36 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/lMwkyPstHL9BZ7OB4e7UycUYQtGuoSzgW1LvRo2f.png" type="image/png" length="0"/><dc:date>2026-04-17T04:05:03+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Quick Loot</title><link>https://forge.sp-tarkov.com/mod/2656/quick-loot</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2656/quick-loot</guid><description><![CDATA[<p>Tired of manually picking through a scav’s pockets for ammo and meds? QuickLoot lets you grab exactly what you need with a single keypress.</p>
<p>Open a body or container, press your hotkey, and the mod automatically transfers matching items straight to your inventory. No dragging, no clicking, just loot and go.</p>
<div class="tabset"><div id="tabset-10-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p><strong>Auto Search</strong></p>
<p><strong>Quick sort</strong> sorts items only in the backpack from top to bottom  (default: G)</p>
<p><strong>Configurable hotkey</strong> (default: F)</p>
<p><strong>Category filters</strong> - choose what to auto-loot: Ammo, Meds, Food &amp; Drink, Barter items</p>
<p><strong>High value filter</strong> - automatically grabs expensive items based on live flea market prices <em>(will be expanded in a future addon)</em></p>
<p>All settings are available in the F12 BepInEx menu in-game.</p></div></div></div>

]]></description><category>Other</category><dc:creator>20fpsguy</dc:creator><pubDate>Sat, 04 Apr 2026 19:21:53 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Jcn1Ts9EcinOiZq4WDvDfJ1gmaj6xuDCGIWK7Y7C.png" type="image/png" length="0"/><dc:date>2026-04-30T21:00:16+00:00</dc:date><dc:identifier>v1.0.5</dc:identifier></item><item><title>Stat Rewards</title><link>https://forge.sp-tarkov.com/mod/2655/stat-rewards</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2655/stat-rewards</guid><description><![CDATA[<div class="tabset"><div id="tabset-11-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>Every raid you run racks up stats — kills, distance walked, blood lost, armor shredded. But those numbers just sit there doing nothing.</p>
<p><strong>StatRewards turns your profile stats into repeatable milestones that send you random loot via mail.</strong> Kill 25 PMCs? Prapor sends you a weapon. Walk 25km? Jaeger mails you food and drinks. Lose 50 liters of blood? Therapist questions your biology and sends meds.</p>
<p><strong>Key features:</strong></p>
<ul>
<li><strong>48 milestones</strong> out of the box — kills, headshots, damage, healing, looting, exploration, economy, and every weapon type</li>
<li><strong>Random rewards by category</strong> — meds, ammo, gear, keys, barter items, money, food, drinks</li>
<li><strong>Repeatable</strong> — milestones trigger every N stats, forever</li>
<li><strong>Global threshold multiplier</strong> — one slider to make rewards more or less frequent</li>
<li><strong>Fully configurable</strong> — add, remove, or tweak milestones and reward pools via JSONC config</li>
<li>Safe for existing profiles — first install seeds milestones to current stats, no retroactive reward flood</li>
</ul></div></div>
<div id="tabset-11-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Extract the zip in your SPT root folder.</p>
<p>No client plugin needed — this is a server-only mod.</p></div></div>
<div id="tabset-11-panel-3" class="tab-panel"><div class="tab-title">Milestones</div>
<div class="tab-content"><p>All 48 default milestones with their thresholds:</p>
<p><strong>Combat</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Novice Hunter</td>
<td>25 kills</td>
<td>Prapor</td>
<td>Total kills, all types</td>
</tr>
<tr>
<td>Headhunter</td>
<td>15 headshots</td>
<td>Peacekeeper</td>
<td>Headshot kills</td>
</tr>
<tr>
<td>PMC Slayer</td>
<td>15 PMC kills</td>
<td>Prapor</td>
<td>Player kills (Bear + Usec)</td>
</tr>
<tr>
<td>Boss Hunter</td>
<td>3 boss kills</td>
<td>Jaeger</td>
<td>Boss kills (Reshala, Killa, etc.)</td>
</tr>
<tr>
<td>Sniper Elite</td>
<td>5 long shots</td>
<td>Peacekeeper</td>
<td>Long-distance kills (200m+)</td>
</tr>
<tr>
<td>Accuracy King</td>
<td>250 hits</td>
<td>Peacekeeper</td>
<td>Shots that hit a target</td>
</tr>
<tr>
<td>Body Wrecker</td>
<td>15 limbs</td>
<td>Jaeger</td>
<td>Limbs destroyed on enemies</td>
</tr>
</tbody>
</table>
<p><strong>Weapon Types</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Weapon</th>
</tr>
</thead>
<tbody>
<tr>
<td>Knife Maniac</td>
<td>5 kills</td>
<td>Jaeger</td>
<td>Melee</td>
</tr>
<tr>
<td>Pistolero</td>
<td>15 kills</td>
<td>Mechanic</td>
<td>Pistols</td>
</tr>
<tr>
<td>SMG Specialist</td>
<td>15 kills</td>
<td>Skier</td>
<td>SMGs</td>
</tr>
<tr>
<td>Rifleman</td>
<td>25 kills</td>
<td>Prapor</td>
<td>Assault Rifles</td>
</tr>
<tr>
<td>Carbine Expert</td>
<td>15 kills</td>
<td>Peacekeeper</td>
<td>Assault Carbines</td>
</tr>
<tr>
<td>Marksman</td>
<td>15 kills</td>
<td>Peacekeeper</td>
<td>DMRs</td>
</tr>
<tr>
<td>Sniper</td>
<td>15 kills</td>
<td>Jaeger</td>
<td>Bolt-action Snipers</td>
</tr>
<tr>
<td>Shotgun Surgeon</td>
<td>15 kills</td>
<td>Jaeger</td>
<td>Shotguns</td>
</tr>
<tr>
<td>Spray &amp; Pray</td>
<td>15 kills</td>
<td>Mechanic</td>
<td>Machine Guns / LMGs</td>
</tr>
<tr>
<td>Grenadier</td>
<td>10 kills</td>
<td>Prapor</td>
<td>Grenades / Throwables</td>
</tr>
<tr>
<td>Grenade Launcher Pro</td>
<td>5 kills</td>
<td>Prapor</td>
<td>Grenade Launchers</td>
</tr>
</tbody>
</table>
<p><strong>Factions</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Target</th>
</tr>
</thead>
<tbody>
<tr>
<td>Bear Hunter</td>
<td>15 kills</td>
<td>Peacekeeper</td>
<td>Bear PMCs</td>
</tr>
<tr>
<td>Usec Eliminator</td>
<td>15 kills</td>
<td>Prapor</td>
<td>Usec PMCs</td>
</tr>
<tr>
<td>Scav Exterminator</td>
<td>50 kills</td>
<td>Jaeger</td>
<td>Scavs</td>
</tr>
</tbody>
</table>
<p><strong>Damage &amp; Health</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Armor Breaker</td>
<td>5,000 armor dmg</td>
<td>Mechanic</td>
<td>Armor damage dealt</td>
</tr>
<tr>
<td>Bullet Sponge</td>
<td>5,000 combat dmg</td>
<td>Therapist</td>
<td>Combat damage taken</td>
</tr>
<tr>
<td>Patch Me Up</td>
<td>2,500 HP healed</td>
<td>Therapist</td>
<td>Health points restored</td>
</tr>
<tr>
<td>Blood Donor</td>
<td>50 liters</td>
<td>Therapist</td>
<td>Blood lost</td>
</tr>
<tr>
<td>Bones of Steel</td>
<td>10 fractures</td>
<td>Therapist</td>
<td>Fractures sustained</td>
</tr>
<tr>
<td>Dehydration Survivor</td>
<td>5 times</td>
<td>Therapist</td>
<td>Times dehydrated</td>
</tr>
</tbody>
</table>
<p><strong>Survival &amp; Raids</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Survivor</td>
<td>10 extracts</td>
<td>Prapor</td>
<td>PMC raids survived</td>
</tr>
<tr>
<td>Die Hard</td>
<td>10 deaths</td>
<td>Therapist</td>
<td>Deaths (consolation prize)</td>
</tr>
<tr>
<td>Win Streak</td>
<td>5 streak</td>
<td>Prapor</td>
<td>Consecutive raids survived record</td>
</tr>
<tr>
<td>Time in Tarkov</td>
<td>5 hours</td>
<td>Prapor</td>
<td>Total time in PMC raids</td>
</tr>
<tr>
<td>Scav Raider</td>
<td>10 scav raids</td>
<td>Fence</td>
<td>Raids played as Scav</td>
</tr>
<tr>
<td>Lead Spitter</td>
<td>1,000 rounds</td>
<td>Mechanic</td>
<td>Ammo fired</td>
</tr>
</tbody>
</table>
<p><strong>Movement &amp; Consumables</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Marathon Runner</td>
<td>25 km</td>
<td>Jaeger</td>
<td>Distance walked</td>
</tr>
<tr>
<td>Iron Stomach</td>
<td>15 foods</td>
<td>Jaeger</td>
<td>Food consumed</td>
</tr>
<tr>
<td>Hydration Expert</td>
<td>15 drinks</td>
<td>Jaeger</td>
<td>Drinks consumed</td>
</tr>
</tbody>
</table>
<p><strong>Loot</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Scavenger</td>
<td>25 bodies</td>
<td>Fence</td>
<td>Corpses looted</td>
</tr>
<tr>
<td>Safe Cracker</td>
<td>15 safes</td>
<td>Fence</td>
<td>Safes opened</td>
</tr>
<tr>
<td>Rat King</td>
<td>100 barter items</td>
<td>Fence</td>
<td>Barter items picked up</td>
</tr>
<tr>
<td>Key Collector</td>
<td>10 keys</td>
<td>Fence</td>
<td>Keys found in raid</td>
</tr>
<tr>
<td>Weapons Hoarder</td>
<td>25 weapons</td>
<td>Mechanic</td>
<td>Weapons picked up</td>
</tr>
<tr>
<td>Equipment Collector</td>
<td>50 equipment</td>
<td>Ragman</td>
<td>Gear picked up</td>
</tr>
</tbody>
</table>
<p><strong>Economy</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Millionaire</td>
<td>1,000,000 ₽</td>
<td>Ragman</td>
<td>Roubles earned</td>
</tr>
<tr>
<td>Dollar Man</td>
<td>2,500 $</td>
<td>Peacekeeper</td>
<td>Dollars earned</td>
</tr>
<tr>
<td>Euro Trader</td>
<td>2,500 €</td>
<td>Skier</td>
<td>Euros earned</td>
</tr>
</tbody>
</table>
<p><strong>Exploration</strong></p>
<table>
<thead>
<tr>
<th>Milestone</th>
<th>Every</th>
<th>Sender</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Tourist</td>
<td>25 zones</td>
<td>Jaeger</td>
<td>Exploration zones visited</td>
</tr>
<tr>
<td>Door Kicker</td>
<td>250 XP</td>
<td>Prapor</td>
<td>XP from breaching doors</td>
</tr>
<tr>
<td>Locksmith</td>
<td>250 XP</td>
<td>Fence</td>
<td>XP from unlocking doors</td>
</tr>
</tbody>
</table></div></div>
<div id="tabset-11-panel-4" class="tab-panel"><div class="tab-title">Chatbot</div>
<div class="tab-content"><p>A <strong>StatRewards</strong> bot appears in your friends list. Send it any message to see your top 10 closest milestones:</p>
<pre><code>=== StatRewards Progress ===

93% — Headhunter (HeadShots) — 14/15
79% — Armor Breaker (CauseArmorDamage) — 3952/5000
76% — Rifleman (KilledWithAssaultRifle) — 19/25
75% — Accuracy King (HitCount) — 187/250
73% — PMC Slayer (KilledPmc) — 11/15
70% — Survivor (ExitStatus) — 7/10
68% — Scavenger (BodiesLooted) — 17/25
64% — Weapons Hoarder (Weapons) — 16/25
60% — Key Collector (Keys) — 6/10
58% — Lead Spitter (AmmoUsed) — 580/1000

+38 more
</code></pre></div></div>
<div id="tabset-11-panel-5" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>Edit <code>SPT/user/mods/StatRewards/config/mod_config.jsonc</code>:</p>
<p><strong>Global settings:</strong></p>
<table>
<thead>
<tr>
<th>Setting</th>
<th>Default</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>debug</code></td>
<td><code>false</code></td>
<td>Verbose server logging (shows seeding and trigger details)</td>
</tr>
<tr>
<td><code>threshold_multiplier</code></td>
<td><code>1.0</code></td>
<td>Scales all milestone thresholds. <code>0.5</code> = rewards twice as often, <code>2.0</code> = half as often</td>
</tr>
</tbody>
</table>
<p><strong>Per-milestone settings:</strong></p>
<table>
<thead>
<tr>
<th>Setting</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>id</code></td>
<td>Unique identifier</td>
</tr>
<tr>
<td><code>stat_key</code></td>
<td>Profile stat to track (see <a target="_blank" class="external-link" href="https://github.com/Chazut/StatRewards/blob/main/DESIGN.md" rel="noreferrer noopener">DESIGN.md</a> for the full list)</td>
</tr>
<tr>
<td><code>stat_subkey</code></td>
<td>Optional second key (e.g. <code>"Survived"</code> for exit status)</td>
</tr>
<tr>
<td><code>every</code></td>
<td>Trigger every N of this stat (repeatable)</td>
</tr>
<tr>
<td><code>divisor</code></td>
<td>Set to <code>100</code> for float-type counters (damage, heal, blood loss)</td>
</tr>
<tr>
<td><code>sender</code></td>
<td>Trader ID who sends the mail</td>
</tr>
<tr>
<td><code>message</code></td>
<td>Mail message text</td>
</tr>
<tr>
<td><code>reward_count</code></td>
<td>How many items to pick per trigger</td>
</tr>
<tr>
<td><code>reward_pool</code></td>
<td>Weighted list of reward categories or specific items</td>
</tr>
</tbody>
</table>
<p><strong>Trader IDs (for <code>sender</code> field):</strong></p>
<table>
<thead>
<tr>
<th>Trader</th>
<th>ID</th>
</tr>
</thead>
<tbody>
<tr>
<td>Prapor</td>
<td><code>54cb50c76803fa8b248b4571</code></td>
</tr>
<tr>
<td>Therapist</td>
<td><code>54cb57776803fa99248b456e</code></td>
</tr>
<tr>
<td>Fence</td>
<td><code>579dc571d53a0658a154fbec</code></td>
</tr>
<tr>
<td>Skier</td>
<td><code>58330581ace78e27b8b10cee</code></td>
</tr>
<tr>
<td>Peacekeeper</td>
<td><code>5935c25fb3acc3127c3d8cd9</code></td>
</tr>
<tr>
<td>Mechanic</td>
<td><code>5a7c2eca46aef81a7ca2145d</code></td>
</tr>
<tr>
<td>Ragman</td>
<td><code>5ac3b934156ae10c4430e83c</code></td>
</tr>
<tr>
<td>Jaeger</td>
<td><code>5c0647fdd443bc2504c2d371</code></td>
</tr>
<tr>
<td>Ref</td>
<td><code>6617beeaa9cfa777ca915b7c</code></td>
</tr>
<tr>
<td>Lightkeeper</td>
<td><code>638f541a29ffd1183d187f57</code></td>
</tr>
</tbody>
</table>
<p><strong>Reward categories:</strong></p>
<table>
<thead>
<tr>
<th>Category</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>meds</code></td>
<td>Random medkit, drug, or stimulator</td>
</tr>
<tr>
<td><code>ammo</code></td>
<td>Random ammunition (always a full stack)</td>
</tr>
<tr>
<td><code>food</code></td>
<td>Random food item</td>
</tr>
<tr>
<td><code>drink</code></td>
<td>Random drink item</td>
</tr>
<tr>
<td><code>keys</code></td>
<td>Random mechanical key (no keycards)</td>
</tr>
<tr>
<td><code>barter</code></td>
<td>Random barter item</td>
</tr>
<tr>
<td><code>weapon_preset</code></td>
<td>Random weapon with full mod loadout</td>
</tr>
<tr>
<td><code>gear</code></td>
<td>Random armor, rig, helmet, or backpack (with plates if applicable)</td>
</tr>
<tr>
<td><code>money</code></td>
<td>Roubles (configure amount with <code>min_stack</code> / <code>max_stack</code>)</td>
</tr>
</tbody>
</table>
<p>You can also use specific item template IDs:</p>
<pre><code>{ "template_id": "5449016a4bdc2d6f028b456f", "min_stack": 50000, "max_stack": 100000, "weight": 2 }
</code></pre></div></div>
<div id="tabset-11-panel-6" class="tab-panel"><div class="tab-title">How It Works</div>
<div class="tab-content"><p><strong>Install → play. That’s it.</strong></p>
<p>After each raid, when you return to the main menu, the mod checks your profile’s overall stats against all configured milestones. When a threshold is crossed, random rewards are generated from the milestone’s reward pool and sent via in-game mail from the configured trader.</p>
<p><strong>First install:</strong> All milestones are seeded to your current stats. You won’t receive a flood of retroactive rewards — only new progress counts.</p>
<p><strong>Progress tracking:</strong> A small JSON file per profile is saved in <code>user/mods/StatRewards/progress/</code>. Delete it to re-seed.</p>
<p><strong>Nothing is permanent.</strong> Remove the mod and nothing changes in your profile. The mod only reads stats and sends mail.</p></div></div>
<div id="tabset-11-panel-7" class="tab-panel"><div class="tab-title">Addons</div>
<div class="tab-content"><p>You can create <strong>addons</strong> for StatRewards — no code needed. An addon is simply a modified <code>mod_config.jsonc</code> that adds or tweaks milestones.</p>
<p><strong>What you can do:</strong></p>
<ul>
<li>Add new milestones with custom stat triggers, thresholds, messages, and reward pools</li>
<li>Change existing milestone thresholds, rewards, or trader senders</li>
<li>Create themed packs (e.g. “Hardcore Mode” with higher thresholds, “Casual Mode” with lower ones)</li>
</ul>
<p><strong>How to create an addon:</strong></p>
<ol>
<li>Copy the default <code>mod_config.jsonc</code></li>
<li>Add, remove, or modify milestones</li>
<li>Share your file — users just replace theirs with yours</li>
</ol>
<p><strong>Available stats for milestones:</strong> see the full list in <a target="_blank" class="external-link" href="https://github.com/Chazut/StatRewards/blob/main/DESIGN.md" rel="noreferrer noopener">DESIGN.md</a> — 100+ trackable profile stats including kills by weapon type, kills by faction, damage types, looting, economy, exploration, and more.</p>
<p><strong>Example — adding a custom milestone:</strong></p>
<pre><code>{
  "id": "my_custom_milestone",
  "stat_key": "KilledWithTemplate",
  "stat_subkey": "5cadfbf7ae92152ac412eeef",  // specific weapon template ID
  "every": 10,
  "sender": "5a7c2eca46aef81a7ca2145d",
  "message": "You really love that gun.",
  "reward_count": 2,
  "reward_pool": [
    { "category": "ammo", "weight": 5 },
    { "category": "weapon_preset", "weight": 3 }
  ]
}
</code></pre>
<p>See “Configuration” tab</p></div></div>
<div id="tabset-11-panel-8" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><ul>
<li><strong>SPT 4.0.x</strong></li>
<li>Server-only — no client plugin required</li>
<li>Works with <strong>any mod</strong></li>
<li>Safe for <strong>existing profiles</strong> — install or remove at any time</li>
</ul></div></div>
<div id="tabset-11-panel-9" class="tab-panel"><div class="tab-title">Issues</div>
<div class="tab-content"><p>Report them on <a target="_blank" class="external-link" href="https://github.com/Chazut/StatRewards/issues" rel="noreferrer noopener">GitHub</a>.</p></div></div>
<div id="tabset-11-panel-10" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>If you enjoy StatRewards and want to support my work, feel free to buy me a coffee!</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/chazut" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
<p>All my mods are free and open source. Your support keeps me motivated to create more!</p></div></div></div>
]]></description><category>Other</category><dc:creator>Chazut</dc:creator><pubDate>Fri, 03 Apr 2026 23:35:32 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/LBFkAE3PgpVUoY3RjXaPOAUcEU1hEygvP4FcrZWQ.jpg" type="image/png" length="0"/><dc:date>2026-04-05T07:25:16+00:00</dc:date><dc:identifier>v1.1.1</dc:identifier></item><item><title>Underbarrels Buffed</title><link>https://forge.sp-tarkov.com/mod/2654/underbarrels-buffed</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2654/underbarrels-buffed</guid><description><![CDATA[<p>Removes the ergonomic penalties from all underbarrel grenade launcher attachments, This means the following attachments:</p>
<ul>
<li>GP-34 40mm underbarrel grenade launcher</li>
<li>M203 40mm underbarrel grenade launcher</li>
<li>GP-25 Kostyor 40mm underbarrel grenade launcher</li>
</ul>
]]></description><category>Weapons</category><dc:creator>Haze_of_dream</dc:creator><pubDate>Fri, 03 Apr 2026 02:27:39 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/mNeJVc9WoKQ1IWQgCIidWKHLtouVAsKoojlNie4d.png" type="image/png" length="0"/><dc:date>2026-04-03T02:31:57+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Mission Control</title><link>https://forge.sp-tarkov.com/mod/2653/mission-control</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2653/mission-control</guid><description><![CDATA[<div class="tabset"><div id="tabset-12-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>Tarkov has hundreds of quests. Even without mods, the quest list quickly becomes overwhelming — you don’t know what to prioritize, which weapon to bring, or which map to play.</p>
<p><strong>MissionControl picks 3 random quests from the ones you’ve unlocked and hides the rest.</strong> Complete one, a new one appears from your unlocked pool. Stuck? Buy a reroll at Prapor to get fresh picks.</p>
<blockquote>
<p><strong>By default, only vanilla quests are filtered.</strong> Modded quests are always visible and don’t consume slots. You can change this in the config.</p>
</blockquote>
<p><strong>Key features:</strong></p>
<ul>
<li>Only <strong>3 quests visible</strong> at a time, randomly picked from your unlocked quests</li>
<li>Complete a quest → a new random one appears instantly</li>
<li><strong>Reroll at Prapor</strong> — buy the Mission Reroll item to get 3 fresh picks. Stuck quests stay visible but stop consuming slots</li>
<li><strong>Trader whitelist</strong> — some traders’ quests are always visible (configurable by name)</li>
<li>Per-profile persistence across server restarts</li>
<li>Safe for existing profiles — remove the mod and all quests come back</li>
</ul></div></div>
<div id="tabset-12-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Extract the zip in your SPT root folder:</p>
<blockquote>
<p>The client plugin handles quest list refresh after completing a quest and after purchasing a reroll.</p>
</blockquote></div></div>
<div id="tabset-12-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>Edit <code>SPT/user/mods/MissionControl/config/config.jsonc</code>:</p>
<table>
<thead>
<tr>
<th>Setting</th>
<th>Default</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>max_slots</code></td>
<td><code>3</code></td>
<td>How many quests you see at once (in-progress + available)</td>
</tr>
<tr>
<td><code>filter_modded_quests</code></td>
<td><code>false</code></td>
<td>Only vanilla quests are filtered. Set to <code>true</code> to also filter modded quests</td>
</tr>
<tr>
<td><code>trader_whitelist</code></td>
<td><code>["Kolya", "Guiding Light"]</code></td>
<td>These traders’ quests are always visible (case-insensitive, works with modded traders)</td>
</tr>
<tr>
<td><code>reroll_cost</code></td>
<td><code>50000</code></td>
<td>Rouble price for the Mission Reroll item at Prapor</td>
</tr>
<tr>
<td><code>debug</code></td>
<td><code>false</code></td>
<td>Verbose server logging</td>
</tr>
<tr>
<td><code>debug_refresh</code></td>
<td><code>false</code></td>
<td>Clear all saved selections on server start (dev only)</td>
</tr>
</tbody>
</table>
<p>If a trader name in the whitelist is not found, the server log will list all available trader names.</p></div></div>
<div id="tabset-12-panel-4" class="tab-panel"><div class="tab-title">Reroll</div>
<div class="tab-content"><p>Buy the <strong>“Mission Reroll”</strong> item at <strong>Prapor</strong> (Loyalty Level 1, 50,000₽ by default).</p>
<p><strong>What happens:</strong></p>
<ol>
<li>Your current in-progress quests become <strong>exempt</strong> — they stay visible but stop counting toward the slot limit</li>
<li>3 fresh random quests are picked from your unlocked pool</li>
<li>The game reloads your profile automatically</li>
</ol>
<p><strong>Why?</strong> If you’re stuck on 3 difficult quests and can’t progress, the reroll lets you get new ones without abandoning the old ones. You temporarily have more than 3 active quests until you finish the old ones.</p></div></div>
<div id="tabset-12-panel-5" class="tab-panel"><div class="tab-title">How It Works</div>
<div class="tab-content"><p><strong>Install → play. That’s it.</strong></p>
<p>From all the quests you’ve unlocked (met the level/prerequisite requirements), MissionControl randomly picks a few and hides the rest. The selection is persistent — you see the same quests until you complete them or buy a reroll.</p>
<p><strong>Quest slots:</strong></p>
<ul>
<li>You have 3 slots (configurable). In-progress and available quests both count</li>
<li>0 quests accepted → 3 random available quests shown</li>
<li>1 quest accepted → 2 random available quests shown</li>
<li>3 quests accepted → no new quests shown until you complete some</li>
<li>Complete a quest → a new random one fills the slot immediately</li>
<li>Failed quests stay in their slot (restart from the UI)</li>
</ul>
<p><strong>After a reroll:</strong></p>
<ul>
<li>Old in-progress quests stop counting toward slots (they’re “exempt”)</li>
<li>3 new quests fill your slots</li>
<li>Finishing an exempt quest → it disappears, no new slot opens</li>
<li>Finishing a new quest → a fresh random one takes its place</li>
</ul>
<p><strong>Modded quests (default behavior):</strong></p>
<ul>
<li>Modded quests are always visible and never consume slots</li>
<li>Only vanilla quests are subject to the slot limit</li>
<li>Change this with <code>filter_modded_quests: true</code></li>
</ul>
<p><strong>Nothing is permanent.</strong> Remove the mod and all quests return to normal. Safe for existing profiles.</p></div></div>
<div id="tabset-12-panel-6" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><ul>
<li><strong>SPT 4.0.x</strong></li>
<li>Works with <strong>any quest mod</strong> — modded quests are detected automatically</li>
<li>Works with <strong>custom traders</strong> — whitelist by name</li>
<li>Safe for <strong>existing profiles</strong> — if you have more quests accepted than <code>max_slots</code>, no new quests are shown until you drop below the limit</li>
</ul></div></div>
<div id="tabset-12-panel-7" class="tab-panel"><div class="tab-title">Issues</div>
<div class="tab-content"><p>Report them on <a target="_blank" class="external-link" href="https://github.com/Chazut/MissionControl/issues" rel="noreferrer noopener">GitHub</a>.</p></div></div>
<div id="tabset-12-panel-8" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>If you enjoy MissionControl and want to support my work, feel free to buy me a coffee!</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/chazut" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
<p>All my mods are free and open source. Your support keeps me motivated to create more!</p></div></div></div>
]]></description><category>Quests</category><dc:creator>Chazut</dc:creator><pubDate>Thu, 02 Apr 2026 22:50:11 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/rIOvgupXgMCSCtJppL6sMWr91Kaub4OTST14TSqg.png" type="image/png" length="0"/><dc:date>2026-04-13T10:00:53+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Fair Progression</title><link>https://forge.sp-tarkov.com/mod/2652/fair-progression</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2652/fair-progression</guid><description><![CDATA[<div class="tabset"><div id="tabset-13-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>Installing quest mods (custom traders, quest overhauls, etc.) adds thousands of extra XP that breaks the vanilla progression curve. You level up too fast, outpacing your trader reputation — you have the level for LL3 gear but haven’t unlocked it yet.</p>
<p><strong>FairProgression fixes this automatically.</strong> It runs after all mods have loaded, analyzes every quest in the database, and scales XP rewards so the progression curve matches vanilla — no matter how many quest mods you have installed.</p>
<p><strong>Key features:</strong></p>
<ul>
<li>Detects vanilla vs modded quests automatically</li>
<li>Scales XP per bracket aligned with trader loyalty unlocks (LL2/LL3/LL4 phases)</li>
<li>Buffs under-rewarded quests where difficulty far exceeds the XP reward</li>
<li>Analyzes quest objectives (boss kills, map difficulty, restrictions, skills, etc.)</li>
<li>Detailed dashboard in server logs</li>
<li>Safe for existing profiles — only modifies rewards in memory</li>
<li>Works with any quest mod — no configuration needed</li>
</ul></div></div>
<div id="tabset-13-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p>Extract the zip in your SPT root folder. Start the server. That’s it.</p></div></div>
<div id="tabset-13-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><p>Edit <code>SPT/user/mods/FairProgression/config/config.jsonc</code>:</p>
<ul>
<li><strong>mode</strong> — <code>"scale_all"</code> (default) reduces all quests proportionally. <code>"scale_modded_only"</code> only reduces modded quests.</li>
<li><strong>level_brackets</strong> — <code>"trader"</code> (default) auto-computes from vanilla trader loyalty levels. Or use a JSON array like <code>[5, 10, 20, 30, 40]</code>.</li>
<li><strong>min_coefficient</strong> — <code>0.25</code> (default). Quest XP never drops below 25% of original.</li>
<li><strong>buff_under_rewarded</strong> — <code>true</code> (default). Increase XP for quests where difficulty far exceeds the reward (capped at x2).</li>
<li><strong>buff_gap_threshold</strong> — <code>5</code> (default). Minimum level gap between difficulty and XP to trigger a buff.</li>
<li><strong>enable_dashboard</strong> — <code>true</code> (default). Print the rebalancing dashboard in server logs.</li>
<li><strong>dry_run</strong> — <code>false</code> (default). Calculate and log everything but don’t modify any rewards.</li>
<li><strong>verbose</strong> — <code>false</code> (default). Log every modded quest with difficulty scores, per-trader breakdown, and under-rewarded details.</li>
</ul></div></div>
<div id="tabset-13-panel-4" class="tab-panel"><div class="tab-title">Dashboard</div>
<div class="tab-content"><p>Every server start, FairProgression logs a dashboard showing exactly what changed:</p>
<pre><code>[FairProgression] ================================================================
[FairProgression]  XP Rebalancing Dashboard
[FairProgression]  Mode: scale_all
[FairProgression] ================================================================
[FairProgression]  Quests: 1492 total (558 vanilla, 934 modded)
[FairProgression]  Vanilla quest XP: 11.0M -&gt; 7.9M (-27.6%)
[FairProgression]  Modded  quest XP: 24.6M -&gt; 21.4M (-13.1%)

[FairProgression]  Bracket  Van.Q   Van.XP  Mod.Q   Mod.XP    Total  Coeff     After
[FairProgression]  1-12       167     2.0M    117    256.1k     2.2M  0.885      2.0M
[FairProgression]  13-20      145     1.8M    116    578.2k     2.4M  0.754      1.8M
[FairProgression]  21-32      151     3.2M    193      2.1M     5.3M  0.603      3.2M
[FairProgression]  33-42       55     1.7M    137      3.3M     5.0M  0.334      1.7M
[FairProgression]  43+         40     2.4M    371     18.4M    20.8M    ---     20.8M

[FairProgression]  Buffed 185 under-rewarded quests (+369.0k XP)

[FairProgression]  Total quest XP: 35.6M -&gt; 29.3M (-17.5%)
[FairProgression] ================================================================
</code></pre>
<p>Enable <code>verbose</code> for a full per-trader and per-quest breakdown with difficulty scores.</p></div></div>
<div id="tabset-13-panel-5" class="tab-panel"><div class="tab-title">How It Works</div>
<div class="tab-content"><p><strong>Install quest mods → FairProgression handles the rest.</strong></p>
<p>When you add quest mods, the extra XP makes you level up too fast. You reach level 30 but your traders are still LL2 because you haven’t done enough vanilla quests to unlock them.</p>
<p>FairProgression solves this by:</p>
<ol>
<li><strong>Detecting</strong> which quests come from mods and which are vanilla</li>
<li><strong>Estimating</strong> when you’ll realistically complete each quest based on its objectives, prerequisites, and reward</li>
<li><strong>Reducing</strong> XP from quests that would over-level you</li>
<li><strong>Boosting</strong> XP from quests that are harder than their reward suggests</li>
</ol>
<p>The XP budget is split into phases matching vanilla trader unlock levels — so your level always stays in sync with what you can actually buy.</p>
<blockquote>
<p><strong>Example:</strong> You have 934 modded quests adding 24.6M extra XP. FairProgression scales this down to keep you on the vanilla curve, while buffing 185 quests that were under-rewarded for their difficulty.</p>
</blockquote>
<p><strong>Nothing changes on disk.</strong> All adjustments are in memory. Remove the mod and everything goes back to normal. Safe for existing profiles.</p></div></div>
<div id="tabset-13-panel-6" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><ul>
<li><strong>SPT 4.0</strong></li>
<li>Compatible with <strong>any mod</strong> that adds quests</li>
<li>Compatible with <strong>QuestsExtended</strong> (detects placeholder conditions)</li>
<li>Safe for <strong>existing profiles</strong> — only modifies quest rewards in memory, not on disk</li>
<li>Adding/removing quest mods: just restart the server</li>
</ul></div></div>
<div id="tabset-13-panel-7" class="tab-panel"><div class="tab-title">Issues</div>
<div class="tab-content"><p>Report them on <a target="_blank" class="external-link" href="https://github.com/Chazut/FairProgression/issues" rel="noreferrer noopener">GitHub</a>.</p></div></div>
<div id="tabset-13-panel-8" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>If you enjoy FairProgression and want to support my work, feel free to buy me a coffee!</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/chazut" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
<p>All my mods are free and open source. Your support keeps me motivated to create more!</p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>Chazut</dc:creator><pubDate>Thu, 02 Apr 2026 13:26:21 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Y3leQiODN0ENnJ5SPY2xZ2yA6CGqYZsjw6SRM84Z.png" type="image/png" length="0"/><dc:date>2026-04-02T13:31:50+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>EnvironmentVolumeControl</title><link>https://forge.sp-tarkov.com/mod/2651/environmentvolumecontrol</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2651/environmentvolumecontrol</guid><description><![CDATA[<p>Grew tired of the rain so made this.</p>
<hr />
<h2>What does it do ?:</h2>
<p>Patches the rain volume and multiplies it by the value you set.<br />
Changes it across all rain presets and locations at the same time.<br />
Also with BTR and Airplane hate.</p>
<hr />
<h2>Installation:</h2>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h2>Support:</h2>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h2>Thanks:</h2>
<p>The whole SPT and Fika teams for making this awesome project.</p>
]]></description><category>Audio</category><dc:creator>Fiodor</dc:creator><pubDate>Thu, 02 Apr 2026 08:37:40 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/XpkRYKRipwyJGkoFzQiUn1fS8Oy1CLCvwUlinWeL.png" type="image/png" length="0"/><dc:date>2026-04-06T16:56:15+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Holster Everything</title><link>https://forge.sp-tarkov.com/mod/2650/holster-everything</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2650/holster-everything</guid><description><![CDATA[<h1>HolsterEverything (SPT 4.0.13)</h1>
<p>HolsterEverything lets you control which weapon categories can be equipped in the holster slot, with client-side holster size and holster handling restrictions.</p>
<div class="tabset"><div id="tabset-14-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><ul>
<li>Lets you choose which weapon categories can be equipped in the holster slot</li>
<li>Saves your selected weapon category settings for the mod</li>
<li>Optionally blocks oversized holster weapons</li>
<li>Optionally treat folded weapons as unfolded for the holster size check</li>
<li>Optionally keep the size limit off for vanilla holster weapons</li>
<li>Optionally apply handling penalty to weapon in hand</li>
<li>Optionally keep the handling penalty off for vanilla holster weapons</li>
<li>Optionally let non-foldable holstered weapons trigger the handling penalty</li>
</ul></div></div>
<div id="tabset-14-panel-2" class="tab-panel"><div class="tab-title">Behavior</div>
<div class="tab-content"><ul>
<li>Supports either all weapon categories or only selected weapon categories</li>
<li>Does not remove or alter vanilla holster whitelist entries</li>
<li>Weapon category settings require restarting the server</li>
<li>Holster size and holster handling settings apply immediately</li>
<li><code>Limit Additional Weapons Only</code> defaults to <code>true</code> for both size and handling</li>
<li><code>Use Unfolded Size</code> checks folded weapons against their unfolded size before allowing a holster drop</li>
<li><code>Enable Handling Penalty</code> applies an ergonomics penalty to the weapon in hand</li>
<li>Vanilla holster weapons only trigger the handling penalty when they have an installed stock attachment</li>
</ul></div></div>
<div id="tabset-14-panel-3" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><ol>
<li>Download the release file</li>
<li>Extract it directly into your SPT installation folder</li>
<li>Start the game</li>
<li>Restart server after changing weapon category settings</li>
</ol></div></div>
<div id="tabset-14-panel-4" class="tab-panel"><div class="tab-title">Uninstall</div>
<div class="tab-content"><p>Delete:</p>
<ul>
<li><code>SPT/user/mods/HolsterEverything</code></li>
<li><code>BepInEx/plugins/HolsterEverything</code></li>
</ul>
<p>If you uninstall the mod while a non-default weapon is already in holster, that weapon can remain there in your existing profile</p>
<p>After you unequip that weapon, you cannot equip it back into holster unless the mod is enabled again</p></div></div></div>
]]></description><category>Weapons</category><dc:creator>yung_.</dc:creator><pubDate>Wed, 01 Apr 2026 10:49:14 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/AbBly8hvjSM5lTaEfCqF73DoQKnSQvxcJbfFGpS6.png" type="image/png" length="0"/><dc:date>2026-04-19T09:06:18+00:00</dc:date><dc:identifier>v1.3.1</dc:identifier></item><item><title>Climbable Ladders</title><link>https://forge.sp-tarkov.com/mod/2649/climbable-ladders</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2649/climbable-ladders</guid><description><![CDATA[<p>Ladders.
Also pull up bars. When on a bar press [A/D] to swing.</p>
<div class="youtube-lite" data-video-id="iTMZqWME724" data-embed-url="https://www.youtube-nocookie.com/embed/iTMZqWME724?autoplay=1"><img src="https://i.ytimg.com/vi/iTMZqWME724/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
]]></description><category>Other</category><dc:creator>tarkin</dc:creator><pubDate>Wed, 01 Apr 2026 04:22:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/MuwWR4Wk4gWeYJOl8yw4h4Kn2ZCsPGM11Sbwsvtl.png" type="image/png" length="0"/><dc:date>2026-04-11T14:00:51+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>AllGoodsTrader</title><link>https://forge.sp-tarkov.com/mod/2648/allgoodstrader</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2648/allgoodstrader</guid><description><![CDATA[<div class="tabset"><div id="tabset-15-panel-1" class="tab-panel"><div class="tab-title">English</div>
<div class="tab-content"><p>This mod adds a complete full-goods trader system to the game, featuring four types of traders: Weapon Trader, Equipment Trader, Consumable Trader, and Barter Trader. It supports bilingual (Chinese and English) names, descriptions, and avatar path configurations. All traders have the ability to purchase items, while the Equipment Trader also offers repair and insurance services. The Equipment Trader can sell helmets, vests, armor, backpacks, and other equipment, and the Barter Trader allows the purchase of any secure container.</p>
<p>In terms of item handling, the mod enhances special items: rocket launchers are automatically paired with rockets and calculate total price, ammunition boxes automatically traverse slots to fill ammunition and set stack counts, and items with mandatory slots will be randomly filled with compatible items by default. The system includes built-in statistics tracking to monitor success counts for secure containers, special items, items with slots, and ordinary items, and outputs debug logs for critical operations such as rocket launcher handling, recording overall item addition success rates and categorical statistics.</p>
<p>The pricing system supports three modes: using only handbook prices, using average flea market prices, or automatically selecting the lower of the two (default). A global price adjustment multiplier (default 1.2) is also configurable. All settings are automatically loaded from <code>config.json</code> with fallback to default values. All static resources of the mod are centralized in the <code>/data/</code> directory for easy deployment and management.</p></div></div>
<div id="tabset-15-panel-2" class="tab-panel"><div class="tab-title">中文</div>
<div class="tab-content"><p>该模组为游戏添加了完整的全货物商人系统，包含武器商、装备商、消耗品商和杂物商四类商人，支持中英双语名称、描述及头像路径配置。所有商人具备购买功能、装备商人具备维修和投保功能，其中装备商可出售头盔、胸挂、护甲、背包等装备，杂货商人可购买任意安全箱。</p>
<p>在物品处理方面，模组针对特殊物品进行了增强：火箭筒可自动配套火箭弹并计算总价，弹药盒能自动遍历插槽填充弹药并设置堆叠数量，带有必备插槽的物品会默认随机填充匹配物品。系统内置统计机制，可追踪安全箱、特殊物品、有槽位物品和普通物品的成功计数，并为火箭发射器等关键操作输出调试日志，记录整体物品添加成功率及分类统计。</p>
<p>价格体系支持三种模式：仅使用手册价格、使用跳蚤市场平均价格、自动取两者最小值（默认），并可配置全局价格调整系数（默认1.2）。所有配置通过 <code>config.json</code> 自动加载，支持默认值回退。模组的所有静态资源集中于 <code>/data/</code> 目录下，便于部署与管理。</p></div></div></div>
]]></description><category>Traders</category><dc:creator>Suntion</dc:creator><pubDate>Tue, 31 Mar 2026 15:07:12 +0000</pubDate><dc:date>2026-04-05T16:58:25+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>UI Scaling</title><link>https://forge.sp-tarkov.com/mod/2647/ui-scaling</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2647/ui-scaling</guid><description><![CDATA[<h1>SPT-UIScale</h1>
<hr />
<p><strong>NOTE: This was a mod I made because I got side tracked while trying to fix my other mods and a friend of mine playing SPT had a bag that didn’t fit in the UI properly. I probably wont spend anymore time on this unless there’s a major SPT version release</strong></p>
<hr />
<p>BepInEx client plugin for SPT 4.0.13 that unlocks UI scaling for the inventory and trader screens. Overrides EFT’s hardcoded 1080p canvas scaling with a configurable percentage, and adjusts panel layouts so the stash and gear panels properly fill the screen at higher resolutions.</p>
<p><strong>Once custom scale is set youll need to either restart the client or change resolutions for the affect to take place</strong>*</p>
<hr />
<h2>Features</h2>
<ul>
<li>Configurable UI scale as a percentage of vanilla (50–150%)</li>
<li>Automatically adjusts when changing resolution in-game</li>
<li>Inventory screen: gear panel expands to fill available space, stash anchored to the right</li>
<li>Trader screen: trader items anchored left, stash anchored right, deal panel centered</li>
<li>Works with any resolution (1440p, 4K, ultrawide, etc.)</li>
</ul>
<hr />
<h2>Installation</h2>
<ol>
<li>Download the latest release ZIP</li>
<li>Extract into your SPT installation directory — the DLL goes to <code>BepInEx/plugins/</code></li>
<li>Launch SPT</li>
</ol>
<hr />
<h2>Configuration</h2>
<p>After first launch, edit <code>BepInEx/config/com.vonbraunz.uiscale.cfg</code>:</p>
<table>
<thead>
<tr>
<th>Setting</th>
<th>Default</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Enabled</strong></td>
<td><code>true</code></td>
<td>Toggle the mod on/off without uninstalling</td>
</tr>
<tr>
<td><strong>Scale Percent</strong></td>
<td><code>100</code></td>
<td>UI scale as a percentage of vanilla. <code>100</code> = no change, <code>75</code> = 75% size (more grid space), <code>50</code> = half size. Range: 50–150</td>
</tr>
<tr>
<td><strong>Log Canvas Names</strong></td>
<td><code>false</code></td>
<td>Debug logging to BepInEx console</td>
</tr>
</tbody>
</table>
<hr />
<h3>Recommended values</h3>
<table>
<thead>
<tr>
<th>Resolution</th>
<th>Scale Percent</th>
<th>Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td>1080p</td>
<td>100</td>
<td>No change (vanilla)</td>
</tr>
<tr>
<td>1440p</td>
<td>75–85</td>
<td>More inventory/stash space</td>
</tr>
<tr>
<td>4K</td>
<td>50–75</td>
<td>Significantly more grid space</td>
</tr>
</tbody>
</table>
]]></description><category>Tools</category><dc:creator>Dr.Braun</dc:creator><pubDate>Tue, 31 Mar 2026 04:02:18 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Uwo84qN7N33Ehm3BkRpw3gRmlmWQ09stRXh03EOa.jpg" type="image/png" length="0"/><dc:date>2026-03-31T04:06:05+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Flexible Builds</title><link>https://forge.sp-tarkov.com/mod/2646/flexible-builds</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2646/flexible-builds</guid><description><![CDATA[<div class="tabset"><div id="tabset-16-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><blockquote>
<p>Weapon preset and build improvements for SPT</p>
</blockquote>
<p>I really like the concept of weapon builds. The idea of having different sets of parts for the same weapon — each optimized for a specific role (mobility, long range, low recoil, etc.) — is genuinely cool. However, Tarkov implements presets quite rigidly. A build is treated as an exact, fixed list of attachments and nothing else (thankfully, magazines are ignored).</p>
<p>Personally, <strong>I don’t care which exact flashlight or laser is mounted</strong> on my <em>SuperUltraLasergun</em> — I often just slap on whatever I have available at the moment. Yet I still want the weapon to be recognized and displayed as the <em>SuperUltraLasergun</em> build.</p>
<p>Additionally, preset names must be globally unique, meaning you cannot have the same name for different weapon models (e.g. an AK-74N “Zenit” build and an AKS-74 “Zenit” build at the same time).  And, <em>of course</em>, your build names must only contain Latin characters.</p>
<p>This mod fixes these limitations. It lets you choose which attachment types are taken into account when matching a weapon in your inventory to a saved preset, allows you to use the <strong>same name</strong> for builds of different weapons, allows you to use <strong>non-Latin</strong> characters in names, and introduces a more <code>flexible</code> matching system.</p>
<h3>New: Partial Matching</h3>
<p>You can enable <strong>partial matching</strong> for builds.</p>
<p>This allows you to create “base builds” that define only a minimal required set of components. A weapon will be considered a match if it <strong>contains all components from the build, but may also include additional ones</strong>.</p>
<p>When multiple builds match, the mod will automatically pick the <strong>most specific one</strong> (the one with more components).</p>
<p>This makes it possible to:</p>
<ul>
<li>ignore unimportant attachments (like tactical devices) without excluding entire categories</li>
<li>define layered builds (e.g. base → upgraded → full kit)</li>
<li>combine with excluded mod types for even more flexibility</li>
</ul></div></div>
<div id="tabset-16-panel-2" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><h3>Hide base weapon name</h3>
<p>You can switch to display only the preset name without the base model:</p>
<p><img src="https://i.ibb.co/gb4ZC78b/nobasename.png" alt="" /></p>
<h3>Same Names</h3>
<p>Builds for different weapons can share the same name without conflicts:</p>
<p><img src="https://i.ibb.co/tTYVyGjF/samename.png" alt="" /></p>
<h3>Naming Freedom</h3>
<p>Names can use characters other than Latin, as in container tags (even emoji☻).</p>
<p><img src="https://i.ibb.co/3YGZS6kM/naming.png" alt="" /></p>
<h3>Flexible Matching</h3>
<p>Excluded attachment types (in these examples: sights, mags, mounts, tactical devices, and foregrips) are ignored when comparing builds, allowing them to be recognized as the same preset:</p>
<p><img src="https://i.ibb.co/Lz0HTCdK/flexibillity.png" alt="" /></p>
<p>Another example of flexible matching:</p>
<p><img src="https://i.ibb.co/Hf66ypVd/flexibillity2.png" alt="" /></p>
<h3>Partial Matching</h3>
<p>Create a <code>base preset</code> with a minimal number of attachments. Any additional attachments you add will not change the build name, as long as all elements from the base preset are present.</p></div></div>
<div id="tabset-16-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><h3>Flexible Matching</h3>
<p>You can configure which mod types will be excluded from the preset matching check. The list is generated dynamically from all classes inheriting from the base <code>Mod</code> class — basically, every weapon modification the game recognizes appears in the config.</p>
<p><em>This makes it easy to ignore custom modification types added by other SPT mods (I haven’t seen any yet, but the option is there).</em></p>
<h4>Hierarchy</h4>
<p>Mod types are organized in a tree structure, where each parent contains its nested subtypes.</p>
<p>Toggling a parent mod class (e.g., “Sights”) will toggle all its child categories (collimators, optics, etc.).</p>
<p>If a child category is unchecked, the parent will also be unchecked, as not all children remain selected.</p>
<p><strong>If you want vanilla behavior</strong>, simply select only <strong>Magazines</strong> in the config.</p></div></div>
<div id="tabset-16-panel-4" class="tab-panel"><div class="tab-title">Behavior</div>
<div class="tab-content"><ul>
<li>Excluded mods are still saved as part of the preset — settings only affect matching and naming.</li>
<li>Settings apply only to your own builds and do not affect built-in presets (Mechanic, Prapor, etc.).</li>
<li>Settings now apply <strong>instantly</strong> — no restart or profile reload required.</li>
</ul>
<p><strong>Note:</strong> already displayed item names will only refresh when the game updates inventory.
You can force this by exiting to main menu or removing and reattaching any weapon component.</p></div></div>
<div id="tabset-16-panel-5" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><p><em>Potentially</em> compatible with all other mods, including those that add custom weapon modification types.</p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>DeadLauncher</dc:creator><pubDate>Mon, 30 Mar 2026 15:14:50 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Z19V11oqcpYalKwA6a5PtCrwW5vdyUBYHZZnbFZW.png" type="image/png" length="0"/><dc:date>2026-04-19T09:50:54+00:00</dc:date><dc:identifier>v1.2.1</dc:identifier></item><item><title>duck</title><link>https://forge.sp-tarkov.com/mod/2645/duck</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2645/duck</guid><description><![CDATA[<p>This mod wil be my first and last mod and I’ll never update it again and the only reason why I’m not deleting this mod off the forge is because it wil be too much work for my lazy ass, I hope yall liked this mod and I liked making it but it wil stay in SPT 1,4 and if SPT 1,5 comes out I’ll not update it so yea the mod is adendent (idk how to spell).
the duck got a 4% chance to spawn in safes and its worth 300k and u can put it on the item show case</p>
<p>SCREENSHOT SORRY IF THE LINK LOOKS SUS BUT IDK HOW TO ADD PICS IN HERE 😭
<a target="_blank" class="external-link" href="https://media.discordapp.net/attachments/1422931856646475867/1487500785066443024/image.png?ex=69e26b0f&amp;is=69e1198f&amp;hm=60d042d6fafd99465a67d9a9c30d04484c9408f692147fbdc6ff8c4ddc3b969c&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1342&amp;height=755" rel="noreferrer noopener">https://media.discordapp.net/attachments/1422931856646475867/1487500785066443024/image.png?ex=69e26b0f&amp;is=69e1198f&amp;hm=60d042d6fafd99465a67d9a9c30d04484c9408f692147fbdc6ff8c4ddc3b969c&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1342&amp;height=755</a></p>
]]></description><category>Items</category><dc:creator>Teckel1000</dc:creator><pubDate>Sun, 29 Mar 2026 09:29:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/160hh7Ou99XnUoLzoKCXVWv6bGHjlElLGelxHdnt.jpg" type="image/png" length="0"/><dc:date>2026-03-29T10:21:54+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Roaming Zombies</title><link>https://forge.sp-tarkov.com/mod/2644/roaming-zombies</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2644/roaming-zombies</guid><description><![CDATA[<h1>Roaming Zombies</h1>
<p><strong>Turn every raid into survival horror.</strong> Mixed hordes of infected spawn on every map, any time of day — melee zombies hunt you down and swing knives, pistol zombies shoot from cover. One horde per raid. You get a notification, then they come.</p>
<blockquote>
<p><em>“The dead are rising… zombies have been spotted nearby.”</em></p>
</blockquote>
<hr />
<h2>⚠️ Read this before installing</h2>
<p><strong>Zombies are genuinely dangerous.</strong> This isn’t cosmetic — a horde on Labs or night Factory can absolutely wipe you. Melee zombies chain knife attacks at 1-second intervals, pistol zombies engage from 15 meters with real aim, and EFT’s infection contact damage stacks on top when they get close. Bring ammo, watch your six, and don’t get cornered.</p>
<hr />
<h2>What you get</h2>
<ul>
<li><strong>Mixed hordes</strong> on every map — melee + pistol zombies drawn from all four infected types (<code>infectedAssault</code>, <code>infectedPmc</code>, <code>infectedCivil</code>, <code>infectedLaborant</code>)</li>
<li><strong>Real knife swings</strong> with native animations and damage — armor reduction works correctly because hits go through EFT’s standard <code>KnifeCollider</code> pipeline</li>
<li><strong>Active pursuit</strong> — melee zombies pathfind toward the closest human player and face you before each swing</li>
<li><strong>Pistol zombies</strong> engage from range using EFT’s standard shoot AI</li>
<li><strong>HUD notification + alert sound</strong> when the horde arrives</li>
<li><strong>Any time of day</strong> — no more night-only restriction, zombies come whenever you’re in a raid</li>
<li><strong>Persists across raids</strong> — no re-enabling needed</li>
</ul>
<h2>Platform &amp; mod compatibility</h2>
<ul>
<li>✅ <strong>Solo SPT</strong> — plug and play</li>
<li>✅ <strong>Fika host</strong> — host drives AI for all players in session</li>
<li>✅ <strong>Fika headless</strong> — install client DLL on the headless, zombies hunt every connected player</li>
<li>✅ <strong>Acid’s Bot Placement System (ABPS)</strong> — horde re-injected after ABPS’s post-raid wipe, both mods coexist cleanly</li>
<li>✅ <strong>SAIN</strong> — SAIN explicitly excludes infected bot types from its overrides, so they don’t fight</li>
</ul>
<p><strong>No mod dependencies.</strong> No BigBrain, no MoreBotsAPI. Self-contained.</p>
<h2>Installation</h2>
<ol>
<li>Download the latest release ZIP</li>
<li>Extract into your SPT root folder — files drop into the correct locations automatically:
<ul>
<li><code>BepInEx/plugins/ZombieHorde/ZombieHorde.Client.dll</code></li>
<li><code>SPT/user/mods/ZombieHorde/ZombieHorde.Server.dll</code> + <code>config.json</code></li>
</ul>
</li>
<li>Restart SPT Server and launch the game</li>
</ol>
<p><strong>Fika-specific:</strong> install the client DLL on whichever machine drives bot AI — that’s the host in a host/client session, or the <strong>headless</strong> in a headless session. Player-only machines can still install it for the horde notification + alert sound.</p>
<h2>Configuration</h2>
<p>Edit <code>SPT/user/mods/ZombieHorde/config.json</code> to tune:</p>
<ul>
<li><strong>Per-map spawn chance</strong> (0–100%) — default tuned from 30% on huge maps like Woods up to 100% on Labs and night Factory</li>
<li><strong>Horde size</strong> — default 8–16 melee zombies + 4–8 pistol zombies per raid</li>
<li><strong>Spawn delay</strong> — default 120 seconds so you can load in before they arrive</li>
<li><strong><code>alwaysSpawn: true</code></strong> — “100% on every map” override if you want guaranteed hordes everywhere</li>
</ul>
<h2>Optional: custom alert sound</h2>
<p>Drop <code>horde_alert.ogg</code> (or <code>.wav</code>) into <code>BepInEx/plugins/ZombieHorde/</code> and it’ll play when the first zombie of the horde is detected.</p>
<h2>F12 settings panel</h2>
<p>If you have <a target="_blank" class="external-link" href="https://github.com/BepInEx/BepInEx.ConfigurationManager" rel="noreferrer noopener">BepInEx ConfigurationManager</a>, press <strong>F12</strong> in-raid to toggle the horde notification and alert audio live.</p>
<h2>Requirements</h2>
<table>
<thead>
<tr>
<th>Requirement</th>
<th>Version</th>
</tr>
</thead>
<tbody>
<tr>
<td>SPT</td>
<td><code>~4.0.13</code></td>
</tr>
<tr>
<td>BepInEx ConfigurationManager</td>
<td>optional (for F12 panel)</td>
</tr>
</tbody>
</table>
<hr />
<p><em>Thanks to the SPT modding community for dnSpy help, SAIN for making the compat research straightforward, and BSG for leaving just enough of the Halloween event wiring in place to hack together..</em></p>
]]></description><category>Bots</category><dc:creator>Dr.Braun</dc:creator><pubDate>Sat, 28 Mar 2026 23:33:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/GUhrgEhrFpr7TkIfkVw8diJQXqwzHAwFkCCtahFO.jpg" type="image/png" length="0"/><dc:date>2026-04-19T01:08:05+00:00</dc:date><dc:identifier>v1.2.0</dc:identifier></item><item><title>Magazine Check Interrupt</title><link>https://forge.sp-tarkov.com/mod/2643/magazine-check-interrupt</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2643/magazine-check-interrupt</guid><description><![CDATA[<p><strong>Mag Check Interrupt</strong> allows you to interrupt a magazine check mid-animation and transition into a reload.</p>
<hr />
<div class="tabset"><div id="tabset-17-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><h4>Features</h4>
<ul>
<li>Continue directly into a reload, no need to wait for the magazine check animation to finish</li>
<li>Finish the magazine check animation if no action is taken</li>
<li>Slow down animation during the reload window, to give you ample time to decide if you need to reload. Animations vary per magazine and some can be fast</li>
<li>Configuration is available client side</li>
</ul>
<p><img src="https://raw.githubusercontent.com/ozen-m/SPT-MagCheckInterrupt/refs/heads/main/Assets/showcase.gif" alt="Showcase gif" /></p></div></div>
<div id="tabset-17-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><h4>Installation</h4>
<ul>
<li>Extract the contents of the .zip archive into your SPT folder.</li>
</ul>
<h4>Note to Fika users:</h4>
<ul>
<li>Must be installed on the <strong>host</strong> and <strong>all clients</strong></li>
<li>Configuration is set by the host</li>
</ul>
<p><img src="https://i.imgur.com/3N6gTe2.gif" alt="Installation" />
Thank you <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/27605/drakiaxyz" rel="noreferrer noopener">DrakiaXYZ</a> for the gif</p></div></div>
<div id="tabset-17-panel-3" class="tab-panel"><div class="tab-title">Configuration</div>
<div class="tab-content"><h4>Configuration</h4>
<h4>Server Side</h4>
<p>In the BepInEx configuration manager <code>F12</code></p>
<ul>
<li><code>Enable Slow Animation</code> - Slow down the magazine check animation for a brief moment. Default is <code>true</code></li>
</ul>
<p>Advanced Configuration</p>
<ul>
<li><code>Reload Window Start</code> - How early you can reload during the magazine check animation, in normalized time</li>
<li><code>Reload Window End</code> - How late you can reload during the magazine check animation, in normalized time</li>
<li><code>Slow Percentage</code> - Multiplier for the magazine check animation speed when Slow Animation is enabled</li>
<li><code>Slow Animation Start</code> - When to start slowing down the magazine check animation, in normalized time</li>
<li><code>Slow Animation End</code> - When to restore speed of the magazine check animation, in normalized time</li>
<li><code>Smoothing Max Delta</code> - Max delta for the smoothing of the slow animation. A higher value slows/restores the animation faster</li>
</ul></div></div>
<div id="tabset-17-panel-4" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><h4>Compatibility</h4>
<ul>
<li>Compatible with <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2326/project-fika" rel="noreferrer noopener">Project Fika</a>. Must be installed on the <strong>host</strong> and <strong>all clients</strong></li>
<li>Compatible with <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1342/ui-fixes" rel="noreferrer noopener">UI Fixes</a>’ Reload in Place feature</li>
</ul></div></div>
<div id="tabset-17-panel-5" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><h4>Known Issues</h4>
<ul>
<li>Animation events involving sounds may still fire on reload, resulting in duplicated sounds</li>
<li>Timings may vary slightly depending on the weapon/magazine animation</li>
</ul>
<h4>Support</h4>
<p>If you find any bugs, or have feature suggestions, feel free to post them on the comment section, or open an issue on GitHub, or most preferably through the <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1374428464999829555" rel="noreferrer noopener">SPT Discord, <code>ozen</code></a></p></div></div>
<div id="tabset-17-panel-6" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><h4>Credits</h4>
<ul>
<li>Thanks to <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/46005/tyfon" rel="noreferrer noopener">Tyfon</a> for lending me his Fika config sync code!</li>
</ul></div></div></div>
<hr />
<p>If you enjoy my work, you can <a target="_blank" class="external-link" href="https://ko-fi.com/ozenm" rel="noreferrer noopener">buy me a coffee</a> ☕</p>
]]></description><category>Scripting</category><dc:creator>ozen</dc:creator><pubDate>Sat, 28 Mar 2026 18:45:44 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/K6k2gHXRlaOCGFfCheE5OOvPSLQpj1JdvZ2COTiT.png" type="image/png" length="0"/><dc:date>2026-04-24T19:07:22+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Vagabond</title><link>https://forge.sp-tarkov.com/mod/2642/vagabond</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2642/vagabond</guid><description><![CDATA[<div class="tabset"><div id="tabset-18-panel-1" class="tab-panel"><div class="tab-title">About</div>
<div class="tab-content"><p>Vagabond is a gameplay overhaul mod, which aims to turn Tarkov into an open world game.</p>
<p>You start with limited money to buy a simple loadout from Fence, with some meds if you are lucky, and your challenge is now to survive. Using only transits to move around Tarkov and specific extracts to get access to traders.</p>
<p><strong>Heavily inspired by Path To Tarkov</strong></p>
<p>If you want to see the trader locations, <a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/tree/master/screenshots/traders" rel="noreferrer noopener">click here</a>.</p>
<p><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/issues?q=is%3Aissue%20state%3Aopen%20label%3Abug" rel="noreferrer noopener"><img src="https://img.shields.io/github/issues/MrEliasen/SPT-Vagabond/bug?style=for-the-badge&amp;label=open%20Issues&amp;color=red" alt="GitHub Issues or Pull Requests by label" />
</a></p>
<h4>Custom Trader Support</h4>
<p>Since 0.6.0 custom traders are no longer ‘officially’ added to vagabond. They are fully supported if you add them yourself via the config or the mod authors add an integration. But there will be no custom traders exfils added directly in vagabond. To add traders to existing exfils is quite easy <a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/TRADERS.md" rel="noreferrer noopener">via the configs</a></p>
<h4>ABPS Compatibility</h4>
<p>0.7.0 was tested with ABPS 2.0.18, and a graceful failover is added if the patch could not be applied. ABPS is going through what looks like a rewrite so expect incompatibility.</p>
<h4>Using SVM?</h4>
<p>Disable the Raid Settings tab completely, it even being enabled is enough to cause conflicts, regardless of whether or not you changed anything within the tab. - Thank you <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/90917/liquidrage" rel="noreferrer noopener">_liquidrage</a>!</p>
<h4>Does Quests Work</h4>
<p>They should. If its a quest which requires specific extractions, those will be available only when you have the quest(s). Using such extraction will take you back to the quest giver. Do let me know if I missed any quests / if you find any quests you cannot complete.</p>
<h4>Main Features</h4>
<ul>
<li>Place your hideout entrance anywhere (Press CTRL+P in raid to place your hideout entrance, if you use Fika, other players can use your hideout exit as well)</li>
<li>Per-trader (and hideout if playing with friends) stash</li>
<li>Use trader specific extractions to get access to their shop.</li>
<li>Recruit traders into your hideout</li>
<li>Custom extractions and transits</li>
<li>Remember last exit/transit location</li>
<li>Reduce raid loot if you repeat the same raid</li>
<li>Modding API</li>
</ul>
<h4>Remember Raid Position</h4>
<p><img src="https://raw.githubusercontent.com/MrEliasen/SPT-Vagabond/refs/heads/master/screenshots/remember_location.png" alt="SPT Vagabond" /></p>
<h4>Custom Extractions, Transits and Infil locations</h4>
<p><img src="https://raw.githubusercontent.com/MrEliasen/SPT-Vagabond/refs/heads/master/screenshots/custom_transitions.png" alt="SPT Vagabond" /></p>
<h4>Trader Specific Extractions</h4>
<p><img src="https://raw.githubusercontent.com/MrEliasen/SPT-Vagabond/refs/heads/master/screenshots/custom_trader_exits.png" alt="SPT Vagabond" /></p>
<h4>Dynamic Maps Compatibility</h4>
<p><img src="https://raw.githubusercontent.com/MrEliasen/SPT-Vagabond/refs/heads/master/screenshots/dynamic_map_support.png" alt="SPT Vagabond" /></p></div></div>
<div id="tabset-18-panel-2" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><p>Any mod which makes changes to Extractions, Transits or player spawning (Like selectable entry mod or interaction mods), will likely conflict with this mod and prevent extracts from working.<br />
Labyrinth has not been tested with this mod.. but.. should hopefully work.</p></div></div>
<div id="tabset-18-panel-3" class="tab-panel"><div class="tab-title">Install</div>
<div class="tab-content"><ol>
<li>Download the latest version</li>
<li>Extract and copy the <code>SPT\user\mods\Vagabond</code> folder to <code>SPT\user\mods</code> and the <code>BepInEx\plugins\Vagabond</code> to <code>BepInEx\plugins</code>.</li>
<li>If you use <strong>Headless</strong> clients, you will need to add the client plugin to the headless spt client as well.</li>
<li>Create a new profile, and it will get enrolled as a new Vagabond.</li>
</ol></div></div>
<div id="tabset-18-panel-4" class="tab-panel"><div class="tab-title">Docs/Help</div>
<div class="tab-content"><p>Configs live in <code>SPT/user/mods/Vagabond/config/</code>. Restart the SPT server after edits.<br />
Disclaimer: Documentation is generated using a LLM.</p>
<h4>Configs Questions</h4>
<ul>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#add-a-custom-trader" rel="noreferrer noopener">How do I add a custom trader?</a></li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#add-a-trader-to-my-hideout" rel="noreferrer noopener">How do I add a trader to my hideout?</a></li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#add-a-custom-trader-exfil" rel="noreferrer noopener">How do I add a custom trader exfil?</a></li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#add-a-transit" rel="noreferrer noopener">How do I add a transit?</a></li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#add-item-requirements-to-a-transitexfil" rel="noreferrer noopener">How do I add item requirements to a transit/exfil?</a></li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#add-a-currency-cost-v-ex-style-to-exfilstransits" rel="noreferrer noopener">How do I add a currency cost (v-ex style) to exfils/transits?</a></li>
</ul>
<h4>Modding API Questions</h4>
<ul>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#integrate-my-custom-trader-with-vagabond" rel="noreferrer noopener">How do I integrate my custom trader with Vagabond?</a></li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#add-a-custom-exfil-for-my-trader" rel="noreferrer noopener">How do I add a custom exfil for my trader?</a></li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#make-my-trader-available-in-the-players-hideout" rel="noreferrer noopener">How do I make my trader available in the player’s hideout?</a></li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#add-custom-transits-with-requirements-and-cost" rel="noreferrer noopener">How do I add custom transits with requirements and cost?</a></li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#change-a-players-vagabond-state" rel="noreferrer noopener">How do I change a player’s Vagabond state?</a></li>
</ul>
<h4>Troubleshooting</h4>
<ul>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#my-custom-extract-is-not-appearing--why" rel="noreferrer noopener">My custom extract is not appearing - why?</a></li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/FAQ.md#cost-requirement-says-insufficient-funds-but-i-have-the-money" rel="noreferrer noopener">Cost requirement says insufficient funds, but I have the money</a></li>
</ul>
<h4>Configs</h4>
<ul>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/CONFIG.md" rel="noreferrer noopener">Core config</a> - core mod settings (<code>vagabond.json</code>)</li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/EXFILS.md" rel="noreferrer noopener">Exfils</a> - extracts + transits</li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/TRANSITIONS.md" rel="noreferrer noopener">Transitions</a> - vanilla SPT transit landing spots</li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/TRADERS.md" rel="noreferrer noopener">Traders</a> - which extract unlocks which trader</li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/API.md" rel="noreferrer noopener">Modding API</a> - For modders to integrate their own exfils, transits and traders.</li>
<li><a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/blob/master/docs/KEYBINDINGS.md" rel="noreferrer noopener">Dev Keybinds</a> - dump hotkeys (F8/F9/F10) for creating exfils/transits, useful for updating configs or modding.</li>
</ul></div></div>
<div id="tabset-18-panel-5" class="tab-panel"><div class="tab-title">🗺️</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://raw.githubusercontent.com/MrEliasen/SPT-Vagabond/refs/heads/master/screenshots/game-map.webp" rel="noreferrer noopener">View Full Size</a><br />
If you want to see the trader locations, <a target="_blank" class="external-link" href="https://github.com/MrEliasen/SPT-Vagabond/tree/master/screenshots/traders" rel="noreferrer noopener">click here</a>.
<img src="https://raw.githubusercontent.com/MrEliasen/SPT-Vagabond/refs/heads/master/screenshots/game-map.webp" alt="SPT Vagabond Map" /></p></div></div>
<div id="tabset-18-panel-6" class="tab-panel"><div class="tab-title">Limits/Issues</div>
<div class="tab-content"><p>See knows issues/limitations with each released version. Below are other general issues/limitations across all versions:</p>
<ul>
<li>SVM Extracts settings will cause conflicts, like preventing extractions etc.</li>
<li>(Fika) If one of your teammates die and you use a transit after, the game will get stuck. I don’t think this is a mod issue however.</li>
<li>(Fika) the spawn-in location  and loot amount is determined by the player who initiates the game.</li>
<li>Hideout exfils persist until server restart. Other players will be able to use them as extracts until then.</li>
</ul></div></div>
<div id="tabset-18-panel-7" class="tab-panel"><div class="tab-title">Credit</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/15099/trap" rel="noreferrer noopener">Trap</a>, for the original PTT mod, serving as strong inspiration.<br />
<a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/108489/sacrificial-lamb" rel="noreferrer noopener">Sacrificial Lamb</a>, for testing a lot of cross compatibility between Vagabond, other mods and SVM settings on the initial release.<br />
<a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/27632/danw" rel="noreferrer noopener">DanW</a>, for the Hardcore Rules mod which I nicked some patches from.<br />
<a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/3972/ghostfenixx" rel="noreferrer noopener">GhostFenixx</a>, for the SVM mod which I also nicked some patches from.<br />
<a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/48110/acidphantasm" rel="noreferrer noopener">acidphantasm</a> for the item limits begone mod,  which I also nicked some code from.</p></div></div>
<div id="tabset-18-panel-8" class="tab-panel"><div class="tab-title">☕</div>
<div class="tab-content"><p>If you feel utterly compelled to say thanks and you feel a comment is not enough (it is, honestly), you can <a target="_blank" class="external-link" href="https://ko-fi.com/oogaboogadev" rel="noreferrer noopener">become an enabler</a> of my caffeine addiction; however only when you literally have nothing else to spend your shillings and shekels on, I am serious.</p></div></div></div>
]]></description><category>Overhauls</category><dc:creator>Oogabooga</dc:creator><pubDate>Thu, 26 Mar 2026 13:51:10 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/izW0lUid47l1eul4fCSblOyWhrzy8H5tLs40A71Y.png" type="image/png" length="0"/><dc:date>2026-05-06T22:12:43+00:00</dc:date><dc:identifier>v0.7.0</dc:identifier></item><item><title>Change Version Label</title><link>https://forge.sp-tarkov.com/mod/2641/change-version-label</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2641/change-version-label</guid><description><![CDATA[<p>Hit F12, select <code>7Bpencil.ChangeVersionLabel</code> and change <code>Version Label Value</code><br />
To see your SPT version again, delete <code>BepInEx/plugins/7Bpencil.ChangeVersionLabel.dll</code></p>
]]></description><category>Other</category><dc:creator>7Bpencil</dc:creator><pubDate>Thu, 26 Mar 2026 13:27:42 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/lEajHI2qORNz4I2VnghyttngehnkQntW3ES2BkgD.png" type="image/png" length="0"/><dc:date>2026-03-26T13:34:45+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Jelly Voices</title><link>https://forge.sp-tarkov.com/mod/2640/jelly-voices</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2640/jelly-voices</guid><description><![CDATA[<h1>Jelly Voices</h1>
<hr />
<p>This is a mod that adds various voices to SPT. Over time as i find good clips I’ll flush out the voices more. Do let me know if there are any problems also the voices are a bit loud. I get all my voice lines from recordings of the games their from or archived streams. <strong>There is no use of AI at all within this mod that includes the code and voices.</strong></p>
<h2>Showcase</h2>
<div class="youtube-lite" data-video-id="wys8Pn2Zxr0" data-embed-url="https://www.youtube-nocookie.com/embed/wys8Pn2Zxr0?autoplay=1"><img src="https://i.ytimg.com/vi/wys8Pn2Zxr0/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<h2>Voice Request</h2>
<p>You can leave a suggestion for a voice to add in the comments.
Requirements:</p>
<ul>
<li>Name</li>
<li>What there from</li>
<li>A video link to voice lines, with little background noise (optional)</li>
</ul>
<h2>Voice List</h2>
<ul>
<li>Jerma985</li>
<li>Hunk (RE9 &amp; RE:Operation Raccoon City)</li>
<li>Leon (RE4 remake)</li>
<li>Ada Wong (RE4 remake)</li>
<li>Stalker Bandit (Stalker)</li>
<li>Talon (COD MW2019 &amp; Warzone)</li>
<li>More to come!</li>
</ul>
<h2>Installing</h2>
<p>Just extract the folder and drop it in the main SPT directory. Make sure to extract using winrar or 7zip.</p>
<h2>Uninstalling</h2>
<p>Before uninstalling make sure you change your voice back to a default. Then you can safely delete the “<strong>JellyVoices</strong>” folder in your “<strong>SPT/user/mods</strong>”.</p>
<h2>Modding Guide</h2>
<p>I made a guide on how to make voice mods on my Github page in the wiki section.</p>
]]></description><category>Audio</category><dc:creator>Jejukon</dc:creator><pubDate>Mon, 23 Mar 2026 20:59:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/FEMJvQGpsPJBe2EYWigJjEmfCcBk4DkEtKAEtCPV.png" type="image/png" length="0"/><dc:date>2026-04-01T21:43:24+00:00</dc:date><dc:identifier>v1.2.0</dc:identifier></item><item><title>Stance Sync</title><link>https://forge.sp-tarkov.com/mod/2639/stance-sync</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2639/stance-sync</guid><description><![CDATA[<h3>So, what is this?</h3>
<p>Inspired by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2201/hollywoodcam" rel="noreferrer noopener">HollywoodCam</a> which is created by the almighty <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/72916/jankytheclown" rel="noreferrer noopener">Janky</a>, I created this little offshoot mod as a standalone for those who, like me, only used HollywoodCam for the leaning. The configuration is more or less the same, with some variation; lean-shoulder-swapping works while you’re aiming with this mod. I have not noticed any problems with leaning during ADS, so I left it in.</p>
<hr />
<div class="tabset"><div id="tabset-19-panel-1" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><ul>
<li><strong>Extract the <code>BepInEx</code> folder into your source / root SPT folder, where SPT.Server is.</strong>
<img src="https://i.imgur.com/vKRw58b.gif" alt="alt text" /></li>
</ul></div></div>
<div id="tabset-19-panel-2" class="tab-panel"><div class="tab-title">Features &amp; Showcase</div>
<div class="tab-content"><ul>
<li>Syncing of left leaning and shoulder swapping;
<ul>
<li>Works for going into and out of a lean, and sync can be disabled independently;</li>
</ul>
</li>
<li>Disable leaning when in ADS;</li>
<li>Disable leaning when in ADS <em>only if in ADS with a magnified optic</em>
<ul>
<li>This feature only works if the first ADS feature is active</li>
</ul>
</li>
</ul>
<h3>Video: <img src="https://i.imgur.com/yl1UOGN.gif" alt="alt text" /></h3></div></div>
<div id="tabset-19-panel-3" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p>Thank you to the almighty <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/72916/jankytheclown" rel="noreferrer noopener">Janky</a> for his original code, of which I trimmed some and cut out so it could be used standalone.</p>
<p>Thank you to me for, well, making it standalone? :)</p></div></div></div>
]]></description><category>Scripting</category><dc:creator>Devraccoon</dc:creator><pubDate>Mon, 23 Mar 2026 20:30:44 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/PTaUXehk53O1vXxNfCuDqUzyn1rdKDpLOn0GWRD0.png" type="image/png" length="0"/><dc:date>2026-03-29T21:26:09+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item></channel></rss>